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-rw-r--r--src/game/StatSystem.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp
index 8287ed2b2bf..2049964c779 100644
--- a/src/game/StatSystem.cpp
+++ b/src/game/StatSystem.cpp
@@ -880,8 +880,8 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType)
float weapon_maxdamage = GetWeaponDamageRange(attType, MAXDAMAGE);
float base_value = GetModifierValue(unitMod, BASE_VALUE)
- + (weapon_mindamage + weapon_maxdamage) / 6
- * GetTotalAttackPowerValue(attType) / (getLevel() * 5);
+ + (weapon_mindamage + weapon_maxdamage)
+ * GetTotalAttackPowerValue(attType) / (getLevel() * 30);
//float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType);
float base_pct = GetModifierValue(unitMod, BASE_PCT);
float total_value = GetModifierValue(unitMod, TOTAL_VALUE);