diff options
-rw-r--r-- | src/game/SpellAuras.cpp | 14 | ||||
-rw-r--r-- | src/game/SpellHandler.cpp | 12 | ||||
-rw-r--r-- | src/game/Unit.cpp | 36 |
3 files changed, 12 insertions, 50 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 275b7153e43..c1e2dba1973 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -3825,18 +3825,8 @@ void AuraEffect::HandleAuraModSilence(bool apply, bool Real) m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED); // Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE for (uint32 i = CURRENT_MELEE_SPELL; i < CURRENT_MAX_SPELL;i++) - { - Spell* currentSpell = m_target->m_currentSpells[i]; - if (currentSpell && currentSpell->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE) - { - uint32 state = currentSpell->getState(); - // Stop spells on prepare or casting state - if ( state == SPELL_STATE_PREPARING || state == SPELL_STATE_CASTING ) - { - currentSpell->cancel(); - } - } - } + if (m_target->m_currentSpells[i] && m_target->m_currentSpells[i]->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE) + m_target->InterruptSpell(i,false); // Stop spells on prepare or casting state switch (GetId()) { diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp index 0efc4cb0ee4..19a33dff75a 100644 --- a/src/game/SpellHandler.cpp +++ b/src/game/SpellHandler.cpp @@ -380,15 +380,11 @@ void WorldSession::HandleCancelAuraOpcode( WorldPacket& recvPacket) return; // channeled spell case (it currently casted then) - if(IsChanneledSpell(spellInfo)) + if (IsChanneledSpell(spellInfo)) { - if(Spell* spell = _player->m_currentSpells[CURRENT_CHANNELED_SPELL]) - { - if(spell->m_spellInfo->Id==spellId) - { - spell->cancel(); - } - } + if (_player->m_currentSpells[CURRENT_CHANNELED_SPELL] && + _player->m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spellId) + _player->InterruptSpell(CURRENT_CHANNELED_SPELL); return; } diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index fa9f1840a6c..e26eb7705c1 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -3477,40 +3477,16 @@ bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skip void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id) { // generic spells are interrupted if they are not finished or delayed - Spell *spell = m_currentSpells[CURRENT_GENERIC_SPELL]; - if (spell && (!spell_id || spell->m_spellInfo->Id==spell_id)) - { - m_currentSpells[CURRENT_GENERIC_SPELL] = NULL; - - if ( (spell->getState() != SPELL_STATE_FINISHED) && - (withDelayed || spell->getState() != SPELL_STATE_DELAYED) ) - spell->cancel(); - spell->SetReferencedFromCurrent(false); - } + if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id)) + InterruptSpell(CURRENT_GENERIC_SPELL,withDelayed); - spell = m_currentSpells[CURRENT_AUTOREPEAT_SPELL]; // autorepeat spells are interrupted if they are not finished or delayed - if (spell && (!spell_id || spell->m_spellInfo->Id==spell_id)) - { - m_currentSpells[CURRENT_AUTOREPEAT_SPELL] = NULL; - // send disable autorepeat packet in any case - if(GetTypeId()==TYPEID_PLAYER) - ((Player*)this)->SendAutoRepeatCancel(); - if ( (spell->getState() != SPELL_STATE_FINISHED) && - (withDelayed || spell->getState() != SPELL_STATE_DELAYED) ) - spell->cancel(); - spell->SetReferencedFromCurrent(false); - } + if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id)) + InterruptSpell(CURRENT_AUTOREPEAT_SPELL,withDelayed); // channeled spells are interrupted if they are not finished, even if they are delayed - spell = m_currentSpells[CURRENT_CHANNELED_SPELL]; - if (spell && (!spell_id || spell->m_spellInfo->Id==spell_id)) - { - m_currentSpells[CURRENT_CHANNELED_SPELL] = NULL; - if (spell->getState() != SPELL_STATE_FINISHED) - spell->cancel(); - spell->SetReferencedFromCurrent(false); - } + if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id)) + InterruptSpell(CURRENT_CHANNELED_SPELL,true); } Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const |