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-rw-r--r--src/game/SpellAuras.cpp14
1 files changed, 2 insertions, 12 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 275b7153e43..c1e2dba1973 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -3825,18 +3825,8 @@ void AuraEffect::HandleAuraModSilence(bool apply, bool Real)
m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
// Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
for (uint32 i = CURRENT_MELEE_SPELL; i < CURRENT_MAX_SPELL;i++)
- {
- Spell* currentSpell = m_target->m_currentSpells[i];
- if (currentSpell && currentSpell->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
- {
- uint32 state = currentSpell->getState();
- // Stop spells on prepare or casting state
- if ( state == SPELL_STATE_PREPARING || state == SPELL_STATE_CASTING )
- {
- currentSpell->cancel();
- }
- }
- }
+ if (m_target->m_currentSpells[i] && m_target->m_currentSpells[i]->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
+ m_target->InterruptSpell(i,false); // Stop spells on prepare or casting state
switch (GetId())
{