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-rw-r--r--src/server/game/Chat/Commands/Level3.cpp5
-rw-r--r--src/server/game/Entities/Player/Player.cpp5
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp63
-rw-r--r--src/server/game/Globals/ObjectMgr.h15
-rw-r--r--src/server/game/Weather/WeatherMgr.cpp160
-rw-r--r--src/server/game/Weather/WeatherMgr.h69
-rw-r--r--src/server/game/World/World.cpp67
-rw-r--r--src/server/game/World/World.h6
8 files changed, 238 insertions, 152 deletions
diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp
index 93c9ad2ea76..57813285632 100644
--- a/src/server/game/Chat/Commands/Level3.cpp
+++ b/src/server/game/Chat/Commands/Level3.cpp
@@ -57,6 +57,7 @@
#include "ConditionMgr.h"
#include "DisableMgr.h"
#include "Transport.h"
+#include "WeatherMgr.h"
//reload commands
bool ChatHandler::HandleReloadAllCommand(const char*)
@@ -4656,10 +4657,10 @@ bool ChatHandler::HandleChangeWeather(const char *args)
Player *player = m_session->GetPlayer();
uint32 zoneid = player->GetZoneId();
- Weather* wth = sWorld.FindWeather(zoneid);
+ Weather* wth = sWeatherMgr.FindWeather(zoneid);
if (!wth)
- wth = sWorld.AddWeather(zoneid);
+ wth = sWeatherMgr.AddWeather(zoneid);
if (!wth)
{
SendSysMessage(LANG_NO_WEATHER);
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 836c467593f..ccb7f4c37b0 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -68,6 +68,7 @@
#include "SpellAuraEffects.h"
#include "ConditionMgr.h"
#include "DisableMgr.h"
+#include "WeatherMgr.h"
#include <cmath>
#define ZONE_UPDATE_INTERVAL (1*IN_MILLISECONDS)
@@ -6965,12 +6966,12 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea)
if (sWorld.getConfig(CONFIG_WEATHER))
{
- Weather *wth = sWorld.FindWeather(zone->ID);
+ Weather *wth = sWeatherMgr.FindWeather(zone->ID);
if (wth)
wth->SendWeatherUpdateToPlayer(this);
else
{
- if (!sWorld.AddWeather(zone->ID))
+ if (!sWeatherMgr.AddWeather(zone->ID))
{
// send fine weather packet to remove old zone's weather
Weather::SendFineWeatherUpdateToPlayer(this);
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 530a1d5201e..7ed5a5a4103 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -7227,69 +7227,6 @@ void ObjectMgr::LoadNPCSpellClickSpells()
sLog.outString(">> Loaded %u spellclick definitions", count);
}
-void ObjectMgr::LoadWeatherData()
-{
- uint32 count = 0;
-
- // 0 1 2 3 4 5 6 7 8 9 10 11 12 13
- QueryResult_AutoPtr result = WorldDatabase.Query("SELECT zone, spring_rain_chance, spring_snow_chance, spring_storm_chance, summer_rain_chance, summer_snow_chance, summer_storm_chance, fall_rain_chance, fall_snow_chance, fall_storm_chance, winter_rain_chance, winter_snow_chance, winter_storm_chance, ScriptName FROM game_weather");
-
- if (!result)
- {
- barGoLink bar(1);
-
- bar.step();
-
- sLog.outString();
- sLog.outErrorDb(">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
- return;
- }
-
- barGoLink bar(result->GetRowCount());
-
- do
- {
- Field *fields = result->Fetch();
- bar.step();
-
- uint32 zone_id = fields[0].GetUInt32();
-
- WeatherData& wzc = mWeatherZoneMap[zone_id];
-
- for (uint8 season = 0; season < WEATHER_SEASONS; ++season)
- {
- wzc.data[season].rainChance = fields[season * (MAX_WEATHER_TYPE-1) + 1].GetUInt32();
- wzc.data[season].snowChance = fields[season * (MAX_WEATHER_TYPE-1) + 2].GetUInt32();
- wzc.data[season].stormChance = fields[season * (MAX_WEATHER_TYPE-1) + 3].GetUInt32();
-
- if (wzc.data[season].rainChance > 100)
- {
- wzc.data[season].rainChance = 25;
- sLog.outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%%",zone_id,season);
- }
-
- if (wzc.data[season].snowChance > 100)
- {
- wzc.data[season].snowChance = 25;
- sLog.outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%%",zone_id,season);
- }
-
- if (wzc.data[season].stormChance > 100)
- {
- wzc.data[season].stormChance = 25;
- sLog.outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%%",zone_id,season);
- }
- }
-
- wzc.ScriptId = objmgr.GetScriptId(fields[13].GetString());
-
- ++count;
- } while (result->NextRow());
-
- sLog.outString();
- sLog.outString(">> Loaded %u weather definitions", count);
-}
-
void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t)
{
mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)] = t;
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index 05c4ba43223..0715375c615 100644
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -40,7 +40,6 @@
#include "ace/Singleton.h"
#include "SQLStorage.h"
#include "Vehicle.h"
-#include "Weather.h"
#include "ObjectMgr.h"
#include <string>
#include <map>
@@ -385,8 +384,6 @@ class ObjectMgr
typedef UNORDERED_MAP<uint32, PointOfInterest> PointOfInterestMap;
- typedef UNORDERED_MAP<uint32, WeatherData> WeatherZoneMap;
-
typedef std::vector<std::string> ScriptNameMap;
Player* GetPlayer(const char* name) const { return sObjectAccessor.FindPlayerByName(name);}
@@ -675,7 +672,6 @@ class ObjectMgr
void LoadNPCSpellClickSpells();
- void LoadWeatherData();
void LoadGameTele();
void LoadNpcTextId();
@@ -728,15 +724,6 @@ class ObjectMgr
return NULL;
}
- WeatherData const* GetWeatherChances(uint32 zone_id) const
- {
- WeatherZoneMap::const_iterator itr = mWeatherZoneMap.find(zone_id);
- if (itr != mWeatherZoneMap.end())
- return &itr->second;
- else
- return NULL;
- }
-
CellObjectGuids const& GetCellObjectGuids(uint16 mapid, uint8 spawnMode, uint32 cell_id)
{
return mMapObjectGuids[MAKE_PAIR32(mapid,spawnMode)][cell_id];
@@ -1022,8 +1009,6 @@ class ObjectMgr
QuestPOIMap mQuestPOIMap;
- WeatherZoneMap mWeatherZoneMap;
-
//character reserved names
typedef std::set<std::wstring> ReservedNamesMap;
ReservedNamesMap m_ReservedNames;
diff --git a/src/server/game/Weather/WeatherMgr.cpp b/src/server/game/Weather/WeatherMgr.cpp
new file mode 100644
index 00000000000..9aa193bdcbc
--- /dev/null
+++ b/src/server/game/Weather/WeatherMgr.cpp
@@ -0,0 +1,160 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/** \file
+ \ingroup world
+*/
+
+#include "WeatherMgr.h"
+#include "Log.h"
+#include "ProgressBar.h"
+#include "ObjectMgr.h"
+
+WeatherMgr::~WeatherMgr()
+{
+ ///- Empty the WeatherMap
+ for (WeatherMap::const_iterator itr = m_weathers.begin(); itr != m_weathers.end(); ++itr)
+ delete itr->second;
+
+ m_weathers.clear();
+}
+
+/// Find a Weather object by the given zoneid
+Weather* WeatherMgr::FindWeather(uint32 id) const
+{
+ WeatherMap::const_iterator itr = m_weathers.find(id);
+
+ if (itr != m_weathers.end())
+ return itr->second;
+ else
+ return 0;
+}
+
+/// Remove a Weather object for the given zoneid
+void WeatherMgr::RemoveWeather(uint32 id)
+{
+ // not called at the moment. Kept for completeness
+ WeatherMap::iterator itr = m_weathers.find(id);
+
+ if (itr != m_weathers.end())
+ {
+ delete itr->second;
+ m_weathers.erase(itr);
+ }
+}
+
+/// Add a Weather object to the list
+Weather* WeatherMgr::AddWeather(uint32 zone_id)
+{
+ WeatherData const* weatherChances = GetWeatherChances(zone_id);
+
+ // zone not have weather, ignore
+ if (!weatherChances)
+ return NULL;
+
+ Weather* w = new Weather(zone_id,weatherChances);
+ m_weathers[w->GetZone()] = w;
+ w->ReGenerate();
+ w->UpdateWeather();
+ return w;
+}
+
+void WeatherMgr::LoadWeatherData()
+{
+ uint32 count = 0;
+
+ // 0 1 2 3 4 5 6 7 8 9 10 11 12 13
+ QueryResult_AutoPtr result = WorldDatabase.Query("SELECT zone, spring_rain_chance, spring_snow_chance, spring_storm_chance, summer_rain_chance, summer_snow_chance, summer_storm_chance, fall_rain_chance, fall_snow_chance, fall_storm_chance, winter_rain_chance, winter_snow_chance, winter_storm_chance, ScriptName FROM game_weather");
+
+ if (!result)
+ {
+ barGoLink bar(1);
+
+ bar.step();
+
+ sLog.outString();
+ sLog.outErrorDb(">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
+ return;
+ }
+
+ barGoLink bar(result->GetRowCount());
+
+ do
+ {
+ Field *fields = result->Fetch();
+ bar.step();
+
+ uint32 zone_id = fields[0].GetUInt32();
+
+ WeatherData& wzc = mWeatherZoneMap[zone_id];
+
+ for (uint8 season = 0; season < WEATHER_SEASONS; ++season)
+ {
+ wzc.data[season].rainChance = fields[season * (MAX_WEATHER_TYPE-1) + 1].GetUInt32();
+ wzc.data[season].snowChance = fields[season * (MAX_WEATHER_TYPE-1) + 2].GetUInt32();
+ wzc.data[season].stormChance = fields[season * (MAX_WEATHER_TYPE-1) + 3].GetUInt32();
+
+ if (wzc.data[season].rainChance > 100)
+ {
+ wzc.data[season].rainChance = 25;
+ sLog.outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%%",zone_id,season);
+ }
+
+ if (wzc.data[season].snowChance > 100)
+ {
+ wzc.data[season].snowChance = 25;
+ sLog.outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%%",zone_id,season);
+ }
+
+ if (wzc.data[season].stormChance > 100)
+ {
+ wzc.data[season].stormChance = 25;
+ sLog.outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%%",zone_id,season);
+ }
+ }
+
+ wzc.ScriptId = objmgr.GetScriptId(fields[13].GetString());
+
+ ++count;
+ }
+ while (result->NextRow());
+
+ sLog.outString();
+ sLog.outString(">> Loaded %u weather definitions", count);
+}
+
+void WeatherMgr::Update(uint32 diff)
+{
+ ///- Send an update signal to Weather objects
+ WeatherMap::iterator itr, next;
+ for (itr = m_weathers.begin(); itr != m_weathers.end(); itr = next)
+ {
+ next = itr;
+ ++next;
+
+ ///- and remove Weather objects for zones with no player
+ //As interval > WorldTick
+ if (!itr->second->Update(diff))
+ {
+ delete itr->second;
+ m_weathers.erase(itr);
+ }
+ }
+}
diff --git a/src/server/game/Weather/WeatherMgr.h b/src/server/game/Weather/WeatherMgr.h
new file mode 100644
index 00000000000..5751e68a563
--- /dev/null
+++ b/src/server/game/Weather/WeatherMgr.h
@@ -0,0 +1,69 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/// \addtogroup world
+/// @{
+/// \file
+
+#ifndef __WEATHERMGR_H
+#define __WEATHERMGR_H
+
+#include "Common.h"
+#include "SharedDefines.h"
+#include "Timer.h"
+#include "Weather.h"
+
+class WeatherMgr
+{
+ friend class ACE_Singleton<WeatherMgr, ACE_Null_Mutex>;
+ WeatherMgr() {}
+ ~WeatherMgr();
+
+ public:
+
+ void LoadWeatherData();
+
+ Weather* FindWeather(uint32 id) const;
+ Weather* AddWeather(uint32 zone_id);
+ void RemoveWeather(uint32 zone_id);
+
+ WeatherData const* GetWeatherChances(uint32 zone_id) const
+ {
+ WeatherZoneMap::const_iterator itr = mWeatherZoneMap.find(zone_id);
+ if (itr != mWeatherZoneMap.end())
+ return &itr->second;
+ else
+ return NULL;
+ }
+
+ void Update(uint32 diff);
+
+ typedef UNORDERED_MAP<uint32, Weather*> WeatherMap;
+ typedef UNORDERED_MAP<uint32, WeatherData> WeatherZoneMap;
+
+ private:
+
+ WeatherMap m_weathers;
+ WeatherZoneMap mWeatherZoneMap;
+};
+
+#define sWeatherMgr (*ACE_Singleton<WeatherMgr, ACE_Null_Mutex>::instance())
+
+#endif
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index b4c0413b98e..f9bc9eb74b8 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -30,7 +30,6 @@
#include "Opcodes.h"
#include "WorldSession.h"
#include "WorldPacket.h"
-#include "Weather.h"
#include "Player.h"
#include "Vehicle.h"
#include "SkillExtraItems.h"
@@ -71,6 +70,7 @@
#include "DisableMgr.h"
#include "CharacterDatabaseCleaner.h"
#include "ScriptMgr.h"
+#include "WeatherMgr.h"
volatile bool World::m_stopEvent = false;
uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE;
@@ -128,12 +128,6 @@ World::~World()
m_sessions.erase(m_sessions.begin());
}
- ///- Empty the WeatherMap
- for (WeatherMap::const_iterator itr = m_weathers.begin(); itr != m_weathers.end(); ++itr)
- delete itr->second;
-
- m_weathers.clear();
-
CliCommandHolder* command;
while (cliCmdQueue.next(command))
delete command;
@@ -416,46 +410,6 @@ bool World::RemoveQueuedPlayer(WorldSession* sess)
return found;
}
-/// Find a Weather object by the given zoneid
-Weather* World::FindWeather(uint32 id) const
-{
- WeatherMap::const_iterator itr = m_weathers.find(id);
-
- if (itr != m_weathers.end())
- return itr->second;
- else
- return 0;
-}
-
-/// Remove a Weather object for the given zoneid
-void World::RemoveWeather(uint32 id)
-{
- // not called at the moment. Kept for completeness
- WeatherMap::iterator itr = m_weathers.find(id);
-
- if (itr != m_weathers.end())
- {
- delete itr->second;
- m_weathers.erase(itr);
- }
-}
-
-/// Add a Weather object to the list
-Weather* World::AddWeather(uint32 zone_id)
-{
- WeatherData const* weatherChances = objmgr.GetWeatherChances(zone_id);
-
- // zone not have weather, ignore
- if (!weatherChances)
- return NULL;
-
- Weather* w = new Weather(zone_id,weatherChances);
- m_weathers[w->GetZone()] = w;
- w->ReGenerate();
- w->UpdateWeather();
- return w;
-}
-
/// Initialize config values
void World::LoadConfigSettings(bool reload)
{
@@ -1456,7 +1410,7 @@ void World::SetInitialWorldSettings()
gameeventmgr.LoadFromDB();
sLog.outString("Loading Weather Data...");
- objmgr.LoadWeatherData();
+ sWeatherMgr.LoadWeatherData();
sLog.outString("Loading Quests...");
objmgr.LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
@@ -1939,22 +1893,7 @@ void World::Update(uint32 diff)
if (m_timers[WUPDATE_WEATHERS].Passed())
{
m_timers[WUPDATE_WEATHERS].Reset();
-
- ///- Send an update signal to Weather objects
- WeatherMap::iterator itr, next;
- for (itr = m_weathers.begin(); itr != m_weathers.end(); itr = next)
- {
- next = itr;
- ++next;
-
- ///- and remove Weather objects for zones with no player
- //As interval > WorldTick
- if (!itr->second->Update(m_timers[WUPDATE_WEATHERS].GetInterval()))
- {
- delete itr->second;
- m_weathers.erase(itr);
- }
- }
+ sWeatherMgr.Update(m_timers[WUPDATE_WEATHERS].GetInterval());
}
/// <li> Update uptime table
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index 5742741db07..4255d0407f9 100644
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -40,7 +40,6 @@ class Object;
class WorldPacket;
class WorldSession;
class Player;
-class Weather;
struct ScriptAction;
struct ScriptInfo;
class SqlResultQueue;
@@ -520,9 +519,6 @@ class World
inline void DecreasePlayerCount() { m_PlayerCount--; }
Player* FindPlayerInZone(uint32 zone);
- Weather* FindWeather(uint32 id) const;
- Weather* AddWeather(uint32 zone_id);
- void RemoveWeather(uint32 zone_id);
/// Deny clients?
bool IsClosed() const;
@@ -724,8 +720,6 @@ class World
uint32 m_updateTimeCount;
uint32 m_currentTime;
- typedef UNORDERED_MAP<uint32, Weather*> WeatherMap;
- WeatherMap m_weathers;
typedef UNORDERED_MAP<uint32, WorldSession*> SessionMap;
SessionMap m_sessions;
typedef UNORDERED_MAP<uint32, time_t> DisconnectMap;