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-rw-r--r--src/bindings/scripts/base/escort_ai.h1
-rw-r--r--src/game/CreatureAI.h2
-rw-r--r--src/game/Player.cpp4
-rw-r--r--src/game/Spell.cpp41
-rw-r--r--src/game/SpellEffects.cpp11
-rw-r--r--src/game/Unit.cpp34
6 files changed, 45 insertions, 48 deletions
diff --git a/src/bindings/scripts/base/escort_ai.h b/src/bindings/scripts/base/escort_ai.h
index d0cb55b100a..4ac826c6c80 100644
--- a/src/bindings/scripts/base/escort_ai.h
+++ b/src/bindings/scripts/base/escort_ai.h
@@ -71,6 +71,7 @@ struct TRINITY_DLL_DECL npc_escortAI : public ScriptedAI
void SetEscortPaused(bool uPaused);
bool HasEscortState(uint32 uiEscortState) { return (m_uiEscortState & uiEscortState); }
+ virtual bool IsEscorted() { return true; }
void SetMaxPlayerDistance(float newMax) { MaxPlayerDistance = newMax; }
float GetMaxPlayerDistance() { return MaxPlayerDistance; }
diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h
index 6b20c059828..ce2c7098623 100644
--- a/src/game/CreatureAI.h
+++ b/src/game/CreatureAI.h
@@ -123,7 +123,7 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
// Called when the creature is target of hostile action: swing, hostile spell landed, fear/etc)
//virtual void AttackedBy(Unit* attacker);
- virtual bool IsEscorted() {return false;}
+ virtual bool IsEscorted() { return false; }
// Called when creature is spawned or respawned (for reseting variables)
virtual void JustRespawned() { Reset(); }
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 858d4591e5f..d9e2f139880 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -14944,9 +14944,9 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
{
sLog.outError("Player (guidlow %d) was in BG in database, but BG was not found, and entry point was invalid! Teleport to default race/class locations.",guid);
RelocateToHomebind();
- } else {
- Relocate(&_loc);
}
+ else
+ Relocate(&_loc);
// We are not in BG anymore
m_bgData.bgInstanceID = 0;
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index f60676dd208..5251c115a89 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -5989,15 +5989,15 @@ void Spell::Delayed() // only called in DealDamage()
void Spell::DelayedChannel()
{
- if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING)
+ if (!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING)
return;
- if(isDelayableNoMore()) // Spells may only be delayed twice
+ if (isDelayableNoMore()) // Spells may only be delayed twice
return;
//check pushback reduce
int32 delaytime = GetSpellDuration(m_spellInfo) * 25 / 100; // channeling delay is normally 25% of its time per hit
- int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
+ int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
if(delayReduce >= 100)
@@ -6005,7 +6005,7 @@ void Spell::DelayedChannel()
delaytime = delaytime * (100 - delayReduce) / 100;
- if(int32(m_timer) < delaytime)
+ if(int32(m_timer) <= delaytime)
{
delaytime = m_timer;
m_timer = 0;
@@ -6016,16 +6016,9 @@ void Spell::DelayedChannel()
sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer);
for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- {
if ((*ihit).missCondition == SPELL_MISS_NONE)
- {
- Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
- if (unit)
- {
+ if (Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID))
unit->DelayAura(m_spellInfo->Id, m_caster->GetGUID(), delaytime);
- }
- }
- }
// partially interrupt persistent area auras
if(DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id))
@@ -6036,15 +6029,16 @@ void Spell::DelayedChannel()
void Spell::UpdatePointers()
{
- if(m_originalCasterGUID==m_caster->GetGUID())
+ if(m_originalCasterGUID == m_caster->GetGUID())
m_originalCaster = m_caster;
else
{
m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
- if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
+ if (m_originalCaster && !m_originalCaster->IsInWorld())
+ m_originalCaster = NULL;
}
- if(m_castItemGUID && m_caster->GetTypeId() == TYPEID_PLAYER)
+ if (m_castItemGUID && m_caster->GetTypeId() == TYPEID_PLAYER)
m_CastItem = ((Player*)m_caster)->GetItemByGuid(m_castItemGUID);
m_targets.Update(m_caster);
@@ -6350,8 +6344,6 @@ bool SpellEvent::IsDeletable() const
bool Spell::IsValidSingleTargetEffect(Unit const* target, Targets type) const
{
- if (target->GetMapId() == MAPID_INVALID)
- return false;
switch (type)
{
case TARGET_UNIT_TARGET_ENEMY:
@@ -6369,7 +6361,12 @@ bool Spell::IsValidSingleTargetEffect(Unit const* target, Targets type) const
bool Spell::IsValidSingleTargetSpell(Unit const* target) const
{
- for (int i = 0; i < 3; ++i)
+ if (target->GetMapId() == MAPID_INVALID)
+ {
+ sLog.outDebug("Spell::IsValidSingleTargetSpell - a spell was cast on '%s' (GUIDLow: %u), but they have an invalid map id!", target->GetName(), target->GetGUIDLow());
+ return false;
+ }
+ for (uint8 i = 0; i < 3; ++i)
{
if(!IsValidSingleTargetEffect(target, Targets(m_spellInfo->EffectImplicitTargetA[i])))
return false;
@@ -6383,9 +6380,9 @@ bool Spell::IsValidSingleTargetSpell(Unit const* target) const
void Spell::CalculateDamageDoneForAllTargets()
{
float multiplier[3];
- for (int i = 0; i < 3; ++i)
+ for (uint8 i = 0; i < 3; ++i)
{
- if ( m_applyMultiplierMask & (1 << i) )
+ if (m_applyMultiplierMask & (1 << i))
{
// Get multiplier
multiplier[i] = m_spellInfo->DmgMultiplier[i];
@@ -6396,7 +6393,7 @@ void Spell::CalculateDamageDoneForAllTargets()
}
}
- bool usesAmmo=true;
+ bool usesAmmo = true;
Unit::AuraEffectList const& Auras = m_caster->GetAurasByType(SPELL_AURA_ABILITY_CONSUME_NO_AMMO);
for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
{
@@ -6409,7 +6406,7 @@ void Spell::CalculateDamageDoneForAllTargets()
TargetInfo &target = *ihit;
uint32 mask = target.effectMask;
- if(!mask)
+ if (!mask)
continue;
Unit* unit = m_caster->GetGUID()==target.targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target.targetGUID);
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index db686d660ec..0d656e5b5cb 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -2354,11 +2354,11 @@ void Spell::EffectJump(uint32 i)
void Spell::EffectTeleportUnits(uint32 i)
{
- if(!unitTarget || unitTarget->isInFlight())
+ if (!unitTarget || unitTarget->isInFlight())
return;
// If not exist data for dest location - return
- if(!m_targets.HasDst())
+ if (!m_targets.HasDst())
{
sLog.outError( "Spell::EffectTeleportUnits - does not have destination for spell ID %u\n", m_spellInfo->Id );
return;
@@ -2366,7 +2366,8 @@ void Spell::EffectTeleportUnits(uint32 i)
// Init dest coordinates
uint32 mapid = m_targets.m_dstPos.GetMapId();
- if(mapid == MAPID_INVALID) mapid = unitTarget->GetMapId();
+ if(mapid == MAPID_INVALID)
+ mapid = unitTarget->GetMapId();
float x, y, z;
m_targets.m_dstPos.GetPosition(x, y, z);
float orientation = m_targets.getUnitTarget() ? m_targets.getUnitTarget()->GetOrientation() : unitTarget->GetOrientation();
@@ -2375,10 +2376,10 @@ void Spell::EffectTeleportUnits(uint32 i)
if(mapid == unitTarget->GetMapId())
unitTarget->NearTeleportTo(x, y, z, orientation, unitTarget == m_caster);
else if(unitTarget->GetTypeId() == TYPEID_PLAYER)
- ((Player*)unitTarget)->TeleportTo(mapid, x, y, z, orientation, unitTarget==m_caster ? TELE_TO_SPELL : 0);
+ ((Player*)unitTarget)->TeleportTo(mapid, x, y, z, orientation, unitTarget == m_caster ? TELE_TO_SPELL : 0);
// post effects for TARGET_DST_DB
- switch ( m_spellInfo->Id )
+ switch (m_spellInfo->Id)
{
// Dimensional Ripper - Everlook
case 23442:
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index e63a0c5cf6d..459d9c40bac 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -10601,33 +10601,33 @@ void Unit::CombatStart(Unit* target, bool initialAggro)
void Unit::SetInCombatState(bool PvP, Unit* enemy)
{
// only alive units can be in combat
- if(!isAlive())
+ if (!isAlive())
return;
- if(PvP)
+ if (PvP)
m_CombatTimer = 5000;
- if(isInCombat() || hasUnitState(UNIT_STAT_EVADE))
+ if (isInCombat() || hasUnitState(UNIT_STAT_EVADE))
return;
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
- if(GetTypeId() != TYPEID_PLAYER)
+ if (GetTypeId() != TYPEID_PLAYER)
{
// Set home position at place of engaging combat for escorted creatures
- if(( ((Creature*)this)->IsAIEnabled && ((Creature*)this)->AI()->IsEscorted() ) ||
- ((Creature*)this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
+ if(( IsAIEnabled && ((Creature*)this)->AI()->IsEscorted() ) ||
+ GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
- if(enemy)
+ if (enemy)
{
- if(((Creature*)this)->IsAIEnabled)
+ if (IsAIEnabled)
((Creature*)this)->AI()->EnterCombat(enemy);
- if(((Creature*)this)->GetFormation())
+ if (((Creature*)this)->GetFormation())
((Creature*)this)->GetFormation()->MemberAttackStart((Creature*)this, enemy);
}
- if(((Creature*)this)->isPet())
+ if (isPet())
{
UpdateSpeed(MOVE_RUN, true);
UpdateSpeed(MOVE_SWIM, true);
@@ -10648,25 +10648,23 @@ void Unit::ClearInCombat()
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
// Player's state will be cleared in Player::UpdateContestedPvP
- if(GetTypeId() != TYPEID_PLAYER)
+ if (GetTypeId() != TYPEID_PLAYER)
{
clearUnitState(UNIT_STAT_ATTACK_PLAYER);
- if(HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER))
+ if (HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER))
SetUInt32Value(UNIT_DYNAMIC_FLAGS, ((Creature*)this)->GetCreatureInfo()->dynamicflags);
}
else
((Player*)this)->UpdatePotionCooldown();
- if(GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->isPet())
+ if (GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->isPet())
{
- if(Unit *owner = GetOwner())
- {
+ if (Unit *owner = GetOwner())
for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
- if(owner->GetSpeedRate(UnitMoveType(i)) > GetSpeedRate(UnitMoveType(i)))
+ if (owner->GetSpeedRate(UnitMoveType(i)) > GetSpeedRate(UnitMoveType(i)))
SetSpeed(UnitMoveType(i), owner->GetSpeedRate(UnitMoveType(i)), true);
- }
}
- else if(!isCharmed())
+ else if (!isCharmed())
return;
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);