diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 34 |
1 files changed, 16 insertions, 18 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index e63a0c5cf6d..459d9c40bac 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -10601,33 +10601,33 @@ void Unit::CombatStart(Unit* target, bool initialAggro) void Unit::SetInCombatState(bool PvP, Unit* enemy) { // only alive units can be in combat - if(!isAlive()) + if (!isAlive()) return; - if(PvP) + if (PvP) m_CombatTimer = 5000; - if(isInCombat() || hasUnitState(UNIT_STAT_EVADE)) + if (isInCombat() || hasUnitState(UNIT_STAT_EVADE)) return; SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); - if(GetTypeId() != TYPEID_PLAYER) + if (GetTypeId() != TYPEID_PLAYER) { // Set home position at place of engaging combat for escorted creatures - if(( ((Creature*)this)->IsAIEnabled && ((Creature*)this)->AI()->IsEscorted() ) || - ((Creature*)this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE) + if(( IsAIEnabled && ((Creature*)this)->AI()->IsEscorted() ) || + GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE) ((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); - if(enemy) + if (enemy) { - if(((Creature*)this)->IsAIEnabled) + if (IsAIEnabled) ((Creature*)this)->AI()->EnterCombat(enemy); - if(((Creature*)this)->GetFormation()) + if (((Creature*)this)->GetFormation()) ((Creature*)this)->GetFormation()->MemberAttackStart((Creature*)this, enemy); } - if(((Creature*)this)->isPet()) + if (isPet()) { UpdateSpeed(MOVE_RUN, true); UpdateSpeed(MOVE_SWIM, true); @@ -10648,25 +10648,23 @@ void Unit::ClearInCombat() RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); // Player's state will be cleared in Player::UpdateContestedPvP - if(GetTypeId() != TYPEID_PLAYER) + if (GetTypeId() != TYPEID_PLAYER) { clearUnitState(UNIT_STAT_ATTACK_PLAYER); - if(HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER)) + if (HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER)) SetUInt32Value(UNIT_DYNAMIC_FLAGS, ((Creature*)this)->GetCreatureInfo()->dynamicflags); } else ((Player*)this)->UpdatePotionCooldown(); - if(GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->isPet()) + if (GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->isPet()) { - if(Unit *owner = GetOwner()) - { + if (Unit *owner = GetOwner()) for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i) - if(owner->GetSpeedRate(UnitMoveType(i)) > GetSpeedRate(UnitMoveType(i))) + if (owner->GetSpeedRate(UnitMoveType(i)) > GetSpeedRate(UnitMoveType(i))) SetSpeed(UnitMoveType(i), owner->GetSpeedRate(UnitMoveType(i)), true); - } } - else if(!isCharmed()) + else if (!isCharmed()) return; RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT); |