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-rw-r--r--externals/g3dlite/G3D/Ray.h2
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/instance_the_eye.cpp8
2 files changed, 5 insertions, 5 deletions
diff --git a/externals/g3dlite/G3D/Ray.h b/externals/g3dlite/G3D/Ray.h
index 80df5828aff..bfee9243343 100644
--- a/externals/g3dlite/G3D/Ray.h
+++ b/externals/g3dlite/G3D/Ray.h
@@ -36,7 +36,7 @@ private:
// The following are for the "ray slope" optimization from
// "Fast Ray / Axis-Aligned Bounding Box Overlap Tests using Ray Slopes"
- // by Martin Eisemann, Thorsten Grosch, Stefan Müller and Marcus Magnor
+ // by Martin Eisemann, Thorsten Grosch, Stefan Müller and Marcus Magnor
// Computer Graphics Lab, TU Braunschweig, Germany and
// University of Koblenz-Landau, Germany*/
enum Classification {MMM, MMP, MPM, MPP, PMM, PMP, PPM, PPP, POO, MOO, OPO, OMO, OOP, OOM, OMM, OMP, OPM, OPP, MOM, MOP, POM, POP, MMO, MPO, PMO, PPO}; Classification classification;
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/instance_the_eye.cpp b/src/server/scripts/Outland/TempestKeep/Eye/instance_the_eye.cpp
index a10e864de54..91930c89555 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/instance_the_eye.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/instance_the_eye.cpp
@@ -35,11 +35,11 @@ EndScriptData */
3 - Void Reaver event
*/
-class instance_mechanar : public InstanceMapScript
+class instance_the_eye : public InstanceMapScript
{
public:
- instance_mechanar()
- : InstanceMapScript("instance_mechanar")
+ instance_the_eye()
+ : InstanceMapScript("instance_the_eye")
{
}
@@ -201,6 +201,6 @@ class instance_mechanar : public InstanceMapScript
};
void AddSC_instance_the_eye()
{
- new instance_mechanar;
+ new instance_the_eye;
}