aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp568
-rw-r--r--src/server/game/Server/Packets/AuctionHousePackets.cpp193
-rw-r--r--src/server/game/Server/Packets/AuctionHousePackets.h154
-rw-r--r--src/server/game/Server/Protocol/Opcodes.cpp11
-rw-r--r--src/server/game/Server/Protocol/Opcodes.h25
-rw-r--r--src/server/game/Server/WorldSession.h24
6 files changed, 968 insertions, 7 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index 04845eb65c1..15149fd7f53 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -33,6 +33,162 @@
#include "World.h"
#include <sstream>
+void WorldSession::HandleAuctionBrowseQuery(WorldPackets::AuctionHouse::AuctionBrowseQuery& browseQuery)
+{
+ AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, browseQuery.TaintedBy.has_value());
+ if (throttle.Throttled)
+ return;
+
+ Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(browseQuery.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
+ if (!creature)
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionListItems - {} not found or you can't interact with him.", browseQuery.Auctioneer.ToString());
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
+
+ TC_LOG_DEBUG("auctionHouse", "Auctionhouse search {}, searchedname: {}, levelmin: {}, levelmax: {}, filters: {}",
+ browseQuery.Auctioneer.ToString(), browseQuery.Name, browseQuery.MinLevel, browseQuery.MaxLevel, AsUnderlyingType(browseQuery.Filters));
+
+ std::wstring name;
+ if (!Utf8toWStr(browseQuery.Name, name))
+ return;
+
+ Optional<AuctionSearchClassFilters> classFilters;
+
+ WorldPackets::AuctionHouse::AuctionListBucketsResult listBucketsResult;
+ if (!browseQuery.ItemClassFilters.empty())
+ {
+ classFilters.emplace();
+
+ for (auto const& classFilter : browseQuery.ItemClassFilters)
+ {
+ if (!classFilter.SubClassFilters.empty())
+ {
+ for (auto const& subClassFilter : classFilter.SubClassFilters)
+ {
+ if (classFilter.ItemClass < MAX_ITEM_CLASS)
+ {
+ classFilters->Classes[classFilter.ItemClass].SubclassMask |= 1 << subClassFilter.ItemSubclass;
+ if (subClassFilter.ItemSubclass < MAX_ITEM_SUBCLASS_TOTAL)
+ classFilters->Classes[classFilter.ItemClass].InvTypes[subClassFilter.ItemSubclass] = subClassFilter.InvTypeMask;
+ }
+ }
+ }
+ else
+ classFilters->Classes[classFilter.ItemClass].SubclassMask = AuctionSearchClassFilters::FILTER_SKIP_SUBCLASS;
+ }
+ }
+
+ auctionHouse->BuildListBuckets(listBucketsResult, _player,
+ name, browseQuery.MinLevel, browseQuery.MaxLevel, browseQuery.Filters, classFilters,
+ browseQuery.KnownPets, browseQuery.MaxPetLevel, browseQuery.Offset, browseQuery.Sorts);
+
+ listBucketsResult.BrowseMode = AuctionHouseBrowseMode::Search;
+ listBucketsResult.DesiredDelay = uint32(throttle.DelayUntilNext.count());
+ SendPacket(listBucketsResult.Write());
+}
+
+void WorldSession::HandleAuctionCancelCommoditiesPurchase(WorldPackets::AuctionHouse::AuctionCancelCommoditiesPurchase& cancelCommoditiesPurchase)
+{
+ AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, cancelCommoditiesPurchase.TaintedBy.has_value(), AuctionCommand::PlaceBid);
+ if (throttle.Throttled)
+ return;
+
+ Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(cancelCommoditiesPurchase.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
+ if (!creature)
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionCancelCommoditiesPurchase - {} not found or you can't interact with him.",
+ cancelCommoditiesPurchase.Auctioneer.ToString());
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
+ auctionHouse->CancelCommodityQuote(_player->GetGUID());
+}
+
+void WorldSession::HandleAuctionConfirmCommoditiesPurchase(WorldPackets::AuctionHouse::AuctionConfirmCommoditiesPurchase& confirmCommoditiesPurchase)
+{
+ AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, confirmCommoditiesPurchase.TaintedBy.has_value(), AuctionCommand::PlaceBid);
+ if (throttle.Throttled)
+ return;
+
+ Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(confirmCommoditiesPurchase.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
+ if (!creature)
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionConfirmCommoditiesPurchase - {} not found or you can't interact with him.", confirmCommoditiesPurchase.Auctioneer.ToString());
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
+
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
+ if (auctionHouse->BuyCommodity(trans, _player, confirmCommoditiesPurchase.ItemID, confirmCommoditiesPurchase.Quantity, throttle.DelayUntilNext))
+ {
+ AddTransactionCallback(CharacterDatabase.AsyncCommitTransaction(trans)).AfterComplete([this, buyerGuid = _player->GetGUID(), throttle](bool success)
+ {
+ if (GetPlayer() && GetPlayer()->GetGUID() == buyerGuid)
+ {
+ if (success)
+ {
+ GetPlayer()->UpdateCriteria(CriteriaType::AuctionsWon, 1);
+ SendAuctionCommandResult(0, AuctionCommand::PlaceBid, AuctionResult::Ok, throttle.DelayUntilNext);
+ }
+ else
+ SendAuctionCommandResult(0, AuctionCommand::PlaceBid, AuctionResult::CommodityPurchaseFailed, throttle.DelayUntilNext);
+ }
+ });
+ }
+}
+
+void WorldSession::HandleAuctionGetCommodityQuote(WorldPackets::AuctionHouse::AuctionGetCommodityQuote& getCommodityQuote)
+{
+ AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, getCommodityQuote.TaintedBy.has_value(), AuctionCommand::PlaceBid);
+ if (throttle.Throttled)
+ return;
+
+ Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(getCommodityQuote.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
+ if (!creature)
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionStartCommoditiesPurchase - {} not found or you can't interact with him.",
+ getCommodityQuote.Auctioneer.ToString());
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
+
+ WorldPackets::AuctionHouse::AuctionGetCommodityQuoteResult commodityQuoteResult;
+
+ if (CommodityQuote const* quote = auctionHouse->CreateCommodityQuote(_player, getCommodityQuote.ItemID, getCommodityQuote.Quantity))
+ {
+ commodityQuoteResult.TotalPrice = quote->TotalPrice;
+ commodityQuoteResult.Quantity = quote->Quantity;
+ commodityQuoteResult.QuoteDuration = std::chrono::duration_cast<Milliseconds>(quote->ValidTo - GameTime::Now());
+ }
+
+ commodityQuoteResult.ItemID = getCommodityQuote.ItemID;
+ commodityQuoteResult.DesiredDelay = uint32(throttle.DelayUntilNext.count());
+
+ SendPacket(commodityQuoteResult.Write());
+}
+
void WorldSession::HandleAuctionHelloOpcode(WorldPackets::AuctionHouse::AuctionHelloRequest& hello)
{
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(hello.Guid, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
@@ -49,6 +205,149 @@ void WorldSession::HandleAuctionHelloOpcode(WorldPackets::AuctionHouse::AuctionH
SendAuctionHello(hello.Guid, unit);
}
+void WorldSession::HandleAuctionListBiddedItems(WorldPackets::AuctionHouse::AuctionListBiddedItems& listBiddedItems)
+{
+ AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, listBiddedItems.TaintedBy.has_value());
+ if (throttle.Throttled)
+ return;
+
+ Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(listBiddedItems.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
+ if (!creature)
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionListBidderItems - {} not found or you can't interact with him.", listBiddedItems.Auctioneer.ToString());
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
+
+ WorldPackets::AuctionHouse::AuctionListBiddedItemsResult result;
+
+ Player* player = GetPlayer();
+ auctionHouse->BuildListBiddedItems(result, player, listBiddedItems.Offset, listBiddedItems.Sorts);
+ result.DesiredDelay = uint32(throttle.DelayUntilNext.count());
+ SendPacket(result.Write());
+}
+
+void WorldSession::HandleAuctionListBucketsByBucketKeys(WorldPackets::AuctionHouse::AuctionListBucketsByBucketKeys& listBucketsByBucketKeys)
+{
+ AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, listBucketsByBucketKeys.TaintedBy.has_value());
+ if (throttle.Throttled)
+ return;
+
+ Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(listBucketsByBucketKeys.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
+ if (!creature)
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionListBucketsByBucketKeys - {} not found or you can't interact with him.",
+ listBucketsByBucketKeys.Auctioneer.ToString());
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
+
+ WorldPackets::AuctionHouse::AuctionListBucketsResult listBucketsResult;
+
+ auctionHouse->BuildListBuckets(listBucketsResult, _player, listBucketsByBucketKeys.BucketKeys, listBucketsByBucketKeys.Sorts);
+
+ listBucketsResult.BrowseMode = AuctionHouseBrowseMode::SpecificKeys;
+ listBucketsResult.DesiredDelay = uint32(throttle.DelayUntilNext.count());
+ SendPacket(listBucketsResult.Write());
+}
+
+void WorldSession::HandleAuctionListItemsByBucketKey(WorldPackets::AuctionHouse::AuctionListItemsByBucketKey& listItemsByBucketKey)
+{
+ AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, listItemsByBucketKey.TaintedBy.has_value());
+ if (throttle.Throttled)
+ return;
+
+ Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(listItemsByBucketKey.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
+ if (!creature)
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionListItemsByBucketKey - {} not found or you can't interact with him.", listItemsByBucketKey.Auctioneer.ToString());
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
+
+ WorldPackets::AuctionHouse::AuctionListItemsResult listItemsResult;
+ listItemsResult.DesiredDelay = uint32(throttle.DelayUntilNext.count());
+ listItemsResult.BucketKey = listItemsByBucketKey.BucketKey;
+ ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(listItemsByBucketKey.BucketKey.ItemID);
+ listItemsResult.ListType = itemTemplate && itemTemplate->GetMaxStackSize() > 1 ? AuctionHouseListType::Commodities : AuctionHouseListType::Items;
+
+ auctionHouse->BuildListAuctionItems(listItemsResult, _player, listItemsByBucketKey.BucketKey, listItemsByBucketKey.Offset, listItemsByBucketKey.Sorts);
+
+ SendPacket(listItemsResult.Write());
+}
+
+void WorldSession::HandleAuctionListItemsByItemID(WorldPackets::AuctionHouse::AuctionListItemsByItemID& listItemsByItemID)
+{
+ AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, listItemsByItemID.TaintedBy.has_value());
+ if (throttle.Throttled)
+ return;
+
+ Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(listItemsByItemID.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
+ if (!creature)
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionListItemsByItemID - {} not found or you can't interact with him.", listItemsByItemID.Auctioneer.ToString());
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
+
+ WorldPackets::AuctionHouse::AuctionListItemsResult listItemsResult;
+ listItemsResult.DesiredDelay = uint32(throttle.DelayUntilNext.count());
+ listItemsResult.BucketKey.ItemID = listItemsByItemID.ItemID;
+ ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(listItemsByItemID.ItemID);
+ listItemsResult.ListType = itemTemplate && itemTemplate->GetMaxStackSize() > 1 ? AuctionHouseListType::Commodities : AuctionHouseListType::Items;
+
+ auctionHouse->BuildListAuctionItems(listItemsResult, _player, listItemsByItemID.ItemID, listItemsByItemID.Offset, listItemsByItemID.Sorts);
+
+ SendPacket(listItemsResult.Write());
+}
+
+//this void sends player info about his auctions
+void WorldSession::HandleAuctionListOwnedItems(WorldPackets::AuctionHouse::AuctionListOwnedItems& listOwnedItems)
+{
+ AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, listOwnedItems.TaintedBy.has_value());
+ if (throttle.Throttled)
+ return;
+
+ Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(listOwnedItems.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
+ if (!creature)
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionListOwnerItems - {} not found or you can't interact with him.", listOwnedItems.Auctioneer.ToString());
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
+
+ WorldPackets::AuctionHouse::AuctionListOwnedItemsResult result;
+
+ auctionHouse->BuildListOwnedItems(result, _player, listOwnedItems.Offset, listOwnedItems.Sorts);
+ result.DesiredDelay = uint32(throttle.DelayUntilNext.count());
+ SendPacket(result.Write());
+}
+
// this function is called when client bids or buys out auction
void WorldSession::HandleAuctionPlaceBid(WorldPackets::AuctionHouse::AuctionPlaceBid& placeBid)
{
@@ -275,6 +574,247 @@ void WorldSession::HandleAuctionReplicateItems(WorldPackets::AuctionHouse::Aucti
SendPacket(response.Write());
}
+void WorldSession::SendAuctionFavoriteList()
+{
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_FAVORITE_AUCTIONS);
+ stmt->setUInt64(0, _player->GetGUID().GetCounter());
+ GetQueryProcessor().AddCallback(CharacterDatabase.AsyncQuery(stmt)).WithPreparedCallback([this](PreparedQueryResult favoriteAuctionResult)
+ {
+ WorldPackets::AuctionHouse::AuctionFavoriteList favoriteItems;
+ if (favoriteAuctionResult)
+ {
+ favoriteItems.Items.reserve(favoriteAuctionResult->GetRowCount());
+
+ do
+ {
+ Field* fields = favoriteAuctionResult->Fetch();
+
+ WorldPackets::AuctionHouse::AuctionFavoriteInfo& item = favoriteItems.Items.emplace_back();
+ item.Order = fields[0].GetUInt32();
+ item.ItemID = fields[1].GetUInt32();
+ item.ItemLevel = fields[2].GetUInt32();
+ item.BattlePetSpeciesID = fields[3].GetUInt32();
+ item.SuffixItemNameDescriptionID = fields[4].GetUInt32();
+
+ } while (favoriteAuctionResult->NextRow());
+
+ }
+ SendPacket(favoriteItems.Write());
+ });
+}
+
+void WorldSession::HandleAuctionSellCommodity(WorldPackets::AuctionHouse::AuctionSellCommodity& sellCommodity)
+{
+ AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, sellCommodity.TaintedBy.has_value(), AuctionCommand::SellItem);
+ if (throttle.Throttled)
+ return;
+
+ if (!sellCommodity.UnitPrice || sellCommodity.UnitPrice > MAX_MONEY_AMOUNT)
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Player {} {} attempted to sell item with invalid price.", _player->GetName(), _player->GetGUID().ToString());
+ SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::DatabaseError, throttle.DelayUntilNext);
+ return;
+ }
+
+ // auction house does not deal with copper
+ if (sellCommodity.UnitPrice % SILVER)
+ {
+ SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::DatabaseError, throttle.DelayUntilNext);
+ return;
+ }
+
+ Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(sellCommodity.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
+ if (!creature)
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit {} not found or you can't interact with him.", sellCommodity.Auctioneer.ToString());
+ return;
+ }
+
+ uint32 houseId = 0;
+ AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(creature->GetFaction(), &houseId);
+ if (!auctionHouseEntry)
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit {} has wrong faction.", sellCommodity.Auctioneer.ToString());
+ return;
+ }
+
+ switch (sellCommodity.RunTime)
+ {
+ case 1 * MIN_AUCTION_TIME / MINUTE:
+ case 2 * MIN_AUCTION_TIME / MINUTE:
+ case 4 * MIN_AUCTION_TIME / MINUTE:
+ break;
+ default:
+ SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::AuctionHouseBusy, throttle.DelayUntilNext);
+ return;
+ }
+
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ // find all items for sale
+ uint64 totalCount = 0;
+ std::unordered_map<ObjectGuid, std::pair<Item*, uint64>> items2;
+
+ for (WorldPackets::AuctionHouse::AuctionItemForSale const& itemForSale : sellCommodity.Items)
+ {
+ Item* item = _player->GetItemByGuid(itemForSale.Guid);
+ if (!item)
+ {
+ SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::ItemNotFound, throttle.DelayUntilNext);
+ return;
+ }
+
+ if (item->GetTemplate()->GetMaxStackSize() == 1)
+ {
+ // not commodity, must use different packet
+ SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::ItemNotFound, throttle.DelayUntilNext);
+ return;
+ }
+
+ // verify that all items belong to the same bucket
+ if (!items2.empty() && AuctionsBucketKey::ForItem(item) != AuctionsBucketKey::ForItem(items2.begin()->second.first))
+ {
+ SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::ItemNotFound, throttle.DelayUntilNext);
+ return;
+ }
+
+ if (sAuctionMgr->GetAItem(item->GetGUID()) || !item->CanBeTraded() || item->IsNotEmptyBag() ||
+ item->GetTemplate()->HasFlag(ITEM_FLAG_CONJURED) || *item->m_itemData->Expiration ||
+ item->GetCount() < itemForSale.UseCount)
+ {
+ SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::DatabaseError, throttle.DelayUntilNext);
+ return;
+ }
+
+ std::pair<Item*, uint64>& soldItem = items2[item->GetGUID()];
+ soldItem.first = item;
+ soldItem.second += itemForSale.UseCount;
+ if (item->GetCount() < soldItem.second)
+ {
+ // check that we have enough of this item to sell
+ SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::ItemNotFound, throttle.DelayUntilNext);
+ return;
+ }
+
+ totalCount += itemForSale.UseCount;
+ }
+
+ if (!totalCount)
+ {
+ SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::DatabaseError, throttle.DelayUntilNext);
+ return;
+ }
+
+ Seconds auctionTime = Seconds(int64(std::chrono::duration_cast<Seconds>(Minutes(sellCommodity.RunTime)).count() * double(sWorld->getRate(RATE_AUCTION_TIME))));
+ AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
+
+ uint64 deposit = AuctionHouseMgr::GetCommodityAuctionDeposit(items2.begin()->second.first->GetTemplate(), Minutes(sellCommodity.RunTime), totalCount);
+ if (!_player->HasEnoughMoney(deposit))
+ {
+ SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::NotEnoughMoney, throttle.DelayUntilNext);
+ return;
+ }
+
+ uint32 auctionId = sObjectMgr->GenerateAuctionID();
+ AuctionPosting auction;
+ auction.Id = auctionId;
+ auction.Owner = _player->GetGUID();
+ auction.OwnerAccount = GetAccountGUID();
+ auction.BuyoutOrUnitPrice = sellCommodity.UnitPrice;
+ auction.Deposit = deposit;
+ auction.StartTime = GameTime::GetSystemTime();
+ auction.EndTime = auction.StartTime + auctionTime;
+
+ // keep track of what was cloned to undo/modify counts later
+ std::unordered_map<Item* /*original*/, std::unique_ptr<Item> /*clone*/> clones;
+ for (std::pair<ObjectGuid const, std::pair<Item*, uint64>>& it : items2)
+ {
+ Item* itemForSale;
+ if (it.second.first->GetCount() != it.second.second)
+ {
+ itemForSale = it.second.first->CloneItem(it.second.second, _player);
+ if (!itemForSale)
+ {
+ TC_LOG_ERROR("network", "CMSG_AUCTION_SELL_COMMODITY: Could not create clone of item {}", it.second.first->GetEntry());
+ SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::DatabaseError, throttle.DelayUntilNext);
+ return;
+ }
+
+ clones.emplace(it.second.first, itemForSale);
+ }
+ }
+
+ if (!sAuctionMgr->PendingAuctionAdd(_player, auctionHouse->GetAuctionHouseId(), auction.Id, auction.Deposit))
+ {
+ SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::NotEnoughMoney, throttle.DelayUntilNext);
+ return;
+ }
+
+ TC_LOG_INFO("network", "CMSG_AUCTION_SELL_COMMODITY: {} {} is selling item {} {} to auctioneer {} with count {} with with unit price {} and with time {} (in sec) in auctionhouse {}",
+ _player->GetGUID().ToString(), _player->GetName(), items2.begin()->second.first->GetNameForLocaleIdx(sWorld->GetDefaultDbcLocale()),
+ ([&items2]()
+ {
+ std::stringstream ss;
+ auto itr = items2.begin();
+ ss << (itr++)->first.ToString();
+ for (; itr != items2.end(); ++itr)
+ ss << ',' << itr->first.ToString();
+ return ss.str();
+ }()).c_str(),
+ creature->GetGUID().ToString().c_str(), totalCount, sellCommodity.UnitPrice, uint32(auctionTime.count()), auctionHouse->GetAuctionHouseId());
+
+ if (HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE))
+ {
+ Item* logItem = items2.begin()->second.first;
+ sLog->OutCommand(GetAccountId(), "GM {} (Account: {}) create auction: {} (Entry: {} Count: {})",
+ GetPlayerName(), GetAccountId(), logItem->GetNameForLocaleIdx(sWorld->GetDefaultDbcLocale()), logItem->GetEntry(), totalCount);
+ }
+
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
+
+ for (std::pair<ObjectGuid const, std::pair<Item*, uint64>> const& it : items2)
+ {
+ Item* itemForSale = it.second.first;
+ auto cloneItr = clones.find(it.second.first);
+ if (cloneItr != clones.end())
+ {
+ Item* original = itemForSale;
+ original->SetCount(original->GetCount() - uint32(it.second.second));
+ original->SetState(ITEM_CHANGED, _player);
+ _player->ItemRemovedQuestCheck(original->GetEntry(), uint32(it.second.second));
+ original->SaveToDB(trans);
+
+ itemForSale = cloneItr->second.release();
+ }
+ else
+ {
+ _player->MoveItemFromInventory(itemForSale->GetBagSlot(), itemForSale->GetSlot(), true);
+ itemForSale->DeleteFromInventoryDB(trans);
+ }
+
+ itemForSale->SaveToDB(trans);
+ auction.Items.push_back(itemForSale);
+ }
+
+ auctionHouse->AddAuction(trans, std::move(auction));
+ _player->SaveInventoryAndGoldToDB(trans);
+
+ AddTransactionCallback(CharacterDatabase.AsyncCommitTransaction(trans)).AfterComplete([this, auctionId, auctionPlayerGuid = _player->GetGUID(), throttle](bool success)
+ {
+ if (GetPlayer() && GetPlayer()->GetGUID() == auctionPlayerGuid)
+ {
+ if (success)
+ {
+ GetPlayer()->UpdateCriteria(CriteriaType::ItemsPostedAtAuction, 1);
+ SendAuctionCommandResult(auctionId, AuctionCommand::SellItem, AuctionResult::Ok, throttle.DelayUntilNext);
+ }
+ else
+ SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::DatabaseError, throttle.DelayUntilNext);
+ }
+ });
+}
+
void WorldSession::HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSellItem& sellItem)
{
AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, sellItem.TaintedBy.has_value(), AuctionCommand::SellItem);
@@ -423,6 +963,34 @@ void WorldSession::HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSell
});
}
+void WorldSession::HandleAuctionSetFavoriteItem(WorldPackets::AuctionHouse::AuctionSetFavoriteItem& setFavoriteItem)
+{
+ AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, false);
+ if (throttle.Throttled)
+ return;
+
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
+
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_FAVORITE_AUCTION);
+ stmt->setUInt64(0, _player->GetGUID().GetCounter());
+ stmt->setUInt32(1, setFavoriteItem.Item.Order);
+ trans->Append(stmt);
+
+ if (!setFavoriteItem.IsNotFavorite)
+ {
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_FAVORITE_AUCTION);
+ stmt->setUInt64(0, _player->GetGUID().GetCounter());
+ stmt->setUInt32(1, setFavoriteItem.Item.Order);
+ stmt->setUInt32(2, setFavoriteItem.Item.ItemID);
+ stmt->setUInt32(3, setFavoriteItem.Item.ItemLevel);
+ stmt->setUInt32(4, setFavoriteItem.Item.BattlePetSpeciesID);
+ stmt->setUInt32(5, setFavoriteItem.Item.SuffixItemNameDescriptionID);
+ trans->Append(stmt);
+ }
+
+ CharacterDatabase.CommitTransaction(trans);
+}
+
//this void causes that auction window is opened
void WorldSession::SendAuctionHello(ObjectGuid guid, Unit const* unit)
{
diff --git a/src/server/game/Server/Packets/AuctionHousePackets.cpp b/src/server/game/Server/Packets/AuctionHousePackets.cpp
index 1f4913779f1..e1b1ed5a0ac 100644
--- a/src/server/game/Server/Packets/AuctionHousePackets.cpp
+++ b/src/server/game/Server/Packets/AuctionHousePackets.cpp
@@ -274,11 +274,168 @@ ByteBuffer& operator<<(ByteBuffer& data, AuctionBidderNotification const& bidder
return data;
}
+void AuctionBrowseQuery::Read()
+{
+ _worldPacket >> Auctioneer;
+ _worldPacket >> Offset;
+ _worldPacket >> MinLevel;
+ _worldPacket >> MaxLevel;
+ _worldPacket >> Unused1007_1;
+ _worldPacket >> Unused1007_2;
+ _worldPacket >> As<uint32>(Filters);
+
+ uint32 knownPetsSize = _worldPacket.read<uint32>();
+ uint32 const sizeLimit = sBattlePetSpeciesStore.GetNumRows() / (sizeof(decltype(KnownPets)::value_type) * 8) + 1;
+ if (knownPetsSize >= sizeLimit)
+ throw PacketArrayMaxCapacityException(knownPetsSize, sizeLimit);
+
+ KnownPets.resize(knownPetsSize);
+ _worldPacket >> MaxPetLevel;
+ for (uint8& knownPetMask : KnownPets)
+ _worldPacket >> knownPetMask;
+
+ if (_worldPacket.ReadBit())
+ TaintedBy.emplace();
+
+ uint32 nameLength = _worldPacket.ReadBits(8);
+ ItemClassFilters.resize(_worldPacket.ReadBits(3));
+ Sorts.resize(_worldPacket.ReadBits(2));
+
+ for (AuctionSortDef& sortDef : Sorts)
+ _worldPacket >> sortDef;
+
+ if (TaintedBy)
+ _worldPacket >> *TaintedBy;
+
+ Name = _worldPacket.ReadString(nameLength);
+ for (AuctionListFilterClass& filterClass : ItemClassFilters)
+ _worldPacket >> filterClass;
+}
+
+void AuctionCancelCommoditiesPurchase::Read()
+{
+ _worldPacket >> Auctioneer;
+ if (_worldPacket.ReadBit())
+ {
+ TaintedBy.emplace();
+ _worldPacket >> *TaintedBy;
+ }
+}
+
+void AuctionConfirmCommoditiesPurchase::Read()
+{
+ _worldPacket >> Auctioneer;
+ _worldPacket >> ItemID;
+ _worldPacket >> Quantity;
+ if (_worldPacket.ReadBit())
+ {
+ TaintedBy.emplace();
+ _worldPacket >> *TaintedBy;
+ }
+}
+
void AuctionHelloRequest::Read()
{
_worldPacket >> Guid;
}
+void AuctionListBiddedItems::Read()
+{
+ _worldPacket >> Auctioneer;
+ _worldPacket >> Offset;
+
+ if (_worldPacket.ReadBit())
+ TaintedBy.emplace();
+
+ AuctionIDs.resize(_worldPacket.ReadBits(7));
+ Sorts.resize(_worldPacket.ReadBits(2));
+
+ for (AuctionSortDef& sortDef : Sorts)
+ _worldPacket >> sortDef;
+
+ if (TaintedBy)
+ _worldPacket >> *TaintedBy;
+
+ for (uint32& auctionID : AuctionIDs)
+ _worldPacket >> auctionID;
+}
+
+void AuctionListBucketsByBucketKeys::Read()
+{
+ _worldPacket >> Auctioneer;
+
+ if (_worldPacket.ReadBit())
+ TaintedBy.emplace();
+
+ BucketKeys.resize(_worldPacket.ReadBits(7));
+ Sorts.resize(_worldPacket.ReadBits(2));
+
+ for (AuctionSortDef& sortDef : Sorts)
+ _worldPacket >> sortDef;
+
+ if (TaintedBy)
+ _worldPacket >> *TaintedBy;
+
+ for (AuctionBucketKey& bucketKey : BucketKeys)
+ _worldPacket >> bucketKey;
+}
+
+void AuctionListItemsByBucketKey::Read()
+{
+ _worldPacket >> Auctioneer;
+ _worldPacket >> Offset;
+ _worldPacket >> Unknown830;
+
+ if (_worldPacket.ReadBit())
+ TaintedBy.emplace();
+
+ Sorts.resize(_worldPacket.ReadBits(2));
+
+ for (AuctionSortDef& sortDef : Sorts)
+ _worldPacket >> sortDef;
+
+ _worldPacket >> BucketKey;
+
+ if (TaintedBy)
+ _worldPacket >> *TaintedBy;
+}
+
+void AuctionListItemsByItemID::Read()
+{
+ _worldPacket >> Auctioneer;
+ _worldPacket >> ItemID;
+ _worldPacket >> SuffixItemNameDescriptionID;
+ _worldPacket >> Offset;
+
+ if (_worldPacket.ReadBit())
+ TaintedBy.emplace();
+
+ Sorts.resize(_worldPacket.ReadBits(2));
+
+ for (AuctionSortDef& sortDef : Sorts)
+ _worldPacket >> sortDef;
+
+ if (TaintedBy)
+ _worldPacket >> *TaintedBy;
+}
+
+void AuctionListOwnedItems::Read()
+{
+ _worldPacket >> Auctioneer;
+ _worldPacket >> Offset;
+
+ if (_worldPacket.ReadBit())
+ TaintedBy.emplace();
+
+ Sorts.resize(_worldPacket.ReadBits(2));
+
+ for (AuctionSortDef& sortDef : Sorts)
+ _worldPacket >> sortDef;
+
+ if (TaintedBy)
+ _worldPacket >> *TaintedBy;
+}
+
void AuctionPlaceBid::Read()
{
_worldPacket >> Auctioneer;
@@ -317,6 +474,24 @@ void AuctionReplicateItems::Read()
}
}
+void AuctionSellCommodity::Read()
+{
+ _worldPacket >> Auctioneer;
+ _worldPacket >> UnitPrice;
+ _worldPacket >> RunTime;
+
+ if (_worldPacket.ReadBit())
+ TaintedBy.emplace();
+
+ Items.resize(_worldPacket.ReadBits(6));
+
+ if (TaintedBy)
+ _worldPacket >> *TaintedBy;
+
+ for (AuctionItemForSale& item : Items)
+ _worldPacket >> item;
+}
+
void AuctionSellItem::Read()
{
_worldPacket >> Auctioneer;
@@ -336,6 +511,24 @@ void AuctionSellItem::Read()
_worldPacket >> item;
}
+void AuctionSetFavoriteItem::Read()
+{
+ IsNotFavorite = _worldPacket.ReadBit();
+ _worldPacket >> Item;
+}
+
+void AuctionGetCommodityQuote::Read()
+{
+ _worldPacket >> Auctioneer;
+ _worldPacket >> ItemID;
+ _worldPacket >> Quantity;
+ if (_worldPacket.ReadBit())
+ {
+ TaintedBy.emplace();
+ _worldPacket >> *TaintedBy;
+ }
+}
+
WorldPacket const* AuctionClosedNotification::Write()
{
_worldPacket << Info;
diff --git a/src/server/game/Server/Packets/AuctionHousePackets.h b/src/server/game/Server/Packets/AuctionHousePackets.h
index 20888842b4e..e132ca777b5 100644
--- a/src/server/game/Server/Packets/AuctionHousePackets.h
+++ b/src/server/game/Server/Packets/AuctionHousePackets.h
@@ -141,6 +141,52 @@ namespace WorldPackets
Item::ItemInstance Item;
};
+ class AuctionBrowseQuery final : public ClientPacket
+ {
+ public:
+ AuctionBrowseQuery(WorldPacket&& packet) : ClientPacket(CMSG_AUCTION_BROWSE_QUERY, std::move(packet)) { }
+
+ void Read() override;
+
+ ObjectGuid Auctioneer;
+ uint32 Offset = 0;
+ uint8 MinLevel = 1;
+ uint8 MaxLevel = MAX_LEVEL;
+ uint8 Unused1007_1 = 0;
+ uint8 Unused1007_2 = 0;
+ AuctionHouseFilterMask Filters = AuctionHouseFilterMask(0);
+ std::vector<uint8> KnownPets; // size checked separately in Read()
+ int8 MaxPetLevel = 0;
+ Optional<Addon::AddOnInfo> TaintedBy;
+ std::string Name;
+ Array<AuctionListFilterClass, 7> ItemClassFilters;
+ Array<AuctionSortDef, 2> Sorts;
+ };
+
+ class AuctionCancelCommoditiesPurchase final : public ClientPacket
+ {
+ public:
+ AuctionCancelCommoditiesPurchase(WorldPacket&& packet) : ClientPacket(CMSG_AUCTION_CANCEL_COMMODITIES_PURCHASE, std::move(packet)) { }
+
+ void Read() override;
+
+ ObjectGuid Auctioneer;
+ Optional<Addon::AddOnInfo> TaintedBy;
+ };
+
+ class AuctionConfirmCommoditiesPurchase final : public ClientPacket
+ {
+ public:
+ AuctionConfirmCommoditiesPurchase(WorldPacket&& packet) : ClientPacket(CMSG_AUCTION_CONFIRM_COMMODITIES_PURCHASE, std::move(packet)) { }
+
+ void Read() override;
+
+ ObjectGuid Auctioneer;
+ int32 ItemID = 0;
+ uint32 Quantity = 0;
+ Optional<Addon::AddOnInfo> TaintedBy;
+ };
+
class AuctionHelloRequest final : public ClientPacket
{
public:
@@ -151,6 +197,76 @@ namespace WorldPackets
ObjectGuid Guid;
};
+ class AuctionListBiddedItems final : public ClientPacket
+ {
+ public:
+ AuctionListBiddedItems(WorldPacket&& packet) : ClientPacket(CMSG_AUCTION_LIST_BIDDED_ITEMS, std::move(packet)) { }
+
+ void Read() override;
+
+ ObjectGuid Auctioneer;
+ uint32 Offset = 0;
+ Array<uint32, 100> AuctionIDs;
+ Array<AuctionSortDef, 2> Sorts;
+ Optional<Addon::AddOnInfo> TaintedBy;
+ };
+
+ class AuctionListBucketsByBucketKeys final : public ClientPacket
+ {
+ public:
+ AuctionListBucketsByBucketKeys(WorldPacket&& packet) : ClientPacket(CMSG_AUCTION_LIST_BUCKETS_BY_BUCKET_KEYS, std::move(packet)) { }
+
+ void Read() override;
+
+ ObjectGuid Auctioneer;
+ Optional<Addon::AddOnInfo> TaintedBy;
+ Array<AuctionBucketKey, 100> BucketKeys;
+ Array<AuctionSortDef, 2> Sorts;
+ };
+
+ class AuctionListItemsByBucketKey final : public ClientPacket
+ {
+ public:
+ AuctionListItemsByBucketKey(WorldPacket&& packet) : ClientPacket(CMSG_AUCTION_LIST_ITEMS_BY_BUCKET_KEY, std::move(packet)) { }
+
+ void Read() override;
+
+ ObjectGuid Auctioneer;
+ uint32 Offset = 0;
+ int8 Unknown830 = 0;
+ Optional<Addon::AddOnInfo> TaintedBy;
+ Array<AuctionSortDef, 2> Sorts;
+ AuctionBucketKey BucketKey;
+ };
+
+ class AuctionListItemsByItemID final : public ClientPacket
+ {
+ public:
+ AuctionListItemsByItemID(WorldPacket&& packet) : ClientPacket(CMSG_AUCTION_LIST_ITEMS_BY_ITEM_ID, std::move(packet)) { }
+
+ void Read() override;
+
+ ObjectGuid Auctioneer;
+ int32 ItemID = 0;
+ int32 SuffixItemNameDescriptionID = 0;
+ uint32 Offset = 0;
+ Optional<Addon::AddOnInfo> TaintedBy;
+ Array<AuctionSortDef, 2> Sorts;
+ };
+
+ class AuctionListOwnedItems final : public ClientPacket
+ {
+ public:
+ AuctionListOwnedItems(WorldPacket&& packet) : ClientPacket(CMSG_AUCTION_LIST_OWNED_ITEMS, std::move(packet)) { }
+
+ void Read() override;
+
+ ObjectGuid Auctioneer;
+ uint32 Offset = 0;
+ Optional<Addon::AddOnInfo> TaintedBy;
+ Array<AuctionSortDef, 2> Sorts;
+ };
+
class AuctionPlaceBid final : public ClientPacket
{
public:
@@ -192,6 +308,20 @@ namespace WorldPackets
Optional<Addon::AddOnInfo> TaintedBy;
};
+ class AuctionSellCommodity final : public ClientPacket
+ {
+ public:
+ AuctionSellCommodity(WorldPacket&& packet) : ClientPacket(CMSG_AUCTION_SELL_COMMODITY, std::move(packet)) { }
+
+ void Read() override;
+
+ ObjectGuid Auctioneer;
+ uint64 UnitPrice = 0;
+ uint32 RunTime = 0;
+ Optional<Addon::AddOnInfo> TaintedBy;
+ Array<AuctionItemForSale, 64> Items;
+ };
+
class AuctionSellItem final : public ClientPacket
{
public:
@@ -207,6 +337,30 @@ namespace WorldPackets
Array<AuctionItemForSale, 1> Items;
};
+ class AuctionSetFavoriteItem final : public ClientPacket
+ {
+ public:
+ AuctionSetFavoriteItem(WorldPacket&& packet) : ClientPacket(CMSG_AUCTION_SET_FAVORITE_ITEM, std::move(packet)) { }
+
+ void Read() override;
+
+ AuctionFavoriteInfo Item;
+ bool IsNotFavorite = true;
+ };
+
+ class AuctionGetCommodityQuote final : public ClientPacket
+ {
+ public:
+ AuctionGetCommodityQuote(WorldPacket&& packet) : ClientPacket(CMSG_AUCTION_GET_COMMODITY_QUOTE, std::move(packet)) { }
+
+ void Read() override;
+
+ ObjectGuid Auctioneer;
+ int32 ItemID = 0;
+ uint32 Quantity = 0;
+ Optional<Addon::AddOnInfo> TaintedBy;
+ };
+
class AuctionClosedNotification final : public ServerPacket
{
public:
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp
index 7e04f22050f..960ca2487ee 100644
--- a/src/server/game/Server/Protocol/Opcodes.cpp
+++ b/src/server/game/Server/Protocol/Opcodes.cpp
@@ -170,11 +170,22 @@ void OpcodeTable::InitializeClientOpcodes()
DEFINE_HANDLER(CMSG_ATTACK_SWING, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleAttackSwingOpcode);
DEFINE_HANDLER(CMSG_AUCTIONABLE_TOKEN_SELL, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
DEFINE_HANDLER(CMSG_AUCTIONABLE_TOKEN_SELL_AT_MARKET_PRICE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_AUCTION_BROWSE_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionBrowseQuery);
+ DEFINE_HANDLER(CMSG_AUCTION_CANCEL_COMMODITIES_PURCHASE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionCancelCommoditiesPurchase);
+ DEFINE_HANDLER(CMSG_AUCTION_CONFIRM_COMMODITIES_PURCHASE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionConfirmCommoditiesPurchase);
+ DEFINE_HANDLER(CMSG_AUCTION_GET_COMMODITY_QUOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionGetCommodityQuote);
DEFINE_HANDLER(CMSG_AUCTION_HELLO_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionHelloOpcode);
+ DEFINE_HANDLER(CMSG_AUCTION_LIST_BIDDED_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListBiddedItems);
+ DEFINE_HANDLER(CMSG_AUCTION_LIST_BUCKETS_BY_BUCKET_KEYS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListBucketsByBucketKeys);
+ DEFINE_HANDLER(CMSG_AUCTION_LIST_ITEMS_BY_BUCKET_KEY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListItemsByBucketKey);
+ DEFINE_HANDLER(CMSG_AUCTION_LIST_ITEMS_BY_ITEM_ID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListItemsByItemID);
+ DEFINE_HANDLER(CMSG_AUCTION_LIST_OWNED_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListOwnedItems);
DEFINE_HANDLER(CMSG_AUCTION_PLACE_BID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionPlaceBid);
DEFINE_HANDLER(CMSG_AUCTION_REMOVE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionRemoveItem);
DEFINE_HANDLER(CMSG_AUCTION_REPLICATE_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionReplicateItems);
+ DEFINE_HANDLER(CMSG_AUCTION_SELL_COMMODITY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionSellCommodity);
DEFINE_HANDLER(CMSG_AUCTION_SELL_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionSellItem);
+ DEFINE_HANDLER(CMSG_AUCTION_SET_FAVORITE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionSetFavoriteItem);
DEFINE_HANDLER(CMSG_AUTH_CONTINUED_SESSION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess);
DEFINE_HANDLER(CMSG_AUTH_SESSION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess);
DEFINE_HANDLER(CMSG_AUTOBANK_ITEM, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleAutoBankItemOpcode);
diff --git a/src/server/game/Server/Protocol/Opcodes.h b/src/server/game/Server/Protocol/Opcodes.h
index 2b7c6bc6a7b..a7de82b53a1 100644
--- a/src/server/game/Server/Protocol/Opcodes.h
+++ b/src/server/game/Server/Protocol/Opcodes.h
@@ -68,15 +68,26 @@ enum OpcodeClient : uint32
CMSG_ATTACK_SWING = 0x34010B,
CMSG_AUCTIONABLE_TOKEN_SELL = 0x39011B,
CMSG_AUCTIONABLE_TOKEN_SELL_AT_MARKET_PRICE = 0x39011C,
+ CMSG_AUCTION_BROWSE_QUERY = 0x35005C,
+ CMSG_AUCTION_CANCEL_COMMODITIES_PURCHASE = 0x350064,
+ CMSG_AUCTION_CONFIRM_COMMODITIES_PURCHASE = 0x350063,
+ CMSG_AUCTION_GET_COMMODITY_QUOTE = 0x350062,
CMSG_AUCTION_HELLO_REQUEST = 0x350054,
+ CMSG_AUCTION_LIST_BIDDED_ITEMS = 0x350060,
CMSG_AUCTION_LIST_BIDDER_ITEMS = 0x35005A,
+ CMSG_AUCTION_LIST_BUCKETS_BY_BUCKET_KEYS = 0x350061,
CMSG_AUCTION_LIST_ITEMS = 0x350057,
+ CMSG_AUCTION_LIST_ITEMS_BY_BUCKET_KEY = 0x35005D,
+ CMSG_AUCTION_LIST_ITEMS_BY_ITEM_ID = 0x35005E,
+ CMSG_AUCTION_LIST_OWNED_ITEMS = 0x35005F,
CMSG_AUCTION_LIST_OWNER_ITEMS = 0x350059,
CMSG_AUCTION_LIST_PENDING_SALES = 0x350066,
CMSG_AUCTION_PLACE_BID = 0x35005B,
CMSG_AUCTION_REMOVE_ITEM = 0x350056,
CMSG_AUCTION_REPLICATE_ITEMS = 0x350058,
+ CMSG_AUCTION_SELL_COMMODITY = 0x350065,
CMSG_AUCTION_SELL_ITEM = 0x350055,
+ CMSG_AUCTION_SET_FAVORITE_ITEM = 0x39016A,
CMSG_AUTH_CONTINUED_SESSION = 0x3A0002,
CMSG_AUTH_SESSION = 0x3A0001,
CMSG_AUTOBANK_ITEM = 0x360003,
@@ -800,22 +811,22 @@ enum OpcodeServer : uint32
SMSG_ATTACK_SWING_ERROR = 0x41002A,
SMSG_ATTACK_SWING_LANDED_LOG = 0x41002B,
SMSG_AUCTIONABLE_TOKEN_AUCTION_SOLD = 0x3B0271,
- SMSG_AUCTIONABLE_TOKEN_SELL_AT_MARKET_PRICE_RESPONSE = 0x3B0270,
+ SMSG_AUCTIONABLE_TOKEN_SELL_AT_MARKET_PRICE_RESPONSE = 0x3B0270,
SMSG_AUCTIONABLE_TOKEN_SELL_CONFIRM_REQUIRED = 0x3B026F,
+ SMSG_AUCTION_FAVORITE_LIST = 0x3B02F2,
SMSG_AUCTION_CLOSED_NOTIFICATION = 0x3B018F,
SMSG_AUCTION_COMMAND_RESULT = 0x3B018C,
+ SMSG_AUCTION_DISABLE_NEW_POSTINGS = 0x3B0322,
+ SMSG_AUCTION_GET_COMMODITY_QUOTE_RESULT = 0x3B02EA,
SMSG_AUCTION_HELLO_RESPONSE = 0x3B018A,
+ SMSG_AUCTION_LIST_BIDDED_ITEMS_RESULT = 0x3B02E9,
+ SMSG_AUCTION_LIST_BUCKETS_RESULT = 0x3B02E5,
SMSG_AUCTION_LIST_ITEMS_RESULT = 0x3B02E6,
+ SMSG_AUCTION_LIST_OWNED_ITEMS_RESULT = 0x3B02E8,
SMSG_AUCTION_OUTBID_NOTIFICATION = 0x3B018E,
SMSG_AUCTION_OWNER_BID_NOTIFICATION = 0x3B0190,
SMSG_AUCTION_REPLICATE_RESPONSE = 0x3B018B,
SMSG_AUCTION_WON_NOTIFICATION = 0x3B018D,
- SMSG_AUCTION_DISABLE_NEW_POSTINGS = 0x3B0322,
- SMSG_AUCTION_FAVORITE_LIST = 0x3B02F2,
- SMSG_AUCTION_GET_COMMODITY_QUOTE_RESULT = 0x3B02EA,
- SMSG_AUCTION_LIST_BIDDED_ITEMS_RESULT = 0x3B02E9,
- SMSG_AUCTION_LIST_BUCKETS_RESULT = 0x3B02E5,
- SMSG_AUCTION_LIST_OWNED_ITEMS_RESULT = 0x3B02E8,
SMSG_AURA_POINTS_DEPLETED = 0x510012,
SMSG_AURA_UPDATE = 0x510011,
SMSG_AUTH_CHALLENGE = 0x420000,
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 7a3ef59d131..9f2815750eb 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -119,11 +119,23 @@ namespace WorldPackets
namespace AuctionHouse
{
+ class AuctionBrowseQuery;
+ class AuctionCancelCommoditiesPurchase;
+ class AuctionConfirmCommoditiesPurchase;
+ class AuctionGetCommodityQuote;
class AuctionHelloRequest;
+ class AuctionListBiddedItems;
+ class AuctionListBucketsByBucketKeys;
+ class AuctionListItemsByBucketKey;
+ class AuctionListItemsByItemID;
+ class AuctionListOwnedItems;
class AuctionPlaceBid;
class AuctionRemoveItem;
class AuctionReplicateItems;
+ class AuctionRequestFavoriteList;
+ class AuctionSellCommodity;
class AuctionSellItem;
+ class AuctionSetFavoriteItem;
}
namespace Auth
@@ -1359,11 +1371,23 @@ class TC_GAME_API WorldSession
void HandleSetTradeItemOpcode(WorldPackets::Trade::SetTradeItem& setTradeItem);
void HandleUnacceptTradeOpcode(WorldPackets::Trade::UnacceptTrade& unacceptTrade);
+ void HandleAuctionBrowseQuery(WorldPackets::AuctionHouse::AuctionBrowseQuery& browseQuery);
+ void HandleAuctionCancelCommoditiesPurchase(WorldPackets::AuctionHouse::AuctionCancelCommoditiesPurchase& cancelCommoditiesPurchase);
+ void HandleAuctionConfirmCommoditiesPurchase(WorldPackets::AuctionHouse::AuctionConfirmCommoditiesPurchase& confirmCommoditiesPurchase);
+ void HandleAuctionGetCommodityQuote(WorldPackets::AuctionHouse::AuctionGetCommodityQuote& startCommoditiesPurchase);
void HandleAuctionHelloOpcode(WorldPackets::AuctionHouse::AuctionHelloRequest& hello);
+ void HandleAuctionListBiddedItems(WorldPackets::AuctionHouse::AuctionListBiddedItems& listBiddedItems);
+ void HandleAuctionListBucketsByBucketKeys(WorldPackets::AuctionHouse::AuctionListBucketsByBucketKeys& listBucketsByBucketKeys);
+ void HandleAuctionListItemsByBucketKey(WorldPackets::AuctionHouse::AuctionListItemsByBucketKey& listItemsByBucketKey);
+ void HandleAuctionListItemsByItemID(WorldPackets::AuctionHouse::AuctionListItemsByItemID& listItemsByItemID);
+ void HandleAuctionListOwnedItems(WorldPackets::AuctionHouse::AuctionListOwnedItems& listOwnedItems);
void HandleAuctionPlaceBid(WorldPackets::AuctionHouse::AuctionPlaceBid& placeBid);
void HandleAuctionRemoveItem(WorldPackets::AuctionHouse::AuctionRemoveItem& removeItem);
void HandleAuctionReplicateItems(WorldPackets::AuctionHouse::AuctionReplicateItems& replicateItems);
+ void SendAuctionFavoriteList();
+ void HandleAuctionSellCommodity(WorldPackets::AuctionHouse::AuctionSellCommodity& sellCommodity);
void HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSellItem& sellItem);
+ void HandleAuctionSetFavoriteItem(WorldPackets::AuctionHouse::AuctionSetFavoriteItem& setFavoriteItem);
// Bank
void HandleAutoBankItemOpcode(WorldPackets::Bank::AutoBankItem& packet);