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path: root/src/server/game/Handlers/AuctionHouseHandler.cpp
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-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp568
1 files changed, 568 insertions, 0 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index 04845eb65c1..15149fd7f53 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -33,6 +33,162 @@
#include "World.h"
#include <sstream>
+void WorldSession::HandleAuctionBrowseQuery(WorldPackets::AuctionHouse::AuctionBrowseQuery& browseQuery)
+{
+ AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, browseQuery.TaintedBy.has_value());
+ if (throttle.Throttled)
+ return;
+
+ Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(browseQuery.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
+ if (!creature)
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionListItems - {} not found or you can't interact with him.", browseQuery.Auctioneer.ToString());
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
+
+ TC_LOG_DEBUG("auctionHouse", "Auctionhouse search {}, searchedname: {}, levelmin: {}, levelmax: {}, filters: {}",
+ browseQuery.Auctioneer.ToString(), browseQuery.Name, browseQuery.MinLevel, browseQuery.MaxLevel, AsUnderlyingType(browseQuery.Filters));
+
+ std::wstring name;
+ if (!Utf8toWStr(browseQuery.Name, name))
+ return;
+
+ Optional<AuctionSearchClassFilters> classFilters;
+
+ WorldPackets::AuctionHouse::AuctionListBucketsResult listBucketsResult;
+ if (!browseQuery.ItemClassFilters.empty())
+ {
+ classFilters.emplace();
+
+ for (auto const& classFilter : browseQuery.ItemClassFilters)
+ {
+ if (!classFilter.SubClassFilters.empty())
+ {
+ for (auto const& subClassFilter : classFilter.SubClassFilters)
+ {
+ if (classFilter.ItemClass < MAX_ITEM_CLASS)
+ {
+ classFilters->Classes[classFilter.ItemClass].SubclassMask |= 1 << subClassFilter.ItemSubclass;
+ if (subClassFilter.ItemSubclass < MAX_ITEM_SUBCLASS_TOTAL)
+ classFilters->Classes[classFilter.ItemClass].InvTypes[subClassFilter.ItemSubclass] = subClassFilter.InvTypeMask;
+ }
+ }
+ }
+ else
+ classFilters->Classes[classFilter.ItemClass].SubclassMask = AuctionSearchClassFilters::FILTER_SKIP_SUBCLASS;
+ }
+ }
+
+ auctionHouse->BuildListBuckets(listBucketsResult, _player,
+ name, browseQuery.MinLevel, browseQuery.MaxLevel, browseQuery.Filters, classFilters,
+ browseQuery.KnownPets, browseQuery.MaxPetLevel, browseQuery.Offset, browseQuery.Sorts);
+
+ listBucketsResult.BrowseMode = AuctionHouseBrowseMode::Search;
+ listBucketsResult.DesiredDelay = uint32(throttle.DelayUntilNext.count());
+ SendPacket(listBucketsResult.Write());
+}
+
+void WorldSession::HandleAuctionCancelCommoditiesPurchase(WorldPackets::AuctionHouse::AuctionCancelCommoditiesPurchase& cancelCommoditiesPurchase)
+{
+ AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, cancelCommoditiesPurchase.TaintedBy.has_value(), AuctionCommand::PlaceBid);
+ if (throttle.Throttled)
+ return;
+
+ Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(cancelCommoditiesPurchase.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
+ if (!creature)
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionCancelCommoditiesPurchase - {} not found or you can't interact with him.",
+ cancelCommoditiesPurchase.Auctioneer.ToString());
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
+ auctionHouse->CancelCommodityQuote(_player->GetGUID());
+}
+
+void WorldSession::HandleAuctionConfirmCommoditiesPurchase(WorldPackets::AuctionHouse::AuctionConfirmCommoditiesPurchase& confirmCommoditiesPurchase)
+{
+ AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, confirmCommoditiesPurchase.TaintedBy.has_value(), AuctionCommand::PlaceBid);
+ if (throttle.Throttled)
+ return;
+
+ Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(confirmCommoditiesPurchase.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
+ if (!creature)
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionConfirmCommoditiesPurchase - {} not found or you can't interact with him.", confirmCommoditiesPurchase.Auctioneer.ToString());
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
+
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
+ if (auctionHouse->BuyCommodity(trans, _player, confirmCommoditiesPurchase.ItemID, confirmCommoditiesPurchase.Quantity, throttle.DelayUntilNext))
+ {
+ AddTransactionCallback(CharacterDatabase.AsyncCommitTransaction(trans)).AfterComplete([this, buyerGuid = _player->GetGUID(), throttle](bool success)
+ {
+ if (GetPlayer() && GetPlayer()->GetGUID() == buyerGuid)
+ {
+ if (success)
+ {
+ GetPlayer()->UpdateCriteria(CriteriaType::AuctionsWon, 1);
+ SendAuctionCommandResult(0, AuctionCommand::PlaceBid, AuctionResult::Ok, throttle.DelayUntilNext);
+ }
+ else
+ SendAuctionCommandResult(0, AuctionCommand::PlaceBid, AuctionResult::CommodityPurchaseFailed, throttle.DelayUntilNext);
+ }
+ });
+ }
+}
+
+void WorldSession::HandleAuctionGetCommodityQuote(WorldPackets::AuctionHouse::AuctionGetCommodityQuote& getCommodityQuote)
+{
+ AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, getCommodityQuote.TaintedBy.has_value(), AuctionCommand::PlaceBid);
+ if (throttle.Throttled)
+ return;
+
+ Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(getCommodityQuote.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
+ if (!creature)
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionStartCommoditiesPurchase - {} not found or you can't interact with him.",
+ getCommodityQuote.Auctioneer.ToString());
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
+
+ WorldPackets::AuctionHouse::AuctionGetCommodityQuoteResult commodityQuoteResult;
+
+ if (CommodityQuote const* quote = auctionHouse->CreateCommodityQuote(_player, getCommodityQuote.ItemID, getCommodityQuote.Quantity))
+ {
+ commodityQuoteResult.TotalPrice = quote->TotalPrice;
+ commodityQuoteResult.Quantity = quote->Quantity;
+ commodityQuoteResult.QuoteDuration = std::chrono::duration_cast<Milliseconds>(quote->ValidTo - GameTime::Now());
+ }
+
+ commodityQuoteResult.ItemID = getCommodityQuote.ItemID;
+ commodityQuoteResult.DesiredDelay = uint32(throttle.DelayUntilNext.count());
+
+ SendPacket(commodityQuoteResult.Write());
+}
+
void WorldSession::HandleAuctionHelloOpcode(WorldPackets::AuctionHouse::AuctionHelloRequest& hello)
{
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(hello.Guid, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
@@ -49,6 +205,149 @@ void WorldSession::HandleAuctionHelloOpcode(WorldPackets::AuctionHouse::AuctionH
SendAuctionHello(hello.Guid, unit);
}
+void WorldSession::HandleAuctionListBiddedItems(WorldPackets::AuctionHouse::AuctionListBiddedItems& listBiddedItems)
+{
+ AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, listBiddedItems.TaintedBy.has_value());
+ if (throttle.Throttled)
+ return;
+
+ Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(listBiddedItems.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
+ if (!creature)
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionListBidderItems - {} not found or you can't interact with him.", listBiddedItems.Auctioneer.ToString());
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
+
+ WorldPackets::AuctionHouse::AuctionListBiddedItemsResult result;
+
+ Player* player = GetPlayer();
+ auctionHouse->BuildListBiddedItems(result, player, listBiddedItems.Offset, listBiddedItems.Sorts);
+ result.DesiredDelay = uint32(throttle.DelayUntilNext.count());
+ SendPacket(result.Write());
+}
+
+void WorldSession::HandleAuctionListBucketsByBucketKeys(WorldPackets::AuctionHouse::AuctionListBucketsByBucketKeys& listBucketsByBucketKeys)
+{
+ AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, listBucketsByBucketKeys.TaintedBy.has_value());
+ if (throttle.Throttled)
+ return;
+
+ Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(listBucketsByBucketKeys.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
+ if (!creature)
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionListBucketsByBucketKeys - {} not found or you can't interact with him.",
+ listBucketsByBucketKeys.Auctioneer.ToString());
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
+
+ WorldPackets::AuctionHouse::AuctionListBucketsResult listBucketsResult;
+
+ auctionHouse->BuildListBuckets(listBucketsResult, _player, listBucketsByBucketKeys.BucketKeys, listBucketsByBucketKeys.Sorts);
+
+ listBucketsResult.BrowseMode = AuctionHouseBrowseMode::SpecificKeys;
+ listBucketsResult.DesiredDelay = uint32(throttle.DelayUntilNext.count());
+ SendPacket(listBucketsResult.Write());
+}
+
+void WorldSession::HandleAuctionListItemsByBucketKey(WorldPackets::AuctionHouse::AuctionListItemsByBucketKey& listItemsByBucketKey)
+{
+ AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, listItemsByBucketKey.TaintedBy.has_value());
+ if (throttle.Throttled)
+ return;
+
+ Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(listItemsByBucketKey.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
+ if (!creature)
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionListItemsByBucketKey - {} not found or you can't interact with him.", listItemsByBucketKey.Auctioneer.ToString());
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
+
+ WorldPackets::AuctionHouse::AuctionListItemsResult listItemsResult;
+ listItemsResult.DesiredDelay = uint32(throttle.DelayUntilNext.count());
+ listItemsResult.BucketKey = listItemsByBucketKey.BucketKey;
+ ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(listItemsByBucketKey.BucketKey.ItemID);
+ listItemsResult.ListType = itemTemplate && itemTemplate->GetMaxStackSize() > 1 ? AuctionHouseListType::Commodities : AuctionHouseListType::Items;
+
+ auctionHouse->BuildListAuctionItems(listItemsResult, _player, listItemsByBucketKey.BucketKey, listItemsByBucketKey.Offset, listItemsByBucketKey.Sorts);
+
+ SendPacket(listItemsResult.Write());
+}
+
+void WorldSession::HandleAuctionListItemsByItemID(WorldPackets::AuctionHouse::AuctionListItemsByItemID& listItemsByItemID)
+{
+ AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, listItemsByItemID.TaintedBy.has_value());
+ if (throttle.Throttled)
+ return;
+
+ Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(listItemsByItemID.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
+ if (!creature)
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionListItemsByItemID - {} not found or you can't interact with him.", listItemsByItemID.Auctioneer.ToString());
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
+
+ WorldPackets::AuctionHouse::AuctionListItemsResult listItemsResult;
+ listItemsResult.DesiredDelay = uint32(throttle.DelayUntilNext.count());
+ listItemsResult.BucketKey.ItemID = listItemsByItemID.ItemID;
+ ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(listItemsByItemID.ItemID);
+ listItemsResult.ListType = itemTemplate && itemTemplate->GetMaxStackSize() > 1 ? AuctionHouseListType::Commodities : AuctionHouseListType::Items;
+
+ auctionHouse->BuildListAuctionItems(listItemsResult, _player, listItemsByItemID.ItemID, listItemsByItemID.Offset, listItemsByItemID.Sorts);
+
+ SendPacket(listItemsResult.Write());
+}
+
+//this void sends player info about his auctions
+void WorldSession::HandleAuctionListOwnedItems(WorldPackets::AuctionHouse::AuctionListOwnedItems& listOwnedItems)
+{
+ AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, listOwnedItems.TaintedBy.has_value());
+ if (throttle.Throttled)
+ return;
+
+ Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(listOwnedItems.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
+ if (!creature)
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionListOwnerItems - {} not found or you can't interact with him.", listOwnedItems.Auctioneer.ToString());
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
+
+ WorldPackets::AuctionHouse::AuctionListOwnedItemsResult result;
+
+ auctionHouse->BuildListOwnedItems(result, _player, listOwnedItems.Offset, listOwnedItems.Sorts);
+ result.DesiredDelay = uint32(throttle.DelayUntilNext.count());
+ SendPacket(result.Write());
+}
+
// this function is called when client bids or buys out auction
void WorldSession::HandleAuctionPlaceBid(WorldPackets::AuctionHouse::AuctionPlaceBid& placeBid)
{
@@ -275,6 +574,247 @@ void WorldSession::HandleAuctionReplicateItems(WorldPackets::AuctionHouse::Aucti
SendPacket(response.Write());
}
+void WorldSession::SendAuctionFavoriteList()
+{
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_FAVORITE_AUCTIONS);
+ stmt->setUInt64(0, _player->GetGUID().GetCounter());
+ GetQueryProcessor().AddCallback(CharacterDatabase.AsyncQuery(stmt)).WithPreparedCallback([this](PreparedQueryResult favoriteAuctionResult)
+ {
+ WorldPackets::AuctionHouse::AuctionFavoriteList favoriteItems;
+ if (favoriteAuctionResult)
+ {
+ favoriteItems.Items.reserve(favoriteAuctionResult->GetRowCount());
+
+ do
+ {
+ Field* fields = favoriteAuctionResult->Fetch();
+
+ WorldPackets::AuctionHouse::AuctionFavoriteInfo& item = favoriteItems.Items.emplace_back();
+ item.Order = fields[0].GetUInt32();
+ item.ItemID = fields[1].GetUInt32();
+ item.ItemLevel = fields[2].GetUInt32();
+ item.BattlePetSpeciesID = fields[3].GetUInt32();
+ item.SuffixItemNameDescriptionID = fields[4].GetUInt32();
+
+ } while (favoriteAuctionResult->NextRow());
+
+ }
+ SendPacket(favoriteItems.Write());
+ });
+}
+
+void WorldSession::HandleAuctionSellCommodity(WorldPackets::AuctionHouse::AuctionSellCommodity& sellCommodity)
+{
+ AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, sellCommodity.TaintedBy.has_value(), AuctionCommand::SellItem);
+ if (throttle.Throttled)
+ return;
+
+ if (!sellCommodity.UnitPrice || sellCommodity.UnitPrice > MAX_MONEY_AMOUNT)
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Player {} {} attempted to sell item with invalid price.", _player->GetName(), _player->GetGUID().ToString());
+ SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::DatabaseError, throttle.DelayUntilNext);
+ return;
+ }
+
+ // auction house does not deal with copper
+ if (sellCommodity.UnitPrice % SILVER)
+ {
+ SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::DatabaseError, throttle.DelayUntilNext);
+ return;
+ }
+
+ Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(sellCommodity.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
+ if (!creature)
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit {} not found or you can't interact with him.", sellCommodity.Auctioneer.ToString());
+ return;
+ }
+
+ uint32 houseId = 0;
+ AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(creature->GetFaction(), &houseId);
+ if (!auctionHouseEntry)
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit {} has wrong faction.", sellCommodity.Auctioneer.ToString());
+ return;
+ }
+
+ switch (sellCommodity.RunTime)
+ {
+ case 1 * MIN_AUCTION_TIME / MINUTE:
+ case 2 * MIN_AUCTION_TIME / MINUTE:
+ case 4 * MIN_AUCTION_TIME / MINUTE:
+ break;
+ default:
+ SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::AuctionHouseBusy, throttle.DelayUntilNext);
+ return;
+ }
+
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ // find all items for sale
+ uint64 totalCount = 0;
+ std::unordered_map<ObjectGuid, std::pair<Item*, uint64>> items2;
+
+ for (WorldPackets::AuctionHouse::AuctionItemForSale const& itemForSale : sellCommodity.Items)
+ {
+ Item* item = _player->GetItemByGuid(itemForSale.Guid);
+ if (!item)
+ {
+ SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::ItemNotFound, throttle.DelayUntilNext);
+ return;
+ }
+
+ if (item->GetTemplate()->GetMaxStackSize() == 1)
+ {
+ // not commodity, must use different packet
+ SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::ItemNotFound, throttle.DelayUntilNext);
+ return;
+ }
+
+ // verify that all items belong to the same bucket
+ if (!items2.empty() && AuctionsBucketKey::ForItem(item) != AuctionsBucketKey::ForItem(items2.begin()->second.first))
+ {
+ SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::ItemNotFound, throttle.DelayUntilNext);
+ return;
+ }
+
+ if (sAuctionMgr->GetAItem(item->GetGUID()) || !item->CanBeTraded() || item->IsNotEmptyBag() ||
+ item->GetTemplate()->HasFlag(ITEM_FLAG_CONJURED) || *item->m_itemData->Expiration ||
+ item->GetCount() < itemForSale.UseCount)
+ {
+ SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::DatabaseError, throttle.DelayUntilNext);
+ return;
+ }
+
+ std::pair<Item*, uint64>& soldItem = items2[item->GetGUID()];
+ soldItem.first = item;
+ soldItem.second += itemForSale.UseCount;
+ if (item->GetCount() < soldItem.second)
+ {
+ // check that we have enough of this item to sell
+ SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::ItemNotFound, throttle.DelayUntilNext);
+ return;
+ }
+
+ totalCount += itemForSale.UseCount;
+ }
+
+ if (!totalCount)
+ {
+ SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::DatabaseError, throttle.DelayUntilNext);
+ return;
+ }
+
+ Seconds auctionTime = Seconds(int64(std::chrono::duration_cast<Seconds>(Minutes(sellCommodity.RunTime)).count() * double(sWorld->getRate(RATE_AUCTION_TIME))));
+ AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
+
+ uint64 deposit = AuctionHouseMgr::GetCommodityAuctionDeposit(items2.begin()->second.first->GetTemplate(), Minutes(sellCommodity.RunTime), totalCount);
+ if (!_player->HasEnoughMoney(deposit))
+ {
+ SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::NotEnoughMoney, throttle.DelayUntilNext);
+ return;
+ }
+
+ uint32 auctionId = sObjectMgr->GenerateAuctionID();
+ AuctionPosting auction;
+ auction.Id = auctionId;
+ auction.Owner = _player->GetGUID();
+ auction.OwnerAccount = GetAccountGUID();
+ auction.BuyoutOrUnitPrice = sellCommodity.UnitPrice;
+ auction.Deposit = deposit;
+ auction.StartTime = GameTime::GetSystemTime();
+ auction.EndTime = auction.StartTime + auctionTime;
+
+ // keep track of what was cloned to undo/modify counts later
+ std::unordered_map<Item* /*original*/, std::unique_ptr<Item> /*clone*/> clones;
+ for (std::pair<ObjectGuid const, std::pair<Item*, uint64>>& it : items2)
+ {
+ Item* itemForSale;
+ if (it.second.first->GetCount() != it.second.second)
+ {
+ itemForSale = it.second.first->CloneItem(it.second.second, _player);
+ if (!itemForSale)
+ {
+ TC_LOG_ERROR("network", "CMSG_AUCTION_SELL_COMMODITY: Could not create clone of item {}", it.second.first->GetEntry());
+ SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::DatabaseError, throttle.DelayUntilNext);
+ return;
+ }
+
+ clones.emplace(it.second.first, itemForSale);
+ }
+ }
+
+ if (!sAuctionMgr->PendingAuctionAdd(_player, auctionHouse->GetAuctionHouseId(), auction.Id, auction.Deposit))
+ {
+ SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::NotEnoughMoney, throttle.DelayUntilNext);
+ return;
+ }
+
+ TC_LOG_INFO("network", "CMSG_AUCTION_SELL_COMMODITY: {} {} is selling item {} {} to auctioneer {} with count {} with with unit price {} and with time {} (in sec) in auctionhouse {}",
+ _player->GetGUID().ToString(), _player->GetName(), items2.begin()->second.first->GetNameForLocaleIdx(sWorld->GetDefaultDbcLocale()),
+ ([&items2]()
+ {
+ std::stringstream ss;
+ auto itr = items2.begin();
+ ss << (itr++)->first.ToString();
+ for (; itr != items2.end(); ++itr)
+ ss << ',' << itr->first.ToString();
+ return ss.str();
+ }()).c_str(),
+ creature->GetGUID().ToString().c_str(), totalCount, sellCommodity.UnitPrice, uint32(auctionTime.count()), auctionHouse->GetAuctionHouseId());
+
+ if (HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE))
+ {
+ Item* logItem = items2.begin()->second.first;
+ sLog->OutCommand(GetAccountId(), "GM {} (Account: {}) create auction: {} (Entry: {} Count: {})",
+ GetPlayerName(), GetAccountId(), logItem->GetNameForLocaleIdx(sWorld->GetDefaultDbcLocale()), logItem->GetEntry(), totalCount);
+ }
+
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
+
+ for (std::pair<ObjectGuid const, std::pair<Item*, uint64>> const& it : items2)
+ {
+ Item* itemForSale = it.second.first;
+ auto cloneItr = clones.find(it.second.first);
+ if (cloneItr != clones.end())
+ {
+ Item* original = itemForSale;
+ original->SetCount(original->GetCount() - uint32(it.second.second));
+ original->SetState(ITEM_CHANGED, _player);
+ _player->ItemRemovedQuestCheck(original->GetEntry(), uint32(it.second.second));
+ original->SaveToDB(trans);
+
+ itemForSale = cloneItr->second.release();
+ }
+ else
+ {
+ _player->MoveItemFromInventory(itemForSale->GetBagSlot(), itemForSale->GetSlot(), true);
+ itemForSale->DeleteFromInventoryDB(trans);
+ }
+
+ itemForSale->SaveToDB(trans);
+ auction.Items.push_back(itemForSale);
+ }
+
+ auctionHouse->AddAuction(trans, std::move(auction));
+ _player->SaveInventoryAndGoldToDB(trans);
+
+ AddTransactionCallback(CharacterDatabase.AsyncCommitTransaction(trans)).AfterComplete([this, auctionId, auctionPlayerGuid = _player->GetGUID(), throttle](bool success)
+ {
+ if (GetPlayer() && GetPlayer()->GetGUID() == auctionPlayerGuid)
+ {
+ if (success)
+ {
+ GetPlayer()->UpdateCriteria(CriteriaType::ItemsPostedAtAuction, 1);
+ SendAuctionCommandResult(auctionId, AuctionCommand::SellItem, AuctionResult::Ok, throttle.DelayUntilNext);
+ }
+ else
+ SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::DatabaseError, throttle.DelayUntilNext);
+ }
+ });
+}
+
void WorldSession::HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSellItem& sellItem)
{
AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, sellItem.TaintedBy.has_value(), AuctionCommand::SellItem);
@@ -423,6 +963,34 @@ void WorldSession::HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSell
});
}
+void WorldSession::HandleAuctionSetFavoriteItem(WorldPackets::AuctionHouse::AuctionSetFavoriteItem& setFavoriteItem)
+{
+ AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, false);
+ if (throttle.Throttled)
+ return;
+
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
+
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_FAVORITE_AUCTION);
+ stmt->setUInt64(0, _player->GetGUID().GetCounter());
+ stmt->setUInt32(1, setFavoriteItem.Item.Order);
+ trans->Append(stmt);
+
+ if (!setFavoriteItem.IsNotFavorite)
+ {
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_FAVORITE_AUCTION);
+ stmt->setUInt64(0, _player->GetGUID().GetCounter());
+ stmt->setUInt32(1, setFavoriteItem.Item.Order);
+ stmt->setUInt32(2, setFavoriteItem.Item.ItemID);
+ stmt->setUInt32(3, setFavoriteItem.Item.ItemLevel);
+ stmt->setUInt32(4, setFavoriteItem.Item.BattlePetSpeciesID);
+ stmt->setUInt32(5, setFavoriteItem.Item.SuffixItemNameDescriptionID);
+ trans->Append(stmt);
+ }
+
+ CharacterDatabase.CommitTransaction(trans);
+}
+
//this void causes that auction window is opened
void WorldSession::SendAuctionHello(ObjectGuid guid, Unit const* unit)
{