aboutsummaryrefslogtreecommitdiff
path: root/src/common/Collision/DynamicTree.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/common/Collision/DynamicTree.cpp')
-rw-r--r--src/common/Collision/DynamicTree.cpp81
1 files changed, 29 insertions, 52 deletions
diff --git a/src/common/Collision/DynamicTree.cpp b/src/common/Collision/DynamicTree.cpp
index a32ad1e17c8..c0aa9805d8d 100644
--- a/src/common/Collision/DynamicTree.cpp
+++ b/src/common/Collision/DynamicTree.cpp
@@ -146,53 +146,32 @@ void DynamicMapTree::update(uint32 t_diff)
struct DynamicTreeIntersectionCallback
{
- bool did_hit;
- uint32 phase_mask;
- DynamicTreeIntersectionCallback(uint32 phasemask) : did_hit(false), phase_mask(phasemask) { }
- bool operator()(const G3D::Ray& r, const GameObjectModel& obj, float& distance)
- {
- did_hit = obj.intersectRay(r, distance, true, phase_mask);
- return did_hit;
- }
- bool didHit() const { return did_hit;}
-};
+ DynamicTreeIntersectionCallback(std::set<uint32> const& phases) : _didHit(false), _phases(phases) { }
-struct DynamicTreeIntersectionCallback_WithLogger
-{
- bool did_hit;
- uint32 phase_mask;
- DynamicTreeIntersectionCallback_WithLogger(uint32 phasemask) : did_hit(false), phase_mask(phasemask)
- {
- TC_LOG_DEBUG("maps", "Dynamic Intersection log");
- }
- bool operator()(const G3D::Ray& r, const GameObjectModel& obj, float& distance)
+ bool operator()(G3D::Ray const& r, GameObjectModel const& obj, float& distance)
{
- TC_LOG_DEBUG("maps", "testing intersection with %s", obj.name.c_str());
- bool hit = obj.intersectRay(r, distance, true, phase_mask);
- if (hit)
- {
- did_hit = true;
- TC_LOG_DEBUG("maps", "result: intersects");
- }
- return hit;
+ _didHit = obj.intersectRay(r, distance, true, _phases);
+ return _didHit;
}
- bool didHit() const { return did_hit;}
+
+ bool didHit() const { return _didHit; }
+
+private:
+ bool _didHit;
+ std::set<uint32> _phases;
};
-bool DynamicMapTree::getIntersectionTime(const uint32 phasemask, const G3D::Ray& ray,
- const G3D::Vector3& endPos, float& maxDist) const
+bool DynamicMapTree::getIntersectionTime(std::set<uint32> const& phases, G3D::Ray const& ray, G3D::Vector3 const& endPos, float& maxDist) const
{
float distance = maxDist;
- DynamicTreeIntersectionCallback callback(phasemask);
+ DynamicTreeIntersectionCallback callback(phases);
impl->intersectRay(ray, callback, distance, endPos);
if (callback.didHit())
maxDist = distance;
return callback.didHit();
}
-bool DynamicMapTree::getObjectHitPos(const uint32 phasemask, const G3D::Vector3& startPos,
- const G3D::Vector3& endPos, G3D::Vector3& resultHit,
- float modifyDist) const
+bool DynamicMapTree::getObjectHitPos(std::set<uint32> const& phases, G3D::Vector3 const& startPos, G3D::Vector3 const& endPos, G3D::Vector3& resultHitPos, float modifyDist) const
{
bool result = false;
float maxDist = (endPos - startPos).magnitude();
@@ -201,56 +180,54 @@ bool DynamicMapTree::getObjectHitPos(const uint32 phasemask, const G3D::Vector3&
// prevent NaN values which can cause BIH intersection to enter infinite loop
if (maxDist < 1e-10f)
{
- resultHit = endPos;
+ resultHitPos = endPos;
return false;
}
G3D::Vector3 dir = (endPos - startPos)/maxDist; // direction with length of 1
G3D::Ray ray(startPos, dir);
float dist = maxDist;
- if (getIntersectionTime(phasemask, ray, endPos, dist))
+ if (getIntersectionTime(phases, ray, endPos, dist))
{
- resultHit = startPos + dir * dist;
+ resultHitPos = startPos + dir * dist;
if (modifyDist < 0)
{
- if ((resultHit - startPos).magnitude() > -modifyDist)
- resultHit = resultHit + dir*modifyDist;
+ if ((resultHitPos - startPos).magnitude() > -modifyDist)
+ resultHitPos += dir * modifyDist;
else
- resultHit = startPos;
+ resultHitPos = startPos;
}
else
- resultHit = resultHit + dir*modifyDist;
+ resultHitPos += dir * modifyDist;
result = true;
}
else
{
- resultHit = endPos;
+ resultHitPos = endPos;
result = false;
}
return result;
}
-bool DynamicMapTree::isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask) const
+bool DynamicMapTree::isInLineOfSight(G3D::Vector3 const& startPos, G3D::Vector3 const& endPos, std::set<uint32> const& phases) const
{
- G3D::Vector3 v1(x1, y1, z1), v2(x2, y2, z2);
-
- float maxDist = (v2 - v1).magnitude();
+ float maxDist = (endPos - startPos).magnitude();
if (!G3D::fuzzyGt(maxDist, 0) )
return true;
- G3D::Ray r(v1, (v2-v1) / maxDist);
- DynamicTreeIntersectionCallback callback(phasemask);
- impl->intersectRay(r, callback, maxDist, v2);
+ G3D::Ray r(startPos, (endPos - startPos) / maxDist);
+ DynamicTreeIntersectionCallback callback(phases);
+ impl->intersectRay(r, callback, maxDist, endPos);
- return !callback.did_hit;
+ return !callback.didHit();
}
-float DynamicMapTree::getHeight(float x, float y, float z, float maxSearchDist, uint32 phasemask) const
+float DynamicMapTree::getHeight(float x, float y, float z, float maxSearchDist, std::set<uint32> const& phases) const
{
G3D::Vector3 v(x, y, z + 0.5f);
G3D::Ray r(v, G3D::Vector3(0, 0, -1));
- DynamicTreeIntersectionCallback callback(phasemask);
+ DynamicTreeIntersectionCallback callback(phases);
impl->intersectZAllignedRay(r, callback, maxSearchDist);
if (callback.didHit())