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-rw-r--r--src/common/Collision/DynamicTree.cpp86
1 files changed, 79 insertions, 7 deletions
diff --git a/src/common/Collision/DynamicTree.cpp b/src/common/Collision/DynamicTree.cpp
index 40acfb6c49b..bae8ab38dc1 100644
--- a/src/common/Collision/DynamicTree.cpp
+++ b/src/common/Collision/DynamicTree.cpp
@@ -16,17 +16,16 @@
*/
#include "DynamicTree.h"
-//#include "QuadTree.h"
-//#include "RegularGrid.h"
#include "BoundingIntervalHierarchyWrapper.h"
-
+#include "GameObjectModel.h"
#include "Log.h"
+#include "MapTree.h"
+#include "ModelIgnoreFlags.h"
+#include "ModelInstance.h"
#include "RegularGrid.h"
#include "Timer.h"
-#include "GameObjectModel.h"
-#include "ModelInstance.h"
-#include "ModelIgnoreFlags.h"
-
+#include "VMapFactory.h"
+#include "VMapManager2.h"
#include <G3D/AABox.h>
#include <G3D/Ray.h>
#include <G3D/Vector3.h>
@@ -174,6 +173,41 @@ struct DynamicTreeIntersectionCallback_WithLogger
bool didHit() const { return did_hit;}
};
+struct DynamicTreeAreaInfoCallback
+{
+ DynamicTreeAreaInfoCallback(uint32 phaseMask) : _phaseMask(phaseMask) {}
+
+ void operator()(G3D::Vector3 const& p, GameObjectModel const& obj)
+ {
+ obj.intersectPoint(p, _areaInfo, _phaseMask);
+ }
+
+ VMAP::AreaInfo const& GetAreaInfo() const { return _areaInfo; }
+
+private:
+ uint32 _phaseMask;
+ VMAP::AreaInfo _areaInfo;
+};
+
+struct DynamicTreeLocationInfoCallback
+{
+ DynamicTreeLocationInfoCallback(uint32 phaseMask) : _phaseMask(phaseMask), _hitModel(nullptr) {}
+
+ void operator()(G3D::Vector3 const& p, GameObjectModel const& obj)
+ {
+ if (obj.GetLocationInfo(p, _locationInfo, _phaseMask))
+ _hitModel = &obj;
+ }
+
+ VMAP::LocationInfo& GetLocationInfo() { return _locationInfo; }
+ GameObjectModel const* GetHitModel() const { return _hitModel; }
+
+private:
+ uint32 _phaseMask;
+ VMAP::LocationInfo _locationInfo;
+ GameObjectModel const* _hitModel;
+};
+
bool DynamicMapTree::getIntersectionTime(const uint32 phasemask, const G3D::Ray& ray,
const G3D::Vector3& endPos, float& maxDist) const
{
@@ -253,3 +287,41 @@ float DynamicMapTree::getHeight(float x, float y, float z, float maxSearchDist,
else
return -G3D::finf();
}
+
+bool DynamicMapTree::getAreaInfo(float x, float y, float& z, uint32 phasemask, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const
+{
+ G3D::Vector3 v(x, y, z + 0.5f);
+ DynamicTreeAreaInfoCallback intersectionCallBack(phasemask);
+ impl->intersectPoint(v, intersectionCallBack);
+ if (intersectionCallBack.GetAreaInfo().result)
+ {
+ flags = intersectionCallBack.GetAreaInfo().flags;
+ adtId = intersectionCallBack.GetAreaInfo().adtId;
+ rootId = intersectionCallBack.GetAreaInfo().rootId;
+ groupId = intersectionCallBack.GetAreaInfo().groupId;
+ z = intersectionCallBack.GetAreaInfo().ground_Z;
+ return true;
+ }
+ return false;
+}
+
+void DynamicMapTree::getAreaAndLiquidData(float x, float y, float z, uint32 phasemask, uint8 reqLiquidType, VMAP::AreaAndLiquidData& data) const
+{
+ G3D::Vector3 v(x, y, z + 0.5f);
+ DynamicTreeLocationInfoCallback intersectionCallBack(phasemask);
+ impl->intersectPoint(v, intersectionCallBack);
+ if (intersectionCallBack.GetLocationInfo().hitModel)
+ {
+ data.floorZ = intersectionCallBack.GetLocationInfo().ground_Z;
+ uint32 liquidType = intersectionCallBack.GetLocationInfo().hitModel->GetLiquidType();
+ float liquidLevel;
+ if (!reqLiquidType || (dynamic_cast<VMAP::VMapManager2*>(VMAP::VMapFactory::createOrGetVMapManager())->GetLiquidFlagsPtr(liquidType) & reqLiquidType))
+ if (intersectionCallBack.GetHitModel()->GetLiquidLevel(v, intersectionCallBack.GetLocationInfo(), liquidLevel))
+ data.liquidInfo = boost::in_place(liquidType, liquidLevel);
+
+ data.areaInfo = boost::in_place(0,
+ intersectionCallBack.GetLocationInfo().rootId,
+ intersectionCallBack.GetLocationInfo().hitModel->GetWmoID(),
+ intersectionCallBack.GetLocationInfo().hitModel->GetMogpFlags());
+ }
+}