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Diffstat (limited to 'src/common/Collision/DynamicTree.cpp')
-rw-r--r--src/common/Collision/DynamicTree.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/common/Collision/DynamicTree.cpp b/src/common/Collision/DynamicTree.cpp
index b1f03aace13..5111ba7afa0 100644
--- a/src/common/Collision/DynamicTree.cpp
+++ b/src/common/Collision/DynamicTree.cpp
@@ -40,20 +40,20 @@ int CHECK_TREE_PERIOD = 200;
} // namespace
template<> struct HashTrait< GameObjectModel>{
- static size_t hashCode(const GameObjectModel& g) { return (size_t)(void*)&g; }
+ static size_t hashCode(GameObjectModel const& g) { return (size_t)(void*)&g; }
};
template<> struct PositionTrait< GameObjectModel> {
- static void getPosition(const GameObjectModel& g, G3D::Vector3& p) { p = g.getPosition(); }
+ static void getPosition(GameObjectModel const& g, G3D::Vector3& p) { p = g.getPosition(); }
};
template<> struct BoundsTrait< GameObjectModel> {
- static void getBounds(const GameObjectModel& g, G3D::AABox& out) { out = g.getBounds();}
- static void getBounds2(const GameObjectModel* g, G3D::AABox& out) { out = g->getBounds();}
+ static void getBounds(GameObjectModel const& g, G3D::AABox& out) { out = g.getBounds();}
+ static void getBounds2(GameObjectModel const* g, G3D::AABox& out) { out = g->getBounds();}
};
/*
-static bool operator == (const GameObjectModel& mdl, const GameObjectModel& mdl2){
+static bool operator==(GameObjectModel const& mdl, GameObjectModel const& mdl2){
return &mdl == &mdl2;
}
*/
@@ -71,13 +71,13 @@ struct DynTreeImpl : public ParentTree/*, public Intersectable*/
{
}
- void insert(const Model& mdl)
+ void insert(Model const& mdl)
{
base::insert(mdl);
++unbalanced_times;
}
- void remove(const Model& mdl)
+ void remove(Model const& mdl)
{
base::remove(mdl);
++unbalanced_times;
@@ -114,17 +114,17 @@ DynamicMapTree::~DynamicMapTree()
delete impl;
}
-void DynamicMapTree::insert(const GameObjectModel& mdl)
+void DynamicMapTree::insert(GameObjectModel const& mdl)
{
impl->insert(mdl);
}
-void DynamicMapTree::remove(const GameObjectModel& mdl)
+void DynamicMapTree::remove(GameObjectModel const& mdl)
{
impl->remove(mdl);
}
-bool DynamicMapTree::contains(const GameObjectModel& mdl) const
+bool DynamicMapTree::contains(GameObjectModel const& mdl) const
{
return impl->contains(mdl);
}