diff options
Diffstat (limited to 'src/common/Collision/Models/GameObjectModel.cpp')
-rw-r--r-- | src/common/Collision/Models/GameObjectModel.cpp | 27 |
1 files changed, 0 insertions, 27 deletions
diff --git a/src/common/Collision/Models/GameObjectModel.cpp b/src/common/Collision/Models/GameObjectModel.cpp index 363863f5759..f2b19e038fa 100644 --- a/src/common/Collision/Models/GameObjectModel.cpp +++ b/src/common/Collision/Models/GameObjectModel.cpp @@ -186,33 +186,6 @@ bool GameObjectModel::intersectRay(G3D::Ray const& ray, float& maxDist, bool sto return hit; } -void GameObjectModel::intersectPoint(G3D::Vector3 const& point, VMAP::AreaInfo& info, PhaseShift const& phaseShift) const -{ - if (!isCollisionEnabled() || !owner->IsSpawned() || !isMapObject()) - return; - - if (!owner->IsInPhase(phaseShift)) - return; - - if (!iBound.contains(point)) - return; - - // child bounds are defined in object space: - Vector3 pModel = iInvRot * (point - iPos) * iInvScale; - Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f); - float zDist; - if (iModel->IntersectPoint(pModel, zDirModel, zDist, info)) - { - Vector3 modelGround = pModel + zDist * zDirModel; - float world_Z = ((modelGround * iInvRot) * iScale + iPos).z; - if (info.ground_Z < world_Z) - { - info.ground_Z = world_Z; - info.adtId = owner->GetNameSetId(); - } - } -} - bool GameObjectModel::GetLocationInfo(G3D::Vector3 const& point, VMAP::LocationInfo& info, PhaseShift const& phaseShift) const { if (!isCollisionEnabled() || !owner->IsSpawned() || !isMapObject()) |