diff options
Diffstat (limited to 'src/common/Collision/Models')
-rw-r--r-- | src/common/Collision/Models/GameObjectModel.cpp | 216 | ||||
-rw-r--r-- | src/common/Collision/Models/GameObjectModel.h | 87 | ||||
-rw-r--r-- | src/common/Collision/Models/ModelInstance.cpp | 222 | ||||
-rw-r--r-- | src/common/Collision/Models/ModelInstance.h | 82 | ||||
-rw-r--r-- | src/common/Collision/Models/WorldModel.cpp | 585 | ||||
-rw-r--r-- | src/common/Collision/Models/WorldModel.h | 129 |
6 files changed, 1321 insertions, 0 deletions
diff --git a/src/common/Collision/Models/GameObjectModel.cpp b/src/common/Collision/Models/GameObjectModel.cpp new file mode 100644 index 00000000000..dbdc0554e06 --- /dev/null +++ b/src/common/Collision/Models/GameObjectModel.cpp @@ -0,0 +1,216 @@ +/* + * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "VMapFactory.h" +#include "VMapManager2.h" +#include "VMapDefinitions.h" +#include "WorldModel.h" +#include "GameObjectModel.h" +#include "Log.h" +#include "Timer.h" + +using G3D::Vector3; +using G3D::Ray; +using G3D::AABox; + +struct GameobjectModelData +{ + GameobjectModelData(const std::string& name_, const AABox& box) : + bound(box), name(name_) { } + + AABox bound; + std::string name; +}; + +typedef std::unordered_map<uint32, GameobjectModelData> ModelList; +ModelList model_list; + +void LoadGameObjectModelList(std::string const& dataPath) +{ +#ifndef NO_CORE_FUNCS + uint32 oldMSTime = getMSTime(); +#endif + + FILE* model_list_file = fopen((dataPath + "vmaps/" + VMAP::GAMEOBJECT_MODELS).c_str(), "rb"); + if (!model_list_file) + { + VMAP_ERROR_LOG("misc", "Unable to open '%s' file.", VMAP::GAMEOBJECT_MODELS); + return; + } + + uint32 name_length, displayId; + char buff[500]; + while (true) + { + Vector3 v1, v2; + if (fread(&displayId, sizeof(uint32), 1, model_list_file) != 1) + if (feof(model_list_file)) // EOF flag is only set after failed reading attempt + break; + + if (fread(&name_length, sizeof(uint32), 1, model_list_file) != 1 + || name_length >= sizeof(buff) + || fread(&buff, sizeof(char), name_length, model_list_file) != name_length + || fread(&v1, sizeof(Vector3), 1, model_list_file) != 1 + || fread(&v2, sizeof(Vector3), 1, model_list_file) != 1) + { + VMAP_ERROR_LOG("misc", "File '%s' seems to be corrupted!", VMAP::GAMEOBJECT_MODELS); + break; + } + + if (v1.isNaN() || v2.isNaN()) + { + VMAP_ERROR_LOG("misc", "File '%s' Model '%s' has invalid v1%s v2%s values!", VMAP::GAMEOBJECT_MODELS, std::string(buff, name_length).c_str(), v1.toString().c_str(), v2.toString().c_str()); + continue; + } + + model_list.insert + ( + ModelList::value_type(displayId, GameobjectModelData(std::string(buff, name_length), AABox(v1, v2))) + ); + } + + fclose(model_list_file); + VMAP_INFO_LOG("server.loading", ">> Loaded %u GameObject models in %u ms", uint32(model_list.size()), GetMSTimeDiffToNow(oldMSTime)); +} + +GameObjectModel::~GameObjectModel() +{ + if (iModel) + ((VMAP::VMapManager2*)VMAP::VMapFactory::createOrGetVMapManager())->releaseModelInstance(name); +} + +bool GameObjectModel::initialize(std::unique_ptr<GameObjectModelOwnerBase> modelOwner, std::string const& dataPath) +{ + ModelList::const_iterator it = model_list.find(modelOwner->GetDisplayId()); + if (it == model_list.end()) + return false; + + G3D::AABox mdl_box(it->second.bound); + // ignore models with no bounds + if (mdl_box == G3D::AABox::zero()) + { + VMAP_ERROR_LOG("misc", "GameObject model %s has zero bounds, loading skipped", it->second.name.c_str()); + return false; + } + + iModel = ((VMAP::VMapManager2*)VMAP::VMapFactory::createOrGetVMapManager())->acquireModelInstance(dataPath + "vmaps/", it->second.name); + + if (!iModel) + return false; + + name = it->second.name; + iPos = modelOwner->GetPosition(); + phasemask = modelOwner->GetPhaseMask(); + iScale = modelOwner->GetScale(); + iInvScale = 1.f / iScale; + + G3D::Matrix3 iRotation = G3D::Matrix3::fromEulerAnglesZYX(modelOwner->GetOrientation(), 0, 0); + iInvRot = iRotation.inverse(); + // transform bounding box: + mdl_box = AABox(mdl_box.low() * iScale, mdl_box.high() * iScale); + AABox rotated_bounds; + for (int i = 0; i < 8; ++i) + rotated_bounds.merge(iRotation * mdl_box.corner(i)); + + iBound = rotated_bounds + iPos; +#ifdef SPAWN_CORNERS + // test: + for (int i = 0; i < 8; ++i) + { + Vector3 pos(iBound.corner(i)); + modelOwner->DebugVisualizeCorner(pos); + } +#endif + + owner = std::move(modelOwner); + return true; +} + +GameObjectModel* GameObjectModel::Create(std::unique_ptr<GameObjectModelOwnerBase> modelOwner, std::string const& dataPath) +{ + GameObjectModel* mdl = new GameObjectModel(); + if (!mdl->initialize(std::move(modelOwner), dataPath)) + { + delete mdl; + return NULL; + } + + return mdl; +} + +bool GameObjectModel::intersectRay(const G3D::Ray& ray, float& MaxDist, bool StopAtFirstHit, uint32 ph_mask) const +{ + if (!(phasemask & ph_mask) || !owner->IsSpawned()) + return false; + + float time = ray.intersectionTime(iBound); + if (time == G3D::finf()) + return false; + + // child bounds are defined in object space: + Vector3 p = iInvRot * (ray.origin() - iPos) * iInvScale; + Ray modRay(p, iInvRot * ray.direction()); + float distance = MaxDist * iInvScale; + bool hit = iModel->IntersectRay(modRay, distance, StopAtFirstHit); + if (hit) + { + distance *= iScale; + MaxDist = distance; + } + return hit; +} + +bool GameObjectModel::UpdatePosition() +{ + if (!iModel) + return false; + + ModelList::const_iterator it = model_list.find(owner->GetDisplayId()); + if (it == model_list.end()) + return false; + + G3D::AABox mdl_box(it->second.bound); + // ignore models with no bounds + if (mdl_box == G3D::AABox::zero()) + { + VMAP_ERROR_LOG("misc", "GameObject model %s has zero bounds, loading skipped", it->second.name.c_str()); + return false; + } + + iPos = owner->GetPosition(); + + G3D::Matrix3 iRotation = G3D::Matrix3::fromEulerAnglesZYX(owner->GetOrientation(), 0, 0); + iInvRot = iRotation.inverse(); + // transform bounding box: + mdl_box = AABox(mdl_box.low() * iScale, mdl_box.high() * iScale); + AABox rotated_bounds; + for (int i = 0; i < 8; ++i) + rotated_bounds.merge(iRotation * mdl_box.corner(i)); + + iBound = rotated_bounds + iPos; +#ifdef SPAWN_CORNERS + // test: + for (int i = 0; i < 8; ++i) + { + Vector3 pos(iBound.corner(i)); + owner->DebugVisualizeCorner(pos); + } +#endif + + return true; +} diff --git a/src/common/Collision/Models/GameObjectModel.h b/src/common/Collision/Models/GameObjectModel.h new file mode 100644 index 00000000000..17669189af5 --- /dev/null +++ b/src/common/Collision/Models/GameObjectModel.h @@ -0,0 +1,87 @@ +/* + * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef _GAMEOBJECT_MODEL_H +#define _GAMEOBJECT_MODEL_H + +#include <G3D/Matrix3.h> +#include <G3D/Vector3.h> +#include <G3D/AABox.h> +#include <G3D/Ray.h> + +#include "Define.h" +#include <memory> + +namespace VMAP +{ + class WorldModel; +} + +class GameObject; +struct GameObjectDisplayInfoEntry; + +class GameObjectModelOwnerBase +{ +public: + virtual bool IsSpawned() const { return false; } + virtual uint32 GetDisplayId() const { return 0; } + virtual uint32 GetPhaseMask() const { return 0; } + virtual G3D::Vector3 GetPosition() const { return G3D::Vector3::zero(); } + virtual float GetOrientation() const { return 0.0f; } + virtual float GetScale() const { return 1.0f; } + virtual void DebugVisualizeCorner(G3D::Vector3 const& /*corner*/) const { } +}; + +class GameObjectModel /*, public Intersectable*/ +{ + GameObjectModel() : phasemask(0), iInvScale(0), iScale(0), iModel(NULL) { } +public: + std::string name; + + const G3D::AABox& getBounds() const { return iBound; } + + ~GameObjectModel(); + + const G3D::Vector3& getPosition() const { return iPos;} + + /** Enables\disables collision. */ + void disable() { phasemask = 0;} + void enable(uint32 ph_mask) { phasemask = ph_mask;} + + bool isEnabled() const {return phasemask != 0;} + + bool intersectRay(const G3D::Ray& Ray, float& MaxDist, bool StopAtFirstHit, uint32 ph_mask) const; + + static GameObjectModel* Create(std::unique_ptr<GameObjectModelOwnerBase> modelOwner, std::string const& dataPath); + + bool UpdatePosition(); + +private: + bool initialize(std::unique_ptr<GameObjectModelOwnerBase> modelOwner, std::string const& dataPath); + + uint32 phasemask; + G3D::AABox iBound; + G3D::Matrix3 iInvRot; + G3D::Vector3 iPos; + float iInvScale; + float iScale; + VMAP::WorldModel* iModel; + std::unique_ptr<GameObjectModelOwnerBase> owner; +}; + +#endif // _GAMEOBJECT_MODEL_H diff --git a/src/common/Collision/Models/ModelInstance.cpp b/src/common/Collision/Models/ModelInstance.cpp new file mode 100644 index 00000000000..45440a99666 --- /dev/null +++ b/src/common/Collision/Models/ModelInstance.cpp @@ -0,0 +1,222 @@ +/* + * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "ModelInstance.h" +#include "WorldModel.h" +#include "MapTree.h" + +using G3D::Vector3; +using G3D::Ray; + +namespace VMAP +{ + ModelInstance::ModelInstance(const ModelSpawn &spawn, WorldModel* model): ModelSpawn(spawn), iModel(model) + { + iInvRot = G3D::Matrix3::fromEulerAnglesZYX(G3D::pif()*iRot.y/180.f, G3D::pif()*iRot.x/180.f, G3D::pif()*iRot.z/180.f).inverse(); + iInvScale = 1.f/iScale; + } + + bool ModelInstance::intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit) const + { + if (!iModel) + { + //std::cout << "<object not loaded>\n"; + return false; + } + float time = pRay.intersectionTime(iBound); + if (time == G3D::finf()) + { +// std::cout << "Ray does not hit '" << name << "'\n"; + + return false; + } +// std::cout << "Ray crosses bound of '" << name << "'\n"; +/* std::cout << "ray from:" << pRay.origin().x << ", " << pRay.origin().y << ", " << pRay.origin().z + << " dir:" << pRay.direction().x << ", " << pRay.direction().y << ", " << pRay.direction().z + << " t/tmax:" << time << '/' << pMaxDist; + std::cout << "\nBound lo:" << iBound.low().x << ", " << iBound.low().y << ", " << iBound.low().z << " hi: " + << iBound.high().x << ", " << iBound.high().y << ", " << iBound.high().z << std::endl; */ + // child bounds are defined in object space: + Vector3 p = iInvRot * (pRay.origin() - iPos) * iInvScale; + Ray modRay(p, iInvRot * pRay.direction()); + float distance = pMaxDist * iInvScale; + bool hit = iModel->IntersectRay(modRay, distance, pStopAtFirstHit); + if (hit) + { + distance *= iScale; + pMaxDist = distance; + } + return hit; + } + + void ModelInstance::intersectPoint(const G3D::Vector3& p, AreaInfo &info) const + { + if (!iModel) + { +#ifdef VMAP_DEBUG + std::cout << "<object not loaded>\n"; +#endif + return; + } + + // M2 files don't contain area info, only WMO files + if (flags & MOD_M2) + return; + if (!iBound.contains(p)) + return; + // child bounds are defined in object space: + Vector3 pModel = iInvRot * (p - iPos) * iInvScale; + Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f); + float zDist; + if (iModel->IntersectPoint(pModel, zDirModel, zDist, info)) + { + Vector3 modelGround = pModel + zDist * zDirModel; + // Transform back to world space. Note that: + // Mat * vec == vec * Mat.transpose() + // and for rotation matrices: Mat.inverse() == Mat.transpose() + float world_Z = ((modelGround * iInvRot) * iScale + iPos).z; + if (info.ground_Z < world_Z) + { + info.ground_Z = world_Z; + info.adtId = adtId; + } + } + } + + bool ModelInstance::GetLocationInfo(const G3D::Vector3& p, LocationInfo &info) const + { + if (!iModel) + { +#ifdef VMAP_DEBUG + std::cout << "<object not loaded>\n"; +#endif + return false; + } + + // M2 files don't contain area info, only WMO files + if (flags & MOD_M2) + return false; + if (!iBound.contains(p)) + return false; + // child bounds are defined in object space: + Vector3 pModel = iInvRot * (p - iPos) * iInvScale; + Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f); + float zDist; + if (iModel->GetLocationInfo(pModel, zDirModel, zDist, info)) + { + Vector3 modelGround = pModel + zDist * zDirModel; + // Transform back to world space. Note that: + // Mat * vec == vec * Mat.transpose() + // and for rotation matrices: Mat.inverse() == Mat.transpose() + float world_Z = ((modelGround * iInvRot) * iScale + iPos).z; + if (info.ground_Z < world_Z) // hm...could it be handled automatically with zDist at intersection? + { + info.ground_Z = world_Z; + info.hitInstance = this; + return true; + } + } + return false; + } + + bool ModelInstance::GetLiquidLevel(const G3D::Vector3& p, LocationInfo &info, float &liqHeight) const + { + // child bounds are defined in object space: + Vector3 pModel = iInvRot * (p - iPos) * iInvScale; + //Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f); + float zDist; + if (info.hitModel->GetLiquidLevel(pModel, zDist)) + { + // calculate world height (zDist in model coords): + // assume WMO not tilted (wouldn't make much sense anyway) + liqHeight = zDist * iScale + iPos.z; + return true; + } + return false; + } + + bool ModelSpawn::readFromFile(FILE* rf, ModelSpawn &spawn) + { + uint32 check = 0, nameLen; + check += fread(&spawn.flags, sizeof(uint32), 1, rf); + // EoF? + if (!check) + { + if (ferror(rf)) + std::cout << "Error reading ModelSpawn!\n"; + return false; + } + check += fread(&spawn.adtId, sizeof(uint16), 1, rf); + check += fread(&spawn.ID, sizeof(uint32), 1, rf); + check += fread(&spawn.iPos, sizeof(float), 3, rf); + check += fread(&spawn.iRot, sizeof(float), 3, rf); + check += fread(&spawn.iScale, sizeof(float), 1, rf); + bool has_bound = (spawn.flags & MOD_HAS_BOUND) != 0; + if (has_bound) // only WMOs have bound in MPQ, only available after computation + { + Vector3 bLow, bHigh; + check += fread(&bLow, sizeof(float), 3, rf); + check += fread(&bHigh, sizeof(float), 3, rf); + spawn.iBound = G3D::AABox(bLow, bHigh); + } + check += fread(&nameLen, sizeof(uint32), 1, rf); + if (check != uint32(has_bound ? 17 : 11)) + { + std::cout << "Error reading ModelSpawn!\n"; + return false; + } + char nameBuff[500]; + if (nameLen > 500) // file names should never be that long, must be file error + { + std::cout << "Error reading ModelSpawn, file name too long!\n"; + return false; + } + check = fread(nameBuff, sizeof(char), nameLen, rf); + if (check != nameLen) + { + std::cout << "Error reading ModelSpawn!\n"; + return false; + } + spawn.name = std::string(nameBuff, nameLen); + return true; + } + + bool ModelSpawn::writeToFile(FILE* wf, const ModelSpawn &spawn) + { + uint32 check=0; + check += fwrite(&spawn.flags, sizeof(uint32), 1, wf); + check += fwrite(&spawn.adtId, sizeof(uint16), 1, wf); + check += fwrite(&spawn.ID, sizeof(uint32), 1, wf); + check += fwrite(&spawn.iPos, sizeof(float), 3, wf); + check += fwrite(&spawn.iRot, sizeof(float), 3, wf); + check += fwrite(&spawn.iScale, sizeof(float), 1, wf); + bool has_bound = (spawn.flags & MOD_HAS_BOUND) != 0; + if (has_bound) // only WMOs have bound in MPQ, only available after computation + { + check += fwrite(&spawn.iBound.low(), sizeof(float), 3, wf); + check += fwrite(&spawn.iBound.high(), sizeof(float), 3, wf); + } + uint32 nameLen = spawn.name.length(); + check += fwrite(&nameLen, sizeof(uint32), 1, wf); + if (check != uint32(has_bound ? 17 : 11)) return false; + check = fwrite(spawn.name.c_str(), sizeof(char), nameLen, wf); + if (check != nameLen) return false; + return true; + } + +} diff --git a/src/common/Collision/Models/ModelInstance.h b/src/common/Collision/Models/ModelInstance.h new file mode 100644 index 00000000000..dfdb001db0a --- /dev/null +++ b/src/common/Collision/Models/ModelInstance.h @@ -0,0 +1,82 @@ +/* + * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef _MODELINSTANCE_H_ +#define _MODELINSTANCE_H_ + +#include <G3D/Matrix3.h> +#include <G3D/Vector3.h> +#include <G3D/AABox.h> +#include <G3D/Ray.h> + +#include "Define.h" + +namespace VMAP +{ + class WorldModel; + struct AreaInfo; + struct LocationInfo; + + enum ModelFlags + { + MOD_M2 = 1, + MOD_WORLDSPAWN = 1<<1, + MOD_HAS_BOUND = 1<<2 + }; + + class ModelSpawn + { + public: + //mapID, tileX, tileY, Flags, ID, Pos, Rot, Scale, Bound_lo, Bound_hi, name + uint32 flags; + uint16 adtId; + uint32 ID; + G3D::Vector3 iPos; + G3D::Vector3 iRot; + float iScale; + G3D::AABox iBound; + std::string name; + bool operator==(const ModelSpawn &other) const { return ID == other.ID; } + //uint32 hashCode() const { return ID; } + // temp? + const G3D::AABox& getBounds() const { return iBound; } + + static bool readFromFile(FILE* rf, ModelSpawn &spawn); + static bool writeToFile(FILE* rw, const ModelSpawn &spawn); + }; + + class ModelInstance: public ModelSpawn + { + public: + ModelInstance(): iInvScale(0.0f), iModel(nullptr) { } + ModelInstance(const ModelSpawn &spawn, WorldModel* model); + void setUnloaded() { iModel = nullptr; } + bool intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit) const; + void intersectPoint(const G3D::Vector3& p, AreaInfo &info) const; + bool GetLocationInfo(const G3D::Vector3& p, LocationInfo &info) const; + bool GetLiquidLevel(const G3D::Vector3& p, LocationInfo &info, float &liqHeight) const; + protected: + G3D::Matrix3 iInvRot; + float iInvScale; + WorldModel* iModel; + public: + WorldModel* getWorldModel(); + }; +} // namespace VMAP + +#endif // _MODELINSTANCE diff --git a/src/common/Collision/Models/WorldModel.cpp b/src/common/Collision/Models/WorldModel.cpp new file mode 100644 index 00000000000..86ab9366c71 --- /dev/null +++ b/src/common/Collision/Models/WorldModel.cpp @@ -0,0 +1,585 @@ +/* + * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "WorldModel.h" +#include "VMapDefinitions.h" +#include "MapTree.h" + +using G3D::Vector3; +using G3D::Ray; + +template<> struct BoundsTrait<VMAP::GroupModel> +{ + static void getBounds(const VMAP::GroupModel& obj, G3D::AABox& out) { out = obj.GetBound(); } +}; + +namespace VMAP +{ + bool IntersectTriangle(const MeshTriangle &tri, std::vector<Vector3>::const_iterator points, const G3D::Ray &ray, float &distance) + { + static const float EPS = 1e-5f; + + // See RTR2 ch. 13.7 for the algorithm. + + const Vector3 e1 = points[tri.idx1] - points[tri.idx0]; + const Vector3 e2 = points[tri.idx2] - points[tri.idx0]; + const Vector3 p(ray.direction().cross(e2)); + const float a = e1.dot(p); + + if (std::fabs(a) < EPS) { + // Determinant is ill-conditioned; abort early + return false; + } + + const float f = 1.0f / a; + const Vector3 s(ray.origin() - points[tri.idx0]); + const float u = f * s.dot(p); + + if ((u < 0.0f) || (u > 1.0f)) { + // We hit the plane of the m_geometry, but outside the m_geometry + return false; + } + + const Vector3 q(s.cross(e1)); + const float v = f * ray.direction().dot(q); + + if ((v < 0.0f) || ((u + v) > 1.0f)) { + // We hit the plane of the triangle, but outside the triangle + return false; + } + + const float t = f * e2.dot(q); + + if ((t > 0.0f) && (t < distance)) + { + // This is a new hit, closer than the previous one + distance = t; + + /* baryCoord[0] = 1.0 - u - v; + baryCoord[1] = u; + baryCoord[2] = v; */ + + return true; + } + // This hit is after the previous hit, so ignore it + return false; + } + + class TriBoundFunc + { + public: + TriBoundFunc(std::vector<Vector3> &vert): vertices(vert.begin()) { } + void operator()(const MeshTriangle &tri, G3D::AABox &out) const + { + G3D::Vector3 lo = vertices[tri.idx0]; + G3D::Vector3 hi = lo; + + lo = (lo.min(vertices[tri.idx1])).min(vertices[tri.idx2]); + hi = (hi.max(vertices[tri.idx1])).max(vertices[tri.idx2]); + + out = G3D::AABox(lo, hi); + } + protected: + const std::vector<Vector3>::const_iterator vertices; + }; + + // ===================== WmoLiquid ================================== + + WmoLiquid::WmoLiquid(uint32 width, uint32 height, const Vector3 &corner, uint32 type): + iTilesX(width), iTilesY(height), iCorner(corner), iType(type) + { + iHeight = new float[(width+1)*(height+1)]; + iFlags = new uint8[width*height]; + } + + WmoLiquid::WmoLiquid(const WmoLiquid &other): iHeight(nullptr), iFlags(nullptr) + { + *this = other; // use assignment operator... + } + + WmoLiquid::~WmoLiquid() + { + delete[] iHeight; + delete[] iFlags; + } + + WmoLiquid& WmoLiquid::operator=(const WmoLiquid &other) + { + if (this == &other) + return *this; + iTilesX = other.iTilesX; + iTilesY = other.iTilesY; + iCorner = other.iCorner; + iType = other.iType; + delete iHeight; + delete iFlags; + if (other.iHeight) + { + iHeight = new float[(iTilesX+1)*(iTilesY+1)]; + memcpy(iHeight, other.iHeight, (iTilesX+1)*(iTilesY+1)*sizeof(float)); + } + else + iHeight = nullptr; + if (other.iFlags) + { + iFlags = new uint8[iTilesX * iTilesY]; + memcpy(iFlags, other.iFlags, iTilesX * iTilesY); + } + else + iFlags = nullptr; + return *this; + } + + bool WmoLiquid::GetLiquidHeight(const Vector3 &pos, float &liqHeight) const + { + float tx_f = (pos.x - iCorner.x)/LIQUID_TILE_SIZE; + uint32 tx = uint32(tx_f); + if (tx_f < 0.0f || tx >= iTilesX) + return false; + float ty_f = (pos.y - iCorner.y)/LIQUID_TILE_SIZE; + uint32 ty = uint32(ty_f); + if (ty_f < 0.0f || ty >= iTilesY) + return false; + + // check if tile shall be used for liquid level + // checking for 0x08 *might* be enough, but disabled tiles always are 0x?F: + if ((iFlags[tx + ty*iTilesX] & 0x0F) == 0x0F) + return false; + + // (dx, dy) coordinates inside tile, in [0, 1]^2 + float dx = tx_f - (float)tx; + float dy = ty_f - (float)ty; + + /* Tesselate tile to two triangles (not sure if client does it exactly like this) + + ^ dy + | + 1 x---------x (1, 1) + | (b) / | + | / | + | / | + | / (a) | + x---------x---> dx + 0 1 + */ + + const uint32 rowOffset = iTilesX + 1; + if (dx > dy) // case (a) + { + float sx = iHeight[tx+1 + ty * rowOffset] - iHeight[tx + ty * rowOffset]; + float sy = iHeight[tx+1 + (ty+1) * rowOffset] - iHeight[tx+1 + ty * rowOffset]; + liqHeight = iHeight[tx + ty * rowOffset] + dx * sx + dy * sy; + } + else // case (b) + { + float sx = iHeight[tx+1 + (ty+1) * rowOffset] - iHeight[tx + (ty+1) * rowOffset]; + float sy = iHeight[tx + (ty+1) * rowOffset] - iHeight[tx + ty * rowOffset]; + liqHeight = iHeight[tx + ty * rowOffset] + dx * sx + dy * sy; + } + return true; + } + + uint32 WmoLiquid::GetFileSize() + { + return 2 * sizeof(uint32) + + sizeof(Vector3) + + (iTilesX + 1)*(iTilesY + 1) * sizeof(float) + + iTilesX * iTilesY; + } + + bool WmoLiquid::writeToFile(FILE* wf) + { + bool result = false; + if (fwrite(&iTilesX, sizeof(uint32), 1, wf) == 1 && + fwrite(&iTilesY, sizeof(uint32), 1, wf) == 1 && + fwrite(&iCorner, sizeof(Vector3), 1, wf) == 1 && + fwrite(&iType, sizeof(uint32), 1, wf) == 1) + { + uint32 size = (iTilesX + 1) * (iTilesY + 1); + if (fwrite(iHeight, sizeof(float), size, wf) == size) + { + size = iTilesX*iTilesY; + result = fwrite(iFlags, sizeof(uint8), size, wf) == size; + } + } + + return result; + } + + bool WmoLiquid::readFromFile(FILE* rf, WmoLiquid* &out) + { + bool result = false; + WmoLiquid* liquid = new WmoLiquid(); + + if (fread(&liquid->iTilesX, sizeof(uint32), 1, rf) == 1 && + fread(&liquid->iTilesY, sizeof(uint32), 1, rf) == 1 && + fread(&liquid->iCorner, sizeof(Vector3), 1, rf) == 1 && + fread(&liquid->iType, sizeof(uint32), 1, rf) == 1) + { + uint32 size = (liquid->iTilesX + 1) * (liquid->iTilesY + 1); + liquid->iHeight = new float[size]; + if (fread(liquid->iHeight, sizeof(float), size, rf) == size) + { + size = liquid->iTilesX * liquid->iTilesY; + liquid->iFlags = new uint8[size]; + result = fread(liquid->iFlags, sizeof(uint8), size, rf) == size; + } + } + + if (!result) + delete liquid; + else + out = liquid; + + return result; + } + + // ===================== GroupModel ================================== + + GroupModel::GroupModel(const GroupModel &other): + iBound(other.iBound), iMogpFlags(other.iMogpFlags), iGroupWMOID(other.iGroupWMOID), + vertices(other.vertices), triangles(other.triangles), meshTree(other.meshTree), iLiquid(nullptr) + { + if (other.iLiquid) + iLiquid = new WmoLiquid(*other.iLiquid); + } + + void GroupModel::setMeshData(std::vector<Vector3> &vert, std::vector<MeshTriangle> &tri) + { + vertices.swap(vert); + triangles.swap(tri); + TriBoundFunc bFunc(vertices); + meshTree.build(triangles, bFunc); + } + + bool GroupModel::writeToFile(FILE* wf) + { + bool result = true; + uint32 chunkSize, count; + + if (result && fwrite(&iBound, sizeof(G3D::AABox), 1, wf) != 1) result = false; + if (result && fwrite(&iMogpFlags, sizeof(uint32), 1, wf) != 1) result = false; + if (result && fwrite(&iGroupWMOID, sizeof(uint32), 1, wf) != 1) result = false; + + // write vertices + if (result && fwrite("VERT", 1, 4, wf) != 4) result = false; + count = vertices.size(); + chunkSize = sizeof(uint32)+ sizeof(Vector3)*count; + if (result && fwrite(&chunkSize, sizeof(uint32), 1, wf) != 1) result = false; + if (result && fwrite(&count, sizeof(uint32), 1, wf) != 1) result = false; + if (!count) // models without (collision) geometry end here, unsure if they are useful + return result; + if (result && fwrite(&vertices[0], sizeof(Vector3), count, wf) != count) result = false; + + // write triangle mesh + if (result && fwrite("TRIM", 1, 4, wf) != 4) result = false; + count = triangles.size(); + chunkSize = sizeof(uint32)+ sizeof(MeshTriangle)*count; + if (result && fwrite(&chunkSize, sizeof(uint32), 1, wf) != 1) result = false; + if (result && fwrite(&count, sizeof(uint32), 1, wf) != 1) result = false; + if (result && fwrite(&triangles[0], sizeof(MeshTriangle), count, wf) != count) result = false; + + // write mesh BIH + if (result && fwrite("MBIH", 1, 4, wf) != 4) result = false; + if (result) result = meshTree.writeToFile(wf); + + // write liquid data + if (result && fwrite("LIQU", 1, 4, wf) != 4) result = false; + if (!iLiquid) + { + chunkSize = 0; + if (result && fwrite(&chunkSize, sizeof(uint32), 1, wf) != 1) result = false; + return result; + } + chunkSize = iLiquid->GetFileSize(); + if (result && fwrite(&chunkSize, sizeof(uint32), 1, wf) != 1) result = false; + if (result) result = iLiquid->writeToFile(wf); + + return result; + } + + bool GroupModel::readFromFile(FILE* rf) + { + char chunk[8]; + bool result = true; + uint32 chunkSize = 0; + uint32 count = 0; + triangles.clear(); + vertices.clear(); + delete iLiquid; + iLiquid = NULL; + + if (result && fread(&iBound, sizeof(G3D::AABox), 1, rf) != 1) result = false; + if (result && fread(&iMogpFlags, sizeof(uint32), 1, rf) != 1) result = false; + if (result && fread(&iGroupWMOID, sizeof(uint32), 1, rf) != 1) result = false; + + // read vertices + if (result && !readChunk(rf, chunk, "VERT", 4)) result = false; + if (result && fread(&chunkSize, sizeof(uint32), 1, rf) != 1) result = false; + if (result && fread(&count, sizeof(uint32), 1, rf) != 1) result = false; + if (!count) // models without (collision) geometry end here, unsure if they are useful + return result; + if (result) vertices.resize(count); + if (result && fread(&vertices[0], sizeof(Vector3), count, rf) != count) result = false; + + // read triangle mesh + if (result && !readChunk(rf, chunk, "TRIM", 4)) result = false; + if (result && fread(&chunkSize, sizeof(uint32), 1, rf) != 1) result = false; + if (result && fread(&count, sizeof(uint32), 1, rf) != 1) result = false; + if (result) triangles.resize(count); + if (result && fread(&triangles[0], sizeof(MeshTriangle), count, rf) != count) result = false; + + // read mesh BIH + if (result && !readChunk(rf, chunk, "MBIH", 4)) result = false; + if (result) result = meshTree.readFromFile(rf); + + // write liquid data + if (result && !readChunk(rf, chunk, "LIQU", 4)) result = false; + if (result && fread(&chunkSize, sizeof(uint32), 1, rf) != 1) result = false; + if (result && chunkSize > 0) + result = WmoLiquid::readFromFile(rf, iLiquid); + return result; + } + + struct GModelRayCallback + { + GModelRayCallback(const std::vector<MeshTriangle> &tris, const std::vector<Vector3> &vert): + vertices(vert.begin()), triangles(tris.begin()), hit(false) { } + bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool /*pStopAtFirstHit*/) + { + bool result = IntersectTriangle(triangles[entry], vertices, ray, distance); + if (result) hit=true; + return hit; + } + std::vector<Vector3>::const_iterator vertices; + std::vector<MeshTriangle>::const_iterator triangles; + bool hit; + }; + + bool GroupModel::IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const + { + if (triangles.empty()) + return false; + + GModelRayCallback callback(triangles, vertices); + meshTree.intersectRay(ray, callback, distance, stopAtFirstHit); + return callback.hit; + } + + bool GroupModel::IsInsideObject(const Vector3 &pos, const Vector3 &down, float &z_dist) const + { + if (triangles.empty() || !iBound.contains(pos)) + return false; + GModelRayCallback callback(triangles, vertices); + Vector3 rPos = pos - 0.1f * down; + float dist = G3D::finf(); + G3D::Ray ray(rPos, down); + bool hit = IntersectRay(ray, dist, false); + if (hit) + z_dist = dist - 0.1f; + return hit; + } + + bool GroupModel::GetLiquidLevel(const Vector3 &pos, float &liqHeight) const + { + if (iLiquid) + return iLiquid->GetLiquidHeight(pos, liqHeight); + return false; + } + + uint32 GroupModel::GetLiquidType() const + { + if (iLiquid) + return iLiquid->GetType(); + return 0; + } + + // ===================== WorldModel ================================== + + void WorldModel::setGroupModels(std::vector<GroupModel> &models) + { + groupModels.swap(models); + groupTree.build(groupModels, BoundsTrait<GroupModel>::getBounds, 1); + } + + struct WModelRayCallBack + { + WModelRayCallBack(const std::vector<GroupModel> &mod): models(mod.begin()), hit(false) { } + bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool pStopAtFirstHit) + { + bool result = models[entry].IntersectRay(ray, distance, pStopAtFirstHit); + if (result) hit=true; + return hit; + } + std::vector<GroupModel>::const_iterator models; + bool hit; + }; + + bool WorldModel::IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const + { + // small M2 workaround, maybe better make separate class with virtual intersection funcs + // in any case, there's no need to use a bound tree if we only have one submodel + if (groupModels.size() == 1) + return groupModels[0].IntersectRay(ray, distance, stopAtFirstHit); + + WModelRayCallBack isc(groupModels); + groupTree.intersectRay(ray, isc, distance, stopAtFirstHit); + return isc.hit; + } + + class WModelAreaCallback { + public: + WModelAreaCallback(const std::vector<GroupModel> &vals, const Vector3 &down): + prims(vals.begin()), hit(vals.end()), minVol(G3D::finf()), zDist(G3D::finf()), zVec(down) { } + std::vector<GroupModel>::const_iterator prims; + std::vector<GroupModel>::const_iterator hit; + float minVol; + float zDist; + Vector3 zVec; + void operator()(const Vector3& point, uint32 entry) + { + float group_Z; + //float pVol = prims[entry].GetBound().volume(); + //if (pVol < minVol) + //{ + /* if (prims[entry].iBound.contains(point)) */ + if (prims[entry].IsInsideObject(point, zVec, group_Z)) + { + //minVol = pVol; + //hit = prims + entry; + if (group_Z < zDist) + { + zDist = group_Z; + hit = prims + entry; + } +#ifdef VMAP_DEBUG + const GroupModel &gm = prims[entry]; + printf("%10u %8X %7.3f, %7.3f, %7.3f | %7.3f, %7.3f, %7.3f | z=%f, p_z=%f\n", gm.GetWmoID(), gm.GetMogpFlags(), + gm.GetBound().low().x, gm.GetBound().low().y, gm.GetBound().low().z, + gm.GetBound().high().x, gm.GetBound().high().y, gm.GetBound().high().z, group_Z, point.z); +#endif + } + //} + //std::cout << "trying to intersect '" << prims[entry].name << "'\n"; + } + }; + + bool WorldModel::IntersectPoint(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, AreaInfo &info) const + { + if (groupModels.empty()) + return false; + + WModelAreaCallback callback(groupModels, down); + groupTree.intersectPoint(p, callback); + if (callback.hit != groupModels.end()) + { + info.rootId = RootWMOID; + info.groupId = callback.hit->GetWmoID(); + info.flags = callback.hit->GetMogpFlags(); + info.result = true; + dist = callback.zDist; + return true; + } + return false; + } + + bool WorldModel::GetLocationInfo(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, LocationInfo &info) const + { + if (groupModels.empty()) + return false; + + WModelAreaCallback callback(groupModels, down); + groupTree.intersectPoint(p, callback); + if (callback.hit != groupModels.end()) + { + info.hitModel = &(*callback.hit); + dist = callback.zDist; + return true; + } + return false; + } + + bool WorldModel::writeFile(const std::string &filename) + { + FILE* wf = fopen(filename.c_str(), "wb"); + if (!wf) + return false; + + uint32 chunkSize, count; + bool result = fwrite(VMAP_MAGIC, 1, 8, wf) == 8; + if (result && fwrite("WMOD", 1, 4, wf) != 4) result = false; + chunkSize = sizeof(uint32) + sizeof(uint32); + if (result && fwrite(&chunkSize, sizeof(uint32), 1, wf) != 1) result = false; + if (result && fwrite(&RootWMOID, sizeof(uint32), 1, wf) != 1) result = false; + + // write group models + count=groupModels.size(); + if (count) + { + if (result && fwrite("GMOD", 1, 4, wf) != 4) result = false; + //chunkSize = sizeof(uint32)+ sizeof(GroupModel)*count; + //if (result && fwrite(&chunkSize, sizeof(uint32), 1, wf) != 1) result = false; + if (result && fwrite(&count, sizeof(uint32), 1, wf) != 1) result = false; + for (uint32 i=0; i<groupModels.size() && result; ++i) + result = groupModels[i].writeToFile(wf); + + // write group BIH + if (result && fwrite("GBIH", 1, 4, wf) != 4) result = false; + if (result) result = groupTree.writeToFile(wf); + } + + fclose(wf); + return result; + } + + bool WorldModel::readFile(const std::string &filename) + { + FILE* rf = fopen(filename.c_str(), "rb"); + if (!rf) + return false; + + bool result = true; + uint32 chunkSize = 0; + uint32 count = 0; + char chunk[8]; // Ignore the added magic header + if (!readChunk(rf, chunk, VMAP_MAGIC, 8)) result = false; + + if (result && !readChunk(rf, chunk, "WMOD", 4)) result = false; + if (result && fread(&chunkSize, sizeof(uint32), 1, rf) != 1) result = false; + if (result && fread(&RootWMOID, sizeof(uint32), 1, rf) != 1) result = false; + + // read group models + if (result && readChunk(rf, chunk, "GMOD", 4)) + { + //if (fread(&chunkSize, sizeof(uint32), 1, rf) != 1) result = false; + + if (result && fread(&count, sizeof(uint32), 1, rf) != 1) result = false; + if (result) groupModels.resize(count); + //if (result && fread(&groupModels[0], sizeof(GroupModel), count, rf) != count) result = false; + for (uint32 i=0; i<count && result; ++i) + result = groupModels[i].readFromFile(rf); + + // read group BIH + if (result && !readChunk(rf, chunk, "GBIH", 4)) result = false; + if (result) result = groupTree.readFromFile(rf); + } + + fclose(rf); + return result; + } +} diff --git a/src/common/Collision/Models/WorldModel.h b/src/common/Collision/Models/WorldModel.h new file mode 100644 index 00000000000..6a901a59fdf --- /dev/null +++ b/src/common/Collision/Models/WorldModel.h @@ -0,0 +1,129 @@ +/* + * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef _WORLDMODEL_H +#define _WORLDMODEL_H + +#include <G3D/HashTrait.h> +#include <G3D/Vector3.h> +#include <G3D/AABox.h> +#include <G3D/Ray.h> +#include "BoundingIntervalHierarchy.h" + +#include "Define.h" + +namespace VMAP +{ + class TreeNode; + struct AreaInfo; + struct LocationInfo; + + class MeshTriangle + { + public: + MeshTriangle() : idx0(0), idx1(0), idx2(0) { } + MeshTriangle(uint32 na, uint32 nb, uint32 nc): idx0(na), idx1(nb), idx2(nc) { } + + uint32 idx0; + uint32 idx1; + uint32 idx2; + }; + + class WmoLiquid + { + public: + WmoLiquid(uint32 width, uint32 height, const G3D::Vector3 &corner, uint32 type); + WmoLiquid(const WmoLiquid &other); + ~WmoLiquid(); + WmoLiquid& operator=(const WmoLiquid &other); + bool GetLiquidHeight(const G3D::Vector3 &pos, float &liqHeight) const; + uint32 GetType() const { return iType; } + float *GetHeightStorage() { return iHeight; } + uint8 *GetFlagsStorage() { return iFlags; } + uint32 GetFileSize(); + bool writeToFile(FILE* wf); + static bool readFromFile(FILE* rf, WmoLiquid* &liquid); + private: + WmoLiquid() : iTilesX(0), iTilesY(0), iCorner(), iType(0), iHeight(NULL), iFlags(NULL) { } + uint32 iTilesX; //!< number of tiles in x direction, each + uint32 iTilesY; + G3D::Vector3 iCorner; //!< the lower corner + uint32 iType; //!< liquid type + float *iHeight; //!< (tilesX + 1)*(tilesY + 1) height values + uint8 *iFlags; //!< info if liquid tile is used + public: + void getPosInfo(uint32 &tilesX, uint32 &tilesY, G3D::Vector3 &corner) const; + }; + + /*! holding additional info for WMO group files */ + class GroupModel + { + public: + GroupModel() : iBound(), iMogpFlags(0), iGroupWMOID(0), iLiquid(NULL) { } + GroupModel(const GroupModel &other); + GroupModel(uint32 mogpFlags, uint32 groupWMOID, const G3D::AABox &bound): + iBound(bound), iMogpFlags(mogpFlags), iGroupWMOID(groupWMOID), iLiquid(NULL) { } + ~GroupModel() { delete iLiquid; } + + //! pass mesh data to object and create BIH. Passed vectors get get swapped with old geometry! + void setMeshData(std::vector<G3D::Vector3> &vert, std::vector<MeshTriangle> &tri); + void setLiquidData(WmoLiquid*& liquid) { iLiquid = liquid; liquid = NULL; } + bool IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const; + bool IsInsideObject(const G3D::Vector3 &pos, const G3D::Vector3 &down, float &z_dist) const; + bool GetLiquidLevel(const G3D::Vector3 &pos, float &liqHeight) const; + uint32 GetLiquidType() const; + bool writeToFile(FILE* wf); + bool readFromFile(FILE* rf); + const G3D::AABox& GetBound() const { return iBound; } + uint32 GetMogpFlags() const { return iMogpFlags; } + uint32 GetWmoID() const { return iGroupWMOID; } + protected: + G3D::AABox iBound; + uint32 iMogpFlags;// 0x8 outdor; 0x2000 indoor + uint32 iGroupWMOID; + std::vector<G3D::Vector3> vertices; + std::vector<MeshTriangle> triangles; + BIH meshTree; + WmoLiquid* iLiquid; + public: + void getMeshData(std::vector<G3D::Vector3> &vertices, std::vector<MeshTriangle> &triangles, WmoLiquid* &liquid); + }; + /*! Holds a model (converted M2 or WMO) in its original coordinate space */ + class WorldModel + { + public: + WorldModel(): RootWMOID(0) { } + + //! pass group models to WorldModel and create BIH. Passed vector is swapped with old geometry! + void setGroupModels(std::vector<GroupModel> &models); + void setRootWmoID(uint32 id) { RootWMOID = id; } + bool IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const; + bool IntersectPoint(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, AreaInfo &info) const; + bool GetLocationInfo(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, LocationInfo &info) const; + bool writeFile(const std::string &filename); + bool readFile(const std::string &filename); + protected: + uint32 RootWMOID; + std::vector<GroupModel> groupModels; + BIH groupTree; + public: + void getGroupModels(std::vector<GroupModel> &groupModels); + }; +} // namespace VMAP + +#endif // _WORLDMODEL_H |