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-rw-r--r--src/common/Collision/Models/GameObjectModel.cpp16
1 files changed, 7 insertions, 9 deletions
diff --git a/src/common/Collision/Models/GameObjectModel.cpp b/src/common/Collision/Models/GameObjectModel.cpp
index 599a8025f60..23735f2d8e5 100644
--- a/src/common/Collision/Models/GameObjectModel.cpp
+++ b/src/common/Collision/Models/GameObjectModel.cpp
@@ -43,14 +43,12 @@ ModelList model_list;
void LoadGameObjectModelList(std::string const& dataPath)
{
-#ifndef NO_CORE_FUNCS
uint32 oldMSTime = getMSTime();
-#endif
FILE* model_list_file = fopen((dataPath + "vmaps/" + VMAP::GAMEOBJECT_MODELS).c_str(), "rb");
if (!model_list_file)
{
- VMAP_ERROR_LOG("misc", "Unable to open '%s' file.", VMAP::GAMEOBJECT_MODELS);
+ TC_LOG_ERROR("misc", "Unable to open '{}' file.", VMAP::GAMEOBJECT_MODELS);
return;
}
@@ -58,7 +56,7 @@ void LoadGameObjectModelList(std::string const& dataPath)
if (fread(magic, 1, 8, model_list_file) != 8
|| memcmp(magic, VMAP::VMAP_MAGIC, 8) != 0)
{
- TC_LOG_ERROR("misc", "File '%s' has wrong header, expected %s.", VMAP::GAMEOBJECT_MODELS, VMAP::VMAP_MAGIC);
+ TC_LOG_ERROR("misc", "File '{}' has wrong header, expected {}.", VMAP::GAMEOBJECT_MODELS, VMAP::VMAP_MAGIC);
fclose(model_list_file);
return;
}
@@ -80,13 +78,13 @@ void LoadGameObjectModelList(std::string const& dataPath)
|| fread(&v1, sizeof(Vector3), 1, model_list_file) != 1
|| fread(&v2, sizeof(Vector3), 1, model_list_file) != 1)
{
- VMAP_ERROR_LOG("misc", "File '%s' seems to be corrupted!", VMAP::GAMEOBJECT_MODELS);
+ TC_LOG_ERROR("misc", "File '{}' seems to be corrupted!", VMAP::GAMEOBJECT_MODELS);
break;
}
if (v1.isNaN() || v2.isNaN())
{
- VMAP_ERROR_LOG("misc", "File '%s' Model '%s' has invalid v1%s v2%s values!", VMAP::GAMEOBJECT_MODELS, std::string(buff, name_length).c_str(), v1.toString().c_str(), v2.toString().c_str());
+ TC_LOG_ERROR("misc", "File '{}' Model '{}' has invalid v1{} v2{} values!", VMAP::GAMEOBJECT_MODELS, std::string(buff, name_length), v1.toString(), v2.toString());
continue;
}
@@ -94,7 +92,7 @@ void LoadGameObjectModelList(std::string const& dataPath)
}
fclose(model_list_file);
- VMAP_INFO_LOG("server.loading", ">> Loaded %u GameObject models in %u ms", uint32(model_list.size()), GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded {} GameObject models in {} ms", uint32(model_list.size()), GetMSTimeDiffToNow(oldMSTime));
}
GameObjectModel::~GameObjectModel()
@@ -113,7 +111,7 @@ bool GameObjectModel::initialize(std::unique_ptr<GameObjectModelOwnerBase> model
// ignore models with no bounds
if (mdl_box == G3D::AABox::zero())
{
- VMAP_ERROR_LOG("misc", "GameObject model %s has zero bounds, loading skipped", it->second.name.c_str());
+ TC_LOG_ERROR("misc", "GameObject model {} has zero bounds, loading skipped", it->second.name);
return false;
}
@@ -261,7 +259,7 @@ bool GameObjectModel::UpdatePosition()
// ignore models with no bounds
if (mdl_box == G3D::AABox::zero())
{
- VMAP_ERROR_LOG("misc", "GameObject model %s has zero bounds, loading skipped", it->second.name.c_str());
+ TC_LOG_ERROR("misc", "GameObject model {} has zero bounds, loading skipped", it->second.name);
return false;
}