diff options
Diffstat (limited to 'src/common/Collision')
| -rw-r--r-- | src/common/Collision/BoundingIntervalHierarchyWrapper.h | 2 | ||||
| -rw-r--r-- | src/common/Collision/Management/VMapFactory.cpp | 4 | ||||
| -rw-r--r-- | src/common/Collision/Management/VMapManager2.cpp | 8 | ||||
| -rw-r--r-- | src/common/Collision/Maps/MapTree.cpp | 2 | ||||
| -rw-r--r-- | src/common/Collision/Models/GameObjectModel.cpp | 2 | ||||
| -rw-r--r-- | src/common/Collision/Models/WorldModel.cpp | 2 | ||||
| -rw-r--r-- | src/common/Collision/Models/WorldModel.h | 8 |
7 files changed, 14 insertions, 14 deletions
diff --git a/src/common/Collision/BoundingIntervalHierarchyWrapper.h b/src/common/Collision/BoundingIntervalHierarchyWrapper.h index 4c593dff62b..90c077d6764 100644 --- a/src/common/Collision/BoundingIntervalHierarchyWrapper.h +++ b/src/common/Collision/BoundingIntervalHierarchyWrapper.h @@ -79,7 +79,7 @@ public: uint32 Idx = 0; const T * temp; if (m_obj2Idx.getRemove(&obj, temp, Idx)) - m_objects[Idx] = NULL; + m_objects[Idx] = nullptr; else m_objects_to_push.remove(&obj); } diff --git a/src/common/Collision/Management/VMapFactory.cpp b/src/common/Collision/Management/VMapFactory.cpp index f25a3357527..7d951fba12e 100644 --- a/src/common/Collision/Management/VMapFactory.cpp +++ b/src/common/Collision/Management/VMapFactory.cpp @@ -20,7 +20,7 @@ namespace VMAP { - IVMapManager* gVMapManager = NULL; + IVMapManager* gVMapManager = nullptr; //=============================================== // just return the instance @@ -36,6 +36,6 @@ namespace VMAP void VMapFactory::clear() { delete gVMapManager; - gVMapManager = NULL; + gVMapManager = nullptr; } } diff --git a/src/common/Collision/Management/VMapManager2.cpp b/src/common/Collision/Management/VMapManager2.cpp index 20d74531dd7..428ae6ba146 100644 --- a/src/common/Collision/Management/VMapManager2.cpp +++ b/src/common/Collision/Management/VMapManager2.cpp @@ -335,7 +335,7 @@ namespace VMAP if (!reqLiquidType || (GetLiquidFlagsPtr(liquidType) & reqLiquidType)) if (info.hitInstance->GetLiquidLevel(pos, info, liquidLevel)) data.liquidInfo = boost::in_place(liquidType, liquidLevel); - + if (!IsVMAPDisabledForPtr(mapId, VMAP_DISABLE_AREAFLAG)) data.areaInfo = boost::in_place(info.hitInstance->adtId, info.rootId, info.hitModel->GetWmoID(), info.hitModel->GetMogpFlags()); } @@ -355,12 +355,12 @@ namespace VMAP { TC_LOG_ERROR("misc", "VMapManager2: could not load '%s%s.vmo'", basepath.c_str(), filename.c_str()); delete worldmodel; - return NULL; + return nullptr; } TC_LOG_DEBUG("maps", "VMapManager2: loading file '%s%s'", basepath.c_str(), filename.c_str()); - + worldmodel->Flags = flags; - + model = iLoadedModelFiles.insert(std::pair<std::string, ManagedModel>(filename, ManagedModel())).first; model->second.setModel(worldmodel); } diff --git a/src/common/Collision/Maps/MapTree.cpp b/src/common/Collision/Maps/MapTree.cpp index a9ed75414c8..313a95d855b 100644 --- a/src/common/Collision/Maps/MapTree.cpp +++ b/src/common/Collision/Maps/MapTree.cpp @@ -120,7 +120,7 @@ namespace VMAP } StaticMapTree::StaticMapTree(uint32 mapID, const std::string &basePath) - : iMapID(mapID), iTreeValues(NULL), iNTreeValues(0), iBasePath(basePath) + : iMapID(mapID), iTreeValues(nullptr), iNTreeValues(0), iBasePath(basePath) { if (iBasePath.length() > 0 && iBasePath[iBasePath.length()-1] != '/' && iBasePath[iBasePath.length()-1] != '\\') { diff --git a/src/common/Collision/Models/GameObjectModel.cpp b/src/common/Collision/Models/GameObjectModel.cpp index d81ccee9c5a..148ecff9066 100644 --- a/src/common/Collision/Models/GameObjectModel.cpp +++ b/src/common/Collision/Models/GameObjectModel.cpp @@ -154,7 +154,7 @@ GameObjectModel* GameObjectModel::Create(std::unique_ptr<GameObjectModelOwnerBas if (!mdl->initialize(std::move(modelOwner), dataPath)) { delete mdl; - return NULL; + return nullptr; } return mdl; diff --git a/src/common/Collision/Models/WorldModel.cpp b/src/common/Collision/Models/WorldModel.cpp index c725aea9d6c..a547a402b9d 100644 --- a/src/common/Collision/Models/WorldModel.cpp +++ b/src/common/Collision/Models/WorldModel.cpp @@ -358,7 +358,7 @@ namespace VMAP triangles.clear(); vertices.clear(); delete iLiquid; - iLiquid = NULL; + iLiquid = nullptr; if (result && fread(&iBound, sizeof(G3D::AABox), 1, rf) != 1) result = false; if (result && fread(&iMogpFlags, sizeof(uint32), 1, rf) != 1) result = false; diff --git a/src/common/Collision/Models/WorldModel.h b/src/common/Collision/Models/WorldModel.h index 9358d840d3a..4392f9b194f 100644 --- a/src/common/Collision/Models/WorldModel.h +++ b/src/common/Collision/Models/WorldModel.h @@ -60,7 +60,7 @@ namespace VMAP static bool readFromFile(FILE* rf, WmoLiquid* &liquid); void getPosInfo(uint32 &tilesX, uint32 &tilesY, G3D::Vector3 &corner) const; private: - WmoLiquid() : iTilesX(0), iTilesY(0), iCorner(), iType(0), iHeight(NULL), iFlags(NULL) { } + WmoLiquid() : iTilesX(0), iTilesY(0), iCorner(), iType(0), iHeight(nullptr), iFlags(nullptr) { } uint32 iTilesX; //!< number of tiles in x direction, each uint32 iTilesY; G3D::Vector3 iCorner; //!< the lower corner @@ -73,15 +73,15 @@ namespace VMAP class TC_COMMON_API GroupModel { public: - GroupModel() : iBound(), iMogpFlags(0), iGroupWMOID(0), iLiquid(NULL) { } + GroupModel() : iBound(), iMogpFlags(0), iGroupWMOID(0), iLiquid(nullptr) { } GroupModel(const GroupModel &other); GroupModel(uint32 mogpFlags, uint32 groupWMOID, const G3D::AABox &bound): - iBound(bound), iMogpFlags(mogpFlags), iGroupWMOID(groupWMOID), iLiquid(NULL) { } + iBound(bound), iMogpFlags(mogpFlags), iGroupWMOID(groupWMOID), iLiquid(nullptr) { } ~GroupModel() { delete iLiquid; } //! pass mesh data to object and create BIH. Passed vectors get get swapped with old geometry! void setMeshData(std::vector<G3D::Vector3> &vert, std::vector<MeshTriangle> &tri); - void setLiquidData(WmoLiquid*& liquid) { iLiquid = liquid; liquid = NULL; } + void setLiquidData(WmoLiquid*& liquid) { iLiquid = liquid; liquid = nullptr; } bool IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const; bool IsInsideObject(const G3D::Vector3 &pos, const G3D::Vector3 &down, float &z_dist) const; bool GetLiquidLevel(const G3D::Vector3 &pos, float &liqHeight) const; |
