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https://github.com/TrinityCore/TrinityCore.git @ 2025-12-25T11:01:02Z
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Author
2025-11-30
Core/Misc: Use std::scoped_lock instead of unique_lock where possible (and ol...
Shauren
2025-11-15
Core/Misc: Add missing includes
Shauren
2025-11-06
Core/MMaps: Implemented dynamic mmap tile rebuilding for destructible objects
Shauren
2025-11-06
Core/Vmaps: Expose loaded gameobject collision models in RegularGrid2D
Shauren
2025-11-06
Tools/mmaps_generator: Move TerrainBuilder to a shared project
Shauren
2025-11-05
Tools/mmaps_generator: Save offmesh connections input together with navmesh p...
Shauren
2025-11-05
Tools/mmaps_generator: Add separator to mmap tile file names
Shauren
2025-11-01
Core/Vmaps: Bump vmap version
Shauren
2025-11-01
Core/Vmaps: Remove tile X/Y coord swapping
Shauren
2025-11-01
Tools/vmap_extractor: Preserve destructible models to use them in mmaps_gener...
Shauren
2025-10-31
Core/Vmaps: Don't ignore gameobject model rotation when calculating liquid level
Shauren
2025-10-25
Core/Vmaps: Rename VMapManager2 to VMapManager
Shauren
2025-10-25
Core/Vmaps: Remove VMapManager2 virtual interface
Shauren
2025-10-24
Tools/mmaps_generator: Move TileBuilder to its own file
Shauren
2025-10-23
Core/Vmaps: Remove unused template argument from RegularGrid2D
Shauren
2025-10-23
Core/Vmaps: Use unique_ptr in RegularGrid2D and DynamicTree classes
Shauren
2025-10-21
Core/Vmaps: Replace G3D containers with std ones
Shauren
2025-10-15
Core/GameObjects: Don't ignore collision for destructible gameobjects in dest...
Shauren
2025-10-02
Core/MMaps: Use unique_ptr for memory management and remove MMapFactory
Shauren
2025-10-02
Core/MMaps: Improve mmap debugging experience for terrain swap maps
Shauren
2025-06-07
Tools/Extractors: Skip extracting visual only liquids (determined by LiquidMa...
Shauren
2025-05-19
Core/Misc: Silence some statis analysis false positive warnings
Shauren
2024-12-11
Core/Vmaps: Minor cleanup (formatting) and documentation updates for BIH::bui...
Shauren
2024-11-28
Core/Vmaps: Don't ignore model rotation when calculating liquid level
Shauren
2024-10-01
Core/Utilities: Extend make_unique_ptr_with_deleter functionality to allow it...
Shauren
2024-07-17
Added missing GameObjectModel::iLosBlockingDisabled initialization in constru...
Shauren
2024-07-17
Core/GameObject: Implemented NotLOSBlocking door property
Shauren
2024-07-06
Core/Vmaps: Fixed use after free and deadlocks when loading a model file fails
Shauren
2024-07-06
Tools/vmap_assembler: Organize vmap files into directory-per-map
Shauren
2024-07-06
Tools/vmap_extractor: Split temporary dir_bin into multiple files (one per ma...
Shauren
2024-07-05
Core/Vmaps: Optimize loading vmaps
Shauren
2024-07-05
Core/Vmaps: Minor cleanup in MapTree - use unique_ptr to manage file handles
Shauren
2024-07-05
Core/Vmaps: Minor cleanup in vmap4assembler - use unique_ptr to manage file h...
Shauren
2024-07-05
Core/Vmaps: Replace floatToRawIntBits/intBitsToFloat with standard bit_cast u...
Shauren
2024-07-04
Core/Vmaps: Replace manual reference counting with shared_ptr and slightly re...
Shauren
2024-03-25
Core/vmaps: Improved WMO detection for group models that don't have floor
Shauren
2024-03-13
Core/vmaps: Reset BIH::bounds on tree rebuilds
Shauren
2024-03-07
Core/vmaps: Removed vmap lookup functions duplicating functionality of each o...
Shauren
2024-03-06
Core/vmaps: Increment vmap format version number
Shauren
2024-03-06
Tools/vmap_extractor: Move information about model type from spawns in vmap t...
Shauren
2024-03-06
Tools/mmaps_generator: Added const on some functions interfacing with vmaps
Shauren
2024-01-02
Core/Maps: implement LIQUID_MAP_OCEAN_FLOOR to identify units that are on the...
Ovahlord
2023-08-08
Core/MMaps: Fixed pathing for objects that have terrain swaps active
Shauren
2023-01-08
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...
Shauren
2022-12-30
Core/Vmaps: Fix inconsistency of hitInstance and hitModel to cause wrong area...
ModoX
2022-12-20
Core/vmaps: Stop worldserver startup when gameobject models cannot be loaded
Shauren
2022-07-23
Core/Maps: Move terrain data handling out of Map class
Shauren
2022-05-22
Core/GameObjects: Use all axis rotations for gameobject model collision, not ...
Shauren
2022-04-18
Core/Vmaps: Use provided invDirection from G3D::Ray instead of calculating it...
Gosha
2022-03-05
Core: whitespace cleanup, reduce double blank line to single (#25795)
Kargatum
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