diff options
Diffstat (limited to 'src/common')
-rw-r--r-- | src/common/Collision/BoundingIntervalHierarchyWrapper.h | 77 | ||||
-rw-r--r-- | src/common/Collision/DynamicTree.cpp | 4 |
2 files changed, 40 insertions, 41 deletions
diff --git a/src/common/Collision/BoundingIntervalHierarchyWrapper.h b/src/common/Collision/BoundingIntervalHierarchyWrapper.h index 30ff03733eb..85048da58bc 100644 --- a/src/common/Collision/BoundingIntervalHierarchyWrapper.h +++ b/src/common/Collision/BoundingIntervalHierarchyWrapper.h @@ -15,13 +15,11 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -#ifndef _BIH_WRAP -#define _BIH_WRAP +#ifndef TRINITYCORE_BOUNDING_INTERVAL_HIERARCHY_WRAPPER_H +#define TRINITYCORE_BOUNDING_INTERVAL_HIERARCHY_WRAPPER_H #include "BoundingIntervalHierarchy.h" -#include <G3D/Table.h> -#include <G3D/Array.h> -#include <G3D/Set.h> +#include <unordered_map> template<class T, class BoundsFunc = BoundsTrait<T> > class BIHWrap @@ -29,58 +27,68 @@ class BIHWrap template<class RayCallback> struct MDLCallback { - const T* const* objects; + std::size_t objects_size; + T const* const* objects; RayCallback& _callback; - uint32 objects_size; - MDLCallback(RayCallback& callback, const T* const* objects_array, uint32 objects_size ) : objects(objects_array), _callback(callback), objects_size(objects_size) { } + MDLCallback(RayCallback& callback, T const* const* objects_array, std::size_t objects_size ) : objects_size(objects_size), objects(objects_array), _callback(callback) { } /// Intersect ray - bool operator() (const G3D::Ray& ray, uint32 idx, float& maxDist, bool /*stopAtFirst*/) + bool operator() (G3D::Ray const& ray, std::size_t idx, float& maxDist, bool /*stopAtFirst*/) { if (idx >= objects_size) return false; - if (const T* obj = objects[idx]) + if (T const* obj = objects[idx]) return _callback(ray, *obj, maxDist/*, stopAtFirst*/); return false; } /// Intersect point - void operator() (const G3D::Vector3& p, uint32 idx) + void operator() (G3D::Vector3 const& p, std::size_t idx) { if (idx >= objects_size) return; - if (const T* obj = objects[idx]) + if (T const* obj = objects[idx]) _callback(p, *obj); } }; - typedef G3D::Array<const T*> ObjArray; - BIH m_tree; - ObjArray m_objects; - G3D::Table<const T*, uint32> m_obj2Idx; - G3D::Set<const T*> m_objects_to_push; + std::vector<T const*> m_objects; + std::unordered_map<T const*, std::size_t> m_obj2Idx; int unbalanced_times; public: BIHWrap() : unbalanced_times(0) { } - void insert(const T& obj) + void insert(T const& obj) { + auto [itr, isNew] = m_obj2Idx.try_emplace(&obj, m_objects.size()); + if (!isNew) + return; + + m_objects.push_back(itr->first); ++unbalanced_times; - m_objects_to_push.insert(&obj); } - void remove(const T& obj) + void remove(T const& obj) { + auto node = m_obj2Idx.extract(&obj); + if (!node) + return; + + if (node.key() != m_objects.back()) + { + // update index of last element (will be swapped with removed one) + m_obj2Idx.find(m_objects.back())->second = node.mapped(); + + // move last into removed element slot + m_objects[node.mapped()] = m_objects.back(); + } + + m_objects.pop_back(); + ++unbalanced_times; - uint32 Idx = 0; - const T * temp; - if (m_obj2Idx.getRemove(&obj, temp, Idx)) - m_objects[Idx] = nullptr; - else - m_objects_to_push.remove(&obj); } void balance() @@ -88,30 +96,25 @@ public: if (unbalanced_times == 0) return; - unbalanced_times = 0; - m_objects.fastClear(); - m_obj2Idx.getKeys(m_objects); - m_objects_to_push.getMembers(m_objects); - //assert that m_obj2Idx has all the keys - m_tree.build(m_objects, BoundsFunc()); + unbalanced_times = 0; } template<typename RayCallback> - void intersectRay(const G3D::Ray& ray, RayCallback& intersectCallback, float& maxDist) + void intersectRay(G3D::Ray const& ray, RayCallback& intersectCallback, float& maxDist) { balance(); - MDLCallback<RayCallback> temp_cb(intersectCallback, m_objects.getCArray(), m_objects.size()); + MDLCallback<RayCallback> temp_cb(intersectCallback, m_objects.data(), m_objects.size()); m_tree.intersectRay(ray, temp_cb, maxDist, true); } template<typename IsectCallback> - void intersectPoint(const G3D::Vector3& point, IsectCallback& intersectCallback) + void intersectPoint(G3D::Vector3 const& point, IsectCallback& intersectCallback) { balance(); - MDLCallback<IsectCallback> callback(intersectCallback, m_objects.getCArray(), m_objects.size()); + MDLCallback<IsectCallback> callback(intersectCallback, m_objects.data(), m_objects.size()); m_tree.intersectPoint(point, callback); } }; -#endif // _BIH_WRAP +#endif // TRINITYCORE_BOUNDING_INTERVAL_HIERARCHY_WRAPPER_H diff --git a/src/common/Collision/DynamicTree.cpp b/src/common/Collision/DynamicTree.cpp index 1f5875fac0a..073e317e4ae 100644 --- a/src/common/Collision/DynamicTree.cpp +++ b/src/common/Collision/DynamicTree.cpp @@ -35,10 +35,6 @@ int CHECK_TREE_PERIOD = 200; } // namespace -template<> struct HashTrait< GameObjectModel>{ - static size_t hashCode(GameObjectModel const& g) { return (size_t)(void*)&g; } -}; - template<> struct PositionTrait< GameObjectModel> { static void getPosition(GameObjectModel const& g, G3D::Vector3& p) { p = g.getPosition(); } }; |