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-rw-r--r--src/common/Collision/Maps/TileAssembler.cpp46
-rw-r--r--src/common/Collision/Models/GameObjectModel.cpp22
-rw-r--r--src/common/Collision/Models/GameObjectModel.h16
-rw-r--r--src/common/Collision/Models/WorldModel.cpp60
-rw-r--r--src/common/Collision/VMapDefinitions.h4
5 files changed, 102 insertions, 46 deletions
diff --git a/src/common/Collision/Maps/TileAssembler.cpp b/src/common/Collision/Maps/TileAssembler.cpp
index d9133301223..c57d19baf32 100644
--- a/src/common/Collision/Maps/TileAssembler.cpp
+++ b/src/common/Collision/Maps/TileAssembler.cpp
@@ -227,7 +227,7 @@ namespace VMAP
while (!feof(dirf))
{
check = 0;
- // read mapID, tileX, tileY, Flags, adtID, ID, Pos, Rot, Scale, Bound_lo, Bound_hi, name
+ // read mapID, tileX, tileY, Flags, NameSet, UniqueId, Pos, Rot, Scale, Bound_lo, Bound_hi, name
check += fread(&mapID, sizeof(uint32), 1, dirf);
if (check == 0) // EoF...
break;
@@ -300,14 +300,16 @@ namespace VMAP
return true;
}
+#pragma pack(push, 1)
struct WMOLiquidHeader
{
int xverts, yverts, xtiles, ytiles;
float pos_x;
float pos_y;
float pos_z;
- short type;
+ short material;
};
+#pragma pack(pop)
//=================================================================
bool TileAssembler::convertRawFile(const std::string& pModelFilename)
{
@@ -351,6 +353,10 @@ namespace VMAP
if (!model_list)
return;
+ char ident[8];
+ if (fread(ident, 1, 8, model_list) != 8 || memcmp(ident, VMAP::RAW_VMAP_MAGIC, 8) != 0)
+ return;
+
FILE* model_list_copy = fopen((iDestDir + "/" + GAMEOBJECT_MODELS).c_str(), "wb");
if (!model_list_copy)
{
@@ -358,7 +364,10 @@ namespace VMAP
return;
}
+ fwrite(VMAP::VMAP_MAGIC, 1, 8, model_list_copy);
+
uint32 name_length, displayId;
+ uint8 isWmo;
char buff[500];
while (true)
{
@@ -366,7 +375,8 @@ namespace VMAP
if (feof(model_list)) // EOF flag is only set after failed reading attempt
break;
- if (fread(&name_length, sizeof(uint32), 1, model_list) != 1
+ if (fread(&isWmo, sizeof(uint8), 1, model_list) != 1
+ || fread(&name_length, sizeof(uint32), 1, model_list) != 1
|| name_length >= sizeof(buff)
|| fread(&buff, sizeof(char), name_length, model_list) != name_length)
{
@@ -411,6 +421,7 @@ namespace VMAP
}
fwrite(&displayId, sizeof(uint32), 1, model_list_copy);
+ fwrite(&isWmo, sizeof(uint8), 1, model_list_copy);
fwrite(&name_length, sizeof(uint32), 1, model_list_copy);
fwrite(&buff, sizeof(char), name_length, model_list_copy);
fwrite(&bounds.low(), sizeof(Vector3), 1, model_list_copy);
@@ -495,25 +506,34 @@ namespace VMAP
delete[] vectorarray;
}
// ----- liquid
- liquid = 0;
- if (liquidflags& 1)
+ liquid = nullptr;
+ if (liquidflags & 3)
{
- WMOLiquidHeader hlq;
READ_OR_RETURN(&blockId, 4);
CMP_OR_RETURN(blockId, "LIQU");
READ_OR_RETURN(&blocksize, sizeof(int));
- READ_OR_RETURN(&hlq, sizeof(WMOLiquidHeader));
- liquid = new WmoLiquid(hlq.xtiles, hlq.ytiles, Vector3(hlq.pos_x, hlq.pos_y, hlq.pos_z), hlq.type);
- uint32 size = hlq.xverts*hlq.yverts;
- READ_OR_RETURN(liquid->GetHeightStorage(), size*sizeof(float));
- size = hlq.xtiles*hlq.ytiles;
- READ_OR_RETURN(liquid->GetFlagsStorage(), size);
+ uint32 liquidType;
+ READ_OR_RETURN(&liquidType, sizeof(uint32));
+ if (liquidflags & 1)
+ {
+ WMOLiquidHeader hlq;
+ READ_OR_RETURN(&hlq, sizeof(WMOLiquidHeader));
+ liquid = new WmoLiquid(hlq.xtiles, hlq.ytiles, Vector3(hlq.pos_x, hlq.pos_y, hlq.pos_z), liquidType);
+ uint32 size = hlq.xverts * hlq.yverts;
+ READ_OR_RETURN(liquid->GetHeightStorage(), size * sizeof(float));
+ size = hlq.xtiles * hlq.ytiles;
+ READ_OR_RETURN(liquid->GetFlagsStorage(), size);
+ }
+ else
+ {
+ liquid = new WmoLiquid(0, 0, Vector3::zero(), liquidType);
+ liquid->GetHeightStorage()[0] = bounds.high().z;
+ }
}
return true;
}
-
GroupModel_Raw::~GroupModel_Raw()
{
delete liquid;
diff --git a/src/common/Collision/Models/GameObjectModel.cpp b/src/common/Collision/Models/GameObjectModel.cpp
index c4b8922da59..846b98ef837 100644
--- a/src/common/Collision/Models/GameObjectModel.cpp
+++ b/src/common/Collision/Models/GameObjectModel.cpp
@@ -31,11 +31,12 @@ using G3D::AABox;
struct GameobjectModelData
{
- GameobjectModelData(const std::string& name_, const AABox& box) :
- bound(box), name(name_) { }
+ GameobjectModelData(char const* name_, uint32 nameLength, Vector3 const& lowBound, Vector3 const& highBound, bool isWmo_) :
+ bound(lowBound, highBound), name(name_, nameLength), isWmo(isWmo_) { }
AABox bound;
std::string name;
+ bool isWmo;
};
typedef std::unordered_map<uint32, GameobjectModelData> ModelList;
@@ -52,7 +53,16 @@ void LoadGameObjectModelList(std::string const& dataPath)
return;
}
+ char magic[8];
+ if (fread(magic, 1, 8, model_list_file) != 8
+ || memcmp(magic, VMAP::VMAP_MAGIC, 8) != 0)
+ {
+ TC_LOG_ERROR("misc", "File '%s' has wrong header, expected %s.", VMAP::GAMEOBJECT_MODELS, VMAP::VMAP_MAGIC);
+ return;
+ }
+
uint32 name_length, displayId;
+ uint8 isWmo;
char buff[500];
while (true)
{
@@ -61,7 +71,8 @@ void LoadGameObjectModelList(std::string const& dataPath)
if (feof(model_list_file)) // EOF flag is only set after failed reading attempt
break;
- if (fread(&name_length, sizeof(uint32), 1, model_list_file) != 1
+ if (fread(&isWmo, sizeof(uint8), 1, model_list_file) != 1
+ || fread(&name_length, sizeof(uint32), 1, model_list_file) != 1
|| name_length >= sizeof(buff)
|| fread(&buff, sizeof(char), name_length, model_list_file) != name_length
|| fread(&v1, sizeof(Vector3), 1, model_list_file) != 1
@@ -77,10 +88,7 @@ void LoadGameObjectModelList(std::string const& dataPath)
continue;
}
- model_list.insert
- (
- ModelList::value_type(displayId, GameobjectModelData(std::string(buff, name_length), AABox(v1, v2)))
- );
+ model_list.emplace(std::piecewise_construct, std::forward_as_tuple(displayId), std::forward_as_tuple(&buff[0], name_length, v1, v2, isWmo != 0));
}
fclose(model_list_file);
diff --git a/src/common/Collision/Models/GameObjectModel.h b/src/common/Collision/Models/GameObjectModel.h
index bb6c3fbc109..e6211cd0243 100644
--- a/src/common/Collision/Models/GameObjectModel.h
+++ b/src/common/Collision/Models/GameObjectModel.h
@@ -42,14 +42,14 @@ class TC_COMMON_API GameObjectModelOwnerBase
public:
virtual ~GameObjectModelOwnerBase() = default;
- virtual bool IsSpawned() const { return false; }
- virtual uint32 GetDisplayId() const { return 0; }
- virtual uint8 GetNameSetId() const { return 0; }
- virtual bool IsInPhase(PhaseShift const& /*phaseShift*/) const { return false; }
- virtual G3D::Vector3 GetPosition() const { return G3D::Vector3::zero(); }
- virtual float GetOrientation() const { return 0.0f; }
- virtual float GetScale() const { return 1.0f; }
- virtual void DebugVisualizeCorner(G3D::Vector3 const& /*corner*/) const { }
+ virtual bool IsSpawned() const = 0;
+ virtual uint32 GetDisplayId() const = 0;
+ virtual uint8 GetNameSetId() const = 0;
+ virtual bool IsInPhase(PhaseShift const& /*phaseShift*/) const = 0;
+ virtual G3D::Vector3 GetPosition() const = 0;
+ virtual float GetOrientation() const = 0;
+ virtual float GetScale() const = 0;
+ virtual void DebugVisualizeCorner(G3D::Vector3 const& /*corner*/) const = 0;
};
class TC_COMMON_API GameObjectModel /*, public Intersectable*/
diff --git a/src/common/Collision/Models/WorldModel.cpp b/src/common/Collision/Models/WorldModel.cpp
index 33c4b10985a..beab8f80a1c 100644
--- a/src/common/Collision/Models/WorldModel.cpp
+++ b/src/common/Collision/Models/WorldModel.cpp
@@ -103,8 +103,16 @@ namespace VMAP
WmoLiquid::WmoLiquid(uint32 width, uint32 height, const Vector3 &corner, uint32 type):
iTilesX(width), iTilesY(height), iCorner(corner), iType(type)
{
- iHeight = new float[(width+1)*(height+1)];
- iFlags = new uint8[width*height];
+ if (width && height)
+ {
+ iHeight = new float[(width + 1) * (height + 1)];
+ iFlags = new uint8[width * height];
+ }
+ else
+ {
+ iHeight = new float[1];
+ iFlags = nullptr;
+ }
}
WmoLiquid::WmoLiquid(const WmoLiquid &other): iHeight(nullptr), iFlags(nullptr)
@@ -126,8 +134,8 @@ namespace VMAP
iTilesY = other.iTilesY;
iCorner = other.iCorner;
iType = other.iType;
- delete iHeight;
- delete iFlags;
+ delete[] iHeight;
+ delete[] iFlags;
if (other.iHeight)
{
iHeight = new float[(iTilesX+1)*(iTilesY+1)];
@@ -147,6 +155,13 @@ namespace VMAP
bool WmoLiquid::GetLiquidHeight(const Vector3 &pos, float &liqHeight) const
{
+ // simple case
+ if (!iFlags)
+ {
+ liqHeight = iHeight[0];
+ return true;
+ }
+
float tx_f = (pos.x - iCorner.x)/LIQUID_TILE_SIZE;
uint32 tx = uint32(tx_f);
if (tx_f < 0.0f || tx >= iTilesX)
@@ -198,8 +213,8 @@ namespace VMAP
{
return 2 * sizeof(uint32) +
sizeof(Vector3) +
- (iTilesX + 1)*(iTilesY + 1) * sizeof(float) +
- iTilesX * iTilesY;
+ sizeof(uint32) +
+ (iFlags ? ((iTilesX + 1) * (iTilesY + 1) * sizeof(float) + iTilesX * iTilesY) : sizeof(float));
}
bool WmoLiquid::writeToFile(FILE* wf)
@@ -210,12 +225,17 @@ namespace VMAP
fwrite(&iCorner, sizeof(Vector3), 1, wf) == 1 &&
fwrite(&iType, sizeof(uint32), 1, wf) == 1)
{
- uint32 size = (iTilesX + 1) * (iTilesY + 1);
- if (fwrite(iHeight, sizeof(float), size, wf) == size)
+ if (iTilesX && iTilesY)
{
- size = iTilesX*iTilesY;
- result = fwrite(iFlags, sizeof(uint8), size, wf) == size;
+ uint32 size = (iTilesX + 1) * (iTilesY + 1);
+ if (fwrite(iHeight, sizeof(float), size, wf) == size)
+ {
+ size = iTilesX * iTilesY;
+ result = fwrite(iFlags, sizeof(uint8), size, wf) == size;
+ }
}
+ else
+ result = fwrite(iHeight, sizeof(float), 1, wf) == 1;
}
return result;
@@ -231,13 +251,21 @@ namespace VMAP
fread(&liquid->iCorner, sizeof(Vector3), 1, rf) == 1 &&
fread(&liquid->iType, sizeof(uint32), 1, rf) == 1)
{
- uint32 size = (liquid->iTilesX + 1) * (liquid->iTilesY + 1);
- liquid->iHeight = new float[size];
- if (fread(liquid->iHeight, sizeof(float), size, rf) == size)
+ if (liquid->iTilesX && liquid->iTilesY)
+ {
+ uint32 size = (liquid->iTilesX + 1) * (liquid->iTilesY + 1);
+ liquid->iHeight = new float[size];
+ if (fread(liquid->iHeight, sizeof(float), size, rf) == size)
+ {
+ size = liquid->iTilesX * liquid->iTilesY;
+ liquid->iFlags = new uint8[size];
+ result = fread(liquid->iFlags, sizeof(uint8), size, rf) == size;
+ }
+ }
+ else
{
- size = liquid->iTilesX * liquid->iTilesY;
- liquid->iFlags = new uint8[size];
- result = fread(liquid->iFlags, sizeof(uint8), size, rf) == size;
+ liquid->iHeight = new float[1];
+ result = fread(liquid->iHeight, sizeof(float), 1, rf) == 1;
}
}
diff --git a/src/common/Collision/VMapDefinitions.h b/src/common/Collision/VMapDefinitions.h
index 7bdabb528e7..a70b76ce450 100644
--- a/src/common/Collision/VMapDefinitions.h
+++ b/src/common/Collision/VMapDefinitions.h
@@ -25,8 +25,8 @@
namespace VMAP
{
- const char VMAP_MAGIC[] = "VMAP_4.6";
- const char RAW_VMAP_MAGIC[] = "VMAP046"; // used in extracted vmap files with raw data
+ const char VMAP_MAGIC[] = "VMAP_4.7";
+ const char RAW_VMAP_MAGIC[] = "VMAP047"; // used in extracted vmap files with raw data
const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree";
// defined in TileAssembler.cpp currently...