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-rw-r--r--src/common/Collision/DynamicTree.cpp13
-rw-r--r--src/common/Collision/DynamicTree.h1
-rw-r--r--src/common/Collision/Management/IVMapManager.h3
-rw-r--r--src/common/Collision/Management/VMapManager2.cpp19
-rw-r--r--src/common/Collision/Management/VMapManager2.h1
-rw-r--r--src/common/Collision/Maps/MapTree.cpp13
-rw-r--r--src/common/Collision/Maps/MapTree.h1
7 files changed, 0 insertions, 51 deletions
diff --git a/src/common/Collision/DynamicTree.cpp b/src/common/Collision/DynamicTree.cpp
index a69d54c7f9a..96378ef9c0d 100644
--- a/src/common/Collision/DynamicTree.cpp
+++ b/src/common/Collision/DynamicTree.cpp
@@ -254,16 +254,3 @@ float DynamicMapTree::getHeight(float x, float y, float z, float maxSearchDist,
else
return -G3D::finf();
}
-
-float DynamicMapTree::getCeil(float x, float y, float z, float maxSearchDist, uint32 phasemask) const
-{
- G3D::Vector3 v(x, y, z);
- G3D::Ray r(v, G3D::Vector3(0, 0, 1));
- DynamicTreeIntersectionCallback callback(phasemask);
- impl->intersectZAllignedRay(r, callback, maxSearchDist);
-
- if (callback.didHit())
- return v.z + maxSearchDist;
-
- return G3D::finf();
-}
diff --git a/src/common/Collision/DynamicTree.h b/src/common/Collision/DynamicTree.h
index aa7a4bb3d2a..9b7d5f15e20 100644
--- a/src/common/Collision/DynamicTree.h
+++ b/src/common/Collision/DynamicTree.h
@@ -51,7 +51,6 @@ public:
float pModifyDist) const;
float getHeight(float x, float y, float z, float maxSearchDist, uint32 phasemask) const;
- float getCeil(float x, float y, float z, float maxSearchDist, uint32 phasemask) const;
void insert(GameObjectModel const&);
void remove(GameObjectModel const&);
diff --git a/src/common/Collision/Management/IVMapManager.h b/src/common/Collision/Management/IVMapManager.h
index 7fa9ddb12e3..e9aae51a025 100644
--- a/src/common/Collision/Management/IVMapManager.h
+++ b/src/common/Collision/Management/IVMapManager.h
@@ -49,8 +49,6 @@ namespace VMAP
#define VMAP_INVALID_HEIGHT -100000.0f // for check
#define VMAP_INVALID_HEIGHT_VALUE -200000.0f // real assigned value in unknown height case
- #define VMAP_INVALID_CEIL_VALUE 200000.0f
- #define VMAP_INVALID_CEIL 100000.0f
struct AreaAndLiquidData
{
@@ -94,7 +92,6 @@ namespace VMAP
virtual bool isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, ModelIgnoreFlags ignoreFlags) = 0;
virtual float getHeight(unsigned int pMapId, float x, float y, float z, float maxSearchDist) = 0;
- virtual float getCeil(unsigned int /*pMapId*/, float /*x*/, float /*y*/, float /*z*/, float /*maxSearchDist*/) { return VMAP_INVALID_CEIL_VALUE; }
/**
test if we hit an object. return true if we hit one. rx, ry, rz will hold the hit position or the dest position, if no intersection was found
return a position, that is pReduceDist closer to the origin
diff --git a/src/common/Collision/Management/VMapManager2.cpp b/src/common/Collision/Management/VMapManager2.cpp
index 922d68140d3..5b9cb34874b 100644
--- a/src/common/Collision/Management/VMapManager2.cpp
+++ b/src/common/Collision/Management/VMapManager2.cpp
@@ -234,25 +234,6 @@ namespace VMAP
return VMAP_INVALID_HEIGHT_VALUE;
}
- float VMapManager2::getCeil(unsigned int mapId, float x, float y, float z, float maxSearchDist)
- {
- if (isHeightCalcEnabled() && !IsVMAPDisabledForPtr(mapId, VMAP_DISABLE_HEIGHT))
- {
- InstanceTreeMap::const_iterator instanceTree = GetMapTree(mapId);
- if (instanceTree != iInstanceMapTrees.end())
- {
- Vector3 pos = convertPositionToInternalRep(x, y, z);
- float height = instanceTree->second->getCeil(pos, maxSearchDist);
- if (!(height < G3D::finf()))
- return height = VMAP_INVALID_CEIL_VALUE; // No height
-
- return height;
- }
- }
-
- return VMAP_INVALID_CEIL_VALUE;
- }
-
bool VMapManager2::getAreaInfo(unsigned int mapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const
{
if (!IsVMAPDisabledForPtr(mapId, VMAP_DISABLE_AREAFLAG))
diff --git a/src/common/Collision/Management/VMapManager2.h b/src/common/Collision/Management/VMapManager2.h
index b50348b8928..831383ac555 100644
--- a/src/common/Collision/Management/VMapManager2.h
+++ b/src/common/Collision/Management/VMapManager2.h
@@ -113,7 +113,6 @@ namespace VMAP
*/
bool getObjectHitPos(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float& ry, float& rz, float modifyDist) override;
float getHeight(unsigned int mapId, float x, float y, float z, float maxSearchDist) override;
- float getCeil(unsigned int mapId, float x, float y, float z, float maxSearchDist) override;
bool processCommand(char* /*command*/) override { return false; } // for debug and extensions
diff --git a/src/common/Collision/Maps/MapTree.cpp b/src/common/Collision/Maps/MapTree.cpp
index c96adb6c87c..3a927acc310 100644
--- a/src/common/Collision/Maps/MapTree.cpp
+++ b/src/common/Collision/Maps/MapTree.cpp
@@ -236,19 +236,6 @@ namespace VMAP
return(height);
}
- float StaticMapTree::getCeil(const G3D::Vector3 & pPos, float maxSearchDist) const
- {
- float height = G3D::finf();
- Vector3 dir = Vector3(0, 0, 1);
- G3D::Ray ray(pPos, dir); // direction with length of 1
- float maxDist = maxSearchDist;
- if (getIntersectionTime(ray, maxDist, false, ModelIgnoreFlags::Nothing))
- {
- height = pPos.z + maxDist;
- }
- return(height);
- }
-
//=========================================================
LoadResult StaticMapTree::CanLoadMap(const std::string &vmapPath, uint32 mapID, uint32 tileX, uint32 tileY)
{
diff --git a/src/common/Collision/Maps/MapTree.h b/src/common/Collision/Maps/MapTree.h
index 186f1120915..48470bf0261 100644
--- a/src/common/Collision/Maps/MapTree.h
+++ b/src/common/Collision/Maps/MapTree.h
@@ -75,7 +75,6 @@ namespace VMAP
bool isInLineOfSight(const G3D::Vector3& pos1, const G3D::Vector3& pos2, ModelIgnoreFlags ignoreFlags) const;
bool getObjectHitPos(const G3D::Vector3& pos1, const G3D::Vector3& pos2, G3D::Vector3& pResultHitPos, float pModifyDist) const;
float getHeight(const G3D::Vector3& pPos, float maxSearchDist) const;
- float getCeil(const G3D::Vector3& pPos, float maxSearchDist) const;
bool getAreaInfo(G3D::Vector3 &pos, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const;
bool GetLocationInfo(const G3D::Vector3 &pos, LocationInfo &info) const;