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-rw-r--r--src/common/Collision/DynamicTree.cpp2
-rw-r--r--src/common/Collision/Management/VMapFactory.cpp6
-rw-r--r--src/common/Collision/Management/VMapFactory.h4
-rw-r--r--src/common/Collision/Models/GameObjectModel.cpp4
4 files changed, 8 insertions, 8 deletions
diff --git a/src/common/Collision/DynamicTree.cpp b/src/common/Collision/DynamicTree.cpp
index b6f26e3443d..012011eb053 100644
--- a/src/common/Collision/DynamicTree.cpp
+++ b/src/common/Collision/DynamicTree.cpp
@@ -316,7 +316,7 @@ void DynamicMapTree::getAreaAndLiquidData(float x, float y, float z, uint32 phas
data.floorZ = intersectionCallBack.GetLocationInfo().ground_Z;
uint32 liquidType = intersectionCallBack.GetLocationInfo().hitModel->GetLiquidType();
float liquidLevel;
- if (!reqLiquidType || (dynamic_cast<VMAP::VMapManager2*>(VMAP::VMapFactory::createOrGetVMapManager())->GetLiquidFlagsPtr(liquidType) & reqLiquidType))
+ if (!reqLiquidType || VMAP::VMapFactory::createOrGetVMapManager()->GetLiquidFlagsPtr(liquidType) & reqLiquidType)
if (intersectionCallBack.GetHitModel()->GetLiquidLevel(v, intersectionCallBack.GetLocationInfo(), liquidLevel))
data.liquidInfo.emplace(liquidType, liquidLevel);
diff --git a/src/common/Collision/Management/VMapFactory.cpp b/src/common/Collision/Management/VMapFactory.cpp
index 7d951fba12e..191f33a7663 100644
--- a/src/common/Collision/Management/VMapFactory.cpp
+++ b/src/common/Collision/Management/VMapFactory.cpp
@@ -20,14 +20,14 @@
namespace VMAP
{
- IVMapManager* gVMapManager = nullptr;
+ VMapManager2* gVMapManager = nullptr;
//===============================================
// just return the instance
- IVMapManager* VMapFactory::createOrGetVMapManager()
+ VMapManager2* VMapFactory::createOrGetVMapManager()
{
if (gVMapManager == nullptr)
- gVMapManager= new VMapManager2(); // should be taken from config ... Please change if you like :-)
+ gVMapManager= new VMapManager2();
return gVMapManager;
}
diff --git a/src/common/Collision/Management/VMapFactory.h b/src/common/Collision/Management/VMapFactory.h
index ae07484561e..ceb07fce975 100644
--- a/src/common/Collision/Management/VMapFactory.h
+++ b/src/common/Collision/Management/VMapFactory.h
@@ -26,12 +26,12 @@ This is the access point to the VMapManager.
namespace VMAP
{
- //===========================================================
+ class VMapManager2;
class TC_COMMON_API VMapFactory
{
public:
- static IVMapManager* createOrGetVMapManager();
+ static VMapManager2* createOrGetVMapManager();
static void clear();
};
diff --git a/src/common/Collision/Models/GameObjectModel.cpp b/src/common/Collision/Models/GameObjectModel.cpp
index 6ad062d466f..599a8025f60 100644
--- a/src/common/Collision/Models/GameObjectModel.cpp
+++ b/src/common/Collision/Models/GameObjectModel.cpp
@@ -100,7 +100,7 @@ void LoadGameObjectModelList(std::string const& dataPath)
GameObjectModel::~GameObjectModel()
{
if (iModel)
- ((VMAP::VMapManager2*)VMAP::VMapFactory::createOrGetVMapManager())->releaseModelInstance(name);
+ VMAP::VMapFactory::createOrGetVMapManager()->releaseModelInstance(name);
}
bool GameObjectModel::initialize(std::unique_ptr<GameObjectModelOwnerBase> modelOwner, std::string const& dataPath)
@@ -117,7 +117,7 @@ bool GameObjectModel::initialize(std::unique_ptr<GameObjectModelOwnerBase> model
return false;
}
- iModel = ((VMAP::VMapManager2*)VMAP::VMapFactory::createOrGetVMapManager())->acquireModelInstance(dataPath + "vmaps/", it->second.name);
+ iModel = VMAP::VMapFactory::createOrGetVMapManager()->acquireModelInstance(dataPath + "vmaps/", it->second.name);
if (!iModel)
return false;