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Diffstat (limited to 'src/framework/GameSystem/Grid.h')
-rw-r--r-- | src/framework/GameSystem/Grid.h | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/src/framework/GameSystem/Grid.h b/src/framework/GameSystem/Grid.h new file mode 100644 index 00000000000..f4a274a51a6 --- /dev/null +++ b/src/framework/GameSystem/Grid.h @@ -0,0 +1,129 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef MANGOS_GRID_H +#define MANGOS_GRID_H + +/* + @class Grid + Grid is a logical segment of the game world represented inside MaNGOS. + Grid is bind at compile time to a particular type of object which + we call it the object of interested. There are many types of loader, + specially, dynamic loader, static loader, or on-demand loader. There's + a subtle difference between dynamic loader and on-demand loader but + this is implementation specific to the loader class. From the + Grid's perspective, the loader meets its API requirement is suffice. +*/ + +#include "Platform/Define.h" +#include "Policies/ThreadingModel.h" +#include "TypeContainer.h" +#include "TypeContainerVisitor.h" + +// forward declaration +template<class A, class T, class O> class GridLoader; + +template +< +class ACTIVE_OBJECT, +class WORLD_OBJECT_TYPES, +class GRID_OBJECT_TYPES, +class ThreadModel = MaNGOS::SingleThreaded<ACTIVE_OBJECT> +> +class MANGOS_DLL_DECL Grid +{ + // allows the GridLoader to access its internals + template<class A, class T, class O> friend class GridLoader; + public: + + /** destructor to clean up its resources. This includes unloading the + grid if it has not been unload. + */ + ~Grid() {} + + /** an object of interested enters the grid + */ + template<class SPECIFIC_OBJECT> bool AddWorldObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl) + { + return i_objects.template insert<SPECIFIC_OBJECT>(hdl, obj); + } + + /** an object of interested exits the grid + */ + template<class SPECIFIC_OBJECT> bool RemoveWorldObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl) + { + return i_objects.template remove<SPECIFIC_OBJECT>(obj, hdl); + } + + /** Accessors: Returns a specific type of object in the WORDL_OBJECT_TYPES + */ + template<class SPECIFIC_OBJECT> const SPECIFIC_OBJECT* GetWorldObject(OBJECT_HANDLE hdl, SPECIFIC_OBJECT* fake) const { return i_objects.template find<SPECIFIC_OBJECT>(hdl); } + template<class SPECIFIC_OBJECT> SPECIFIC_OBJECT* GetWorldObject(OBJECT_HANDLE hdl, SPECIFIC_OBJECT *fake) { return i_objects.template find<SPECIFIC_OBJECT>(hdl, fake); } + + /** Refreshes/update the grid. This required for remote grids. + */ + void RefreshGrid(void) { /* TBI */} + + /** Locks a grid. Any object enters must wait until the grid is unlock. + */ + void LockGrid(void) { /* TBI */ } + + /** Unlocks the grid. + */ + void UnlockGrid(void) { /* TBI */ } + + /** Grid visitor for grid objects + */ + template<class T> void Visit(TypeContainerVisitor<T, TypeMapContainer<GRID_OBJECT_TYPES> > &visitor) + { + visitor.Visit(i_container); + } + + /** Grid visitor for world objects + */ + template<class T> void Visit(TypeContainerVisitor<T, TypeMapContainer<WORLD_OBJECT_TYPES> > &visitor) + { + visitor.Visit(i_objects); + } + + /** Returns the number of object within the grid. + */ + unsigned int ActiveObjectsInGrid(void) const { return i_objects.template Count<ACTIVE_OBJECT>(); } + + /** Accessors: Returns a specific type of object in the GRID_OBJECT_TYPES + */ + template<class SPECIFIC_OBJECT> const SPECIFIC_OBJECT* GetGridObject(OBJECT_HANDLE hdl, SPECIFIC_OBJECT *fake) const { return i_container.template find<SPECIFIC_OBJECT>(hdl, fake); } + template<class SPECIFIC_OBJECT> SPECIFIC_OBJECT* GetGridObject(OBJECT_HANDLE hdl, SPECIFIC_OBJECT *fake) { return i_container.template find<SPECIFIC_OBJECT>(hdl, fake); } + + /** Inserts a container type object into the grid. + */ + template<class SPECIFIC_OBJECT> bool AddGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl) { return i_container.template insert<SPECIFIC_OBJECT>(hdl, obj); } + + /** Removes a containter type object from the grid + */ + template<class SPECIFIC_OBJECT> bool RemoveGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl) { return i_container.template remove<SPECIFIC_OBJECT>(obj, hdl); } + + private: + + typedef typename ThreadModel::Lock Guard; + typedef typename ThreadModel::VolatileType VolatileType; + + TypeMapContainer<GRID_OBJECT_TYPES> i_container; + TypeMapContainer<WORLD_OBJECT_TYPES> i_objects; +}; +#endif |