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-rw-r--r--src/framework/GameSystem/Grid.h2
-rw-r--r--src/framework/GameSystem/GridLoader.h2
-rw-r--r--src/framework/GameSystem/GridReference.h2
-rw-r--r--src/framework/GameSystem/NGrid.h2
-rw-r--r--src/framework/GameSystem/TypeContainer.h2
-rw-r--r--src/framework/GameSystem/TypeContainerVisitor.h2
6 files changed, 6 insertions, 6 deletions
diff --git a/src/framework/GameSystem/Grid.h b/src/framework/GameSystem/Grid.h
index a928bbba9a6..65bf3c92f9d 100644
--- a/src/framework/GameSystem/Grid.h
+++ b/src/framework/GameSystem/Grid.h
@@ -47,7 +47,7 @@ class WORLD_OBJECT_TYPES,
class GRID_OBJECT_TYPES,
class ThreadModel = Trinity::SingleThreaded<ACTIVE_OBJECT>
>
-class TRINITY_DLL_DECL Grid
+class Grid
{
// allows the GridLoader to access its internals
template<class A, class T, class O> friend class GridLoader;
diff --git a/src/framework/GameSystem/GridLoader.h b/src/framework/GameSystem/GridLoader.h
index 07608ae8571..03fa0f5b813 100644
--- a/src/framework/GameSystem/GridLoader.h
+++ b/src/framework/GameSystem/GridLoader.h
@@ -42,7 +42,7 @@ class ACTIVE_OBJECT,
class WORLD_OBJECT_TYPES,
class GRID_OBJECT_TYPES
>
-class TRINITY_DLL_DECL GridLoader
+class GridLoader
{
public:
diff --git a/src/framework/GameSystem/GridReference.h b/src/framework/GameSystem/GridReference.h
index db14ae32bfa..d2e3a455895 100644
--- a/src/framework/GameSystem/GridReference.h
+++ b/src/framework/GameSystem/GridReference.h
@@ -27,7 +27,7 @@ template<class OBJECT>
class GridRefManager;
template<class OBJECT>
-class TRINITY_DLL_SPEC GridReference : public Reference<GridRefManager<OBJECT>, OBJECT>
+class GridReference : public Reference<GridRefManager<OBJECT>, OBJECT>
{
protected:
void targetObjectBuildLink()
diff --git a/src/framework/GameSystem/NGrid.h b/src/framework/GameSystem/NGrid.h
index 6cbe7d6a84c..de3f4ccf56d 100644
--- a/src/framework/GameSystem/NGrid.h
+++ b/src/framework/GameSystem/NGrid.h
@@ -70,7 +70,7 @@ class WORLD_OBJECT_TYPES,
class GRID_OBJECT_TYPES,
class ThreadModel = Trinity::SingleThreaded<ACTIVE_OBJECT>
>
-class TRINITY_DLL_DECL NGrid
+class NGrid
{
public:
diff --git a/src/framework/GameSystem/TypeContainer.h b/src/framework/GameSystem/TypeContainer.h
index 4297aaf32e7..c2c9b4fcdea 100644
--- a/src/framework/GameSystem/TypeContainer.h
+++ b/src/framework/GameSystem/TypeContainer.h
@@ -97,7 +97,7 @@ template<class H, class T> struct ContainerList<TypeList<H, T> >
*/
template<class OBJECT_TYPES>
-class TRINITY_DLL_DECL TypeMapContainer
+class TypeMapContainer
{
public:
template<class SPECIFIC_TYPE> size_t Count() const { return Trinity::Count(i_elements, (SPECIFIC_TYPE*)NULL); }
diff --git a/src/framework/GameSystem/TypeContainerVisitor.h b/src/framework/GameSystem/TypeContainerVisitor.h
index 28f5aa85e0d..f15075e5afd 100644
--- a/src/framework/GameSystem/TypeContainerVisitor.h
+++ b/src/framework/GameSystem/TypeContainerVisitor.h
@@ -97,7 +97,7 @@ template<class VISITOR, class OBJECT_TYPES> void VisitorHelper(VISITOR &v, TypeM
}
template<class VISITOR, class TYPE_CONTAINER>
-class TRINITY_DLL_DECL TypeContainerVisitor
+class TypeContainerVisitor
{
public:
TypeContainerVisitor(VISITOR &v) : i_visitor(v) {}