diff options
Diffstat (limited to 'src/framework/GameSystem')
| -rw-r--r-- | src/framework/GameSystem/Grid.h | 2 | ||||
| -rw-r--r-- | src/framework/GameSystem/GridLoader.h | 2 | ||||
| -rw-r--r-- | src/framework/GameSystem/GridReference.h | 2 | ||||
| -rw-r--r-- | src/framework/GameSystem/NGrid.h | 2 | ||||
| -rw-r--r-- | src/framework/GameSystem/TypeContainer.h | 2 | ||||
| -rw-r--r-- | src/framework/GameSystem/TypeContainerVisitor.h | 2 |
6 files changed, 6 insertions, 6 deletions
diff --git a/src/framework/GameSystem/Grid.h b/src/framework/GameSystem/Grid.h index a928bbba9a6..65bf3c92f9d 100644 --- a/src/framework/GameSystem/Grid.h +++ b/src/framework/GameSystem/Grid.h @@ -47,7 +47,7 @@ class WORLD_OBJECT_TYPES, class GRID_OBJECT_TYPES, class ThreadModel = Trinity::SingleThreaded<ACTIVE_OBJECT> > -class TRINITY_DLL_DECL Grid +class Grid { // allows the GridLoader to access its internals template<class A, class T, class O> friend class GridLoader; diff --git a/src/framework/GameSystem/GridLoader.h b/src/framework/GameSystem/GridLoader.h index 07608ae8571..03fa0f5b813 100644 --- a/src/framework/GameSystem/GridLoader.h +++ b/src/framework/GameSystem/GridLoader.h @@ -42,7 +42,7 @@ class ACTIVE_OBJECT, class WORLD_OBJECT_TYPES, class GRID_OBJECT_TYPES > -class TRINITY_DLL_DECL GridLoader +class GridLoader { public: diff --git a/src/framework/GameSystem/GridReference.h b/src/framework/GameSystem/GridReference.h index db14ae32bfa..d2e3a455895 100644 --- a/src/framework/GameSystem/GridReference.h +++ b/src/framework/GameSystem/GridReference.h @@ -27,7 +27,7 @@ template<class OBJECT> class GridRefManager; template<class OBJECT> -class TRINITY_DLL_SPEC GridReference : public Reference<GridRefManager<OBJECT>, OBJECT> +class GridReference : public Reference<GridRefManager<OBJECT>, OBJECT> { protected: void targetObjectBuildLink() diff --git a/src/framework/GameSystem/NGrid.h b/src/framework/GameSystem/NGrid.h index 6cbe7d6a84c..de3f4ccf56d 100644 --- a/src/framework/GameSystem/NGrid.h +++ b/src/framework/GameSystem/NGrid.h @@ -70,7 +70,7 @@ class WORLD_OBJECT_TYPES, class GRID_OBJECT_TYPES, class ThreadModel = Trinity::SingleThreaded<ACTIVE_OBJECT> > -class TRINITY_DLL_DECL NGrid +class NGrid { public: diff --git a/src/framework/GameSystem/TypeContainer.h b/src/framework/GameSystem/TypeContainer.h index 4297aaf32e7..c2c9b4fcdea 100644 --- a/src/framework/GameSystem/TypeContainer.h +++ b/src/framework/GameSystem/TypeContainer.h @@ -97,7 +97,7 @@ template<class H, class T> struct ContainerList<TypeList<H, T> > */ template<class OBJECT_TYPES> -class TRINITY_DLL_DECL TypeMapContainer +class TypeMapContainer { public: template<class SPECIFIC_TYPE> size_t Count() const { return Trinity::Count(i_elements, (SPECIFIC_TYPE*)NULL); } diff --git a/src/framework/GameSystem/TypeContainerVisitor.h b/src/framework/GameSystem/TypeContainerVisitor.h index 28f5aa85e0d..f15075e5afd 100644 --- a/src/framework/GameSystem/TypeContainerVisitor.h +++ b/src/framework/GameSystem/TypeContainerVisitor.h @@ -97,7 +97,7 @@ template<class VISITOR, class OBJECT_TYPES> void VisitorHelper(VISITOR &v, TypeM } template<class VISITOR, class TYPE_CONTAINER> -class TRINITY_DLL_DECL TypeContainerVisitor +class TypeContainerVisitor { public: TypeContainerVisitor(VISITOR &v) : i_visitor(v) {} |
