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-rw-r--r--src/game/AuctionHouseBot.cpp1860
1 files changed, 0 insertions, 1860 deletions
diff --git a/src/game/AuctionHouseBot.cpp b/src/game/AuctionHouseBot.cpp
deleted file mode 100644
index ebbf48e6476..00000000000
--- a/src/game/AuctionHouseBot.cpp
+++ /dev/null
@@ -1,1860 +0,0 @@
-#include "ObjectMgr.h"
-#include "AuctionHouseMgr.h"
-#include "AuctionHouseBot.h"
-#include <vector>
-
-#include "Policies/SingletonImp.h"
-INSTANTIATE_SINGLETON_1(AuctionHouseBot);
-
-using namespace std;
-vector<uint32> npcItems;
-vector<uint32> lootItems;
-vector<uint32> greyTradeGoodsBin;
-vector<uint32> whiteTradeGoodsBin;
-vector<uint32> greenTradeGoodsBin;
-vector<uint32> blueTradeGoodsBin;
-vector<uint32> purpleTradeGoodsBin;
-vector<uint32> orangeTradeGoodsBin;
-vector<uint32> yellowTradeGoodsBin;
-vector<uint32> greyItemsBin;
-vector<uint32> whiteItemsBin;
-vector<uint32> greenItemsBin;
-vector<uint32> blueItemsBin;
-vector<uint32> purpleItemsBin;
-vector<uint32> orangeItemsBin;
-vector<uint32> yellowItemsBin;
-AuctionHouseBot::AuctionHouseBot()
-{
- debug_Out = false;
- debug_Out_Filters = false;
- AHBSeller = false;
- AHBBuyer = false;
-
- //Begin Filters
-
- Vendor_Items = false;
- Loot_Items = false;
- Other_Items = false;
- Vendor_TGs = false;
- Loot_TGs = false;
- Other_TGs = false;
-
- No_Bind = false;
- Bind_When_Picked_Up = false;
- Bind_When_Equipped = false;
- Bind_When_Use = false;
- Bind_Quest_Item = false;
-
- DisableBeta_PTR_Unused = false;
- DisablePermEnchant = false;
- DisableConjured = false;
- DisableGems = false;
- DisableMoney = false;
- DisableMoneyLoot = false;
- DisableLootable = false;
- DisableKeys = false;
- DisableDuration = false;
- DisableBOP_Or_Quest_NoReqLevel = false;
-
- DisableWarriorItems = false;
- DisablePaladinItems = false;
- DisableHunterItems = false;
- DisableRogueItems = false;
- DisablePriestItems = false;
- DisableDKItems = false;
- DisableShamanItems = false;
- DisableMageItems = false;
- DisableWarlockItems = false;
- DisableUnusedClassItems = false;
- DisableDruidItems = false;
-
- DisableItemsBelowLevel = 0;
- DisableItemsAboveLevel = 0;
- DisableTGsBelowLevel = 0;
- DisableTGsAboveLevel = 0;
- DisableItemsBelowGUID = 0;
- DisableItemsAboveGUID = 0;
- DisableTGsBelowGUID = 0;
- DisableTGsAboveGUID = 0;
- DisableItemsBelowReqLevel = 0;
- DisableItemsAboveReqLevel = 0;
- DisableTGsBelowReqLevel = 0;
- DisableTGsAboveReqLevel = 0;
- DisableItemsBelowReqSkillRank = 0;
- DisableItemsAboveReqSkillRank = 0;
- DisableTGsBelowReqSkillRank = 0;
- DisableTGsAboveReqSkillRank = 0;
-
- //End Filters
-
- _lastrun_a = time(NULL);
- _lastrun_h = time(NULL);
- _lastrun_n = time(NULL);
-
- AllianceConfig = AHBConfig(2);
- HordeConfig = AHBConfig(6);
- NeutralConfig = AHBConfig(7);
-}
-
-AuctionHouseBot::~AuctionHouseBot()
-{
-}
-
-void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config)
-{
- if (!AHBSeller)
- {
- if (debug_Out) sLog.outError("AHSeller: Disabled");
- return;
- }
-
- uint32 minItems = config->GetMinItems();
- uint32 maxItems = config->GetMaxItems();
-
- if (maxItems == 0)
- {
- //if (debug_Out) sLog.outString("AHSeller: Auctions disabled");
- return;
- }
-
- AuctionHouseEntry const* ahEntry = auctionmgr.GetAuctionHouseEntry(config->GetAHFID());
- if (!ahEntry)
- {
- return;
- }
- AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(config->GetAHFID());
- if (!auctionHouse)
- {
- return;
- }
-
- uint32 auctions = auctionHouse->Getcount();
-
- if (auctions >= minItems)
- {
- //if (debug_Out) sLog.outString("AHSeller: Auctions above minimum");
- return;
- }
-
- if (auctions >= maxItems)
- {
- //if (debug_Out) sLog.outString("AHSeller: Auctions at or above maximum");
- return;
- }
-
- uint32 items = 0;
- if ((maxItems - auctions) >= ItemsPerCycle)
- items = ItemsPerCycle;
- else
- items = (maxItems - auctions);
-
- if (debug_Out) sLog.outString("AHSeller: Adding %u Auctions", items);
-
- uint32 AuctioneerGUID = 0;
-
- switch (config->GetAHID())
- {
- case 2:
- AuctioneerGUID = 79707; //Human in stormwind.
- break;
- case 6:
- AuctioneerGUID = 4656; //orc in Orgrimmar
- break;
- case 7:
- AuctioneerGUID = 23442; //goblin in GZ
- break;
- default:
- if (debug_Out) sLog.outError("AHSeller: GetAHID() - Default switch reached");
- AuctioneerGUID = 23442; //default to neutral 7
- break;
- }
-
- if (debug_Out) sLog.outString("AHSeller: Current Auctineer GUID is %u", AuctioneerGUID);
-
- uint32 greyTGcount = config->GetPercents(AHB_GREY_TG);
- uint32 whiteTGcount = config->GetPercents(AHB_WHITE_TG);
- uint32 greenTGcount = config->GetPercents(AHB_GREEN_TG);
- uint32 blueTGcount = config->GetPercents(AHB_BLUE_TG);
- uint32 purpleTGcount = config->GetPercents(AHB_PURPLE_TG);
- uint32 orangeTGcount = config->GetPercents(AHB_ORANGE_TG);
- uint32 yellowTGcount = config->GetPercents(AHB_YELLOW_TG);
- uint32 greyIcount = config->GetPercents(AHB_GREY_I);
- uint32 whiteIcount = config->GetPercents(AHB_WHITE_I);
- uint32 greenIcount = config->GetPercents(AHB_GREEN_I);
- uint32 blueIcount = config->GetPercents(AHB_BLUE_I);
- uint32 purpleIcount = config->GetPercents(AHB_PURPLE_I);
- uint32 orangeIcount = config->GetPercents(AHB_ORANGE_I);
- uint32 yellowIcount = config->GetPercents(AHB_YELLOW_I);
-/* uint32 total = greyTGcount + whiteTGcount + greenTGcount + blueTGcount
- + purpleTGcount + orangeTGcount + yellowTGcount
- + whiteIcount + greenIcount + blueIcount + purpleIcount
- + orangeIcount + yellowIcount;
-*/
- uint32 greyTGoods = config->GetItemCounts(AHB_GREY_TG);
- uint32 whiteTGoods = config->GetItemCounts(AHB_WHITE_TG);
- uint32 greenTGoods = config->GetItemCounts(AHB_GREEN_TG);
- uint32 blueTGoods = config->GetItemCounts(AHB_BLUE_TG);
- uint32 purpleTGoods = config->GetItemCounts(AHB_PURPLE_TG);
- uint32 orangeTGoods = config->GetItemCounts(AHB_ORANGE_TG);
- uint32 yellowTGoods = config->GetItemCounts(AHB_YELLOW_TG);
-
- uint32 greyItems = config->GetItemCounts(AHB_GREY_I);
- uint32 whiteItems = config->GetItemCounts(AHB_WHITE_I);
- uint32 greenItems = config->GetItemCounts(AHB_GREEN_I);
- uint32 blueItems = config->GetItemCounts(AHB_BLUE_I);
- uint32 purpleItems = config->GetItemCounts(AHB_PURPLE_I);
- uint32 orangeItems = config->GetItemCounts(AHB_ORANGE_I);
- uint32 yellowItems = config->GetItemCounts(AHB_YELLOW_I);
- if (debug_Out) sLog.outString("AHSeller: %u items", items);
-
- // only insert a few at a time, so as not to peg the processor
- for (uint32 cnt = 1; cnt <= items; cnt++)
- {
- if (debug_Out) sLog.outString("AHSeller: %u count", cnt);
- uint32 itemID = 0;
- uint32 itemColor = 99;
- uint32 loopbreaker = 0;
- while (itemID == 0 && loopbreaker <= 50)
- {
- ++loopbreaker;
- uint32 choice = urand(0, 13);
- itemColor = choice;
- switch (choice)
- {
- case 0:
- {
- if ((greyItemsBin.size() > 0) && (greyItems < greyIcount))
- itemID = greyItemsBin[urand(0, greyItemsBin.size() - 1)];
- else continue;
- break;
- }
- case 1:
- {
- if ((whiteItemsBin.size() > 0) && (whiteItems < whiteIcount))
- itemID = whiteItemsBin[urand(0, whiteItemsBin.size() - 1)];
- else continue;
- break;
- }
- case 2:
- {
- if ((greenItemsBin.size() > 0) && (greenItems < greenIcount))
- itemID = greenItemsBin[urand(0, greenItemsBin.size() - 1)];
- else continue;
- break;
- }
- case 3:
- {
- if ((blueItemsBin.size() > 0) && (blueItems < blueIcount))
- itemID = blueItemsBin[urand(0, blueItemsBin.size() - 1)];
- else continue;
- break;
- }
- case 4:
- {
- if ((purpleItemsBin.size() > 0) && (purpleItems < purpleIcount))
- itemID = purpleItemsBin[urand(0, purpleItemsBin.size() - 1)];
- else continue;
- break;
- }
- case 5:
- {
- if ((orangeItemsBin.size() > 0) && (orangeItems < orangeIcount))
- itemID = orangeItemsBin[urand(0, orangeItemsBin.size() - 1)];
- else continue;
- break;
- }
- case 6:
- {
- if ((yellowItemsBin.size() > 0) && (yellowItems < yellowIcount))
- itemID = yellowItemsBin[urand(0, yellowItemsBin.size() - 1)];
- else continue;
- break;
- }
- case 7:
- {
- if ((greyTradeGoodsBin.size() > 0) && (greyTGoods < greyTGcount))
- itemID = greyTradeGoodsBin[urand(0, greyTradeGoodsBin.size() - 1)];
- else continue;
- break;
- }
- case 8:
- {
- if ((whiteTradeGoodsBin.size() > 0) && (whiteTGoods < whiteTGcount))
- itemID = whiteTradeGoodsBin[urand(0, whiteTradeGoodsBin.size() - 1)];
- else continue;
- break;
- }
- case 9:
- {
- if ((greenTradeGoodsBin.size() > 0) && (greenTGoods < greenTGcount))
- itemID = greenTradeGoodsBin[urand(0, greenTradeGoodsBin.size() - 1)];
- else continue;
- break;
- }
- case 10:
- {
- if ((blueTradeGoodsBin.size() > 0) && (blueTGoods < blueTGcount))
- itemID = blueTradeGoodsBin[urand(0, blueTradeGoodsBin.size() - 1)];
- else continue;
- break;
- }
- case 11:
- {
- if ((purpleTradeGoodsBin.size() > 0) && (purpleTGoods < purpleTGcount))
- itemID = purpleTradeGoodsBin[urand(0, purpleTradeGoodsBin.size() - 1)];
- else continue;
- break;
- }
- case 12:
- {
- if ((orangeTradeGoodsBin.size() > 0) && (orangeTGoods < orangeTGcount))
- itemID = orangeTradeGoodsBin[urand(0, orangeTradeGoodsBin.size() - 1)];
- else continue;
- break;
- }
- case 13:
- {
- if ((yellowTradeGoodsBin.size() > 0) && (yellowTGoods < yellowTGcount))
- itemID = yellowTradeGoodsBin[urand(0, yellowTradeGoodsBin.size() - 1)];
- else continue;
- break;
- }
- default:
- {
- if (debug_Out) sLog.outError("AHSeller: itemID Switch - Default Reached");
- break;
- }
- }
-
- if (itemID == 0)
- {
- if (debug_Out) sLog.outError("AHSeller: Item::CreateItem() - ItemID is 0");
- continue;
- }
-
- ItemPrototype const* prototype = objmgr.GetItemPrototype(itemID);
- if (prototype == NULL)
- {
- if (debug_Out) sLog.outError("AHSeller: Huh?!?! prototype == NULL");
- continue;
- }
-
- Item* item = Item::CreateItem(itemID, 1, AHBplayer);
- if (item == NULL)
- {
- if (debug_Out) sLog.outError("AHSeller: Item::CreateItem() returned NULL");
- break;
- }
- item->AddToUpdateQueueOf(AHBplayer);
-
- uint32 randomPropertyId = Item::GenerateItemRandomPropertyId(itemID);
- if (randomPropertyId != 0)
- item->SetItemRandomProperties(randomPropertyId);
-
- uint64 buyoutPrice = 0;
- uint64 bidPrice = 0;
- uint32 stackCount = 1;
-
- switch (SellMethod)
- {
- case 0:
- buyoutPrice = prototype->SellPrice;
- break;
- case 1:
- buyoutPrice = prototype->BuyPrice;
- break;
- }
-
- if ((prototype->Quality >= 0) && (prototype->Quality <= AHB_MAX_QUALITY))
- {
- if (config->GetMaxStack(prototype->Quality) > 1 && item->GetMaxStackCount() > 1)
- stackCount = urand(1, minValue(item->GetMaxStackCount(), config->GetMaxStack(prototype->Quality)));
- else if (config->GetMaxStack(prototype->Quality) == 0 && item->GetMaxStackCount() > 1)
- stackCount = urand(1, item->GetMaxStackCount());
- else
- stackCount = 1;
- buyoutPrice *= urand(config->GetMinPrice(prototype->Quality), config->GetMaxPrice(prototype->Quality));
- buyoutPrice /= 100;
- bidPrice = buyoutPrice * urand(config->GetMinBidPrice(prototype->Quality), config->GetMaxBidPrice(prototype->Quality));
- bidPrice /= 100;
- }
- else
- {
- // quality is something it shouldn't be, let's get out of here
- if (debug_Out) sLog.outError("AHBuyer: Quality %u not Supported", prototype->Quality);
- item->RemoveFromUpdateQueueOf(AHBplayer);
- continue;
- }
-
- uint32 etime = urand(1,3);
- switch(etime)
- {
- case 1:
- etime = 43200;
- break;
- case 2:
- etime = 86400;
- break;
- case 3:
- etime = 172800;
- break;
- default:
- etime = 86400;
- break;
- }
- item->SetCount(stackCount);
-
- uint32 dep = auctionmgr.GetAuctionDeposit(ahEntry, etime, item);
-
- AuctionEntry* auctionEntry = new AuctionEntry;
- auctionEntry->Id = objmgr.GenerateAuctionID();
- auctionEntry->auctioneer = AuctioneerGUID;
- auctionEntry->item_guidlow = item->GetGUIDLow();
- auctionEntry->item_template = item->GetEntry();
- auctionEntry->owner = AHBplayer->GetGUIDLow();
- auctionEntry->startbid = bidPrice * stackCount;
- auctionEntry->buyout = buyoutPrice * stackCount;
- auctionEntry->bidder = 0;
- auctionEntry->bid = 0;
- auctionEntry->deposit = dep;
- auctionEntry->expire_time = (time_t) etime + time(NULL);
- auctionEntry->auctionHouseEntry = ahEntry;
- item->SaveToDB();
- item->RemoveFromUpdateQueueOf(AHBplayer);
- auctionmgr.AddAItem(item);
- auctionHouse->AddAuction(auctionEntry);
- auctionEntry->SaveToDB();
-
- switch(itemColor)
- {
- case 0:
- ++greyItems;
- break;
- case 1:
- ++whiteItems;
- break;
- case 2:
- ++greenItems;
- break;
- case 3:
- ++blueItems;
- break;
- case 4:
- ++purpleItems;
- break;
- case 5:
- ++orangeItems;
- break;
- case 6:
- ++yellowItems;
- break;
- case 7:
- ++greyTGoods;
- break;
- case 8:
- ++whiteTGoods;
- break;
- case 9:
- ++greenTGoods;
- break;
- case 10:
- ++blueTGoods;
- break;
- case 11:
- ++purpleTGoods;
- break;
- case 12:
- ++orangeTGoods;
- break;
- case 13:
- ++yellowTGoods;
- break;
- default:
- break;
- }
- }
- }
-}
-void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, WorldSession *session)
-{
- if (!AHBBuyer)
- {
- if (debug_Out) sLog.outError("AHBuyer: Disabled");
- return;
- }
-
- QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT id FROM auctionhouse WHERE itemowner<>%u AND buyguid<>%u", AHBplayerGUID, AHBplayerGUID);
-
- if (!result)
- return;
-
- if (result->GetRowCount() == 0)
- return;
-
- // Fetches content of selected AH
- AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(config->GetAHFID());
- vector<uint32> possibleBids;
-
- do
- {
- uint32 tmpdata = result->Fetch()->GetUInt32();
- possibleBids.push_back(tmpdata);
- }while (result->NextRow());
-
- for (uint32 count = 1; count <= config->GetBidsPerInterval(); ++count)
- {
- // Do we have anything to bid? If not, stop here.
- if (possibleBids.empty())
- {
- //if (debug_Out) sLog.outString("AHBuyer: I have no items to bid on.");
- count = config->GetBidsPerInterval();
- continue;
- }
-
- // Choose random auction from possible auctions
- uint32 vectorPos = urand(0, possibleBids.size() - 1);
- vector<uint32>::iterator iter = possibleBids.begin();
- advance(iter, vectorPos);
-
- // from auctionhousehandler.cpp, creates auction pointer & player pointer
- AuctionEntry* auction = auctionHouse->GetAuction(*iter);
-
- // Erase the auction from the vector to prevent bidding on item in next iteration.
- possibleBids.erase(iter);
-
- if (!auction)
- continue;
-
- // get exact item information
- Item *pItem = auctionmgr.GetAItem(auction->item_guidlow);
- if (!pItem)
- {
- if (debug_Out) sLog.outError("AHBuyer: Item %u doesn't exist, perhaps bought already?", auction->item_guidlow);
- continue;
- }
-
- // get item prototype
- ItemPrototype const* prototype = objmgr.GetItemPrototype(auction->item_template);
-
- // check which price we have to use, startbid or if it is bidded already
- uint32 currentprice;
- if (auction->bid)
- currentprice = auction->bid;
- else
- currentprice = auction->startbid;
-
- // Prepare portion from maximum bid
- double bidrate = static_cast<double>(urand(1, 100)) / 100;
- long double bidMax = 0;
-
- // check that bid has acceptable value and take bid based on vendorprice, stacksize and quality
- switch (BuyMethod)
- {
- case 0:
- {
- if ((prototype->Quality >= 0) && (prototype->Quality <= AHB_MAX_QUALITY))
- {
- if (currentprice < prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(prototype->Quality))
- bidMax = prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(prototype->Quality);
- }
- else
- {
- // quality is something it shouldn't be, let's get out of here
- if (debug_Out) sLog.outError("AHBuyer: Quality %u not Supported", prototype->Quality);
- continue;
- }
- break;
- }
- case 1:
- {
- if ((prototype->Quality >= 0) && (prototype->Quality <= AHB_MAX_QUALITY))
- {
- if (currentprice < prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(prototype->Quality))
- bidMax = prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(prototype->Quality);
- }
- else
- {
- // quality is something it shouldn't be, let's get out of here
- if (debug_Out) sLog.outError("AHBuyer: Quality %u not Supported", prototype->Quality);
- continue;
- }
- break;
- }
- }
-
- // check some special items, and do recalculating to their prices
- switch (prototype->Class)
- {
- // ammo
- case 6:
- bidMax = 0;
- break;
- default:
- break;
- }
-
- if (bidMax == 0)
- {
- // quality check failed to get bidmax, let's get out of here
- continue;
- }
-
- // Calculate our bid
- long double bidvalue = currentprice + ((bidMax - currentprice) * bidrate);
- // Convert to uint32
- uint32 bidprice = static_cast<uint32>(bidvalue);
-
- // Check our bid is high enough to be valid. If not, correct it to minimum.
- if ((currentprice + auction->GetAuctionOutBid()) > bidprice)
- bidprice = currentprice + auction->GetAuctionOutBid();
-
- if (debug_Out)
- {
- sLog.outString("-------------------------------------------------");
- sLog.outString("AHBuyer: Info for Auction #%u:", auction->Id);
- sLog.outString("AHBuyer: AuctionHouse: %u", auction->GetHouseId());
- sLog.outString("AHBuyer: Auctioneer: %u", auction->auctioneer);
- sLog.outString("AHBuyer: Owner: %u", auction->owner);
- sLog.outString("AHBuyer: Bidder: %u", auction->bidder);
- sLog.outString("AHBuyer: Starting Bid: %u", auction->startbid);
- sLog.outString("AHBuyer: Current Bid: %u", currentprice);
- sLog.outString("AHBuyer: Buyout: %u", auction->buyout);
- sLog.outString("AHBuyer: Deposit: %u", auction->deposit);
- sLog.outString("AHBuyer: Expire Time: %u", auction->expire_time);
- sLog.outString("AHBuyer: Bid Rate: %f", bidrate);
- sLog.outString("AHBuyer: Bid Max: %f", bidMax);
- sLog.outString("AHBuyer: Bid Value: %f", bidvalue);
- sLog.outString("AHBuyer: Bid Price: %u", bidprice);
- sLog.outString("AHBuyer: Item GUID: %u", auction->item_guidlow);
- sLog.outString("AHBuyer: Item Template: %u", auction->item_template);
- sLog.outString("AHBuyer: Item Info:");
- sLog.outString("AHBuyer: Item ID: %u", prototype->ItemId);
- sLog.outString("AHBuyer: Buy Price: %u", prototype->BuyPrice);
- sLog.outString("AHBuyer: Sell Price: %u", prototype->SellPrice);
- sLog.outString("AHBuyer: Bonding: %u", prototype->Bonding);
- sLog.outString("AHBuyer: Quality: %u", prototype->Quality);
- sLog.outString("AHBuyer: Item Level: %u", prototype->ItemLevel);
- sLog.outString("AHBuyer: Ammo Type: %u", prototype->AmmoType);
- sLog.outString("-------------------------------------------------");
- }
-
- // Check whether we do normal bid, or buyout
- if ((bidprice < auction->buyout) || (auction->buyout == 0))
- {
-
- if (auction->bidder > 0)
- {
- if (auction->bidder == AHBplayer->GetGUIDLow())
- {
- //pl->ModifyMoney(-int32(price - auction->bid));
- }
- else
- {
- // mail to last bidder and return money
- session->SendAuctionOutbiddedMail(auction , bidprice);
- //pl->ModifyMoney(-int32(price));
- }
- }
-
- auction->bidder = AHBplayer->GetGUIDLow();
- auction->bid = bidprice;
-
- // Saving auction into database
- CharacterDatabase.PExecute("UPDATE auctionhouse SET buyguid = '%u',lastbid = '%u' WHERE id = '%u'", auction->bidder, auction->bid, auction->Id);
- }
- else
- {
- //buyout
- if ((auction->bidder) && (AHBplayer->GetGUIDLow() != auction->bidder))
- {
- session->SendAuctionOutbiddedMail(auction, auction->buyout);
- }
- auction->bidder = AHBplayer->GetGUIDLow();
- auction->bid = auction->buyout;
-
- // Send mails to buyer & seller
- auctionmgr.SendAuctionSalePendingMail(auction);
- auctionmgr.SendAuctionSuccessfulMail(auction);
- auctionmgr.SendAuctionWonMail(auction);
- auction->DeleteFromDB();
- uint32 item_template = auction->item_template;
- auctionmgr.RemoveAItem(auction->item_guidlow);
- auctionHouse->RemoveAuction(auction, item_template);
- }
- }
-}
-
-void AuctionHouseBot::Update()
-{
- time_t _newrun = time(NULL);
- if ((!AHBSeller) && (!AHBBuyer))
- return;
-
- WorldSession _session(AHBplayerAccount, NULL, SEC_PLAYER, true, 0, LOCALE_enUS);
- Player _AHBplayer(&_session);
- _AHBplayer.Initialize(AHBplayerGUID);
- ObjectAccessor::Instance().AddObject(&_AHBplayer);
-
- // Add New Bids
- if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
- {
- addNewAuctions(&_AHBplayer, &AllianceConfig);
- if (((_newrun - _lastrun_a) >= (AllianceConfig.GetBiddingInterval() * MINUTE)) && (AllianceConfig.GetBidsPerInterval() > 0))
- {
- //if (debug_Out) sLog.outString("AHBuyer: %u seconds have passed since last bid", (_newrun - _lastrun_a));
- //if (debug_Out) sLog.outString("AHBuyer: Bidding on Alliance Auctions");
- addNewAuctionBuyerBotBid(&_AHBplayer, &AllianceConfig, &_session);
- _lastrun_a = _newrun;
- }
-
- addNewAuctions(&_AHBplayer, &HordeConfig);
- if (((_newrun - _lastrun_h) >= (HordeConfig.GetBiddingInterval() * MINUTE)) && (HordeConfig.GetBidsPerInterval() > 0))
- {
- //if (debug_Out) sLog.outString("AHBuyer: %u seconds have passed since last bid", (_newrun - _lastrun_h));
- //if (debug_Out) sLog.outString("AHBuyer: Bidding on Horde Auctions");
- addNewAuctionBuyerBotBid(&_AHBplayer, &HordeConfig, &_session);
- _lastrun_h = _newrun;
- }
- }
-
- addNewAuctions(&_AHBplayer, &NeutralConfig);
- if (((_newrun - _lastrun_n) >= (NeutralConfig.GetBiddingInterval() * MINUTE)) && (NeutralConfig.GetBidsPerInterval() > 0))
- {
- //if (debug_Out) sLog.outString("AHBuyer: %u seconds have passed since last bid", (_newrun - _lastrun_n));
- //if (debug_Out) sLog.outString("AHBuyer: Bidding on Neutral Auctions");
- addNewAuctionBuyerBotBid(&_AHBplayer, &NeutralConfig, &_session);
- _lastrun_n = _newrun;
- }
- ObjectAccessor::Instance().RemoveObject(&_AHBplayer);
-}
-
-void AuctionHouseBot::Initialize()
-{
- debug_Out = sConfig.GetBoolDefault("AuctionHouseBot.DEBUG", false);
- debug_Out_Filters = sConfig.GetBoolDefault("AuctionHouseBot.DEBUG_FILTERS", false);
-
- AHBSeller = sConfig.GetBoolDefault("AuctionHouseBot.EnableSeller", false);
- AHBBuyer = sConfig.GetBoolDefault("AuctionHouseBot.EnableBuyer", false);
- SellMethod = sConfig.GetBoolDefault("AuctionHouseBot.UseBuyPriceForSeller", false);
- BuyMethod = sConfig.GetBoolDefault("AuctionHouseBot.UseBuyPriceForBuyer", false);
-
- AHBplayerAccount = sConfig.GetIntDefault("AuctionHouseBot.Account", 0);
- AHBplayerGUID = sConfig.GetIntDefault("AuctionHouseBot.GUID", 0);
- ItemsPerCycle = sConfig.GetIntDefault("AuctionHouseBot.ItemsPerCycle", 200);
-
- //Begin Filters
-
- Vendor_Items = sConfig.GetBoolDefault("AuctionHouseBot.VendorItems", false);
- Loot_Items = sConfig.GetBoolDefault("AuctionHouseBot.LootItems", true);
- Other_Items = sConfig.GetBoolDefault("AuctionHouseBot.OtherItems", false);
- Vendor_TGs = sConfig.GetBoolDefault("AuctionHouseBot.VendorTradeGoods", false);
- Loot_TGs = sConfig.GetBoolDefault("AuctionHouseBot.LootTradeGoods", true);
- Other_TGs = sConfig.GetBoolDefault("AuctionHouseBot.OtherTradeGoods", false);
-
- No_Bind = sConfig.GetBoolDefault("AuctionHouseBot.No_Bind", true);
- Bind_When_Picked_Up = sConfig.GetBoolDefault("AuctionHouseBot.Bind_When_Picked_Up", false);
- Bind_When_Equipped = sConfig.GetBoolDefault("AuctionHouseBot.Bind_When_Equipped", true);
- Bind_When_Use = sConfig.GetBoolDefault("AuctionHouseBot.Bind_When_Use", true);
- Bind_Quest_Item = sConfig.GetBoolDefault("AuctionHouseBot.Bind_Quest_Item", false);
-
- DisableBeta_PTR_Unused = sConfig.GetBoolDefault("AuctionHouseBot.DisableBeta_PTR_Unused", false);
- DisablePermEnchant = sConfig.GetBoolDefault("AuctionHouseBot.DisablePermEnchant", false);
- DisableConjured = sConfig.GetBoolDefault("AuctionHouseBot.DisableConjured", false);
- DisableGems = sConfig.GetBoolDefault("AuctionHouseBot.DisableGems", false);
- DisableMoney = sConfig.GetBoolDefault("AuctionHouseBot.DisableMoney", false);
- DisableMoneyLoot = sConfig.GetBoolDefault("AuctionHouseBot.DisableMoneyLoot", false);
- DisableLootable = sConfig.GetBoolDefault("AuctionHouseBot.DisableLootable", false);
- DisableKeys = sConfig.GetBoolDefault("AuctionHouseBot.DisableKeys", false);
- DisableDuration = sConfig.GetBoolDefault("AuctionHouseBot.DisableDuration", false);
- DisableBOP_Or_Quest_NoReqLevel = sConfig.GetBoolDefault("AuctionHouseBot.DisableBOP_Or_Quest_NoReqLevel", false);
-
- DisableWarriorItems = sConfig.GetBoolDefault("AuctionHouseBot.DisableWarriorItems", false);
- DisablePaladinItems = sConfig.GetBoolDefault("AuctionHouseBot.DisablePaladinItems", false);
- DisableHunterItems = sConfig.GetBoolDefault("AuctionHouseBot.DisableHunterItems", false);
- DisableRogueItems = sConfig.GetBoolDefault("AuctionHouseBot.DisableRogueItems", false);
- DisablePriestItems = sConfig.GetBoolDefault("AuctionHouseBot.DisablePriestItems", false);
- DisableDKItems = sConfig.GetBoolDefault("AuctionHouseBot.DisableDKItems", false);
- DisableShamanItems = sConfig.GetBoolDefault("AuctionHouseBot.DisableShamanItems", false);
- DisableMageItems = sConfig.GetBoolDefault("AuctionHouseBot.DisableMageItems", false);
- DisableWarlockItems = sConfig.GetBoolDefault("AuctionHouseBot.DisableWarlockItems", false);
- DisableUnusedClassItems = sConfig.GetBoolDefault("AuctionHouseBot.DisableUnusedClassItems", false);
- DisableDruidItems = sConfig.GetBoolDefault("AuctionHouseBot.DisableDruidItems", false);
-
- DisableItemsBelowLevel = sConfig.GetIntDefault("AuctionHouseBot.DisableItemsBelowLevel", 0);
- DisableItemsAboveLevel = sConfig.GetIntDefault("AuctionHouseBot.DisableItemsAboveLevel", 0);
- DisableTGsBelowLevel = sConfig.GetIntDefault("AuctionHouseBot.DisableTGsBelowLevel", 0);
- DisableTGsAboveLevel = sConfig.GetIntDefault("AuctionHouseBot.DisableTGsAboveLevel", 0);
- DisableItemsBelowGUID = sConfig.GetIntDefault("AuctionHouseBot.DisableItemsBelowGUID", 0);
- DisableItemsAboveGUID = sConfig.GetIntDefault("AuctionHouseBot.DisableItemsAboveGUID", 0);
- DisableTGsBelowGUID = sConfig.GetIntDefault("AuctionHouseBot.DisableTGsBelowGUID", 0);
- DisableTGsAboveGUID = sConfig.GetIntDefault("AuctionHouseBot.DisableTGsAboveGUID", 0);
- DisableItemsBelowReqLevel = sConfig.GetIntDefault("AuctionHouseBot.DisableItemsBelowReqLevel", 0);
- DisableItemsAboveReqLevel = sConfig.GetIntDefault("AuctionHouseBot.DisableItemsAboveReqLevel", 0);
- DisableTGsBelowReqLevel = sConfig.GetIntDefault("AuctionHouseBot.DisableTGsBelowReqLevel", 0);
- DisableTGsAboveReqLevel = sConfig.GetIntDefault("AuctionHouseBot.DisableTGsAboveReqLevel", 0);
- DisableItemsBelowReqSkillRank = sConfig.GetIntDefault("AuctionHouseBot.DisableItemsBelowReqSkillRank", 0);
- DisableItemsAboveReqSkillRank = sConfig.GetIntDefault("AuctionHouseBot.DisableItemsAboveReqSkillRank", 0);
- DisableTGsBelowReqSkillRank = sConfig.GetIntDefault("AuctionHouseBot.DisableTGsBelowReqSkillRank", 0);
- DisableTGsAboveReqSkillRank = sConfig.GetIntDefault("AuctionHouseBot.DisableTGsAboveReqSkillRank", 0);
-
- //End Filters
- if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
- {
- LoadValues(&AllianceConfig);
- LoadValues(&HordeConfig);
- }
- LoadValues(&NeutralConfig);
-
- //
- // check if the AHBot account/GUID in the config actually exists
- //
-
- if ((AHBplayerAccount != 0) || (AHBplayerGUID != 0))
- {
- QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT 1 FROM characters WHERE account = %u AND guid = %u", AHBplayerAccount, AHBplayerGUID);
- if (!result)
- {
- sLog.outError("AuctionHouseBot: The account/GUID-information set for your AHBot is incorrect (account: %u guid: %u)", AHBplayerAccount, AHBplayerGUID);
- return;
- }
- }
-
- if (AHBSeller)
- {
- QueryResult_AutoPtr results = QueryResult_AutoPtr(NULL);
- char npcQuery[] = "SELECT distinct item FROM npc_vendor";
- results = WorldDatabase.Query(npcQuery);
- if (results != NULL)
- {
- do
- {
- Field* fields = results->Fetch();
- npcItems.push_back(fields[0].GetUInt32());
-
- } while (results->NextRow());
- }
- else
- {
- if (debug_Out) sLog.outString("AuctionHouseBot: \"%s\" failed", npcQuery);
- }
-
- char lootQuery[] = "SELECT item FROM creature_loot_template UNION "
- "SELECT item FROM reference_loot_template UNION "
- "SELECT item FROM disenchant_loot_template UNION "
- "SELECT item FROM fishing_loot_template UNION "
- "SELECT item FROM gameobject_loot_template UNION "
- "SELECT item FROM item_loot_template UNION "
- "SELECT item FROM milling_loot_template UNION "
- "SELECT item FROM pickpocketing_loot_template UNION "
- "SELECT item FROM prospecting_loot_template UNION "
- "SELECT item FROM skinning_loot_template";
-
- results = WorldDatabase.Query(lootQuery);
- if (results != NULL)
- {
- do
- {
- Field* fields = results->Fetch();
- lootItems.push_back(fields[0].GetUInt32());
-
- } while (results->NextRow());
- }
- else
- {
- if (debug_Out) sLog.outString("AuctionHouseBot: \"%s\" failed", lootQuery);
- }
-
- for (uint32 itemID = 0; itemID < sItemStorage.MaxEntry; itemID++)
- {
- ItemPrototype const* prototype = objmgr.GetItemPrototype(itemID);
-
- if (prototype == NULL)
- continue;
-
- switch (prototype->Bonding)
- {
- case NO_BIND:
- if (!No_Bind)
- continue;
- break;
- case BIND_WHEN_PICKED_UP:
- if (!Bind_When_Picked_Up)
- continue;
- break;
- case BIND_WHEN_EQUIPED:
- if (!Bind_When_Equipped)
- continue;
- break;
- case BIND_WHEN_USE:
- if (!Bind_When_Use)
- continue;
- break;
- case BIND_QUEST_ITEM:
- if (!Bind_Quest_Item)
- continue;
- break;
- default:
- continue;
- break;
- }
-
- switch (SellMethod)
- {
- case 0:
- if (prototype->SellPrice == 0)
- continue;
- break;
- case 1:
- if (prototype->BuyPrice == 0)
- continue;
- break;
- }
-
- if ((prototype->Quality < 0) || (prototype->Quality > 6))
- continue;
-
- if ((Vendor_Items == 0) && !(prototype->Class == ITEM_CLASS_TRADE_GOODS))
- {
- bool isVendorItem = false;
-
- for (unsigned int i = 0; (i < npcItems.size()) && (!isVendorItem); i++)
- {
- if (itemID == npcItems[i])
- isVendorItem = true;
- }
-
- if (isVendorItem)
- continue;
- }
-
- if ((Vendor_TGs == 0) && (prototype->Class == ITEM_CLASS_TRADE_GOODS))
- {
- bool isVendorTG = false;
-
- for (unsigned int i = 0; (i < npcItems.size()) && (!isVendorTG); i++)
- {
- if (itemID == npcItems[i])
- isVendorTG = true;
- }
-
- if (isVendorTG)
- continue;
- }
-
- if ((Loot_Items == 0) && !(prototype->Class == ITEM_CLASS_TRADE_GOODS))
- {
- bool isLootItem = false;
-
- for (unsigned int i = 0; (i < lootItems.size()) && (!isLootItem); i++)
- {
- if (itemID == lootItems[i])
- isLootItem = true;
- }
-
- if (isLootItem)
- continue;
- }
-
- if ((Loot_TGs == 0) && (prototype->Class == ITEM_CLASS_TRADE_GOODS))
- {
- bool isLootTG = false;
-
- for (unsigned int i = 0; (i < lootItems.size()) && (!isLootTG); i++)
- {
- if (itemID == lootItems[i])
- isLootTG = true;
- }
-
- if (isLootTG)
- continue;
- }
-
- if ((Other_Items == 0) && !(prototype->Class == ITEM_CLASS_TRADE_GOODS))
- {
- bool isVendorItem = false;
- bool isLootItem = false;
-
- for (unsigned int i = 0; (i < npcItems.size()) && (!isVendorItem); i++)
- {
- if (itemID == npcItems[i])
- isVendorItem = true;
- }
- for (unsigned int i = 0; (i < lootItems.size()) && (!isLootItem); i++)
- {
- if (itemID == lootItems[i])
- isLootItem = true;
- }
- if ((!isLootItem) && (!isVendorItem))
- continue;
- }
-
- if ((Other_TGs == 0) && (prototype->Class == ITEM_CLASS_TRADE_GOODS))
- {
- bool isVendorTG = false;
- bool isLootTG = false;
-
- for (unsigned int i = 0; (i < npcItems.size()) && (!isVendorTG); i++)
- {
- if (itemID == npcItems[i])
- isVendorTG = true;
- }
- for (unsigned int i = 0; (i < lootItems.size()) && (!isLootTG); i++)
- {
- if (itemID == lootItems[i])
- isLootTG = true;
- }
- if ((!isLootTG) && (!isVendorTG))
- continue;
- }
-
- //TODO:Make list of items and create a vector
- // Disable PTR/Beta/Unused items
- if ((DisableBeta_PTR_Unused) && ((prototype->ItemId == 21878) || (prototype->ItemId == 27774) || (prototype->ItemId == 27811) || (prototype->ItemId == 28117) || (prototype->ItemId == 28112)))
- {
- if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Item %u disabled (PTR/Beta/Unused Item)", prototype->ItemId);
- continue;
- }
-
- // Disable permanent enchants items
- if ((DisablePermEnchant) && (prototype->Class == ITEM_CLASS_PERMANENT))
- {
- if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Item %u disabled (Permanent Enchant Item)", prototype->ItemId);
- continue;
- }
-
- // Disable conjured items
- if ((DisableConjured) && (prototype->IsConjuredConsumable()))
- {
- if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Item %u disabled (Conjured Consumable)", prototype->ItemId);
- continue;
- }
-
- // Disable gems
- if ((DisableGems) && (prototype->Class == ITEM_CLASS_GEM))
- {
- if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Item %u disabled (Gem)", prototype->ItemId);
- continue;
- }
-
- // Disable money
- if ((DisableMoney) && (prototype->Class == ITEM_CLASS_MONEY))
- {
- if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Item %u disabled (Money)", prototype->ItemId);
- continue;
- }
-
- // Disable moneyloot
- if ((DisableMoneyLoot) && (prototype->MinMoneyLoot > 0))
- {
- if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Item %u disabled (MoneyLoot)", prototype->ItemId);
- continue;
- }
-
- // Disable lootable items
- if ((DisableLootable) && (prototype->Flags & 4))
- {
- if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Item %u disabled (Lootable Item)", prototype->ItemId);
- continue;
- }
-
- // Disable Keys
- if ((DisableKeys) && (prototype->Class == ITEM_CLASS_KEY))
- {
- if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Item %u disabled (Quest Item)", prototype->ItemId);
- continue;
- }
-
- // Disable items with duration
- if ((DisableDuration) && (prototype->Duration > 0))
- {
- if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Item %u disabled (Has a Duration)", prototype->ItemId);
- continue;
- }
-
- // Disable items which are BOP or Quest Items and have a required level lower than the item level
- if ((DisableBOP_Or_Quest_NoReqLevel) && ((prototype->Bonding == BIND_WHEN_PICKED_UP || prototype->Bonding == BIND_QUEST_ITEM) && (prototype->RequiredLevel < prototype->ItemLevel)))
- {
- if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Item %u disabled (BOP or BQI and Required Level is less than Item Level)", prototype->ItemId);
- continue;
- }
-
- // Disable items specifically for Warrior
- if ((DisableWarriorItems) && (prototype->AllowableClass == 1))
- {
- if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Item %u disabled (Warrior Item)", prototype->ItemId);
- continue;
- }
-
- // Disable items specifically for Paladin
- if ((DisablePaladinItems) && (prototype->AllowableClass == 2))
- {
- if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Item %u disabled (Paladin Item)", prototype->ItemId);
- continue;
- }
-
- // Disable items specifically for Hunter
- if ((DisableHunterItems) && (prototype->AllowableClass == 4))
- {
- if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Item %u disabled (Hunter Item)", prototype->ItemId);
- continue;
- }
-
- // Disable items specifically for Rogue
- if ((DisableRogueItems) && (prototype->AllowableClass == 8))
- {
- if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Item %u disabled (Rogue Item)", prototype->ItemId);
- continue;
- }
-
- // Disable items specifically for Priest
- if ((DisablePriestItems) && (prototype->AllowableClass == 16))
- {
- if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Item %u disabled (Priest Item)", prototype->ItemId);
- continue;
- }
-
- // Disable items specifically for DK
- if ((DisableDKItems) && (prototype->AllowableClass == 32))
- {
- if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Item %u disabled (DK Item)", prototype->ItemId);
- continue;
- }
-
- // Disable items specifically for Shaman
- if ((DisableShamanItems) && (prototype->AllowableClass == 64))
- {
- if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Item %u disabled (Shaman Item)", prototype->ItemId);
- continue;
- }
-
- // Disable items specifically for Mage
- if ((DisableMageItems) && (prototype->AllowableClass == 128))
- {
- if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Item %u disabled (Mage Item)", prototype->ItemId);
- continue;
- }
-
- // Disable items specifically for Warlock
- if ((DisableWarlockItems) && (prototype->AllowableClass == 256))
- {
- if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Item %u disabled (Warlock Item)", prototype->ItemId);
- continue;
- }
-
- // Disable items specifically for Unused Class
- if ((DisableUnusedClassItems) && (prototype->AllowableClass == 512))
- {
- if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Item %u disabled (Unused Item)", prototype->ItemId);
- continue;
- }
-
- // Disable items specifically for Druid
- if ((DisableDruidItems) && (prototype->AllowableClass == 1024))
- {
- if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Item %u disabled (Druid Item)", prototype->ItemId);
- continue;
- }
-
- // Disable Items below level X
- if ((DisableItemsBelowLevel) && (prototype->Class != ITEM_CLASS_TRADE_GOODS) && (prototype->ItemLevel < DisableItemsBelowLevel))
- {
- if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Item %u disabled (Item Level = %u)", prototype->ItemId, prototype->ItemLevel);
- continue;
- }
-
- // Disable Items above level X
- if ((DisableItemsAboveLevel) && (prototype->Class != ITEM_CLASS_TRADE_GOODS) && (prototype->ItemLevel > DisableItemsAboveLevel))
- {
- if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Item %u disabled (Item Level = %u)", prototype->ItemId, prototype->ItemLevel);
- continue;
- }
-
- // Disable Trade Goods below level X
- if ((DisableTGsBelowLevel) && (prototype->Class == ITEM_CLASS_TRADE_GOODS) && (prototype->ItemLevel < DisableTGsBelowLevel))
- {
- if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Trade Good %u disabled (Trade Good Level = %u)", prototype->ItemId, prototype->ItemLevel);
- continue;
- }
-
- // Disable Trade Goods above level X
- if ((DisableTGsAboveLevel) && (prototype->Class == ITEM_CLASS_TRADE_GOODS) && (prototype->ItemLevel > DisableTGsAboveLevel))
- {
- if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Trade Good %u disabled (Trade Good Level = %u)", prototype->ItemId, prototype->ItemLevel);
- continue;
- }
-
- // Disable Items below GUID X
- if ((DisableItemsBelowGUID) && (prototype->Class != ITEM_CLASS_TRADE_GOODS) && (prototype->ItemId < DisableItemsBelowGUID))
- {
- if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Item %u disabled (Item Level = %u)", prototype->ItemId, prototype->ItemLevel);
- continue;
- }
-
- // Disable Items above GUID X
- if ((DisableItemsAboveGUID) && (prototype->Class != ITEM_CLASS_TRADE_GOODS) && (prototype->ItemId > DisableItemsAboveGUID))
- {
- if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Item %u disabled (Item Level = %u)", prototype->ItemId, prototype->ItemLevel);
- continue;
- }
-
- // Disable Trade Goods below GUID X
- if ((DisableTGsBelowGUID) && (prototype->Class == ITEM_CLASS_TRADE_GOODS) && (prototype->ItemId < DisableTGsBelowGUID))
- {
- if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Item %u disabled (Trade Good Level = %u)", prototype->ItemId, prototype->ItemLevel);
- continue;
- }
-
- // Disable Trade Goods above GUID X
- if ((DisableTGsAboveGUID) && (prototype->Class == ITEM_CLASS_TRADE_GOODS) && (prototype->ItemId > DisableTGsAboveGUID))
- {
- if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Item %u disabled (Trade Good Level = %u)", prototype->ItemId, prototype->ItemLevel);
- continue;
- }
-
- // Disable Items for level lower than X
- if ((DisableItemsBelowReqLevel) && (prototype->RequiredLevel < DisableItemsBelowReqLevel))
- {
- if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Item %u disabled (RequiredLevel = %u)", prototype->ItemId, prototype->RequiredLevel);
- continue;
- }
-
- // Disable Items for level higher than X
- if ((DisableItemsAboveReqLevel) && (prototype->RequiredLevel > DisableItemsAboveReqLevel))
- {
- if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Item %u disabled (RequiredLevel = %u)", prototype->ItemId, prototype->RequiredLevel);
- continue;
- }
-
- // Disable Trade Goods for level lower than X
- if ((DisableTGsBelowReqLevel) && (prototype->RequiredLevel < DisableTGsBelowReqLevel))
- {
- if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Trade Good %u disabled (RequiredLevel = %u)", prototype->ItemId, prototype->RequiredLevel);
- continue;
- }
-
- // Disable Trade Goods for level higher than X
- if ((DisableTGsAboveReqLevel) && (prototype->RequiredLevel > DisableTGsAboveReqLevel))
- {
- if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Trade Good %u disabled (RequiredLevel = %u)", prototype->ItemId, prototype->RequiredLevel);
- continue;
- }
-
- // Disable Items that require skill lower than X
- if ((DisableItemsBelowReqSkillRank) && (prototype->RequiredSkillRank < DisableItemsBelowReqSkillRank))
- {
- if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Item %u disabled (RequiredSkillRank = %u)", prototype->ItemId, prototype->RequiredSkillRank);
- continue;
- }
-
- // Disable Items that require skill higher than X
- if ((DisableItemsAboveReqSkillRank) && (prototype->RequiredSkillRank > DisableItemsAboveReqSkillRank))
- {
- if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Item %u disabled (RequiredSkillRank = %u)", prototype->ItemId, prototype->RequiredSkillRank);
- continue;
- }
-
- // Disable Trade Goods that require skill lower than X
- if ((DisableTGsBelowReqSkillRank) && (prototype->RequiredSkillRank < DisableTGsBelowReqSkillRank))
- {
- if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Item %u disabled (RequiredSkillRank = %u)", prototype->ItemId, prototype->RequiredSkillRank);
- continue;
- }
-
- // Disable Trade Goods that require skill higher than X
- if ((DisableTGsAboveReqSkillRank) && (prototype->RequiredSkillRank > DisableTGsAboveReqSkillRank))
- {
- if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Item %u disabled (RequiredSkillRank = %u)", prototype->ItemId, prototype->RequiredSkillRank);
- continue;
- }
-
- switch (prototype->Quality)
- {
- case AHB_GREY:
- if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
- greyTradeGoodsBin.push_back(itemID);
- else
- greyItemsBin.push_back(itemID);
- break;
-
- case AHB_WHITE:
- if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
- whiteTradeGoodsBin.push_back(itemID);
- else
- whiteItemsBin.push_back(itemID);
- break;
-
- case AHB_GREEN:
- if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
- greenTradeGoodsBin.push_back(itemID);
- else
- greenItemsBin.push_back(itemID);
- break;
-
- case AHB_BLUE:
- if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
- blueTradeGoodsBin.push_back(itemID);
- else
- blueItemsBin.push_back(itemID);
- break;
-
- case AHB_PURPLE:
- if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
- purpleTradeGoodsBin.push_back(itemID);
- else
- purpleItemsBin.push_back(itemID);
- break;
-
- case AHB_ORANGE:
- if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
- orangeTradeGoodsBin.push_back(itemID);
- else
- orangeItemsBin.push_back(itemID);
- break;
-
- case AHB_YELLOW:
- if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
- yellowTradeGoodsBin.push_back(itemID);
- else
- yellowItemsBin.push_back(itemID);
- break;
- }
- }
-
- if ((greyTradeGoodsBin.size() == 0) &&
- (whiteTradeGoodsBin.size() == 0) &&
- (greenTradeGoodsBin.size() == 0) &&
- (blueTradeGoodsBin.size() == 0) &&
- (purpleTradeGoodsBin.size() == 0) &&
- (orangeTradeGoodsBin.size() == 0) &&
- (yellowTradeGoodsBin.size() == 0) &&
- (greyItemsBin.size() == 0) &&
- (whiteItemsBin.size() == 0) &&
- (greenItemsBin.size() == 0) &&
- (blueItemsBin.size() == 0) &&
- (purpleItemsBin.size() == 0) &&
- (orangeItemsBin.size() == 0) &&
- (yellowItemsBin.size() == 0))
- {
- sLog.outError("AuctionHouseBot: No items");
- AHBSeller = 0;
- }
-
- sLog.outString("AuctionHouseBot:");
- sLog.outString("loaded %u grey trade goods", greyTradeGoodsBin.size());
- sLog.outString("loaded %u white trade goods", whiteTradeGoodsBin.size());
- sLog.outString("loaded %u green trade goods", greenTradeGoodsBin.size());
- sLog.outString("loaded %u blue trade goods", blueTradeGoodsBin.size());
- sLog.outString("loaded %u purple trade goods", purpleTradeGoodsBin.size());
- sLog.outString("loaded %u orange trade goods", orangeTradeGoodsBin.size());
- sLog.outString("loaded %u yellow trade goods", yellowTradeGoodsBin.size());
- sLog.outString("loaded %u grey items", greyItemsBin.size());
- sLog.outString("loaded %u white items", whiteItemsBin.size());
- sLog.outString("loaded %u green items", greenItemsBin.size());
- sLog.outString("loaded %u blue items", blueItemsBin.size());
- sLog.outString("loaded %u purple items", purpleItemsBin.size());
- sLog.outString("loaded %u orange items", orangeItemsBin.size());
- sLog.outString("loaded %u yellow items", yellowItemsBin.size());
- }
- sLog.outString("AuctionHouseBot and AuctionHouseBuyer have been loaded.");
-}
-
-void AuctionHouseBot::IncrementItemCounts(AuctionEntry* ah)
-{
- // from auctionhousehandler.cpp, creates auction pointer & player pointer
-
- // get exact item information
- Item *pItem = auctionmgr.GetAItem(ah->item_guidlow);
- if (!pItem)
- {
- if (debug_Out) sLog.outError("AHBot: Item %u doesn't exist, perhaps bought already?", ah->item_guidlow);
- return;
- }
-
- // get item prototype
- ItemPrototype const* prototype = objmgr.GetItemPrototype(ah->item_template);
-
- AHBConfig *config;
-
- FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(ah->GetHouseFaction());
- if (!u_entry)
- {
- if (debug_Out) sLog.outError("AHBot: %u returned as House Faction. Neutral", ah->GetHouseFaction());
- config = &NeutralConfig;
- }
- else if (u_entry->ourMask & FACTION_MASK_ALLIANCE)
- {
- if (debug_Out) sLog.outError("AHBot: %u returned as House Faction. Alliance", ah->GetHouseFaction());
- config = &AllianceConfig;
- }
- else if (u_entry->ourMask & FACTION_MASK_HORDE)
- {
- if (debug_Out) sLog.outError("AHBot: %u returned as House Faction. Horde", ah->GetHouseFaction());
- config = &HordeConfig;
- }
- else
- {
- if (debug_Out) sLog.outError("AHBot: %u returned as House Faction. Neutral", ah->GetHouseFaction());
- config = &NeutralConfig;
- }
-
- config->IncItemCounts(prototype->Class, prototype->Quality);
-}
-
-void AuctionHouseBot::DecrementItemCounts(AuctionEntry* ah, uint32 item_template)
-{
- // get item prototype
- ItemPrototype const* prototype = objmgr.GetItemPrototype(item_template);
-
- AHBConfig *config;
-
- FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(ah->GetHouseFaction());
- if (!u_entry)
- {
- if (debug_Out) sLog.outError("AHBot: %u returned as House Faction. Neutral", ah->GetHouseFaction());
- config = &NeutralConfig;
- }
- else if (u_entry->ourMask & FACTION_MASK_ALLIANCE)
- {
- if (debug_Out) sLog.outError("AHBot: %u returned as House Faction. Alliance", ah->GetHouseFaction());
- config = &AllianceConfig;
- }
- else if (u_entry->ourMask & FACTION_MASK_HORDE)
- {
- if (debug_Out) sLog.outError("AHBot: %u returned as House Faction. Horde", ah->GetHouseFaction());
- config = &HordeConfig;
- }
- else
- {
- if (debug_Out) sLog.outError("AHBot: %u returned as House Faction. Neutral", ah->GetHouseFaction());
- config = &NeutralConfig;
- }
-
- config->DecItemCounts(prototype->Class, prototype->Quality);
-}
-
-void AuctionHouseBot::Commands(uint32 command, uint32 ahMapID, uint32 col, char* args)
-{
- AHBConfig *config = NULL;
- switch (ahMapID)
- {
- case 2:
- config = &AllianceConfig;
- break;
- case 6:
- config = &HordeConfig;
- break;
- case 7:
- config = &NeutralConfig;
- break;
- }
- std::string color;
- switch (col)
- {
- case AHB_GREY:
- color = "grey";
- break;
- case AHB_WHITE:
- color = "white";
- break;
- case AHB_GREEN:
- color = "green";
- break;
- case AHB_BLUE:
- color = "blue";
- break;
- case AHB_PURPLE:
- color = "purple";
- break;
- case AHB_ORANGE:
- color = "orange";
- break;
- case AHB_YELLOW:
- color = "yellow";
- break;
- default:
- break;
- }
- switch (command)
- {
- case 0: //ahexpire
- {
- AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(config->GetAHFID());
-
- AuctionHouseObject::AuctionEntryMap::iterator itr;
- itr = auctionHouse->GetAuctionsBegin();
-
- while (itr != auctionHouse->GetAuctionsEnd())
- {
- if (itr->second->owner == AHBplayerGUID)
- {
- itr->second->expire_time = sWorld.GetGameTime();
- uint32 id = itr->second->Id;
- uint32 expire_time = itr->second->expire_time;
- CharacterDatabase.PExecute("UPDATE auctionhouse SET time = '%u' WHERE id = '%u'", expire_time, id);
- }
- ++itr;
- }
- }
- break;
- case 1: //min items
- {
- char * param1 = strtok(args, " ");
- uint32 minItems = (uint32) strtoul(param1, NULL, 0);
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET minitems = '%u' WHERE auctionhouse = '%u'", minItems, ahMapID);
- config->SetMinItems(minItems);
- }
- break;
- case 2: //max items
- {
- char * param1 = strtok(args, " ");
- uint32 maxItems = (uint32) strtoul(param1, NULL, 0);
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET maxitems = '%u' WHERE auctionhouse = '%u'", maxItems, ahMapID);
- config->SetMaxItems(maxItems);
- }
- break;
- case 3: //min time Deprecated (Place holder for future commands)
- break;
- case 4: //max time Deprecated (Place holder for future commands)
- break;
- case 5: //percentages
- {
- char * param1 = strtok(args, " ");
- char * param2 = strtok(NULL, " ");
- char * param3 = strtok(NULL, " ");
- char * param4 = strtok(NULL, " ");
- char * param5 = strtok(NULL, " ");
- char * param6 = strtok(NULL, " ");
- char * param7 = strtok(NULL, " ");
- char * param8 = strtok(NULL, " ");
- char * param9 = strtok(NULL, " ");
- char * param10 = strtok(NULL, " ");
- char * param11 = strtok(NULL, " ");
- char * param12 = strtok(NULL, " ");
- char * param13 = strtok(NULL, " ");
- char * param14 = strtok(NULL, " ");
- uint32 greytg = (uint32) strtoul(param1, NULL, 0);
- uint32 whitetg = (uint32) strtoul(param2, NULL, 0);
- uint32 greentg = (uint32) strtoul(param3, NULL, 0);
- uint32 bluetg = (uint32) strtoul(param4, NULL, 0);
- uint32 purpletg = (uint32) strtoul(param5, NULL, 0);
- uint32 orangetg = (uint32) strtoul(param6, NULL, 0);
- uint32 yellowtg = (uint32) strtoul(param7, NULL, 0);
- uint32 greyi = (uint32) strtoul(param8, NULL, 0);
- uint32 whitei = (uint32) strtoul(param9, NULL, 0);
- uint32 greeni = (uint32) strtoul(param10, NULL, 0);
- uint32 bluei = (uint32) strtoul(param11, NULL, 0);
- uint32 purplei = (uint32) strtoul(param12, NULL, 0);
- uint32 orangei = (uint32) strtoul(param13, NULL, 0);
- uint32 yellowi = (uint32) strtoul(param14, NULL, 0);
-
- CharacterDatabase.BeginTransaction();
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentgreytradegoods = '%u' WHERE auctionhouse = '%u'", greytg, ahMapID);
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentwhitetradegoods = '%u' WHERE auctionhouse = '%u'", whitetg, ahMapID);
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentgreentradegoods = '%u' WHERE auctionhouse = '%u'", greentg, ahMapID);
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentbluetradegoods = '%u' WHERE auctionhouse = '%u'", bluetg, ahMapID);
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentpurpletradegoods = '%u' WHERE auctionhouse = '%u'", purpletg, ahMapID);
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentorangetradegoods = '%u' WHERE auctionhouse = '%u'", orangetg, ahMapID);
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentyellowtradegoods = '%u' WHERE auctionhouse = '%u'", yellowtg, ahMapID);
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentgreyitems = '%u' WHERE auctionhouse = '%u'", greyi, ahMapID);
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentwhiteitems = '%u' WHERE auctionhouse = '%u'", whitei, ahMapID);
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentgreenitems = '%u' WHERE auctionhouse = '%u'", greeni, ahMapID);
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentblueitems = '%u' WHERE auctionhouse = '%u'", bluei, ahMapID);
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentpurpleitems = '%u' WHERE auctionhouse = '%u'", purplei, ahMapID);
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentorangeitems = '%u' WHERE auctionhouse = '%u'", orangei, ahMapID);
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentyellowitems = '%u' WHERE auctionhouse = '%u'", yellowi, ahMapID);
- CharacterDatabase.CommitTransaction();
- config->SetPercentages(greytg, whitetg, greentg, bluetg, purpletg, orangetg, yellowtg, greyi, whitei, greeni, bluei, purplei, orangei, yellowi);
- }
- break;
- case 6: //min prices
- {
- char * param1 = strtok(args, " ");
- uint32 minPrice = (uint32) strtoul(param1, NULL, 0);
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET minprice%s = '%u' WHERE auctionhouse = '%u'",color.c_str(), minPrice, ahMapID);
- config->SetMinPrice(col, minPrice);
- }
- break;
- case 7: //max prices
- {
- char * param1 = strtok(args, " ");
- uint32 maxPrice = (uint32) strtoul(param1, NULL, 0);
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET maxprice%s = '%u' WHERE auctionhouse = '%u'",color.c_str(), maxPrice, ahMapID);
- config->SetMaxPrice(col, maxPrice);
- }
- break;
- case 8: //min bid price
- {
- char * param1 = strtok(args, " ");
- uint32 minBidPrice = (uint32) strtoul(param1, NULL, 0);
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET minbidprice%s = '%u' WHERE auctionhouse = '%u'",color.c_str(), minBidPrice, ahMapID);
- config->SetMinBidPrice(col, minBidPrice);
- }
- break;
- case 9: //max bid price
- {
- char * param1 = strtok(args, " ");
- uint32 maxBidPrice = (uint32) strtoul(param1, NULL, 0);
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET maxbidprice%s = '%u' WHERE auctionhouse = '%u'",color.c_str(), maxBidPrice, ahMapID);
- config->SetMaxBidPrice(col, maxBidPrice);
- }
- break;
- case 10: //max stacks
- {
- char * param1 = strtok(args, " ");
- uint32 maxStack = (uint32) strtoul(param1, NULL, 0);
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET maxstack%s = '%u' WHERE auctionhouse = '%u'",color.c_str(), maxStack, ahMapID);
- config->SetMaxStack(col, maxStack);
- }
- break;
- case 11: //buyer bid prices
- {
- char * param1 = strtok(args, " ");
- uint32 buyerPrice = (uint32) strtoul(param1, NULL, 0);
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET buyerprice%s = '%u' WHERE auctionhouse = '%u'",color.c_str(), buyerPrice, ahMapID);
- config->SetBuyerPrice(col, buyerPrice);
- }
- break;
- case 12: //buyer bidding interval
- {
- char * param1 = strtok(args, " ");
- uint32 bidInterval = (uint32) strtoul(param1, NULL, 0);
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET buyerbiddinginterval = '%u' WHERE auctionhouse = '%u'", bidInterval, ahMapID);
- config->SetBiddingInterval(bidInterval);
- }
- break;
- case 13: //buyer bids per interval
- {
- char * param1 = strtok(args, " ");
- uint32 bidsPerInterval = (uint32) strtoul(param1, NULL, 0);
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET buyerbidsperinterval = '%u' WHERE auctionhouse = '%u'", bidsPerInterval, ahMapID);
- config->SetBidsPerInterval(bidsPerInterval);
- }
- break;
- default:
- break;
- }
-}
-
-void AuctionHouseBot::LoadValues(AHBConfig *config)
-{
- if (debug_Out) sLog.outString("Start Settings for %s Auctionhouses:", CharacterDatabase.PQuery("SELECT name FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetString());
- if (AHBSeller)
- {
- //load min and max items
- config->SetMinItems(CharacterDatabase.PQuery("SELECT minitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetMaxItems(CharacterDatabase.PQuery("SELECT maxitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- //load percentages
- uint32 greytg = CharacterDatabase.PQuery("SELECT percentgreytradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
- uint32 whitetg = CharacterDatabase.PQuery("SELECT percentwhitetradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
- uint32 greentg = CharacterDatabase.PQuery("SELECT percentgreentradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
- uint32 bluetg = CharacterDatabase.PQuery("SELECT percentbluetradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
- uint32 purpletg = CharacterDatabase.PQuery("SELECT percentpurpletradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
- uint32 orangetg = CharacterDatabase.PQuery("SELECT percentorangetradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
- uint32 yellowtg = CharacterDatabase.PQuery("SELECT percentyellowtradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
- uint32 greyi = CharacterDatabase.PQuery("SELECT percentgreyitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
- uint32 whitei = CharacterDatabase.PQuery("SELECT percentwhiteitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
- uint32 greeni = CharacterDatabase.PQuery("SELECT percentgreenitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
- uint32 bluei = CharacterDatabase.PQuery("SELECT percentblueitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
- uint32 purplei = CharacterDatabase.PQuery("SELECT percentpurpleitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
- uint32 orangei = CharacterDatabase.PQuery("SELECT percentorangeitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
- uint32 yellowi = CharacterDatabase.PQuery("SELECT percentyellowitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
- config->SetPercentages(greytg, whitetg, greentg, bluetg, purpletg, orangetg, yellowtg, greyi, whitei, greeni, bluei, purplei, orangei, yellowi);
- //load min and max prices
- config->SetMinPrice(AHB_GREY, CharacterDatabase.PQuery("SELECT minpricegrey FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetMaxPrice(AHB_GREY, CharacterDatabase.PQuery("SELECT maxpricegrey FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetMinPrice(AHB_WHITE, CharacterDatabase.PQuery("SELECT minpricewhite FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetMaxPrice(AHB_WHITE, CharacterDatabase.PQuery("SELECT maxpricewhite FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetMinPrice(AHB_GREEN, CharacterDatabase.PQuery("SELECT minpricegreen FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetMaxPrice(AHB_GREEN, CharacterDatabase.PQuery("SELECT maxpricegreen FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetMinPrice(AHB_BLUE, CharacterDatabase.PQuery("SELECT minpriceblue FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetMaxPrice(AHB_BLUE, CharacterDatabase.PQuery("SELECT maxpriceblue FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetMinPrice(AHB_PURPLE, CharacterDatabase.PQuery("SELECT minpricepurple FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetMaxPrice(AHB_PURPLE, CharacterDatabase.PQuery("SELECT maxpricepurple FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetMinPrice(AHB_ORANGE, CharacterDatabase.PQuery("SELECT minpriceorange FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetMaxPrice(AHB_ORANGE, CharacterDatabase.PQuery("SELECT maxpriceorange FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetMinPrice(AHB_YELLOW, CharacterDatabase.PQuery("SELECT minpriceyellow FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetMaxPrice(AHB_YELLOW, CharacterDatabase.PQuery("SELECT maxpriceyellow FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- //load min and max bid prices
- config->SetMinBidPrice(AHB_GREY, CharacterDatabase.PQuery("SELECT minbidpricegrey FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetMaxBidPrice(AHB_GREY, CharacterDatabase.PQuery("SELECT maxbidpricegrey FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetMinBidPrice(AHB_WHITE, CharacterDatabase.PQuery("SELECT minbidpricewhite FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetMaxBidPrice(AHB_WHITE, CharacterDatabase.PQuery("SELECT maxbidpricewhite FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetMinBidPrice(AHB_GREEN, CharacterDatabase.PQuery("SELECT minbidpricegreen FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetMaxBidPrice(AHB_GREEN, CharacterDatabase.PQuery("SELECT maxbidpricegreen FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetMinBidPrice(AHB_BLUE, CharacterDatabase.PQuery("SELECT minbidpriceblue FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetMaxBidPrice(AHB_BLUE, CharacterDatabase.PQuery("SELECT maxbidpriceblue FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetMinBidPrice(AHB_PURPLE, CharacterDatabase.PQuery("SELECT minbidpricepurple FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetMaxBidPrice(AHB_PURPLE, CharacterDatabase.PQuery("SELECT maxbidpricepurple FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetMinBidPrice(AHB_ORANGE, CharacterDatabase.PQuery("SELECT minbidpriceorange FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetMaxBidPrice(AHB_ORANGE, CharacterDatabase.PQuery("SELECT maxbidpriceorange FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetMinBidPrice(AHB_YELLOW, CharacterDatabase.PQuery("SELECT minbidpriceyellow FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetMaxBidPrice(AHB_YELLOW, CharacterDatabase.PQuery("SELECT maxbidpriceyellow FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- //load max stacks
- config->SetMaxStack(AHB_GREY, CharacterDatabase.PQuery("SELECT maxstackgrey FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetMaxStack(AHB_WHITE, CharacterDatabase.PQuery("SELECT maxstackwhite FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetMaxStack(AHB_GREEN, CharacterDatabase.PQuery("SELECT maxstackgreen FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetMaxStack(AHB_BLUE, CharacterDatabase.PQuery("SELECT maxstackblue FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetMaxStack(AHB_PURPLE, CharacterDatabase.PQuery("SELECT maxstackpurple FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetMaxStack(AHB_ORANGE, CharacterDatabase.PQuery("SELECT maxstackorange FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetMaxStack(AHB_YELLOW, CharacterDatabase.PQuery("SELECT maxstackyellow FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- if (debug_Out)
- {
- sLog.outString("minItems = %u", config->GetMinItems());
- sLog.outString("maxItems = %u", config->GetMaxItems());
- sLog.outString("percentGreyTradeGoods = %u", config->GetPercentages(AHB_GREY_TG));
- sLog.outString("percentWhiteTradeGoods = %u", config->GetPercentages(AHB_WHITE_TG));
- sLog.outString("percentGreenTradeGoods = %u", config->GetPercentages(AHB_GREEN_TG));
- sLog.outString("percentBlueTradeGoods = %u", config->GetPercentages(AHB_BLUE_TG));
- sLog.outString("percentPurpleTradeGoods = %u", config->GetPercentages(AHB_PURPLE_TG));
- sLog.outString("percentOrangeTradeGoods = %u", config->GetPercentages(AHB_ORANGE_TG));
- sLog.outString("percentYellowTradeGoods = %u", config->GetPercentages(AHB_YELLOW_TG));
- sLog.outString("percentGreyItems = %u", config->GetPercentages(AHB_GREY_I));
- sLog.outString("percentWhiteItems = %u", config->GetPercentages(AHB_WHITE_I));
- sLog.outString("percentGreenItems = %u", config->GetPercentages(AHB_GREEN_I));
- sLog.outString("percentBlueItems = %u", config->GetPercentages(AHB_BLUE_I));
- sLog.outString("percentPurpleItems = %u", config->GetPercentages(AHB_PURPLE_I));
- sLog.outString("percentOrangeItems = %u", config->GetPercentages(AHB_ORANGE_I));
- sLog.outString("percentYellowItems = %u", config->GetPercentages(AHB_YELLOW_I));
- sLog.outString("minPriceGrey = %u", config->GetMinPrice(AHB_GREY));
- sLog.outString("maxPriceGrey = %u", config->GetMaxPrice(AHB_GREY));
- sLog.outString("minPriceWhite = %u", config->GetMinPrice(AHB_WHITE));
- sLog.outString("maxPriceWhite = %u", config->GetMaxPrice(AHB_WHITE));
- sLog.outString("minPriceGreen = %u", config->GetMinPrice(AHB_GREEN));
- sLog.outString("maxPriceGreen = %u", config->GetMaxPrice(AHB_GREEN));
- sLog.outString("minPriceBlue = %u", config->GetMinPrice(AHB_BLUE));
- sLog.outString("maxPriceBlue = %u", config->GetMaxPrice(AHB_BLUE));
- sLog.outString("minPricePurple = %u", config->GetMinPrice(AHB_PURPLE));
- sLog.outString("maxPricePurple = %u", config->GetMaxPrice(AHB_PURPLE));
- sLog.outString("minPriceOrange = %u", config->GetMinPrice(AHB_ORANGE));
- sLog.outString("maxPriceOrange = %u", config->GetMaxPrice(AHB_ORANGE));
- sLog.outString("minPriceYellow = %u", config->GetMinPrice(AHB_YELLOW));
- sLog.outString("maxPriceYellow = %u", config->GetMaxPrice(AHB_YELLOW));
- sLog.outString("minBidPriceGrey = %u", config->GetMinBidPrice(AHB_GREY));
- sLog.outString("maxBidPriceGrey = %u", config->GetMaxBidPrice(AHB_GREY));
- sLog.outString("minBidPriceWhite = %u", config->GetMinBidPrice(AHB_WHITE));
- sLog.outString("maxBidPriceWhite = %u", config->GetMaxBidPrice(AHB_WHITE));
- sLog.outString("minBidPriceGreen = %u", config->GetMinBidPrice(AHB_GREEN));
- sLog.outString("maxBidPriceGreen = %u", config->GetMaxBidPrice(AHB_GREEN));
- sLog.outString("minBidPriceBlue = %u", config->GetMinBidPrice(AHB_BLUE));
- sLog.outString("maxBidPriceBlue = %u", config->GetMinBidPrice(AHB_BLUE));
- sLog.outString("minBidPricePurple = %u", config->GetMinBidPrice(AHB_PURPLE));
- sLog.outString("maxBidPricePurple = %u", config->GetMaxBidPrice(AHB_PURPLE));
- sLog.outString("minBidPriceOrange = %u", config->GetMinBidPrice(AHB_ORANGE));
- sLog.outString("maxBidPriceOrange = %u", config->GetMaxBidPrice(AHB_ORANGE));
- sLog.outString("minBidPriceYellow = %u", config->GetMinBidPrice(AHB_YELLOW));
- sLog.outString("maxBidPriceYellow = %u", config->GetMaxBidPrice(AHB_YELLOW));
- sLog.outString("maxStackGrey = %u", config->GetMaxStack(AHB_GREY));
- sLog.outString("maxStackWhite = %u", config->GetMaxStack(AHB_WHITE));
- sLog.outString("maxStackGreen = %u", config->GetMaxStack(AHB_GREEN));
- sLog.outString("maxStackBlue = %u", config->GetMaxStack(AHB_BLUE));
- sLog.outString("maxStackPurple = %u", config->GetMaxStack(AHB_PURPLE));
- sLog.outString("maxStackOrange = %u", config->GetMaxStack(AHB_ORANGE));
- sLog.outString("maxStackYellow = %u", config->GetMaxStack(AHB_YELLOW));
- }
- //AuctionHouseEntry const* ahEntry = auctionmgr.GetAuctionHouseEntry(config->GetAHFID());
- AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(config->GetAHFID());
-
- config->ResetItemCounts();
- uint32 auctions = auctionHouse->Getcount();
-
- if (auctions)
- {
- for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = auctionHouse->GetAuctionsBegin(); itr != auctionHouse->GetAuctionsEnd(); ++itr)
- {
- AuctionEntry *Aentry = itr->second;
- Item *item = auctionmgr.GetAItem(Aentry->item_guidlow);
- if (item)
- {
- ItemPrototype const *prototype = item->GetProto();
- if (prototype)
- {
- switch (prototype->Quality)
- {
- case 0:
- if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
- config->IncItemCounts(AHB_GREY_TG);
- else
- config->IncItemCounts(AHB_GREY_I);
- break;
- case 1:
- if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
- config->IncItemCounts(AHB_WHITE_TG);
- else
- config->IncItemCounts(AHB_WHITE_I);
- break;
- case 2:
- if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
- config->IncItemCounts(AHB_GREEN_TG);
- else
- config->IncItemCounts(AHB_GREEN_I);
- break;
- case 3:
- if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
- config->IncItemCounts(AHB_BLUE_TG);
- else
- config->IncItemCounts(AHB_BLUE_I);
- break;
- case 4:
- if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
- config->IncItemCounts(AHB_PURPLE_TG);
- else
- config->IncItemCounts(AHB_PURPLE_I);
- break;
- case 5:
- if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
- config->IncItemCounts(AHB_ORANGE_TG);
- else
- config->IncItemCounts(AHB_ORANGE_I);
- break;
- case 6:
- if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
- config->IncItemCounts(AHB_YELLOW_TG);
- else
- config->IncItemCounts(AHB_YELLOW_I);
- break;
- }
- }
- }
- }
- }
- if (debug_Out)
- {
- sLog.outString("Current Items in %s Auctionhouses:", CharacterDatabase.PQuery("SELECT name FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetString());
- sLog.outString("Grey Trade Goods\t%u\tGrey Items\t%u", config->GetItemCounts(AHB_GREY_TG), config->GetItemCounts(AHB_GREY_I));
- sLog.outString("White Trade Goods\t%u\tWhite Items\t%u", config->GetItemCounts(AHB_WHITE_TG), config->GetItemCounts(AHB_WHITE_I));
- sLog.outString("Green Trade Goods\t%u\tGreen Items\t%u", config->GetItemCounts(AHB_GREEN_TG), config->GetItemCounts(AHB_GREEN_I));
- sLog.outString("Blue Trade Goods\t%u\tBlue Items\t%u", config->GetItemCounts(AHB_BLUE_TG), config->GetItemCounts(AHB_BLUE_I));
- sLog.outString("Purple Trade Goods\t%u\tPurple Items\t%u", config->GetItemCounts(AHB_PURPLE_TG), config->GetItemCounts(AHB_PURPLE_I));
- sLog.outString("Orange Trade Goods\t%u\tOrange Items\t%u", config->GetItemCounts(AHB_ORANGE_TG), config->GetItemCounts(AHB_ORANGE_I));
- sLog.outString("Yellow Trade Goods\t%u\tYellow Items\t%u", config->GetItemCounts(AHB_YELLOW_TG), config->GetItemCounts(AHB_YELLOW_I));
- }
- }
- if (AHBBuyer)
- {
- //load buyer bid prices
- config->SetBuyerPrice(AHB_GREY, CharacterDatabase.PQuery("SELECT buyerpricegrey FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetBuyerPrice(AHB_WHITE, CharacterDatabase.PQuery("SELECT buyerpricewhite FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetBuyerPrice(AHB_GREEN, CharacterDatabase.PQuery("SELECT buyerpricegreen FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetBuyerPrice(AHB_BLUE, CharacterDatabase.PQuery("SELECT buyerpriceblue FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetBuyerPrice(AHB_PURPLE, CharacterDatabase.PQuery("SELECT buyerpricepurple FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetBuyerPrice(AHB_ORANGE, CharacterDatabase.PQuery("SELECT buyerpriceorange FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- config->SetBuyerPrice(AHB_YELLOW, CharacterDatabase.PQuery("SELECT buyerpriceyellow FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- //load bidding interval
- config->SetBiddingInterval(CharacterDatabase.PQuery("SELECT buyerbiddinginterval FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- //load bids per interval
- config->SetBidsPerInterval(CharacterDatabase.PQuery("SELECT buyerbidsperinterval FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
- if (debug_Out)
- {
- sLog.outString("buyerPriceGrey = %u", config->GetBuyerPrice(AHB_GREY));
- sLog.outString("buyerPriceWhite = %u", config->GetBuyerPrice(AHB_WHITE));
- sLog.outString("buyerPriceGreen = %u", config->GetBuyerPrice(AHB_GREEN));
- sLog.outString("buyerPriceBlue = %u", config->GetBuyerPrice(AHB_BLUE));
- sLog.outString("buyerPricePurple = %u", config->GetBuyerPrice(AHB_PURPLE));
- sLog.outString("buyerPriceOrange = %u", config->GetBuyerPrice(AHB_ORANGE));
- sLog.outString("buyerPriceYellow = %u", config->GetBuyerPrice(AHB_YELLOW));
- sLog.outString("buyerBiddingInterval = %u", config->GetBiddingInterval());
- sLog.outString("buyerBidsPerInterval = %u", config->GetBidsPerInterval());
- }
- }
- if (debug_Out) sLog.outString("End Settings for %s Auctionhouses:", CharacterDatabase.PQuery("SELECT name FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetString());
-}