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-rw-r--r--src/game/Bag.cpp249
1 files changed, 249 insertions, 0 deletions
diff --git a/src/game/Bag.cpp b/src/game/Bag.cpp
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+++ b/src/game/Bag.cpp
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+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "Bag.h"
+#include "ObjectMgr.h"
+#include "Database/DatabaseEnv.h"
+#include "Log.h"
+#include "WorldPacket.h"
+#include "UpdateData.h"
+#include "WorldSession.h"
+
+Bag::Bag( ): Item()
+{
+ m_objectType |= TYPEMASK_CONTAINER;
+ m_objectTypeId = TYPEID_CONTAINER;
+
+ m_valuesCount = CONTAINER_END;
+
+ memset(m_bagslot, 0, sizeof(Item *) * MAX_BAG_SIZE); // Maximum 20 Slots
+}
+
+Bag::~Bag()
+{
+ for(int i = 0; i<MAX_BAG_SIZE; i++)
+ {
+ if(m_bagslot[i]) delete m_bagslot[i];
+ }
+}
+
+void Bag::AddToWorld()
+{
+ Item::AddToWorld();
+
+ for(int i = 0; i<MAX_BAG_SIZE; i++)
+ {
+ if(m_bagslot[i])
+ m_bagslot[i]->AddToWorld();
+ }
+}
+
+void Bag::RemoveFromWorld()
+{
+ for(int i = 0; i<MAX_BAG_SIZE; i++)
+ {
+ if(m_bagslot[i])
+ m_bagslot[i]->RemoveFromWorld();
+ }
+
+ Item::RemoveFromWorld();
+}
+
+bool Bag::Create(uint32 guidlow, uint32 itemid, Player const* owner)
+{
+ ItemPrototype const * itemProto = objmgr.GetItemPrototype(itemid);
+
+ if(!itemProto || itemProto->ContainerSlots > MAX_BAG_SIZE)
+ return false;
+
+ Object::_Create( guidlow, 0, HIGHGUID_CONTAINER );
+
+ SetUInt32Value(OBJECT_FIELD_ENTRY, itemid);
+ SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0f);
+
+ SetUInt64Value(ITEM_FIELD_OWNER, owner ? owner->GetGUID() : 0);
+ SetUInt64Value(ITEM_FIELD_CONTAINED, owner ? owner->GetGUID() : 0);
+
+ SetUInt32Value(ITEM_FIELD_MAXDURABILITY, itemProto->MaxDurability);
+ SetUInt32Value(ITEM_FIELD_DURABILITY, itemProto->MaxDurability);
+ SetUInt32Value(ITEM_FIELD_FLAGS, itemProto->Flags);
+ SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1);
+
+ // Setting the number of Slots the Container has
+ SetUInt32Value(CONTAINER_FIELD_NUM_SLOTS, itemProto->ContainerSlots);
+
+ // Cleanning 20 slots
+ for (uint8 i = 0; i < MAX_BAG_SIZE; i++)
+ {
+ SetUInt64Value(CONTAINER_FIELD_SLOT_1 + (i*2), 0);
+ m_bagslot[i] = NULL;
+ }
+
+ return true;
+}
+
+void Bag::SaveToDB()
+{
+ Item::SaveToDB();
+}
+
+bool Bag::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result)
+{
+ if(!Item::LoadFromDB(guid, owner_guid, result))
+ return false;
+
+ // cleanup bag content related item value fields (its will be filled correctly from `character_inventory`)
+ for (uint32 i = 0; i < GetProto()->ContainerSlots; i++)
+ {
+ SetUInt64Value(CONTAINER_FIELD_SLOT_1 + (i*2), 0);
+ if (m_bagslot[i])
+ {
+ delete m_bagslot[i];
+ m_bagslot[i] = NULL;
+ }
+ }
+
+ return true;
+}
+
+void Bag::DeleteFromDB()
+{
+ for (int i = 0; i < MAX_BAG_SIZE; i++)
+ {
+ if (m_bagslot[i])
+ {
+ m_bagslot[i]->DeleteFromDB();
+ }
+ }
+
+ Item::DeleteFromDB();
+}
+
+uint32 Bag::GetFreeSlots() const
+{
+ uint32 ContainerSlots=GetProto()->ContainerSlots;
+ uint32 slots = 0;
+ for (uint8 i=0; i <ContainerSlots; i++)
+ if (!m_bagslot[i])
+ ++slots;
+
+ return slots;
+}
+
+void Bag::RemoveItem( uint8 slot, bool /*update*/ )
+{
+ assert(slot < MAX_BAG_SIZE);
+
+ if (m_bagslot[slot])
+ m_bagslot[slot]->SetContainer(NULL);
+
+ m_bagslot[slot] = NULL;
+ SetUInt64Value( CONTAINER_FIELD_SLOT_1 + (slot * 2), 0 );
+}
+
+void Bag::StoreItem( uint8 slot, Item *pItem, bool /*update*/ )
+{
+ assert(slot < MAX_BAG_SIZE);
+
+ if( pItem )
+ {
+ m_bagslot[slot] = pItem;
+ SetUInt64Value(CONTAINER_FIELD_SLOT_1 + (slot * 2), pItem->GetGUID());
+ pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, GetGUID());
+ pItem->SetUInt64Value( ITEM_FIELD_OWNER, GetOwnerGUID() );
+ pItem->SetContainer(this);
+ pItem->SetSlot(slot);
+ }
+}
+
+void Bag::BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const
+{
+ Item::BuildCreateUpdateBlockForPlayer( data, target );
+
+ for (int i = 0; i < MAX_BAG_SIZE; i++)
+ {
+ if(m_bagslot[i])
+ m_bagslot[i]->BuildCreateUpdateBlockForPlayer( data, target );
+ }
+}
+
+// If the bag is empty returns true
+bool Bag::IsEmpty() const
+{
+ uint32 ContainerSlots=GetProto()->ContainerSlots;
+ for(uint32 i=0; i < ContainerSlots; i++)
+ if (m_bagslot[i]) return false;
+
+ return true;
+}
+
+uint32 Bag::GetItemCount( uint32 item, Item* eItem ) const
+{
+ uint32 ContainerSlots=GetProto()->ContainerSlots;
+
+ Item *pItem;
+ uint32 count = 0;
+ for(uint32 i=0; i < ContainerSlots; i++)
+ {
+ pItem = m_bagslot[i];
+ if( pItem && pItem != eItem && pItem->GetEntry() == item )
+ count += pItem->GetCount();
+ }
+
+ if(eItem && eItem->GetProto()->GemProperties)
+ {
+ for(uint32 i=0; i < ContainerSlots; i++)
+ {
+ pItem = m_bagslot[i];
+ if( pItem && pItem != eItem && pItem->GetProto()->Socket[0].Color )
+ count += pItem->GetGemCountWithID(item);
+ }
+ }
+
+ return count;
+}
+
+uint8 Bag::GetSlotByItemGUID(uint64 guid) const
+{
+ uint32 ContainerSlots=GetProto()->ContainerSlots;
+
+ for(uint32 i=0;i<ContainerSlots;i++)
+ {
+ if(m_bagslot[i] != 0)
+ if(m_bagslot[i]->GetGUID() == guid)
+ return i;
+ }
+ return NULL_SLOT;
+}
+
+// Adds an item to a bag slot
+// - slot can be NULL_SLOT, in that case function searchs for a free slot
+// - Return values: 0 - item not added
+// 1 - item added to a free slot (and perhaps to a stack)
+// 2 - item added to a stack (item should be deleted)
+Item* Bag::GetItemByPos( uint8 slot ) const
+{
+ ItemPrototype const *pBagProto = GetProto();
+ if( pBagProto )
+ {
+ if( slot < pBagProto->ContainerSlots )
+ return m_bagslot[slot];
+ }
+ return NULL;
+}