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diff --git a/src/game/Bag.h b/src/game/Bag.h
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+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef MANGOS_BAG_H
+#define MANGOS_BAG_H
+
+// Maximum 36 Slots ( (CONTAINER_END - CONTAINER_FIELD_SLOT_1)/2
+#define MAX_BAG_SIZE 36 // 2.0.12
+
+#include "Object.h"
+#include "ItemPrototype.h"
+#include "Unit.h"
+#include "Creature.h"
+#include "Item.h"
+
+class Bag : public Item
+{
+ public:
+
+ Bag();
+ ~Bag();
+
+ void AddToWorld();
+ void RemoveFromWorld();
+
+ bool Create(uint32 guidlow, uint32 itemid, Player const* owner);
+
+ void Clear();
+ void StoreItem( uint8 slot, Item *pItem, bool update );
+ void RemoveItem( uint8 slot, bool update );
+
+ Item* GetItemByPos( uint8 slot ) const;
+ uint32 GetItemCount( uint32 item, Item* eItem = NULL ) const;
+
+ uint8 GetSlotByItemGUID(uint64 guid) const;
+ bool IsEmpty() const;
+ uint32 GetFreeSlots() const;
+
+ // DB operations
+ // overwrite virtual Item::SaveToDB
+ void SaveToDB();
+ // overwrite virtual Item::LoadFromDB
+ bool LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result = NULL);
+ // overwrite virtual Item::DeleteFromDB
+ void DeleteFromDB();
+
+ void BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const;
+
+ protected:
+
+ // Bag Storage space
+ Item* m_bagslot[MAX_BAG_SIZE];
+};
+
+inline Item* NewItemOrBag(ItemPrototype const * proto)
+{
+ return (proto->InventoryType == INVTYPE_BAG) ? new Bag : new Item;
+}
+#endif