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Diffstat (limited to 'src/game/BattleGroundNA.cpp')
-rw-r--r--src/game/BattleGroundNA.cpp69
1 files changed, 57 insertions, 12 deletions
diff --git a/src/game/BattleGroundNA.cpp b/src/game/BattleGroundNA.cpp
index 636efe7e586..3f275bfaa74 100644
--- a/src/game/BattleGroundNA.cpp
+++ b/src/game/BattleGroundNA.cpp
@@ -47,6 +47,12 @@ void BattleGroundNA::Update(time_t diff)
if (!(m_Events & 0x01))
{
m_Events |= 0x01;
+ // setup here, only when at least one player has ported to the map
+ if(!SetupBattleGround())
+ {
+ EndNow();
+ return;
+ }
for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_4; i++)
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
@@ -73,6 +79,9 @@ void BattleGroundNA::Update(time_t diff)
for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_2; i++)
DoorOpen(i);
+ for(uint32 i = BG_NA_OBJECT_BUFF_1; i <= BG_NA_OBJECT_BUFF_2; i++)
+ SpawnBGObject(i, 60);
+
SendMessageToAll(LANG_ARENA_BEGUN);
SetStatus(STATUS_IN_PROGRESS);
SetStartDelayTime(0);
@@ -80,6 +89,11 @@ void BattleGroundNA::Update(time_t diff)
for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
if(Player *plr = objmgr.GetPlayer(itr->first))
plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
+
+ if(!GetPlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE))
+ EndBattleGround(HORDE);
+ else if(GetPlayersCountByTeam(ALLIANCE) && !GetPlayersCountByTeam(HORDE))
+ EndBattleGround(ALLIANCE);
}
}
@@ -96,11 +110,23 @@ void BattleGroundNA::AddPlayer(Player *plr)
BattleGroundNAScore* sc = new BattleGroundNAScore;
m_PlayerScores[plr->GetGUID()] = sc;
+
+ UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE));
+ UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE));
}
void BattleGroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
{
+ if(GetStatus() == STATUS_WAIT_LEAVE)
+ return;
+
+ UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE));
+ UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE));
+ if(!GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE))
+ EndBattleGround(HORDE);
+ else if(GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE))
+ EndBattleGround(ALLIANCE);
}
void BattleGroundNA::HandleKillPlayer(Player *player, Player *killer)
@@ -114,19 +140,29 @@ void BattleGroundNA::HandleKillPlayer(Player *player, Player *killer)
return;
}
- BattleGround::HandleKillPlayer(player, killer);
+ BattleGround::HandleKillPlayer(player,killer);
- uint32 killer_team_index = GetTeamIndexByTeamId(killer->GetTeam());
+ UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE));
+ UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE));
- ++m_TeamKills[killer_team_index]; // add kills to killer's team
-
- if(m_TeamKills[killer_team_index] >= GetPlayersCountByTeam(player->GetTeam()))
+ if(!GetAlivePlayersCountByTeam(ALLIANCE))
+ {
+ // all opponents killed
+ EndBattleGround(HORDE);
+ }
+ else if(!GetAlivePlayersCountByTeam(HORDE))
{
// all opponents killed
- EndBattleGround(killer->GetTeam());
+ EndBattleGround(ALLIANCE);
}
}
+bool BattleGroundNA::HandlePlayerUnderMap(Player *player)
+{
+ player->TeleportTo(GetMapId(),4055.504395,2919.660645,13.611241,player->GetOrientation(),false);
+ return true;
+}
+
void BattleGroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger)
{
if(GetStatus() != STATUS_IN_PROGRESS)
@@ -149,19 +185,28 @@ void BattleGroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger)
// HandleTriggerBuff(buff_guid,Source);
}
+void BattleGroundNA::FillInitialWorldStates(WorldPacket &data)
+{
+ data << uint32(0xa0f) << uint32(GetAlivePlayersCountByTeam(ALLIANCE)); // 7
+ data << uint32(0xa10) << uint32(GetAlivePlayersCountByTeam(HORDE)); // 8
+ data << uint32(0xa11) << uint32(1); // 9
+}
+
void BattleGroundNA::ResetBGSubclass()
{
- m_TeamKills[BG_TEAM_ALLIANCE] = 0;
- m_TeamKills[BG_TEAM_HORDE] = 0;
+
}
bool BattleGroundNA::SetupBattleGround()
{
// gates
- if( !AddObject(BG_NA_OBJECT_DOOR_1, BG_NA_OBJECT_TYPE_DOOR_1, 4031.854f, 2966.833f, 12.6462f, -2.648788f, 0, 0, 0.9697962f, -0.2439165f, RESPAWN_IMMEDIATELY)
- || !AddObject(BG_NA_OBJECT_DOOR_2, BG_NA_OBJECT_TYPE_DOOR_2, 4081.179f, 2874.97f, 12.39171f, 0.4928045f, 0, 0, 0.2439165f, 0.9697962f, RESPAWN_IMMEDIATELY)
- || !AddObject(BG_NA_OBJECT_DOOR_3, BG_NA_OBJECT_TYPE_DOOR_3, 4023.709f, 2981.777f, 10.70117f, -2.648788f, 0, 0, 0.9697962f, -0.2439165f, RESPAWN_IMMEDIATELY)
- || !AddObject(BG_NA_OBJECT_DOOR_4, BG_NA_OBJECT_TYPE_DOOR_4, 4090.064f, 2858.438f, 10.23631f, 0.4928045f, 0, 0, 0.2439165f, 0.9697962f, RESPAWN_IMMEDIATELY))
+ if( !AddObject(BG_NA_OBJECT_DOOR_1, BG_NA_OBJECT_TYPE_DOOR_1, 4031.854, 2966.833, 12.6462, -2.648788, 0, 0, 0.9697962, -0.2439165, RESPAWN_IMMEDIATELY)
+ || !AddObject(BG_NA_OBJECT_DOOR_2, BG_NA_OBJECT_TYPE_DOOR_2, 4081.179, 2874.97, 12.39171, 0.4928045, 0, 0, 0.2439165, 0.9697962, RESPAWN_IMMEDIATELY)
+ || !AddObject(BG_NA_OBJECT_DOOR_3, BG_NA_OBJECT_TYPE_DOOR_3, 4023.709, 2981.777, 10.70117, -2.648788, 0, 0, 0.9697962, -0.2439165, RESPAWN_IMMEDIATELY)
+ || !AddObject(BG_NA_OBJECT_DOOR_4, BG_NA_OBJECT_TYPE_DOOR_4, 4090.064, 2858.438, 10.23631, 0.4928045, 0, 0, 0.2439165, 0.9697962, RESPAWN_IMMEDIATELY)
+ // buffs
+ || !AddObject(BG_NA_OBJECT_BUFF_1, BG_NA_OBJECT_TYPE_BUFF_1, 4009.189941, 2895.250000, 13.052700, -1.448624, 0, 0, 0.6626201, -0.7489557, 120)
+ || !AddObject(BG_NA_OBJECT_BUFF_2, BG_NA_OBJECT_TYPE_BUFF_2, 4103.330078, 2946.350098, 13.051300, -0.06981307, 0, 0, 0.03489945, -0.9993908, 120))
{
sLog.outErrorDb("BatteGroundNA: Failed to spawn some object!");
return false;