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-rw-r--r--src/game/CreatureAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp
index fb11f63ee55..bdd78f0fa63 100644
--- a/src/game/CreatureAI.cpp
+++ b/src/game/CreatureAI.cpp
@@ -164,7 +164,7 @@ void CreatureAI::EnterEvadeMode()
me->GetVehicleKit()->Reset();
}
-/*void CreatureAI::AttackedBy( Unit* attacker )
+/*void CreatureAI::AttackedBy(Unit* attacker)
{
if (!m_creature->getVictim())
AttackStart(attacker);