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-rw-r--r--src/game/CreatureAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp
index 503c7ce033d..1451cf46d6f 100644
--- a/src/game/CreatureAI.cpp
+++ b/src/game/CreatureAI.cpp
@@ -107,7 +107,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature)
// scripts does not take care about MoveInLineOfSight loops
// MoveInLineOfSight can be called inside another MoveInLineOfSight and cause stack overflow
void CreatureAI::MoveInLineOfSight_Safe(Unit *who)
-{
+{
if(m_MoveInLineOfSight_locked == true)
return;
m_MoveInLineOfSight_locked = true;