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-rw-r--r--src/game/CreatureEventAIMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/CreatureEventAIMgr.cpp b/src/game/CreatureEventAIMgr.cpp
index 9bd262a5f9f..5a163089d4c 100644
--- a/src/game/CreatureEventAIMgr.cpp
+++ b/src/game/CreatureEventAIMgr.cpp
@@ -626,7 +626,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, action.update_template.creatureId);
break;
case ACTION_T_EVADE: //No Params
- case ACTION_T_FLEE: //No Params
+ case ACTION_T_FLEE_FOR_ASSIST: //No Params
case ACTION_T_DIE: //No Params
case ACTION_T_ZONE_COMBAT_PULSE: //No Params
case ACTION_T_AUTO_ATTACK: //AllowAttackState (0 = stop attack, anything else means continue attacking)