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authormegamage <none@none>2009-05-21 10:48:00 -0500
committermegamage <none@none>2009-05-21 10:48:00 -0500
commit67c84b1f3d74985fd2521feb9e536e56b9c9f2e9 (patch)
tree8bad07c2da1392ecaed20b4f295a78e5e2e90545 /src/game/CreatureEventAIMgr.cpp
parentb7053ecc0d565ba2f91d56f34a616d1992a91562 (diff)
Mobs fleeing and getting assistance feature implementaion. Author: Neo2003
--HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureEventAIMgr.cpp')
-rw-r--r--src/game/CreatureEventAIMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/CreatureEventAIMgr.cpp b/src/game/CreatureEventAIMgr.cpp
index 9bd262a5f9f..5a163089d4c 100644
--- a/src/game/CreatureEventAIMgr.cpp
+++ b/src/game/CreatureEventAIMgr.cpp
@@ -626,7 +626,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, action.update_template.creatureId);
break;
case ACTION_T_EVADE: //No Params
- case ACTION_T_FLEE: //No Params
+ case ACTION_T_FLEE_FOR_ASSIST: //No Params
case ACTION_T_DIE: //No Params
case ACTION_T_ZONE_COMBAT_PULSE: //No Params
case ACTION_T_AUTO_ATTACK: //AllowAttackState (0 = stop attack, anything else means continue attacking)