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-rw-r--r--src/game/DynamicObject.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp
index be56b9f5069..1cd85fa0946 100644
--- a/src/game/DynamicObject.cpp
+++ b/src/game/DynamicObject.cpp
@@ -128,15 +128,15 @@ void DynamicObject::Update(uint32 p_time)
if(m_radius)
{
// TODO: make a timer and update this in larger intervals
- CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
+ CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
- MaNGOS::DynamicObjectUpdater notifier(*this, caster);
+ Trinity::DynamicObjectUpdater notifier(*this, caster);
- TypeContainerVisitor<MaNGOS::DynamicObjectUpdater, WorldTypeMapContainer > world_object_notifier(notifier);
- TypeContainerVisitor<MaNGOS::DynamicObjectUpdater, GridTypeMapContainer > grid_object_notifier(notifier);
+ TypeContainerVisitor<Trinity::DynamicObjectUpdater, WorldTypeMapContainer > world_object_notifier(notifier);
+ TypeContainerVisitor<Trinity::DynamicObjectUpdater, GridTypeMapContainer > grid_object_notifier(notifier);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, world_object_notifier, *GetMap(), *this, m_radius);