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diff --git a/src/game/DynamicObject.h b/src/game/DynamicObject.h
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+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef MANGOSSERVER_DYNAMICOBJECT_H
+#define MANGOSSERVER_DYNAMICOBJECT_H
+
+#include "Object.h"
+
+class Unit;
+struct SpellEntry;
+
+class DynamicObject : public WorldObject
+{
+ public:
+ typedef std::set<Unit*> AffectedSet;
+ explicit DynamicObject();
+
+ void AddToWorld();
+ void RemoveFromWorld();
+
+ bool Create(uint32 guidlow, Unit *caster, uint32 spellId, uint32 effIndex, float x, float y, float z, int32 duration, float radius);
+ void Update(uint32 p_time);
+ void Delete();
+ uint32 GetSpellId() const { return m_spellId; }
+ uint32 GetEffIndex() const { return m_effIndex; }
+ uint32 GetDuration() const { return m_aliveDuration; }
+ uint64 GetCasterGUID() const { return m_casterGuid; }
+ Unit* GetCaster() const;
+ float GetRadius() const { return m_radius; }
+ bool IsAffecting(Unit *unit) const { return m_affected.find(unit) != m_affected.end(); }
+ void AddAffected(Unit *unit) { m_affected.insert(unit); }
+ void RemoveAffected(Unit *unit) { m_affected.erase(unit); }
+ void Delay(int32 delaytime);
+ bool isVisibleForInState(Player const* u, bool inVisibleList) const;
+
+ void Say(const char* text, uint32 language, uint64 TargetGuid) { MonsterSay(text,language,TargetGuid); }
+ void Yell(const char* text, uint32 language, uint64 TargetGuid) { MonsterYell(text,language,TargetGuid); }
+ void TextEmote(const char* text, uint64 TargetGuid) { MonsterTextEmote(text,TargetGuid); }
+ void Whisper(const char* text, uint64 receiver) { MonsterWhisper(text,receiver); }
+ void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); }
+ void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
+ void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); }
+ void Whisper(int32 textId,uint64 receiver) { MonsterWhisper(textId,receiver); }
+
+ GridReference<DynamicObject> &GetGridRef() { return m_gridRef; }
+ protected:
+ uint64 m_casterGuid;
+ uint32 m_spellId;
+ uint32 m_effIndex;
+ int32 m_aliveDuration;
+ time_t m_nextThinkTime;
+ float m_radius;
+ AffectedSet m_affected;
+ private:
+ GridReference<DynamicObject> m_gridRef;
+};
+#endif