diff options
Diffstat (limited to 'src/game/GameObject.cpp')
-rw-r--r-- | src/game/GameObject.cpp | 27 |
1 files changed, 15 insertions, 12 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index 58ffb787a15..03b5bdc5644 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -93,11 +93,12 @@ void GameObject::RemoveFromWorld() WorldObject::RemoveFromWorld(); } -bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, uint32 go_state, uint32 ArtKit) +bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, uint32 go_state, uint32 ArtKit) { Relocate(x,y,z,ang); SetMapId(map->GetId()); SetInstanceId(map->GetInstanceId()); + SetPhaseMask(phaseMask,false); if(!IsPositionValid()) { @@ -325,8 +326,8 @@ void GameObject::Update(uint32 /*p_time*/) // search unfriendly creature if(owner && NeedDespawn) // hunter trap { - Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, owner, radius); - Trinity::UnitSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> checker(ok, u_check); + MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, owner, radius); + MaNGOS::UnitSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck> checker(this,ok, u_check); CellLock<GridReadGuard> cell_lock(cell, p); @@ -346,8 +347,8 @@ void GameObject::Update(uint32 /*p_time*/) // affect only players Player* p_ok = NULL; - Trinity::AnyPlayerInObjectRangeCheck p_check(this, radius); - Trinity::PlayerSearcher<Trinity::AnyPlayerInObjectRangeCheck> checker(p_ok, p_check); + MaNGOS::AnyPlayerInObjectRangeCheck p_check(this, radius); + MaNGOS::PlayerSearcher<MaNGOS::AnyPlayerInObjectRangeCheck> checker(this,p_ok, p_check); CellLock<GridReadGuard> cell_lock(cell, p); @@ -511,10 +512,10 @@ void GameObject::SaveToDB() return; } - SaveToDB(GetMapId(), data->spawnMask); + SaveToDB(GetMapId(), data->spawnMask, data->phaseMask); } -void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask) +void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask) { const GameObjectInfo *goI = GetGOInfo(); @@ -529,6 +530,7 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask) // data->guid = guid don't must be update at save data.id = GetEntry(); data.mapid = mapid; + data.phaseMask = phaseMask; data.posX = GetFloatValue(GAMEOBJECT_POS_X); data.posY = GetFloatValue(GAMEOBJECT_POS_Y); data.posZ = GetFloatValue(GAMEOBJECT_POS_Z); @@ -580,6 +582,7 @@ bool GameObject::LoadFromDB(uint32 guid, Map *map) uint32 entry = data->id; //uint32 map_id = data->mapid; // already used before call + uint32 phaseMask = data->phaseMask; float x = data->posX; float y = data->posY; float z = data->posZ; @@ -597,7 +600,7 @@ bool GameObject::LoadFromDB(uint32 guid, Map *map) m_DBTableGuid = guid; if (map->GetInstanceId() != 0) guid = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT); - if (!Create(guid,entry, map, x, y, z, ang, rotation0, rotation1, rotation2, rotation3, animprogress, go_state, ArtKit) ) + if (!Create(guid,entry, map, phaseMask, x, y, z, ang, rotation0, rotation1, rotation2, rotation3, animprogress, go_state, ArtKit) ) return false; switch(GetGOInfo()->type) @@ -815,8 +818,8 @@ void GameObject::TriggeringLinkedGameObject( uint32 trapEntry, Unit* target) Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; - Trinity::NearestGameObjectEntryInObjectRangeCheck go_check(*target,trapEntry,range); - Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> checker(trapGO,go_check); + MaNGOS::NearestGameObjectEntryInObjectRangeCheck go_check(*target,trapEntry,range); + MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck> checker(this, trapGO,go_check); TypeContainerVisitor<Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker); CellLock<GridReadGuard> cell_lock(cell, p); @@ -836,8 +839,8 @@ GameObject* GameObject::LookupFishingHoleAround(float range) CellPair p(Trinity::ComputeCellPair(GetPositionX(),GetPositionY())); Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; - Trinity::NearestGameObjectFishingHole u_check(*this, range); - Trinity::GameObjectSearcher<Trinity::NearestGameObjectFishingHole> checker(ok, u_check); + MaNGOS::NearestGameObjectFishingHole u_check(*this, range); + MaNGOS::GameObjectSearcher<MaNGOS::NearestGameObjectFishingHole> checker(this, ok, u_check); CellLock<GridReadGuard> cell_lock(cell, p); |