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-rw-r--r--src/game/GameObject.h14
1 files changed, 1 insertions, 13 deletions
diff --git a/src/game/GameObject.h b/src/game/GameObject.h
index 0d5718a49ff..5d5ee8c7050 100644
--- a/src/game/GameObject.h
+++ b/src/game/GameObject.h
@@ -499,19 +499,7 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
bool IsTransport() const;
- void SetOwnerGUID(uint64 owner)
- {
- // Owner already found and different than expected owner - remove object from old owner
- if (owner && GetOwnerGUID() && GetOwnerGUID() != owner)
- {
- if (Unit* owner = GetOwner())
- owner->RemoveGameObject(this, false);
- else
- assert(false);
- }
- m_spawnedByDefault = false; // all object with owner is despawned after delay
- SetUInt64Value(OBJECT_FIELD_CREATED_BY, owner);
- }
+ void SetOwnerGUID(uint64 owner);
uint64 GetOwnerGUID() const { return GetUInt64Value(OBJECT_FIELD_CREATED_BY); }
Unit* GetOwner() const;