diff options
Diffstat (limited to 'src/game/GameObject.h')
-rw-r--r-- | src/game/GameObject.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/GameObject.h b/src/game/GameObject.h index dd0b3508b36..104263154db 100644 --- a/src/game/GameObject.h +++ b/src/game/GameObject.h @@ -687,7 +687,7 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject, public GridObject<GameOb void SetLootMode(uint16 lootMode) { m_LootMode = lootMode; } void AddLootMode(uint16 lootMode) { m_LootMode |= lootMode; } void RemoveLootMode(uint16 lootMode) { m_LootMode &= ~lootMode; } - void ResetLootMode() { m_LootMode = DEFAULT_LOOT_MODE; } + void ResetLootMode() { m_LootMode = LOOT_MODE_DEFAULT; } void AddToSkillupList(uint32 PlayerGuidLow) { m_SkillupList.push_back(PlayerGuidLow); } bool IsInSkillupList(uint32 PlayerGuidLow) const @@ -754,7 +754,7 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject, public GridObject<GameOb uint64 m_rotation; - uint16 m_LootMode; // bitmask, default DEFAULT_LOOT_MODE, determines what loot will be lootable + uint16 m_LootMode; // bitmask, default LOOT_MODE_DEFAULT, determines what loot will be lootable private: void SwitchDoorOrButton(bool activate, bool alternative = false); }; |