diff options
Diffstat (limited to 'src/game/Group.cpp')
-rw-r--r-- | src/game/Group.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/game/Group.cpp b/src/game/Group.cpp index e53e65ee6d0..62ace59bffa 100644 --- a/src/game/Group.cpp +++ b/src/game/Group.cpp @@ -565,10 +565,10 @@ void Group::SendLooter(Creature *pCreature, Player *pLooter) { assert(pCreature); - WorldPacket data(SMSG_LOOT_LIST, (8+8)); + WorldPacket data(SMSG_LOOT_LIST, (8+8)); data << uint64(pCreature->GetGUID()); data << uint8(0); // unk1 - + if (pLooter) data.append(pLooter->GetPackGUID()); else @@ -628,12 +628,12 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject) RollId.push_back(r); - if (Creature* creature = dynamic_cast<Creature *>(pLootedObject)) + if (Creature* creature = dynamic_cast<Creature *>(pLootedObject)) { creature->m_groupLootTimer = 60000; creature->lootingGroupLeaderGUID = GetLeaderGUID(); } - else if (GameObject* go = dynamic_cast<GameObject *>(pLootedObject)) + else if (GameObject* go = dynamic_cast<GameObject *>(pLootedObject)) { go->m_groupLootTimer = 60000; go->lootingGroupLeaderGUID = GetLeaderGUID(); @@ -693,7 +693,7 @@ void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject) RollId.push_back(r); - if (Creature* creature = dynamic_cast<Creature *>(pLootedObject)) + if (Creature* creature = dynamic_cast<Creature *>(pLootedObject)) { creature->m_groupLootTimer = 60000; creature->lootingGroupLeaderGUID = GetLeaderGUID(); @@ -924,7 +924,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers) // remove is_blocked so that the item is lootable by all players LootItem *item = &(roll->getLoot()->items[roll->itemSlot]); - if (item) + if (item) item->is_blocked = false; } RollId.erase(rollI); @@ -1022,7 +1022,7 @@ void Group::SendUpdate() if (citr->guid == citr2->guid) continue; Player* member = objmgr.GetPlayer(citr2->guid); - + uint8 onlineState = (member) ? MEMBER_STATUS_ONLINE : MEMBER_STATUS_OFFLINE; onlineState = onlineState | ((isBGGroup()) ? MEMBER_STATUS_PVP : 0); @@ -1334,7 +1334,7 @@ bool Group::_setMainTank(const uint64 &guid, const bool &apply) RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINTANK); // Remove main tank flag from current if any. ToggleGroupMemberFlag(slot, MEMBER_FLAG_MAINTANK, apply); // And apply main tank flag on new main tank. - + if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE group_member SET memberFlags='%u' WHERE memberGuid='%u'", slot->flags, GUID_LOPART(guid)); return true; @@ -1412,7 +1412,7 @@ void Group::ChangeMembersGroup(Player *player, const uint8 &group) // If the RR player is not yet set for the group, the first group member becomes the round-robin player. // If the RR player is set, the next player in group becomes the round-robin player. // -// If ifneed is true, +// If ifneed is true, // the current RR player is checked to be near the looted object. // if yes, no update done. // if not, he looses his turn. |