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-rw-r--r--src/game/IdleMovementGenerator.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/IdleMovementGenerator.cpp b/src/game/IdleMovementGenerator.cpp
index 4915a557a27..111d88e223b 100644
--- a/src/game/IdleMovementGenerator.cpp
+++ b/src/game/IdleMovementGenerator.cpp
@@ -58,12 +58,12 @@ bool RotateMovementGenerator::Update(Unit& owner, const uint32& diff)
if(m_direction == ROTATE_DIRECTION_LEFT)
{
angle += (float)diff * M_PI * 2 / m_maxDuration;
- while(angle >= M_PI * 2 ) angle -= M_PI * 2;
+ while (angle >= M_PI * 2 ) angle -= M_PI * 2;
}
else
{
angle -= (float)diff * M_PI * 2 / m_maxDuration;
- while(angle < 0) angle += M_PI * 2;
+ while (angle < 0) angle += M_PI * 2;
}
owner.SetOrientation(angle);
owner.SendMovementFlagUpdate(); // this is a hack. we do not have anything correct to send in the beginning