diff options
| author | Spp <none@none> | 2010-04-07 19:13:19 +0200 |
|---|---|---|
| committer | Spp <none@none> | 2010-04-07 19:13:19 +0200 |
| commit | 2e127f7a30706dc1d40c65de22ff02851732da24 (patch) | |
| tree | 91f7e8033e9296fdd8dbb2d5a761c9980cc36f18 /src/game/IdleMovementGenerator.cpp | |
| parent | 182e9a20b107c0d824e8a0bd1cf8f7eceb2b4ce5 (diff) | |
Code style (game + scripts only):
"while(" --> "while ("
--HG--
branch : trunk
Diffstat (limited to 'src/game/IdleMovementGenerator.cpp')
| -rw-r--r-- | src/game/IdleMovementGenerator.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/IdleMovementGenerator.cpp b/src/game/IdleMovementGenerator.cpp index 4915a557a27..111d88e223b 100644 --- a/src/game/IdleMovementGenerator.cpp +++ b/src/game/IdleMovementGenerator.cpp @@ -58,12 +58,12 @@ bool RotateMovementGenerator::Update(Unit& owner, const uint32& diff) if(m_direction == ROTATE_DIRECTION_LEFT) { angle += (float)diff * M_PI * 2 / m_maxDuration; - while(angle >= M_PI * 2 ) angle -= M_PI * 2; + while (angle >= M_PI * 2 ) angle -= M_PI * 2; } else { angle -= (float)diff * M_PI * 2 / m_maxDuration; - while(angle < 0) angle += M_PI * 2; + while (angle < 0) angle += M_PI * 2; } owner.SetOrientation(angle); owner.SendMovementFlagUpdate(); // this is a hack. we do not have anything correct to send in the beginning |
