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authorSpp <none@none>2010-04-07 19:13:19 +0200
committerSpp <none@none>2010-04-07 19:13:19 +0200
commit2e127f7a30706dc1d40c65de22ff02851732da24 (patch)
tree91f7e8033e9296fdd8dbb2d5a761c9980cc36f18 /src/game/IdleMovementGenerator.cpp
parent182e9a20b107c0d824e8a0bd1cf8f7eceb2b4ce5 (diff)
Code style (game + scripts only):
"while(" --> "while (" --HG-- branch : trunk
Diffstat (limited to 'src/game/IdleMovementGenerator.cpp')
-rw-r--r--src/game/IdleMovementGenerator.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/IdleMovementGenerator.cpp b/src/game/IdleMovementGenerator.cpp
index 4915a557a27..111d88e223b 100644
--- a/src/game/IdleMovementGenerator.cpp
+++ b/src/game/IdleMovementGenerator.cpp
@@ -58,12 +58,12 @@ bool RotateMovementGenerator::Update(Unit& owner, const uint32& diff)
if(m_direction == ROTATE_DIRECTION_LEFT)
{
angle += (float)diff * M_PI * 2 / m_maxDuration;
- while(angle >= M_PI * 2 ) angle -= M_PI * 2;
+ while (angle >= M_PI * 2 ) angle -= M_PI * 2;
}
else
{
angle -= (float)diff * M_PI * 2 / m_maxDuration;
- while(angle < 0) angle += M_PI * 2;
+ while (angle < 0) angle += M_PI * 2;
}
owner.SetOrientation(angle);
owner.SendMovementFlagUpdate(); // this is a hack. we do not have anything correct to send in the beginning