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-rw-r--r--src/game/IdleMovementGenerator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/IdleMovementGenerator.cpp b/src/game/IdleMovementGenerator.cpp
index 0fa911003e4..450da1ba925 100644
--- a/src/game/IdleMovementGenerator.cpp
+++ b/src/game/IdleMovementGenerator.cpp
@@ -58,7 +58,7 @@ bool RotateMovementGenerator::Update(Unit& owner, const uint32& diff)
if (m_direction == ROTATE_DIRECTION_LEFT)
{
angle += (float)diff * M_PI * 2 / m_maxDuration;
- while (angle >= M_PI * 2 ) angle -= M_PI * 2;
+ while (angle >= M_PI * 2) angle -= M_PI * 2;
}
else
{