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-rw-r--r--src/game/InstanceData.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/game/InstanceData.cpp b/src/game/InstanceData.cpp
index 28145973bc0..ac607bfd7ac 100644
--- a/src/game/InstanceData.cpp
+++ b/src/game/InstanceData.cpp
@@ -30,3 +30,13 @@ void InstanceData::SaveToDB()
CharacterDatabase.PExecute("UPDATE instance SET data = '%s' WHERE id = '%d'", data.c_str(), instance->GetInstanceId());
}
+void InstanceData::HandleGameObject(uint64 GUID, bool open, GameObject *go)
+{
+ if(!go)
+ go = instance->GetGameObjectInMap(GUID);
+ if(go)
+ go->SetGoState(open ? 0 : 1);
+ else
+ debug_log("SD2: InstanceData: HandleGameObject failed");
+}
+