aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/game/InstanceData.cpp10
-rw-r--r--src/game/InstanceData.h7
2 files changed, 17 insertions, 0 deletions
diff --git a/src/game/InstanceData.cpp b/src/game/InstanceData.cpp
index 28145973bc0..ac607bfd7ac 100644
--- a/src/game/InstanceData.cpp
+++ b/src/game/InstanceData.cpp
@@ -30,3 +30,13 @@ void InstanceData::SaveToDB()
CharacterDatabase.PExecute("UPDATE instance SET data = '%s' WHERE id = '%d'", data.c_str(), instance->GetInstanceId());
}
+void InstanceData::HandleGameObject(uint64 GUID, bool open, GameObject *go)
+{
+ if(!go)
+ go = instance->GetGameObjectInMap(GUID);
+ if(go)
+ go->SetGoState(open ? 0 : 1);
+ else
+ debug_log("SD2: InstanceData: HandleGameObject failed");
+}
+
diff --git a/src/game/InstanceData.h b/src/game/InstanceData.h
index cd3a50787ef..ec36a794525 100644
--- a/src/game/InstanceData.h
+++ b/src/game/InstanceData.h
@@ -22,6 +22,8 @@
#define TRINITY_INSTANCE_DATA_H
#include "Common.h"
+#include "GameObject.h"
+#include "Map.h"
class Map;
class Unit;
@@ -68,6 +70,11 @@ class TRINITY_DLL_SPEC InstanceData
//All-purpose data storage 32 bit
virtual uint32 GetData(uint32) { return 0; }
virtual void SetData(uint32, uint32 data) {}
+
+ //Handle open / close objects
+ //use HandleGameObject(NULL,boolen,GO); in OnObjectCreate in instance scripts
+ //use HandleGameObject(GUID,boolen,NULL); in any other script
+ virtual void HandleGameObject(uint64 GUID, bool open, GameObject *go = NULL);
};
#endif