diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/InstanceData.cpp | 10 | ||||
-rw-r--r-- | src/game/InstanceData.h | 7 |
2 files changed, 17 insertions, 0 deletions
diff --git a/src/game/InstanceData.cpp b/src/game/InstanceData.cpp index 28145973bc0..ac607bfd7ac 100644 --- a/src/game/InstanceData.cpp +++ b/src/game/InstanceData.cpp @@ -30,3 +30,13 @@ void InstanceData::SaveToDB() CharacterDatabase.PExecute("UPDATE instance SET data = '%s' WHERE id = '%d'", data.c_str(), instance->GetInstanceId()); } +void InstanceData::HandleGameObject(uint64 GUID, bool open, GameObject *go) +{ + if(!go) + go = instance->GetGameObjectInMap(GUID); + if(go) + go->SetGoState(open ? 0 : 1); + else + debug_log("SD2: InstanceData: HandleGameObject failed"); +} + diff --git a/src/game/InstanceData.h b/src/game/InstanceData.h index cd3a50787ef..ec36a794525 100644 --- a/src/game/InstanceData.h +++ b/src/game/InstanceData.h @@ -22,6 +22,8 @@ #define TRINITY_INSTANCE_DATA_H #include "Common.h" +#include "GameObject.h" +#include "Map.h" class Map; class Unit; @@ -68,6 +70,11 @@ class TRINITY_DLL_SPEC InstanceData //All-purpose data storage 32 bit virtual uint32 GetData(uint32) { return 0; } virtual void SetData(uint32, uint32 data) {} + + //Handle open / close objects + //use HandleGameObject(NULL,boolen,GO); in OnObjectCreate in instance scripts + //use HandleGameObject(GUID,boolen,NULL); in any other script + virtual void HandleGameObject(uint64 GUID, bool open, GameObject *go = NULL); }; #endif |