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Diffstat (limited to 'src/game/Item.cpp')
-rw-r--r--src/game/Item.cpp18
1 files changed, 7 insertions, 11 deletions
diff --git a/src/game/Item.cpp b/src/game/Item.cpp
index 8b4b124669e..0c264a76d8b 100644
--- a/src/game/Item.cpp
+++ b/src/game/Item.cpp
@@ -206,10 +206,6 @@ bool ItemCanGoIntoBag(ItemPrototype const *pProto, ItemPrototype const *pBagProt
if(!(pProto->BagFamily & BAG_FAMILY_MASK_LEATHERWORKING_SUPP))
return false;
return true;
- case ITEM_SUBCLASS_INSCRIPTION_CONTAINER:
- if(!(pProto->BagFamily & BAG_FAMILY_MASK_INSCRIPTION_SUPP))
- return false;
- return true;
default:
return false;
}
@@ -454,7 +450,7 @@ uint32 Item::GetSkill()
const static uint32 item_armor_skills[MAX_ITEM_SUBCLASS_ARMOR] =
{
- 0,SKILL_CLOTH,SKILL_LEATHER,SKILL_MAIL,SKILL_PLATE_MAIL,0,SKILL_SHIELD,0,0,0,0
+ 0,SKILL_CLOTH,SKILL_LEATHER,SKILL_MAIL,SKILL_PLATE_MAIL,0,SKILL_SHIELD,0,0,0
};
ItemPrototype const* proto = GetProto();
@@ -769,9 +765,9 @@ void Item::SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint
if((GetEnchantmentId(slot) == id) && (GetEnchantmentDuration(slot) == duration) && (GetEnchantmentCharges(slot) == charges))
return;
- SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET,id);
- SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET,duration);
- SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET,charges);
+ SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET,id);
+ SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET,duration);
+ SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET,charges);
SetState(ITEM_CHANGED);
}
@@ -780,7 +776,7 @@ void Item::SetEnchantmentDuration(EnchantmentSlot slot, uint32 duration)
if(GetEnchantmentDuration(slot) == duration)
return;
- SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET,duration);
+ SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET,duration);
SetState(ITEM_CHANGED);
}
@@ -789,7 +785,7 @@ void Item::SetEnchantmentCharges(EnchantmentSlot slot, uint32 charges)
if(GetEnchantmentCharges(slot) == charges)
return;
- SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET,charges);
+ SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET,charges);
SetState(ITEM_CHANGED);
}
@@ -799,7 +795,7 @@ void Item::ClearEnchantment(EnchantmentSlot slot)
return;
for(uint8 x = 0; x < 3; ++x)
- SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + x, 0);
+ SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + x, 0);
SetState(ITEM_CHANGED);
}