diff options
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r-- | src/game/Map.cpp | 64 |
1 files changed, 32 insertions, 32 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp index 685b3fa59a0..4b2c4d0486e 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -703,7 +703,7 @@ void Map::Update(const uint32 &t_diff) plr->Update(t_diff); m_notifyTimer.Update(t_diff); - if(m_notifyTimer.Passed()) + if (m_notifyTimer.Passed()) { m_notifyTimer.Reset(); RelocationNotify(); @@ -799,7 +799,7 @@ void Map::Update(const uint32 &t_diff) // marked cells are those that have been visited // don't visit the same cell twice uint32 cell_id = (y * TOTAL_NUMBER_OF_CELLS_PER_MAP) + x; - if(!isCellMarked(cell_id)) + if (!isCellMarked(cell_id)) { markCell(cell_id); CellPair pair(x,y); @@ -837,7 +837,7 @@ void Map::Remove(Player *player, bool remove) else { Cell cell(p); - if( !getNGrid(cell.data.Part.grid_x, cell.data.Part.grid_y) ) + if (!getNGrid(cell.data.Part.grid_x, cell.data.Part.grid_y)) sLog.outError("Map::Remove() i_grids was NULL x:%d, y:%d",cell.data.Part.grid_x,cell.data.Part.grid_y); else { @@ -850,7 +850,7 @@ void Map::Remove(Player *player, bool remove) } } - if( remove ) + if (remove) DeleteFromWorld(player); } @@ -859,7 +859,7 @@ bool Map::RemoveBones(uint64 guid, float x, float y) if (IsRemovalGrid(x, y)) { Corpse * corpse = ObjectAccessor::Instance().GetObjectInWorld(GetId(), x, y, guid, (Corpse*)NULL); - if(corpse && corpse->GetTypeId() == TYPEID_CORPSE && corpse->GetType() == CORPSE_BONES) + if (corpse && corpse->GetTypeId() == TYPEID_CORPSE && corpse->GetType() == CORPSE_BONES) corpse->DeleteBonesFromWorld(); else return false; @@ -872,20 +872,20 @@ void Map::Remove(T *obj, bool remove) { obj->RemoveFromWorld(); - if(obj->isActiveObject()) + if (obj->isActiveObject()) RemoveFromActive(obj); CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); - if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) + if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP) sLog.outError("Map::Remove: Object " I64FMT " have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord); else { Cell cell(p); - if(loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y))) + if (loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y))) { DEBUG_LOG("Remove object " I64FMT " from grid[%u,%u]", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y); NGridType *grid = getNGrid(cell.GridX(), cell.GridY()); - assert( grid != NULL ); + assert(grid != NULL); RemoveFromGrid(obj,grid,cell); UpdateObjectVisibility(obj,cell,p); @@ -894,7 +894,7 @@ Map::Remove(T *obj, bool remove) obj->ResetMap(); - if( remove ) + if (remove) { // if option set then object already saved at this moment if(!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY)) @@ -918,17 +918,17 @@ Map::PlayerRelocation(Player *player, float x, float y, float z, float orientati player->Relocate(x, y, z, orientation); - if( old_cell.DiffGrid(new_cell) || old_cell.DiffCell(new_cell) ) + if (old_cell.DiffGrid(new_cell) || old_cell.DiffCell(new_cell)) { DEBUG_LOG("Player %s relocation grid[%u,%u]cell[%u,%u]->grid[%u,%u]cell[%u,%u]", player->GetName(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); // update player position for group at taxi flight - if(player->GetGroup() && player->isInFlight()) + if (player->GetGroup() && player->isInFlight()) player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POSITION); NGridType* oldGrid = getNGrid(old_cell.GridX(), old_cell.GridY()); RemoveFromGrid(player, oldGrid,old_cell); - if( !old_cell.DiffGrid(new_cell) ) + if (!old_cell.DiffGrid(new_cell)) AddToGrid(player, oldGrid,new_cell); else EnsureGridLoadedAtEnter(new_cell, player); @@ -937,7 +937,7 @@ Map::PlayerRelocation(Player *player, float x, float y, float z, float orientati AddUnitToNotify(player); NGridType* newGrid = getNGrid(new_cell.GridX(), new_cell.GridY()); - if( !same_cell && newGrid->GetGridState()!= GRID_STATE_ACTIVE ) + if (!same_cell && newGrid->GetGridState()!= GRID_STATE_ACTIVE) { ResetGridExpiry(*newGrid, 0.1f); newGrid->SetGridState(GRID_STATE_ACTIVE); @@ -955,13 +955,13 @@ Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang Cell new_cell(new_val); // delay creature move for grid/cell to grid/cell moves - if( old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell) ) + if (old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell)) { #ifdef TRINITY_DEBUG - if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) + if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0) sLog.outDebug("Creature (GUID: %u Entry: %u) added to moving list from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", creature->GetGUIDLow(), creature->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); #endif - AddCreatureToMoveList(creature,x,y,z,ang); + AddCreatureToMoveList(creature, x, y, z, ang); // in diffcell/diffgrid case notifiers called at finishing move creature in Map::MoveAllCreaturesInMoveList } else @@ -970,12 +970,12 @@ Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang AddUnitToNotify(creature); } - if(creature->IsVehicle()) + if (creature->IsVehicle()) { for (SeatMap::iterator itr = creature->GetVehicleKit()->m_Seats.begin(); itr != creature->GetVehicleKit()->m_Seats.end(); ++itr) - if(Unit *passenger = itr->second.passenger) + if (Unit *passenger = itr->second.passenger) { - if(passenger->GetTypeId() == TYPEID_PLAYER) + if (passenger->GetTypeId() == TYPEID_PLAYER) PlayerRelocation((Player*)passenger, x + passenger->m_movementInfo.t_x, y + passenger->m_movementInfo.t_y, @@ -995,15 +995,15 @@ Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang void Map::AddCreatureToMoveList(Creature *c, float x, float y, float z, float ang) { - if(!c) + if (!c) return; - i_creaturesToMove[c] = CreatureMover(x,y,z,ang); + i_creaturesToMove[c] = CreatureMover(x, y, z, ang); } void Map::MoveAllCreaturesInMoveList() { - while(!i_creaturesToMove.empty()) + while (!i_creaturesToMove.empty()) { // get data and remove element; CreatureMoveList::iterator iter = i_creaturesToMove.begin(); @@ -1016,7 +1016,7 @@ void Map::MoveAllCreaturesInMoveList() Cell new_cell(new_val); // do move or do move to respawn or remove creature if previous all fail - if(CreatureCellRelocation(c,new_cell)) + if (CreatureCellRelocation(c,new_cell)) { // update pos c->Relocate(cm.x, cm.y, cm.z, cm.ang); @@ -1027,12 +1027,12 @@ void Map::MoveAllCreaturesInMoveList() { // if creature can't be move in new cell/grid (not loaded) move it to repawn cell/grid // creature coordinates will be updated and notifiers send - if(!CreatureRespawnRelocation(c)) + if (!CreatureRespawnRelocation(c)) { // ... or unload (if respawn grid also not loaded) #ifdef TRINITY_DEBUG - if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) - sLog.outDebug("Creature (GUID: %u Entry: %u ) can't be move to unloaded respawn grid.",c->GetGUIDLow(),c->GetEntry()); + if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0) + sLog.outDebug("Creature (GUID: %u Entry: %u) can't be move to unloaded respawn grid.",c->GetGUIDLow(),c->GetEntry()); #endif AddObjectToRemoveList(c); } @@ -1043,10 +1043,10 @@ void Map::MoveAllCreaturesInMoveList() bool Map::CreatureCellRelocation(Creature *c, Cell new_cell) { Cell const& old_cell = c->GetCurrentCell(); - if(!old_cell.DiffGrid(new_cell) ) // in same grid + if (!old_cell.DiffGrid(new_cell)) // in same grid { // if in same cell then none do - if(old_cell.DiffCell(new_cell)) + if (old_cell.DiffCell(new_cell)) { #ifdef TRINITY_DEBUG if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) @@ -1068,7 +1068,7 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell) } // in diff. grids but active creature - if(c->isActiveObject()) + if (c->isActiveObject()) { EnsureGridLoadedAtEnter(new_cell); @@ -1084,7 +1084,7 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell) } // in diff. loaded grid normal creature - if(loaded(GridPair(new_cell.GridX(), new_cell.GridY()))) + if (loaded(GridPair(new_cell.GridX(), new_cell.GridY()))) { #ifdef TRINITY_DEBUG if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) @@ -1100,7 +1100,7 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell) // fail to move: normal creature attempt move to unloaded grid #ifdef TRINITY_DEBUG - if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) + if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0) sLog.outDebug("Creature (GUID: %u Entry: %u) attempt move from grid[%u,%u]cell[%u,%u] to unloaded grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); #endif return false; |