diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/AuctionHouseMgr.cpp | 3 | ||||
-rw-r--r-- | src/game/Map.cpp | 64 | ||||
-rw-r--r-- | src/game/Map.h | 8 | ||||
-rw-r--r-- | src/game/Object.cpp | 2 | ||||
-rw-r--r-- | src/game/Player.cpp | 6 | ||||
-rw-r--r-- | src/game/Spell.cpp | 68 | ||||
-rw-r--r-- | src/game/SpellEffects.cpp | 38 | ||||
-rw-r--r-- | src/game/Unit.cpp | 22 |
8 files changed, 106 insertions, 105 deletions
diff --git a/src/game/AuctionHouseMgr.cpp b/src/game/AuctionHouseMgr.cpp index 905e9c4fa17..402c198221e 100644 --- a/src/game/AuctionHouseMgr.cpp +++ b/src/game/AuctionHouseMgr.cpp @@ -528,9 +528,10 @@ void AuctionHouseObject::Update() } while (result->NextRow()); delete result; - vector<uint32>::iterator iter = expiredAuctions.begin(); while (!expiredAuctions.empty()) { + vector<uint32>::iterator iter = expiredAuctions.begin(); + // from auctionhousehandler.cpp, creates auction pointer & player pointer AuctionEntry* auction = GetAuction(*iter); diff --git a/src/game/Map.cpp b/src/game/Map.cpp index 685b3fa59a0..4b2c4d0486e 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -703,7 +703,7 @@ void Map::Update(const uint32 &t_diff) plr->Update(t_diff); m_notifyTimer.Update(t_diff); - if(m_notifyTimer.Passed()) + if (m_notifyTimer.Passed()) { m_notifyTimer.Reset(); RelocationNotify(); @@ -799,7 +799,7 @@ void Map::Update(const uint32 &t_diff) // marked cells are those that have been visited // don't visit the same cell twice uint32 cell_id = (y * TOTAL_NUMBER_OF_CELLS_PER_MAP) + x; - if(!isCellMarked(cell_id)) + if (!isCellMarked(cell_id)) { markCell(cell_id); CellPair pair(x,y); @@ -837,7 +837,7 @@ void Map::Remove(Player *player, bool remove) else { Cell cell(p); - if( !getNGrid(cell.data.Part.grid_x, cell.data.Part.grid_y) ) + if (!getNGrid(cell.data.Part.grid_x, cell.data.Part.grid_y)) sLog.outError("Map::Remove() i_grids was NULL x:%d, y:%d",cell.data.Part.grid_x,cell.data.Part.grid_y); else { @@ -850,7 +850,7 @@ void Map::Remove(Player *player, bool remove) } } - if( remove ) + if (remove) DeleteFromWorld(player); } @@ -859,7 +859,7 @@ bool Map::RemoveBones(uint64 guid, float x, float y) if (IsRemovalGrid(x, y)) { Corpse * corpse = ObjectAccessor::Instance().GetObjectInWorld(GetId(), x, y, guid, (Corpse*)NULL); - if(corpse && corpse->GetTypeId() == TYPEID_CORPSE && corpse->GetType() == CORPSE_BONES) + if (corpse && corpse->GetTypeId() == TYPEID_CORPSE && corpse->GetType() == CORPSE_BONES) corpse->DeleteBonesFromWorld(); else return false; @@ -872,20 +872,20 @@ void Map::Remove(T *obj, bool remove) { obj->RemoveFromWorld(); - if(obj->isActiveObject()) + if (obj->isActiveObject()) RemoveFromActive(obj); CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); - if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) + if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP) sLog.outError("Map::Remove: Object " I64FMT " have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord); else { Cell cell(p); - if(loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y))) + if (loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y))) { DEBUG_LOG("Remove object " I64FMT " from grid[%u,%u]", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y); NGridType *grid = getNGrid(cell.GridX(), cell.GridY()); - assert( grid != NULL ); + assert(grid != NULL); RemoveFromGrid(obj,grid,cell); UpdateObjectVisibility(obj,cell,p); @@ -894,7 +894,7 @@ Map::Remove(T *obj, bool remove) obj->ResetMap(); - if( remove ) + if (remove) { // if option set then object already saved at this moment if(!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY)) @@ -918,17 +918,17 @@ Map::PlayerRelocation(Player *player, float x, float y, float z, float orientati player->Relocate(x, y, z, orientation); - if( old_cell.DiffGrid(new_cell) || old_cell.DiffCell(new_cell) ) + if (old_cell.DiffGrid(new_cell) || old_cell.DiffCell(new_cell)) { DEBUG_LOG("Player %s relocation grid[%u,%u]cell[%u,%u]->grid[%u,%u]cell[%u,%u]", player->GetName(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); // update player position for group at taxi flight - if(player->GetGroup() && player->isInFlight()) + if (player->GetGroup() && player->isInFlight()) player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POSITION); NGridType* oldGrid = getNGrid(old_cell.GridX(), old_cell.GridY()); RemoveFromGrid(player, oldGrid,old_cell); - if( !old_cell.DiffGrid(new_cell) ) + if (!old_cell.DiffGrid(new_cell)) AddToGrid(player, oldGrid,new_cell); else EnsureGridLoadedAtEnter(new_cell, player); @@ -937,7 +937,7 @@ Map::PlayerRelocation(Player *player, float x, float y, float z, float orientati AddUnitToNotify(player); NGridType* newGrid = getNGrid(new_cell.GridX(), new_cell.GridY()); - if( !same_cell && newGrid->GetGridState()!= GRID_STATE_ACTIVE ) + if (!same_cell && newGrid->GetGridState()!= GRID_STATE_ACTIVE) { ResetGridExpiry(*newGrid, 0.1f); newGrid->SetGridState(GRID_STATE_ACTIVE); @@ -955,13 +955,13 @@ Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang Cell new_cell(new_val); // delay creature move for grid/cell to grid/cell moves - if( old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell) ) + if (old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell)) { #ifdef TRINITY_DEBUG - if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) + if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0) sLog.outDebug("Creature (GUID: %u Entry: %u) added to moving list from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", creature->GetGUIDLow(), creature->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); #endif - AddCreatureToMoveList(creature,x,y,z,ang); + AddCreatureToMoveList(creature, x, y, z, ang); // in diffcell/diffgrid case notifiers called at finishing move creature in Map::MoveAllCreaturesInMoveList } else @@ -970,12 +970,12 @@ Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang AddUnitToNotify(creature); } - if(creature->IsVehicle()) + if (creature->IsVehicle()) { for (SeatMap::iterator itr = creature->GetVehicleKit()->m_Seats.begin(); itr != creature->GetVehicleKit()->m_Seats.end(); ++itr) - if(Unit *passenger = itr->second.passenger) + if (Unit *passenger = itr->second.passenger) { - if(passenger->GetTypeId() == TYPEID_PLAYER) + if (passenger->GetTypeId() == TYPEID_PLAYER) PlayerRelocation((Player*)passenger, x + passenger->m_movementInfo.t_x, y + passenger->m_movementInfo.t_y, @@ -995,15 +995,15 @@ Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang void Map::AddCreatureToMoveList(Creature *c, float x, float y, float z, float ang) { - if(!c) + if (!c) return; - i_creaturesToMove[c] = CreatureMover(x,y,z,ang); + i_creaturesToMove[c] = CreatureMover(x, y, z, ang); } void Map::MoveAllCreaturesInMoveList() { - while(!i_creaturesToMove.empty()) + while (!i_creaturesToMove.empty()) { // get data and remove element; CreatureMoveList::iterator iter = i_creaturesToMove.begin(); @@ -1016,7 +1016,7 @@ void Map::MoveAllCreaturesInMoveList() Cell new_cell(new_val); // do move or do move to respawn or remove creature if previous all fail - if(CreatureCellRelocation(c,new_cell)) + if (CreatureCellRelocation(c,new_cell)) { // update pos c->Relocate(cm.x, cm.y, cm.z, cm.ang); @@ -1027,12 +1027,12 @@ void Map::MoveAllCreaturesInMoveList() { // if creature can't be move in new cell/grid (not loaded) move it to repawn cell/grid // creature coordinates will be updated and notifiers send - if(!CreatureRespawnRelocation(c)) + if (!CreatureRespawnRelocation(c)) { // ... or unload (if respawn grid also not loaded) #ifdef TRINITY_DEBUG - if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) - sLog.outDebug("Creature (GUID: %u Entry: %u ) can't be move to unloaded respawn grid.",c->GetGUIDLow(),c->GetEntry()); + if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0) + sLog.outDebug("Creature (GUID: %u Entry: %u) can't be move to unloaded respawn grid.",c->GetGUIDLow(),c->GetEntry()); #endif AddObjectToRemoveList(c); } @@ -1043,10 +1043,10 @@ void Map::MoveAllCreaturesInMoveList() bool Map::CreatureCellRelocation(Creature *c, Cell new_cell) { Cell const& old_cell = c->GetCurrentCell(); - if(!old_cell.DiffGrid(new_cell) ) // in same grid + if (!old_cell.DiffGrid(new_cell)) // in same grid { // if in same cell then none do - if(old_cell.DiffCell(new_cell)) + if (old_cell.DiffCell(new_cell)) { #ifdef TRINITY_DEBUG if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) @@ -1068,7 +1068,7 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell) } // in diff. grids but active creature - if(c->isActiveObject()) + if (c->isActiveObject()) { EnsureGridLoadedAtEnter(new_cell); @@ -1084,7 +1084,7 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell) } // in diff. loaded grid normal creature - if(loaded(GridPair(new_cell.GridX(), new_cell.GridY()))) + if (loaded(GridPair(new_cell.GridX(), new_cell.GridY()))) { #ifdef TRINITY_DEBUG if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) @@ -1100,7 +1100,7 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell) // fail to move: normal creature attempt move to unloaded grid #ifdef TRINITY_DEBUG - if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) + if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0) sLog.outDebug("Creature (GUID: %u Entry: %u) attempt move from grid[%u,%u]cell[%u,%u] to unloaded grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); #endif return false; diff --git a/src/game/Map.h b/src/game/Map.h index 5bd7e4d4c30..783683d6d75 100644 --- a/src/game/Map.h +++ b/src/game/Map.h @@ -293,15 +293,15 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj //function for setting up visibility distance for maps on per-type/per-Id basis virtual void InitVisibilityDistance(); - void PlayerRelocation(Player *, float x, float y, float z, float angl); - void CreatureRelocation(Creature *creature, float x, float y, float, float); + void PlayerRelocation(Player *, float x, float y, float z, float orientation); + void CreatureRelocation(Creature *creature, float x, float y, float z, float ang); template<class LOCK_TYPE, class T, class CONTAINER> void Visit(const CellLock<LOCK_TYPE> &cell, TypeContainerVisitor<T, CONTAINER> &visitor); bool IsRemovalGrid(float x, float y) const { GridPair p = Trinity::ComputeGridPair(x, y); - return( !getNGrid(p.x_coord, p.y_coord) || getNGrid(p.x_coord, p.y_coord)->GetGridState() == GRID_STATE_REMOVAL ); + return !getNGrid(p.x_coord, p.y_coord) || getNGrid(p.x_coord, p.y_coord)->GetGridState() == GRID_STATE_REMOVAL; } bool GetUnloadLock(const GridPair &p) const { return getNGrid(p.x_coord, p.y_coord)->getUnloadLock(); } @@ -312,7 +312,7 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj void ResetGridExpiry(NGridType &grid, float factor = 1) const { - grid.ResetTimeTracker((time_t)((float)i_gridExpiry*factor)); + grid.ResetTimeTracker(time_t(float(i_gridExpiry)*factor)); } time_t GetGridExpiry(void) const { return i_gridExpiry; } diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 132d1c3e03b..0a571d67dc0 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -1468,7 +1468,7 @@ void WorldObject::SendPlaySound(uint32 Sound, bool OnlySelf) { WorldPacket data(SMSG_PLAY_SOUND, 4); data << Sound; - if (OnlySelf && GetTypeId() == TYPEID_PLAYER ) + if (OnlySelf && GetTypeId() == TYPEID_PLAYER) ((Player*)this)->GetSession()->SendPacket( &data ); else SendMessageToSet( &data, true ); // ToSelf ignored in this case diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 1ca70e1f7ae..4199e23c2e4 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -1252,7 +1252,7 @@ void Player::Update( uint32 p_time ) else { // prevent base and off attack in same time, delay attack at 0.2 sec - if(getAttackTimer(BASE_ATTACK) < ATTACK_DISPLAY_DELAY) + if (getAttackTimer(BASE_ATTACK) < ATTACK_DISPLAY_DELAY) setAttackTimer(BASE_ATTACK,ATTACK_DISPLAY_DELAY); // do attack @@ -1372,9 +1372,9 @@ void Player::Update( uint32 p_time ) } // not auto-free ghost from body in instances - #pragma omp critical(UpdateThreadSafety) if(m_deathTimer > 0 && !GetBaseMap()->Instanceable()) { + #pragma omp critical(UpdateThreadSafety) if(p_time >= m_deathTimer) { m_deathTimer = 0; @@ -1392,7 +1392,7 @@ void Player::Update( uint32 p_time ) SendUpdateToOutOfRangeGroupMembers(); Pet* pet = GetPet(); - if(pet && !IsWithinDistInMap(pet, OWNER_MAX_DISTANCE) && !pet->isPossessed()) + if (pet && !IsWithinDistInMap(pet, OWNER_MAX_DISTANCE) && !pet->isPossessed()) //if(pet && !IsWithinDistInMap(pet, OWNER_MAX_DISTANCE) && (GetCharmGUID() && (pet->GetGUID() != GetCharmGUID()))) RemovePet(pet, PET_SAVE_NOT_IN_SLOT, true); diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 5251c115a89..adc84852de1 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -850,10 +850,10 @@ void Spell::CleanupTargetList() void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex) { - if( m_spellInfo->Effect[effIndex] == 0 ) + if (m_spellInfo->Effect[effIndex] == 0) return; - if(!CheckTarget(pVictim, effIndex)) + if (!CheckTarget(pVictim, effIndex)) return; // Check for effect immune skip if immuned @@ -898,7 +898,7 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex) } // Calculate hit result - if(m_originalCaster) + if (m_originalCaster) { target.missCondition = m_originalCaster->SpellHitResult(pVictim, m_spellInfo, m_canReflect); if(m_skipCheck && target.missCondition != SPELL_MISS_IMMUNE) @@ -945,8 +945,7 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex) void Spell::AddUnitTarget(uint64 unitGUID, uint32 effIndex) { - Unit* unit = m_caster->GetGUID() == unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID); - if (unit) + if (Unit* unit = m_caster->GetGUID() == unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID)) AddUnitTarget(unit, effIndex); } @@ -2128,25 +2127,25 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) case TARGET_TYPE_CHANNEL: { - if(!m_originalCaster || !m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)) + if (!m_originalCaster || !m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)) { sLog.outError( "SPELL: no current channeled spell for spell ID %u", m_spellInfo->Id ); break; } - switch(cur) + switch (cur) { case TARGET_UNIT_CHANNEL: // in some cases unittarget is invalid and crash. do not know why it happens. - if(Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTargetGUID())) + if (Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTargetGUID())) AddUnitTarget(target, i); else sLog.outError( "SPELL: cannot find channel spell target for spell ID %u", m_spellInfo->Id ); break; case TARGET_DEST_CHANNEL: - if(m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.HasDst()) + if (m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.HasDst()) m_targets = m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets; - else if(Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTargetGUID())) + else if (Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTargetGUID())) m_targets.setDst(target); else sLog.outError( "SPELL: cannot find channel spell destination for spell ID %u", m_spellInfo->Id ); @@ -2157,7 +2156,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) default: { - switch(cur) + switch (cur) { case TARGET_GAMEOBJECT: case TARGET_OBJECT_USE: @@ -2165,9 +2164,9 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) AddGOTarget(m_targets.getGOTarget(), i); break; case TARGET_GAMEOBJECT_ITEM: - if(m_targets.getGOTargetGUID()) + if (m_targets.getGOTargetGUID()) AddGOTarget(m_targets.getGOTarget(), i); - else if(m_targets.getItemTarget()) + else if (m_targets.getItemTarget()) AddItemTarget(m_targets.getItemTarget(), i); break; default: @@ -2178,10 +2177,10 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) } } - if(pushType == PUSH_CHAIN) // Chain + if (pushType == PUSH_CHAIN) // Chain { Unit *target = m_targets.getUnitTarget(); - if(!target) + if (!target) { sLog.outError("SPELL: no chain unit target for spell ID %u", m_spellInfo->Id); return; @@ -2189,10 +2188,10 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) //Chain: 2, 6, 22, 25, 45, 77 uint32 maxTargets = m_spellInfo->EffectChainTarget[i]; - if(modOwner) + if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, maxTargets, this); - if(maxTargets > 1) + if (maxTargets > 1) { //otherwise, this multiplier is used for something else m_damageMultipliers[i] = 1.0f; @@ -2201,13 +2200,13 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) float range; std::list<Unit*> unitList; - switch(cur) + switch (cur) { case TARGET_UNIT_NEARBY_ENEMY: case TARGET_UNIT_TARGET_ENEMY: case TARGET_UNIT_NEARBY_ENTRY: // fix me range = GetSpellMaxRange(m_spellInfo, false); - if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); + if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_ENEMY); break; case TARGET_UNIT_CHAINHEAL: @@ -2215,7 +2214,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) case TARGET_UNIT_NEARBY_ALLY_UNK: case TARGET_UNIT_NEARBY_RAID: range = GetSpellMaxRange(m_spellInfo, true); - if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); + if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_CHAINHEAL); break; } @@ -2226,7 +2225,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) else AddUnitTarget(target, i); } - else if(pushType) + else if (pushType) { // Dummy, just for client if(EffectTargetType[m_spellInfo->Effect[i]] != SPELL_REQUIRE_UNIT) @@ -2270,7 +2269,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) if(targetType == SPELL_TARGETS_ENTRY) { SpellScriptTargetBounds bounds = spellmgr.GetSpellScriptTargetBounds(m_spellInfo->Id); - if(bounds.first==bounds.second) + if(bounds.first == bounds.second) { // Custom entries // TODO: move these to sql @@ -2279,8 +2278,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) case 46584: // Raise Dead { m_targets.m_targetMask &= ~TARGET_FLAG_DEST_LOCATION; - WorldObject* result = FindCorpseUsing<MaNGOS::RaiseDeadObjectCheck> (); - if(result) + if (WorldObject* result = FindCorpseUsing<MaNGOS::RaiseDeadObjectCheck> ()) { switch(result->GetTypeId()) { @@ -2309,14 +2307,14 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) WorldObject* result = FindCorpseUsing <Trinity::ExplodeCorpseObjectCheck> (); - if(result) + if (result) { - switch(result->GetTypeId()) + switch (result->GetTypeId()) { - case TYPEID_UNIT: - case TYPEID_PLAYER: - m_targets.setUnitTarget((Unit*)result); - break; + case TYPEID_UNIT: + case TYPEID_PLAYER: + m_targets.setUnitTarget((Unit*)result); + break; } } else @@ -2357,11 +2355,11 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) } } } - else if(targetType) + else if (targetType) SearchAreaTarget(unitList, radius, pushType, targetType); else { - switch(cur) + switch (cur) { case TARGET_UNIT_AREA_PARTY_SRC: case TARGET_UNIT_AREA_PARTY_DST: @@ -4292,11 +4290,11 @@ void Spell::HandleThreatSpells(uint32 spellId) void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i) { - if(!Script->OnSpellCast(pUnitTarget,pItemTarget,pGOTarget,i,m_spellInfo)) + if (!Script->OnSpellCast(pUnitTarget,pItemTarget,pGOTarget,i,m_spellInfo)) return; //effect has been handled, skip it - if(m_effectMask & (1<<i)) + if (m_effectMask & (1<<i)) return; unitTarget = pUnitTarget; @@ -4310,7 +4308,7 @@ void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTar //we do not need DamageMultiplier here. damage = CalculateDamage(i, NULL); - if(eff<TOTAL_SPELL_EFFECTS) + if(eff < TOTAL_SPELL_EFFECTS) { //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff); (this->*SpellEffects[eff])(i); diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 4829ab2d95c..50a59e1ea12 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -1715,14 +1715,16 @@ void Spell::EffectDummy(uint32 i) if (m_spellInfo->SpellFamilyFlags[1] & 0x20000 && i == 1) { int32 dmg = m_damage * damage / 100; + if (!unitTarget) + unitTarget = m_caster; m_caster->CastCustomSpell(unitTarget, 54171, &dmg, 0, 0, true); return; } switch(m_spellInfo->SpellIconID) { - case 156: // Holy Shock + case 156: // Holy Shock { - if(!unitTarget) + if (!unitTarget) return; int hurt = 0; @@ -1742,7 +1744,7 @@ void Spell::EffectDummy(uint32 i) return; } - if(m_caster->IsFriendlyTo(unitTarget)) + if (m_caster->IsFriendlyTo(unitTarget)) m_caster->CastSpell(unitTarget, heal, true, 0); else m_caster->CastSpell(unitTarget, hurt, true, 0); @@ -1759,11 +1761,11 @@ void Spell::EffectDummy(uint32 i) } case 20425: // Judgement of command { - if(!unitTarget) + if (!unitTarget) return; SpellEntry const* spell_proto = sSpellStore.LookupEntry(damage); - if(!spell_proto) + if (!spell_proto) return; m_caster->CastSpell(unitTarget, spell_proto, true, NULL); @@ -1776,7 +1778,7 @@ void Spell::EffectDummy(uint32 i) // non-standard cast requirement check if (!unitTarget || unitTarget->getAttackers().empty()) { - if(m_caster->GetTypeId() == TYPEID_PLAYER) + if (m_caster->GetTypeId() == TYPEID_PLAYER) ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id,true); SendCastResult(SPELL_FAILED_TARGET_AFFECTING_COMBAT); return; @@ -1784,7 +1786,7 @@ void Spell::EffectDummy(uint32 i) // Righteous Defense (step 2) (in old version 31980 dummy effect) // Clear targets for eff 1 - for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) ihit->effectMask &= ~(1<<1); // not empty (checked) @@ -1795,7 +1797,7 @@ void Spell::EffectDummy(uint32 i) uint32 count = 0; for (Unit::AttackerSet::const_iterator aItr = attackers.begin(); aItr != attackers.end() && count < 3; ++aItr) { - if(!roll_chance_f(chance)) + if (!roll_chance_f(chance)) continue; ++count; AddUnitTarget((*aItr), 1); @@ -1806,7 +1808,7 @@ void Spell::EffectDummy(uint32 i) } case 37877: // Blessing of Faith { - if(!unitTarget) + if (!unitTarget) return; uint32 spell_id = 0; @@ -1831,7 +1833,7 @@ void Spell::EffectDummy(uint32 i) // TODO: use expect spell for enchant (if exist talent) // In 3.0.3 no mods present for rockbiter uint32 spell_id = 0; - switch(m_spellInfo->Id) + switch (m_spellInfo->Id) { case 8017: spell_id = 36494; break; // Rank 1 case 8018: spell_id = 36750; break; // Rank 2 @@ -1844,20 +1846,20 @@ void Spell::EffectDummy(uint32 i) SpellEntry const *spellInfo = sSpellStore.LookupEntry( spell_id ); - if(!spellInfo) + if (!spellInfo) { sLog.outError("WORLD: unknown spell id %i", spell_id); return; } - if(m_caster->GetTypeId() != TYPEID_PLAYER) + if (m_caster->GetTypeId() != TYPEID_PLAYER) return; for (uint8 j = BASE_ATTACK; j <= OFF_ATTACK; ++j) { - if(Item* item = ((Player*)m_caster)->GetWeaponForAttack(WeaponAttackType(j))) + if (Item* item = ((Player*)m_caster)->GetWeaponForAttack(WeaponAttackType(j))) { - if(item->IsFitToSpellRequirements(m_spellInfo)) + if (item->IsFitToSpellRequirements(m_spellInfo)) { Spell *spell = new Spell(m_caster, spellInfo, true); @@ -1867,7 +1869,7 @@ void Spell::EffectDummy(uint32 i) spell->m_currentBasePoints[1] = damage-1; SpellCastTargets targets; - targets.setItemTarget( item ); + targets.setItemTarget(item); spell->prepare(&targets); } } @@ -1875,7 +1877,7 @@ void Spell::EffectDummy(uint32 i) return; } // Cleansing Totem Pulse - if(m_spellInfo->SpellFamilyFlags[0] & 0x04000000 && m_spellInfo->SpellIconID==1673) + if (m_spellInfo->SpellFamilyFlags[0] & 0x04000000 && m_spellInfo->SpellIconID==1673) { int32 bp1 = 1; // Cleansing Totem Effect @@ -1889,9 +1891,9 @@ void Spell::EffectDummy(uint32 i) return; } // Mana Spring Totem - if(m_spellInfo->SpellFamilyFlags[0] & 0x4000) + if (m_spellInfo->SpellFamilyFlags[0] & 0x4000) { - if(unitTarget->getPowerType()!=POWER_MANA) + if (unitTarget->getPowerType()!=POWER_MANA) return; m_caster->CastCustomSpell(unitTarget, 52032, &damage, 0, 0, true, 0, 0, m_originalCasterGUID); return; diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 5d59b15ebe6..21de3d3780b 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -255,16 +255,16 @@ void Unit::Update( uint32 p_time ) //not implemented before 3.0.2 //if(!hasUnitState(UNIT_STAT_CASTING)) { - if(uint32 base_att = getAttackTimer(BASE_ATTACK)) + if (uint32 base_att = getAttackTimer(BASE_ATTACK)) setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time)); - if(uint32 ranged_att = getAttackTimer(RANGED_ATTACK)) + if (uint32 ranged_att = getAttackTimer(RANGED_ATTACK)) setAttackTimer(RANGED_ATTACK, (p_time >= ranged_att ? 0 : ranged_att - p_time)); - if(uint32 off_att = getAttackTimer(OFF_ATTACK)) + if (uint32 off_att = getAttackTimer(OFF_ATTACK)) setAttackTimer(OFF_ATTACK, (p_time >= off_att ? 0 : off_att - p_time)); } // update abilities available only for fraction of time - UpdateReactives( p_time ); + UpdateReactives(p_time); ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f); ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f); @@ -14880,16 +14880,16 @@ void Unit::ExitVehicle() void Unit::BuildMovementPacket(ByteBuffer *data) const { - switch(GetTypeId()) + switch (GetTypeId()) { case TYPEID_UNIT: - if(canFly()) + if (canFly()) const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_LEVITATING); break; case TYPEID_PLAYER: // remove unknown, unused etc flags for now const_cast<Unit*>(this)->RemoveUnitMovementFlag(MOVEMENTFLAG_SPLINE2); - if(isInFlight()) + if (isInFlight()) { WPAssert(const_cast<Unit*>(this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE); const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_SPLINE2); @@ -14899,18 +14899,18 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const *data << uint32(GetUnitMovementFlags()); // movement flags *data << uint16(m_movementInfo.unk1); // 2.3.0 - *data << uint32(getMSTime()); // time + *data << uint32(getMSTime()); // time *data << GetPositionX(); *data << GetPositionY(); *data << GetPositionZ(); *data << GetOrientation(); // 0x00000200 - if(GetUnitMovementFlags() & MOVEMENTFLAG_ONTRANSPORT) + if (GetUnitMovementFlags() & MOVEMENTFLAG_ONTRANSPORT) { - if(m_vehicle) + if (m_vehicle) data->append(m_vehicle->GetBase()->GetPackGUID()); - else if(GetTransport()) + else if (GetTransport()) data->append(GetTransport()->GetPackGUID()); else { |