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-rw-r--r--src/game/AuctionHouseMgr.cpp3
-rw-r--r--src/game/Map.cpp64
-rw-r--r--src/game/Map.h8
-rw-r--r--src/game/Object.cpp2
-rw-r--r--src/game/Player.cpp6
-rw-r--r--src/game/Spell.cpp68
-rw-r--r--src/game/SpellEffects.cpp38
-rw-r--r--src/game/Unit.cpp22
8 files changed, 106 insertions, 105 deletions
diff --git a/src/game/AuctionHouseMgr.cpp b/src/game/AuctionHouseMgr.cpp
index 905e9c4fa17..402c198221e 100644
--- a/src/game/AuctionHouseMgr.cpp
+++ b/src/game/AuctionHouseMgr.cpp
@@ -528,9 +528,10 @@ void AuctionHouseObject::Update()
} while (result->NextRow());
delete result;
- vector<uint32>::iterator iter = expiredAuctions.begin();
while (!expiredAuctions.empty())
{
+ vector<uint32>::iterator iter = expiredAuctions.begin();
+
// from auctionhousehandler.cpp, creates auction pointer & player pointer
AuctionEntry* auction = GetAuction(*iter);
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 685b3fa59a0..4b2c4d0486e 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -703,7 +703,7 @@ void Map::Update(const uint32 &t_diff)
plr->Update(t_diff);
m_notifyTimer.Update(t_diff);
- if(m_notifyTimer.Passed())
+ if (m_notifyTimer.Passed())
{
m_notifyTimer.Reset();
RelocationNotify();
@@ -799,7 +799,7 @@ void Map::Update(const uint32 &t_diff)
// marked cells are those that have been visited
// don't visit the same cell twice
uint32 cell_id = (y * TOTAL_NUMBER_OF_CELLS_PER_MAP) + x;
- if(!isCellMarked(cell_id))
+ if (!isCellMarked(cell_id))
{
markCell(cell_id);
CellPair pair(x,y);
@@ -837,7 +837,7 @@ void Map::Remove(Player *player, bool remove)
else
{
Cell cell(p);
- if( !getNGrid(cell.data.Part.grid_x, cell.data.Part.grid_y) )
+ if (!getNGrid(cell.data.Part.grid_x, cell.data.Part.grid_y))
sLog.outError("Map::Remove() i_grids was NULL x:%d, y:%d",cell.data.Part.grid_x,cell.data.Part.grid_y);
else
{
@@ -850,7 +850,7 @@ void Map::Remove(Player *player, bool remove)
}
}
- if( remove )
+ if (remove)
DeleteFromWorld(player);
}
@@ -859,7 +859,7 @@ bool Map::RemoveBones(uint64 guid, float x, float y)
if (IsRemovalGrid(x, y))
{
Corpse * corpse = ObjectAccessor::Instance().GetObjectInWorld(GetId(), x, y, guid, (Corpse*)NULL);
- if(corpse && corpse->GetTypeId() == TYPEID_CORPSE && corpse->GetType() == CORPSE_BONES)
+ if (corpse && corpse->GetTypeId() == TYPEID_CORPSE && corpse->GetType() == CORPSE_BONES)
corpse->DeleteBonesFromWorld();
else
return false;
@@ -872,20 +872,20 @@ void
Map::Remove(T *obj, bool remove)
{
obj->RemoveFromWorld();
- if(obj->isActiveObject())
+ if (obj->isActiveObject())
RemoveFromActive(obj);
CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
- if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
+ if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
sLog.outError("Map::Remove: Object " I64FMT " have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
else
{
Cell cell(p);
- if(loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)))
+ if (loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)))
{
DEBUG_LOG("Remove object " I64FMT " from grid[%u,%u]", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y);
NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
- assert( grid != NULL );
+ assert(grid != NULL);
RemoveFromGrid(obj,grid,cell);
UpdateObjectVisibility(obj,cell,p);
@@ -894,7 +894,7 @@ Map::Remove(T *obj, bool remove)
obj->ResetMap();
- if( remove )
+ if (remove)
{
// if option set then object already saved at this moment
if(!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
@@ -918,17 +918,17 @@ Map::PlayerRelocation(Player *player, float x, float y, float z, float orientati
player->Relocate(x, y, z, orientation);
- if( old_cell.DiffGrid(new_cell) || old_cell.DiffCell(new_cell) )
+ if (old_cell.DiffGrid(new_cell) || old_cell.DiffCell(new_cell))
{
DEBUG_LOG("Player %s relocation grid[%u,%u]cell[%u,%u]->grid[%u,%u]cell[%u,%u]", player->GetName(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
// update player position for group at taxi flight
- if(player->GetGroup() && player->isInFlight())
+ if (player->GetGroup() && player->isInFlight())
player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POSITION);
NGridType* oldGrid = getNGrid(old_cell.GridX(), old_cell.GridY());
RemoveFromGrid(player, oldGrid,old_cell);
- if( !old_cell.DiffGrid(new_cell) )
+ if (!old_cell.DiffGrid(new_cell))
AddToGrid(player, oldGrid,new_cell);
else
EnsureGridLoadedAtEnter(new_cell, player);
@@ -937,7 +937,7 @@ Map::PlayerRelocation(Player *player, float x, float y, float z, float orientati
AddUnitToNotify(player);
NGridType* newGrid = getNGrid(new_cell.GridX(), new_cell.GridY());
- if( !same_cell && newGrid->GetGridState()!= GRID_STATE_ACTIVE )
+ if (!same_cell && newGrid->GetGridState()!= GRID_STATE_ACTIVE)
{
ResetGridExpiry(*newGrid, 0.1f);
newGrid->SetGridState(GRID_STATE_ACTIVE);
@@ -955,13 +955,13 @@ Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang
Cell new_cell(new_val);
// delay creature move for grid/cell to grid/cell moves
- if( old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell) )
+ if (old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell))
{
#ifdef TRINITY_DEBUG
- if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
+ if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
sLog.outDebug("Creature (GUID: %u Entry: %u) added to moving list from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", creature->GetGUIDLow(), creature->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
- AddCreatureToMoveList(creature,x,y,z,ang);
+ AddCreatureToMoveList(creature, x, y, z, ang);
// in diffcell/diffgrid case notifiers called at finishing move creature in Map::MoveAllCreaturesInMoveList
}
else
@@ -970,12 +970,12 @@ Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang
AddUnitToNotify(creature);
}
- if(creature->IsVehicle())
+ if (creature->IsVehicle())
{
for (SeatMap::iterator itr = creature->GetVehicleKit()->m_Seats.begin(); itr != creature->GetVehicleKit()->m_Seats.end(); ++itr)
- if(Unit *passenger = itr->second.passenger)
+ if (Unit *passenger = itr->second.passenger)
{
- if(passenger->GetTypeId() == TYPEID_PLAYER)
+ if (passenger->GetTypeId() == TYPEID_PLAYER)
PlayerRelocation((Player*)passenger,
x + passenger->m_movementInfo.t_x,
y + passenger->m_movementInfo.t_y,
@@ -995,15 +995,15 @@ Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang
void Map::AddCreatureToMoveList(Creature *c, float x, float y, float z, float ang)
{
- if(!c)
+ if (!c)
return;
- i_creaturesToMove[c] = CreatureMover(x,y,z,ang);
+ i_creaturesToMove[c] = CreatureMover(x, y, z, ang);
}
void Map::MoveAllCreaturesInMoveList()
{
- while(!i_creaturesToMove.empty())
+ while (!i_creaturesToMove.empty())
{
// get data and remove element;
CreatureMoveList::iterator iter = i_creaturesToMove.begin();
@@ -1016,7 +1016,7 @@ void Map::MoveAllCreaturesInMoveList()
Cell new_cell(new_val);
// do move or do move to respawn or remove creature if previous all fail
- if(CreatureCellRelocation(c,new_cell))
+ if (CreatureCellRelocation(c,new_cell))
{
// update pos
c->Relocate(cm.x, cm.y, cm.z, cm.ang);
@@ -1027,12 +1027,12 @@ void Map::MoveAllCreaturesInMoveList()
{
// if creature can't be move in new cell/grid (not loaded) move it to repawn cell/grid
// creature coordinates will be updated and notifiers send
- if(!CreatureRespawnRelocation(c))
+ if (!CreatureRespawnRelocation(c))
{
// ... or unload (if respawn grid also not loaded)
#ifdef TRINITY_DEBUG
- if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
- sLog.outDebug("Creature (GUID: %u Entry: %u ) can't be move to unloaded respawn grid.",c->GetGUIDLow(),c->GetEntry());
+ if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
+ sLog.outDebug("Creature (GUID: %u Entry: %u) can't be move to unloaded respawn grid.",c->GetGUIDLow(),c->GetEntry());
#endif
AddObjectToRemoveList(c);
}
@@ -1043,10 +1043,10 @@ void Map::MoveAllCreaturesInMoveList()
bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
{
Cell const& old_cell = c->GetCurrentCell();
- if(!old_cell.DiffGrid(new_cell) ) // in same grid
+ if (!old_cell.DiffGrid(new_cell)) // in same grid
{
// if in same cell then none do
- if(old_cell.DiffCell(new_cell))
+ if (old_cell.DiffCell(new_cell))
{
#ifdef TRINITY_DEBUG
if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
@@ -1068,7 +1068,7 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
}
// in diff. grids but active creature
- if(c->isActiveObject())
+ if (c->isActiveObject())
{
EnsureGridLoadedAtEnter(new_cell);
@@ -1084,7 +1084,7 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
}
// in diff. loaded grid normal creature
- if(loaded(GridPair(new_cell.GridX(), new_cell.GridY())))
+ if (loaded(GridPair(new_cell.GridX(), new_cell.GridY())))
{
#ifdef TRINITY_DEBUG
if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
@@ -1100,7 +1100,7 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
// fail to move: normal creature attempt move to unloaded grid
#ifdef TRINITY_DEBUG
- if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
+ if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
sLog.outDebug("Creature (GUID: %u Entry: %u) attempt move from grid[%u,%u]cell[%u,%u] to unloaded grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
return false;
diff --git a/src/game/Map.h b/src/game/Map.h
index 5bd7e4d4c30..783683d6d75 100644
--- a/src/game/Map.h
+++ b/src/game/Map.h
@@ -293,15 +293,15 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
//function for setting up visibility distance for maps on per-type/per-Id basis
virtual void InitVisibilityDistance();
- void PlayerRelocation(Player *, float x, float y, float z, float angl);
- void CreatureRelocation(Creature *creature, float x, float y, float, float);
+ void PlayerRelocation(Player *, float x, float y, float z, float orientation);
+ void CreatureRelocation(Creature *creature, float x, float y, float z, float ang);
template<class LOCK_TYPE, class T, class CONTAINER> void Visit(const CellLock<LOCK_TYPE> &cell, TypeContainerVisitor<T, CONTAINER> &visitor);
bool IsRemovalGrid(float x, float y) const
{
GridPair p = Trinity::ComputeGridPair(x, y);
- return( !getNGrid(p.x_coord, p.y_coord) || getNGrid(p.x_coord, p.y_coord)->GetGridState() == GRID_STATE_REMOVAL );
+ return !getNGrid(p.x_coord, p.y_coord) || getNGrid(p.x_coord, p.y_coord)->GetGridState() == GRID_STATE_REMOVAL;
}
bool GetUnloadLock(const GridPair &p) const { return getNGrid(p.x_coord, p.y_coord)->getUnloadLock(); }
@@ -312,7 +312,7 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
void ResetGridExpiry(NGridType &grid, float factor = 1) const
{
- grid.ResetTimeTracker((time_t)((float)i_gridExpiry*factor));
+ grid.ResetTimeTracker(time_t(float(i_gridExpiry)*factor));
}
time_t GetGridExpiry(void) const { return i_gridExpiry; }
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 132d1c3e03b..0a571d67dc0 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -1468,7 +1468,7 @@ void WorldObject::SendPlaySound(uint32 Sound, bool OnlySelf)
{
WorldPacket data(SMSG_PLAY_SOUND, 4);
data << Sound;
- if (OnlySelf && GetTypeId() == TYPEID_PLAYER )
+ if (OnlySelf && GetTypeId() == TYPEID_PLAYER)
((Player*)this)->GetSession()->SendPacket( &data );
else
SendMessageToSet( &data, true ); // ToSelf ignored in this case
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 1ca70e1f7ae..4199e23c2e4 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -1252,7 +1252,7 @@ void Player::Update( uint32 p_time )
else
{
// prevent base and off attack in same time, delay attack at 0.2 sec
- if(getAttackTimer(BASE_ATTACK) < ATTACK_DISPLAY_DELAY)
+ if (getAttackTimer(BASE_ATTACK) < ATTACK_DISPLAY_DELAY)
setAttackTimer(BASE_ATTACK,ATTACK_DISPLAY_DELAY);
// do attack
@@ -1372,9 +1372,9 @@ void Player::Update( uint32 p_time )
}
// not auto-free ghost from body in instances
- #pragma omp critical(UpdateThreadSafety)
if(m_deathTimer > 0 && !GetBaseMap()->Instanceable())
{
+ #pragma omp critical(UpdateThreadSafety)
if(p_time >= m_deathTimer)
{
m_deathTimer = 0;
@@ -1392,7 +1392,7 @@ void Player::Update( uint32 p_time )
SendUpdateToOutOfRangeGroupMembers();
Pet* pet = GetPet();
- if(pet && !IsWithinDistInMap(pet, OWNER_MAX_DISTANCE) && !pet->isPossessed())
+ if (pet && !IsWithinDistInMap(pet, OWNER_MAX_DISTANCE) && !pet->isPossessed())
//if(pet && !IsWithinDistInMap(pet, OWNER_MAX_DISTANCE) && (GetCharmGUID() && (pet->GetGUID() != GetCharmGUID())))
RemovePet(pet, PET_SAVE_NOT_IN_SLOT, true);
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 5251c115a89..adc84852de1 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -850,10 +850,10 @@ void Spell::CleanupTargetList()
void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
{
- if( m_spellInfo->Effect[effIndex] == 0 )
+ if (m_spellInfo->Effect[effIndex] == 0)
return;
- if(!CheckTarget(pVictim, effIndex))
+ if (!CheckTarget(pVictim, effIndex))
return;
// Check for effect immune skip if immuned
@@ -898,7 +898,7 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
}
// Calculate hit result
- if(m_originalCaster)
+ if (m_originalCaster)
{
target.missCondition = m_originalCaster->SpellHitResult(pVictim, m_spellInfo, m_canReflect);
if(m_skipCheck && target.missCondition != SPELL_MISS_IMMUNE)
@@ -945,8 +945,7 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
void Spell::AddUnitTarget(uint64 unitGUID, uint32 effIndex)
{
- Unit* unit = m_caster->GetGUID() == unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID);
- if (unit)
+ if (Unit* unit = m_caster->GetGUID() == unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID))
AddUnitTarget(unit, effIndex);
}
@@ -2128,25 +2127,25 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
case TARGET_TYPE_CHANNEL:
{
- if(!m_originalCaster || !m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
+ if (!m_originalCaster || !m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
{
sLog.outError( "SPELL: no current channeled spell for spell ID %u", m_spellInfo->Id );
break;
}
- switch(cur)
+ switch (cur)
{
case TARGET_UNIT_CHANNEL:
// in some cases unittarget is invalid and crash. do not know why it happens.
- if(Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTargetGUID()))
+ if (Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTargetGUID()))
AddUnitTarget(target, i);
else
sLog.outError( "SPELL: cannot find channel spell target for spell ID %u", m_spellInfo->Id );
break;
case TARGET_DEST_CHANNEL:
- if(m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.HasDst())
+ if (m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.HasDst())
m_targets = m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets;
- else if(Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTargetGUID()))
+ else if (Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTargetGUID()))
m_targets.setDst(target);
else
sLog.outError( "SPELL: cannot find channel spell destination for spell ID %u", m_spellInfo->Id );
@@ -2157,7 +2156,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
default:
{
- switch(cur)
+ switch (cur)
{
case TARGET_GAMEOBJECT:
case TARGET_OBJECT_USE:
@@ -2165,9 +2164,9 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
AddGOTarget(m_targets.getGOTarget(), i);
break;
case TARGET_GAMEOBJECT_ITEM:
- if(m_targets.getGOTargetGUID())
+ if (m_targets.getGOTargetGUID())
AddGOTarget(m_targets.getGOTarget(), i);
- else if(m_targets.getItemTarget())
+ else if (m_targets.getItemTarget())
AddItemTarget(m_targets.getItemTarget(), i);
break;
default:
@@ -2178,10 +2177,10 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
}
}
- if(pushType == PUSH_CHAIN) // Chain
+ if (pushType == PUSH_CHAIN) // Chain
{
Unit *target = m_targets.getUnitTarget();
- if(!target)
+ if (!target)
{
sLog.outError("SPELL: no chain unit target for spell ID %u", m_spellInfo->Id);
return;
@@ -2189,10 +2188,10 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
//Chain: 2, 6, 22, 25, 45, 77
uint32 maxTargets = m_spellInfo->EffectChainTarget[i];
- if(modOwner)
+ if (modOwner)
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, maxTargets, this);
- if(maxTargets > 1)
+ if (maxTargets > 1)
{
//otherwise, this multiplier is used for something else
m_damageMultipliers[i] = 1.0f;
@@ -2201,13 +2200,13 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
float range;
std::list<Unit*> unitList;
- switch(cur)
+ switch (cur)
{
case TARGET_UNIT_NEARBY_ENEMY:
case TARGET_UNIT_TARGET_ENEMY:
case TARGET_UNIT_NEARBY_ENTRY: // fix me
range = GetSpellMaxRange(m_spellInfo, false);
- if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
+ if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_ENEMY);
break;
case TARGET_UNIT_CHAINHEAL:
@@ -2215,7 +2214,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
case TARGET_UNIT_NEARBY_ALLY_UNK:
case TARGET_UNIT_NEARBY_RAID:
range = GetSpellMaxRange(m_spellInfo, true);
- if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
+ if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_CHAINHEAL);
break;
}
@@ -2226,7 +2225,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
else
AddUnitTarget(target, i);
}
- else if(pushType)
+ else if (pushType)
{
// Dummy, just for client
if(EffectTargetType[m_spellInfo->Effect[i]] != SPELL_REQUIRE_UNIT)
@@ -2270,7 +2269,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
if(targetType == SPELL_TARGETS_ENTRY)
{
SpellScriptTargetBounds bounds = spellmgr.GetSpellScriptTargetBounds(m_spellInfo->Id);
- if(bounds.first==bounds.second)
+ if(bounds.first == bounds.second)
{
// Custom entries
// TODO: move these to sql
@@ -2279,8 +2278,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
case 46584: // Raise Dead
{
m_targets.m_targetMask &= ~TARGET_FLAG_DEST_LOCATION;
- WorldObject* result = FindCorpseUsing<MaNGOS::RaiseDeadObjectCheck> ();
- if(result)
+ if (WorldObject* result = FindCorpseUsing<MaNGOS::RaiseDeadObjectCheck> ())
{
switch(result->GetTypeId())
{
@@ -2309,14 +2307,14 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
WorldObject* result = FindCorpseUsing <Trinity::ExplodeCorpseObjectCheck> ();
- if(result)
+ if (result)
{
- switch(result->GetTypeId())
+ switch (result->GetTypeId())
{
- case TYPEID_UNIT:
- case TYPEID_PLAYER:
- m_targets.setUnitTarget((Unit*)result);
- break;
+ case TYPEID_UNIT:
+ case TYPEID_PLAYER:
+ m_targets.setUnitTarget((Unit*)result);
+ break;
}
}
else
@@ -2357,11 +2355,11 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
}
}
}
- else if(targetType)
+ else if (targetType)
SearchAreaTarget(unitList, radius, pushType, targetType);
else
{
- switch(cur)
+ switch (cur)
{
case TARGET_UNIT_AREA_PARTY_SRC:
case TARGET_UNIT_AREA_PARTY_DST:
@@ -4292,11 +4290,11 @@ void Spell::HandleThreatSpells(uint32 spellId)
void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i)
{
- if(!Script->OnSpellCast(pUnitTarget,pItemTarget,pGOTarget,i,m_spellInfo))
+ if (!Script->OnSpellCast(pUnitTarget,pItemTarget,pGOTarget,i,m_spellInfo))
return;
//effect has been handled, skip it
- if(m_effectMask & (1<<i))
+ if (m_effectMask & (1<<i))
return;
unitTarget = pUnitTarget;
@@ -4310,7 +4308,7 @@ void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTar
//we do not need DamageMultiplier here.
damage = CalculateDamage(i, NULL);
- if(eff<TOTAL_SPELL_EFFECTS)
+ if(eff < TOTAL_SPELL_EFFECTS)
{
//sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
(this->*SpellEffects[eff])(i);
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 4829ab2d95c..50a59e1ea12 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -1715,14 +1715,16 @@ void Spell::EffectDummy(uint32 i)
if (m_spellInfo->SpellFamilyFlags[1] & 0x20000 && i == 1)
{
int32 dmg = m_damage * damage / 100;
+ if (!unitTarget)
+ unitTarget = m_caster;
m_caster->CastCustomSpell(unitTarget, 54171, &dmg, 0, 0, true);
return;
}
switch(m_spellInfo->SpellIconID)
{
- case 156: // Holy Shock
+ case 156: // Holy Shock
{
- if(!unitTarget)
+ if (!unitTarget)
return;
int hurt = 0;
@@ -1742,7 +1744,7 @@ void Spell::EffectDummy(uint32 i)
return;
}
- if(m_caster->IsFriendlyTo(unitTarget))
+ if (m_caster->IsFriendlyTo(unitTarget))
m_caster->CastSpell(unitTarget, heal, true, 0);
else
m_caster->CastSpell(unitTarget, hurt, true, 0);
@@ -1759,11 +1761,11 @@ void Spell::EffectDummy(uint32 i)
}
case 20425: // Judgement of command
{
- if(!unitTarget)
+ if (!unitTarget)
return;
SpellEntry const* spell_proto = sSpellStore.LookupEntry(damage);
- if(!spell_proto)
+ if (!spell_proto)
return;
m_caster->CastSpell(unitTarget, spell_proto, true, NULL);
@@ -1776,7 +1778,7 @@ void Spell::EffectDummy(uint32 i)
// non-standard cast requirement check
if (!unitTarget || unitTarget->getAttackers().empty())
{
- if(m_caster->GetTypeId() == TYPEID_PLAYER)
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id,true);
SendCastResult(SPELL_FAILED_TARGET_AFFECTING_COMBAT);
return;
@@ -1784,7 +1786,7 @@ void Spell::EffectDummy(uint32 i)
// Righteous Defense (step 2) (in old version 31980 dummy effect)
// Clear targets for eff 1
- for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
ihit->effectMask &= ~(1<<1);
// not empty (checked)
@@ -1795,7 +1797,7 @@ void Spell::EffectDummy(uint32 i)
uint32 count = 0;
for (Unit::AttackerSet::const_iterator aItr = attackers.begin(); aItr != attackers.end() && count < 3; ++aItr)
{
- if(!roll_chance_f(chance))
+ if (!roll_chance_f(chance))
continue;
++count;
AddUnitTarget((*aItr), 1);
@@ -1806,7 +1808,7 @@ void Spell::EffectDummy(uint32 i)
}
case 37877: // Blessing of Faith
{
- if(!unitTarget)
+ if (!unitTarget)
return;
uint32 spell_id = 0;
@@ -1831,7 +1833,7 @@ void Spell::EffectDummy(uint32 i)
// TODO: use expect spell for enchant (if exist talent)
// In 3.0.3 no mods present for rockbiter
uint32 spell_id = 0;
- switch(m_spellInfo->Id)
+ switch (m_spellInfo->Id)
{
case 8017: spell_id = 36494; break; // Rank 1
case 8018: spell_id = 36750; break; // Rank 2
@@ -1844,20 +1846,20 @@ void Spell::EffectDummy(uint32 i)
SpellEntry const *spellInfo = sSpellStore.LookupEntry( spell_id );
- if(!spellInfo)
+ if (!spellInfo)
{
sLog.outError("WORLD: unknown spell id %i", spell_id);
return;
}
- if(m_caster->GetTypeId() != TYPEID_PLAYER)
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
for (uint8 j = BASE_ATTACK; j <= OFF_ATTACK; ++j)
{
- if(Item* item = ((Player*)m_caster)->GetWeaponForAttack(WeaponAttackType(j)))
+ if (Item* item = ((Player*)m_caster)->GetWeaponForAttack(WeaponAttackType(j)))
{
- if(item->IsFitToSpellRequirements(m_spellInfo))
+ if (item->IsFitToSpellRequirements(m_spellInfo))
{
Spell *spell = new Spell(m_caster, spellInfo, true);
@@ -1867,7 +1869,7 @@ void Spell::EffectDummy(uint32 i)
spell->m_currentBasePoints[1] = damage-1;
SpellCastTargets targets;
- targets.setItemTarget( item );
+ targets.setItemTarget(item);
spell->prepare(&targets);
}
}
@@ -1875,7 +1877,7 @@ void Spell::EffectDummy(uint32 i)
return;
}
// Cleansing Totem Pulse
- if(m_spellInfo->SpellFamilyFlags[0] & 0x04000000 && m_spellInfo->SpellIconID==1673)
+ if (m_spellInfo->SpellFamilyFlags[0] & 0x04000000 && m_spellInfo->SpellIconID==1673)
{
int32 bp1 = 1;
// Cleansing Totem Effect
@@ -1889,9 +1891,9 @@ void Spell::EffectDummy(uint32 i)
return;
}
// Mana Spring Totem
- if(m_spellInfo->SpellFamilyFlags[0] & 0x4000)
+ if (m_spellInfo->SpellFamilyFlags[0] & 0x4000)
{
- if(unitTarget->getPowerType()!=POWER_MANA)
+ if (unitTarget->getPowerType()!=POWER_MANA)
return;
m_caster->CastCustomSpell(unitTarget, 52032, &damage, 0, 0, true, 0, 0, m_originalCasterGUID);
return;
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 5d59b15ebe6..21de3d3780b 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -255,16 +255,16 @@ void Unit::Update( uint32 p_time )
//not implemented before 3.0.2
//if(!hasUnitState(UNIT_STAT_CASTING))
{
- if(uint32 base_att = getAttackTimer(BASE_ATTACK))
+ if (uint32 base_att = getAttackTimer(BASE_ATTACK))
setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time));
- if(uint32 ranged_att = getAttackTimer(RANGED_ATTACK))
+ if (uint32 ranged_att = getAttackTimer(RANGED_ATTACK))
setAttackTimer(RANGED_ATTACK, (p_time >= ranged_att ? 0 : ranged_att - p_time));
- if(uint32 off_att = getAttackTimer(OFF_ATTACK))
+ if (uint32 off_att = getAttackTimer(OFF_ATTACK))
setAttackTimer(OFF_ATTACK, (p_time >= off_att ? 0 : off_att - p_time));
}
// update abilities available only for fraction of time
- UpdateReactives( p_time );
+ UpdateReactives(p_time);
ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
@@ -14880,16 +14880,16 @@ void Unit::ExitVehicle()
void Unit::BuildMovementPacket(ByteBuffer *data) const
{
- switch(GetTypeId())
+ switch (GetTypeId())
{
case TYPEID_UNIT:
- if(canFly())
+ if (canFly())
const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_LEVITATING);
break;
case TYPEID_PLAYER:
// remove unknown, unused etc flags for now
const_cast<Unit*>(this)->RemoveUnitMovementFlag(MOVEMENTFLAG_SPLINE2);
- if(isInFlight())
+ if (isInFlight())
{
WPAssert(const_cast<Unit*>(this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE);
const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_SPLINE2);
@@ -14899,18 +14899,18 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const
*data << uint32(GetUnitMovementFlags()); // movement flags
*data << uint16(m_movementInfo.unk1); // 2.3.0
- *data << uint32(getMSTime()); // time
+ *data << uint32(getMSTime()); // time
*data << GetPositionX();
*data << GetPositionY();
*data << GetPositionZ();
*data << GetOrientation();
// 0x00000200
- if(GetUnitMovementFlags() & MOVEMENTFLAG_ONTRANSPORT)
+ if (GetUnitMovementFlags() & MOVEMENTFLAG_ONTRANSPORT)
{
- if(m_vehicle)
+ if (m_vehicle)
data->append(m_vehicle->GetBase()->GetPackGUID());
- else if(GetTransport())
+ else if (GetTransport())
data->append(GetTransport()->GetPackGUID());
else
{