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-rw-r--r--src/game/Map.cpp242
1 files changed, 158 insertions, 84 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 12003134b1c..6934bcf3df1 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2005-2008 Trinity <http://www.mangosproject.org/>
*
* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
*
@@ -140,7 +140,6 @@ void Map::LoadMap(uint32 mapid, uint32 instanceid, int x,int y)
// return;
((MapInstanced*)(baseMap))->AddGridMapReference(GridPair(x,y));
- baseMap->SetUnloadFlag(GridPair(63-x,63-y), false);
GridMaps[x][y] = baseMap->GridMaps[x][y];
return;
}
@@ -210,9 +209,10 @@ void Map::DeleteStateMachine()
}
Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode)
- : i_id(id), i_gridExpiry(expiry), i_mapEntry (sMapStore.LookupEntry(id)),
- i_InstanceId(InstanceId), i_spawnMode(SpawnMode), m_unloadTimer(0)
- , i_lock(false)
+ : i_mapEntry (sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode),
+ i_id(id), i_InstanceId(InstanceId), m_unloadTimer(0), i_gridExpiry(expiry),
+ m_activeNonPlayersIter(m_activeNonPlayers.end())
+ , i_lock(false)
{
for(unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
{
@@ -391,22 +391,22 @@ Map::EnsureGridCreated(const GridPair &p)
}
void
-Map::EnsureGridLoadedForPlayer(const Cell &cell, Player *player, bool add_player)
+Map::EnsureGridLoaded(const Cell &cell, Player *player)
{
EnsureGridCreated(GridPair(cell.GridX(), cell.GridY()));
NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
assert(grid != NULL);
- if( !isGridObjectDataLoaded(cell.GridX(), cell.GridY()) )
+ if (!isGridObjectDataLoaded(cell.GridX(), cell.GridY()))
{
- if( player != NULL )
+ if (player)
{
player->SendDelayResponse(MAX_GRID_LOAD_TIME);
DEBUG_LOG("Player %s enter cell[%u,%u] triggers of loading grid[%u,%u] on map %u", player->GetName(), cell.CellX(), cell.CellY(), cell.GridX(), cell.GridY(), i_id);
}
else
{
- DEBUG_LOG("Player nearby triggers of loading grid [%u,%u] on map %u", cell.GridX(), cell.GridY(), i_id);
+ DEBUG_LOG("Active object nearby triggers of loading grid [%u,%u] on map %u", cell.GridX(), cell.GridY(), i_id);
}
ObjectGridLoader loader(*grid, this, cell);
@@ -418,11 +418,9 @@ Map::EnsureGridLoadedForPlayer(const Cell &cell, Player *player, bool add_player
ResetGridExpiry(*getNGrid(cell.GridX(), cell.GridY()), 0.1f);
grid->SetGridState(GRID_STATE_ACTIVE);
-
- if( add_player && player != NULL )
- (*grid)(cell.CellX(), cell.CellY()).AddWorldObject(player, player->GetGUID());
}
- else if( player && add_player )
+
+ if(player)
AddToGrid(player,grid,cell);
}
@@ -430,7 +428,7 @@ void Map::LoadGrid(float x, float y)
{
CellPair pair = Trinity::ComputeCellPair(x, y);
Cell cell(pair);
- EnsureGridLoadedForPlayer(cell, NULL, false);
+ EnsureGridLoaded(cell, NULL);
}
bool Map::Add(Player *player)
@@ -442,7 +440,7 @@ bool Map::Add(Player *player)
// update player state for other player and visa-versa
CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
Cell cell(p);
- EnsureGridLoadedForPlayer(cell, player, true);
+ EnsureGridLoaded(cell, player);
player->AddToWorld();
SendInitSelf(player);
@@ -468,14 +466,19 @@ Map::Add(T *obj)
}
Cell cell(p);
- EnsureGridCreated(GridPair(cell.GridX(), cell.GridY()));
+ if(obj->isActiveObject())
+ EnsureGridLoaded(cell);
+ else
+ EnsureGridCreated(GridPair(cell.GridX(), cell.GridY()));
+
NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
assert( grid != NULL );
AddToGrid(obj,grid,cell);
obj->AddToWorld();
- if(obj->isActive())
- AddActiveObject(obj);
+
+ if(obj->isActiveObject())
+ AddToActive(obj);
DEBUG_LOG("Object %u enters grid[%u,%u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY());
@@ -646,29 +649,22 @@ void Map::Update(const uint32 &t_diff)
{
resetMarkedCells();
- //TODO: is there a better way to update activeobjects?
- std::vector<WorldObject*> activeObjects;
- for(MapRefManager::iterator iter = m_mapRefManager.begin(); iter != m_mapRefManager.end(); ++iter)
- {
- Player* plr = iter->getSource();
- if(plr->IsInWorld())
- activeObjects.push_back(plr);
- }
- for(std::set<WorldObject *>::iterator iter = i_activeObjects.begin(); iter != i_activeObjects.end(); ++iter)
- {
- if((*iter)->IsInWorld())
- activeObjects.push_back(*iter);
- }
-
Trinity::ObjectUpdater updater(t_diff);
// for creature
TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer > grid_object_update(updater);
// for pets
TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer > world_object_update(updater);
- for(std::vector<WorldObject*>::iterator iter = activeObjects.begin(); iter != activeObjects.end(); ++iter)
+ // the player iterator is stored in the map object
+ // to make sure calls to Map::Remove don't invalidate it
+ for(m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
{
- CellPair standing_cell(Trinity::ComputeCellPair((*iter)->GetPositionX(), (*iter)->GetPositionY()));
+ Player* plr = m_mapRefIter->getSource();
+
+ if(!plr->IsInWorld())
+ continue;
+
+ CellPair standing_cell(Trinity::ComputeCellPair(plr->GetPositionX(), plr->GetPositionY()));
// Check for correctness of standing_cell, it also avoids problems with update_cell
if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
@@ -700,8 +696,56 @@ void Map::Update(const uint32 &t_diff)
}
}
}
+ }
+
+ // non-player active objects
+ if(!m_activeNonPlayers.empty())
+ {
+ for(m_activeNonPlayersIter = m_activeNonPlayers.begin(); m_activeNonPlayersIter != m_activeNonPlayers.end(); )
+ {
+ // skip not in world
+ WorldObject* obj = *m_activeNonPlayersIter;
+
+ // step before processing, in this case if Map::Remove remove next object we correctly
+ // step to next-next, and if we step to end() then newly added objects can wait next update.
+ ++m_activeNonPlayersIter;
+
+ if(!obj->IsInWorld())
+ continue;
+
+ CellPair standing_cell(Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()));
- // UpdateActiveCells((*iter)->GetPositionX(), (*iter)->GetPositionY(), t_diff);
+ // Check for correctness of standing_cell, it also avoids problems with update_cell
+ if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
+ continue;
+
+ // the overloaded operators handle range checking
+ // so ther's no need for range checking inside the loop
+ CellPair begin_cell(standing_cell), end_cell(standing_cell);
+ begin_cell << 1; begin_cell -= 1; // upper left
+ end_cell >> 1; end_cell += 1; // lower right
+
+ for(uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; ++x)
+ {
+ for(uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y)
+ {
+ // marked cells are those that have been visited
+ // don't visit the same cell twice
+ uint32 cell_id = (y * TOTAL_NUMBER_OF_CELLS_PER_MAP) + x;
+ if(!isCellMarked(cell_id))
+ {
+ markCell(cell_id);
+ CellPair pair(x,y);
+ Cell cell(pair);
+ cell.data.Part.reserved = CENTER_DISTRICT;
+ //cell.SetNoCreate();
+ CellLock<NullGuard> cell_lock(cell, pair);
+ cell_lock->Visit(cell_lock, grid_object_update, *this);
+ cell_lock->Visit(cell_lock, world_object_update, *this);
+ }
+ }
+ }
+ }
}
RelocationNotify();
@@ -800,9 +844,10 @@ Map::Remove(T *obj, bool remove)
NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
assert( grid != NULL );
+ if(obj->isActiveObject())
+ RemoveFromActive(obj);
+
obj->RemoveFromWorld();
- if(obj->isActive())
- RemoveActiveObject(obj);
RemoveFromGrid(obj,grid,cell);
UpdateObjectVisibility(obj,cell,p);
@@ -844,7 +889,7 @@ Map::PlayerRelocation(Player *player, float x, float y, float z, float orientati
if( !old_cell.DiffGrid(new_cell) )
AddToGrid(player, oldGrid,new_cell);
else
- EnsureGridLoadedForPlayer(new_cell, player, true);
+ EnsureGridLoaded(new_cell, player);
}
AddUnitToNotify(player);
@@ -876,13 +921,6 @@ Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang
#endif
AddCreatureToMoveList(creature,x,y,z,ang);
// in diffcell/diffgrid case notifiers called at finishing move creature in Map::MoveAllCreaturesInMoveList
- if(creature->isActive())
- {
- if(creature->isPossessedByPlayer())
- EnsureGridLoadedForPlayer(new_cell, (Player*)creature->GetCharmer(), false);
- else
- EnsureGridLoadedForPlayer(new_cell, NULL, false);
- }
}
else
{
@@ -955,6 +993,7 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell);
AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell);
+ c->SetCurrentCell(new_cell);
}
else
{
@@ -963,8 +1002,27 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
sLog.outDebug("Creature (GUID: %u Entry: %u) move in same grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY());
#endif
}
+
+ return true;
}
- else // in diff. grids
+
+ // in diff. grids but active creature
+ if(c->isActiveObject())
+ {
+ EnsureGridLoaded(new_cell);
+
+ #ifdef TRINITY_DEBUG
+ if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
+ sLog.outDebug("Active creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ #endif
+
+ RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell);
+ AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell);
+
+ return true;
+ }
+
+ // in diff. loaded grid normal creature
if(loaded(GridPair(new_cell.GridX(), new_cell.GridY())))
{
#ifdef TRINITY_DEBUG
@@ -977,17 +1035,16 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
EnsureGridCreated(GridPair(new_cell.GridX(), new_cell.GridY()));
AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell);
}
- }
- else
- {
- #ifdef TRINITY_DEBUG
- if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
- sLog.outDebug("Creature (GUID: %u Entry: %u) attempt move from grid[%u,%u]cell[%u,%u] to unloaded grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
- #endif
- return false;
+
+ return true;
}
- return true;
+ // fail to move: normal creature attempt move to unloaded grid
+ #ifdef TRINITY_DEBUG
+ if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
+ sLog.outDebug("Creature (GUID: %u Entry: %u) attempt move from grid[%u,%u]cell[%u,%u] to unloaded grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ #endif
+ return false;
}
bool Map::CreatureRespawnRelocation(Creature *c)
@@ -1025,13 +1082,8 @@ bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool unloadAll)
assert( grid != NULL);
{
- if(!unloadAll)
- {
- if(ActiveObjectsNearGrid(x, y))
- return false;
- }
- else
- assert(!PlayersNearGrid(x, y));
+ if(!unloadAll && ActiveObjectsNearGrid(x, y) )
+ return false;
DEBUG_LOG("Unloading grid[%u,%u] for map %u", x,y, i_id);
ObjectGridUnloader unloader(*grid);
@@ -1577,7 +1629,7 @@ void Map::SendToPlayers(WorldPacket const* data) const
itr->getSource()->GetSession()->SendPacket(data);
}
-bool Map::PlayersNearGrid(uint32 x, uint32 y) const
+bool Map::ActiveObjectsNearGrid(uint32 x, uint32 y) const
{
CellPair cell_min(x*MAX_NUMBER_OF_CELLS, y*MAX_NUMBER_OF_CELLS);
CellPair cell_max(cell_min.x_coord + MAX_NUMBER_OF_CELLS, cell_min.y_coord+MAX_NUMBER_OF_CELLS);
@@ -1596,37 +1648,59 @@ bool Map::PlayersNearGrid(uint32 x, uint32 y) const
return true;
}
- return false;
-}
-
-bool Map::ActiveObjectsNearGrid(uint32 x, uint32 y) const
-{
- CellPair cell_min(x*MAX_NUMBER_OF_CELLS, y*MAX_NUMBER_OF_CELLS);
- CellPair cell_max(cell_min.x_coord + MAX_NUMBER_OF_CELLS, cell_min.y_coord+MAX_NUMBER_OF_CELLS);
- cell_min << 2;
- cell_min -= 2;
- cell_max >> 2;
- cell_max += 2;
-
- for(MapRefManager::const_iterator iter = m_mapRefManager.begin(); iter != m_mapRefManager.end(); ++iter)
+ for(ActiveNonPlayers::const_iterator iter = m_activeNonPlayers.begin(); iter != m_activeNonPlayers.end(); ++iter)
{
- Player* plr = iter->getSource();
+ WorldObject* obj = *iter;
- CellPair p = Trinity::ComputeCellPair(plr->GetPositionX(), plr->GetPositionY());
+ CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
if( (cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) &&
(cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord) )
return true;
}
- for(std::set<WorldObject*>::const_iterator itr = i_activeObjects.begin(); itr != i_activeObjects.end(); ++itr)
+ return false;
+}
+
+void Map::AddToActive( Creature* c )
+{
+ AddToActiveHelper(c);
+
+ // also not allow unloading spawn grid to prevent creating creature clone at load
+ if(c->GetDBTableGUIDLow())
{
- CellPair p = Trinity::ComputeCellPair((*itr)->GetPositionX(), (*itr)->GetPositionY());
- if( (cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) &&
- (cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord) )
- return true;
+ float x,y,z;
+ c->GetRespawnCoord(x,y,z);
+ GridPair p = Trinity::ComputeGridPair(x, y);
+ if(getNGrid(p.x_coord, p.y_coord))
+ getNGrid(p.x_coord, p.y_coord)->incUnloadActiveLock();
+ else
+ {
+ GridPair p2 = Trinity::ComputeGridPair(c->GetPositionX(), c->GetPositionY());
+ sLog.outError("Active creature (GUID: %u Entry: %u) added to grid[%u,%u] but spawn grid[%u,%u] not loaded.",
+ c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
+ }
}
+}
- return false;
+void Map::RemoveFromActive( Creature* c )
+{
+ RemoveFromActiveHelper(c);
+
+ // also allow unloading spawn grid
+ if(c->GetDBTableGUIDLow())
+ {
+ float x,y,z;
+ c->GetRespawnCoord(x,y,z);
+ GridPair p = Trinity::ComputeGridPair(x, y);
+ if(getNGrid(p.x_coord, p.y_coord))
+ getNGrid(p.x_coord, p.y_coord)->decUnloadActiveLock();
+ else
+ {
+ GridPair p2 = Trinity::ComputeGridPair(c->GetPositionX(), c->GetPositionY());
+ sLog.outError("Active creature (GUID: %u Entry: %u) removed from grid[%u,%u] but spawn grid[%u,%u] not loaded.",
+ c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
+ }
+ }
}
template void Map::Add(Corpse *);