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-rw-r--r--src/game/Map.h123
1 files changed, 0 insertions, 123 deletions
diff --git a/src/game/Map.h b/src/game/Map.h
index a8d94d350e7..8ab318cc2c4 100644
--- a/src/game/Map.h
+++ b/src/game/Map.h
@@ -17,15 +17,12 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#ifndef TRINITY_MAP_H
#define TRINITY_MAP_H
-
#include "Platform/Define.h"
#include "Policies/ThreadingModel.h"
#include "ace/RW_Thread_Mutex.h"
#include "ace/Thread_Mutex.h"
-
#include "DBCStructure.h"
#include "GridDefines.h"
#include "Cell.h"
@@ -34,10 +31,8 @@
#include "GameSystem/GridRefManager.h"
#include "MapRefManager.h"
#include "mersennetwister/MersenneTwister.h"
-
#include <bitset>
#include <list>
-
class Unit;
class WorldPacket;
class InstanceData;
@@ -52,27 +47,22 @@ struct ScriptInfo;
struct ScriptAction;
struct Position;
-
typedef ACE_RW_Thread_Mutex GridRWLock;
-
template<class MUTEX, class LOCK_TYPE>
struct RGuard
{
RGuard(MUTEX &l) : i_lock(l.getReadLock()) {}
Trinity::GeneralLock<LOCK_TYPE> i_lock;
};
-
template<class MUTEX, class LOCK_TYPE>
struct WGuard
{
WGuard(MUTEX &l) : i_lock(l.getWriteLock()) {}
Trinity::GeneralLock<LOCK_TYPE> i_lock;
};
-
typedef RGuard<GridRWLock, ACE_Thread_Mutex> GridReadGuard;
typedef WGuard<GridRWLock, ACE_Thread_Mutex> GridWriteGuard;
typedef MaNGOS::SingleThreaded<GridRWLock>::Lock NullGuard;
-
//******************************************
// Map file format defines
//******************************************
@@ -81,7 +71,6 @@ typedef MaNGOS::SingleThreaded<GridRWLock>::Lock NullGuard;
#define MAP_AREA_MAGIC 'AERA'
#define MAP_HEIGHT_MAGIC 'TGHM'
#define MAP_LIQUID_MAGIC 'QILM'
-
struct map_fileheader
{
uint32 mapMagic;
@@ -93,20 +82,16 @@ struct map_fileheader
uint32 liquidMapOffset;
uint32 liquidMapSize;
};
-
#define MAP_AREA_NO_AREA 0x0001
-
struct map_areaHeader
{
uint32 fourcc;
uint16 flags;
uint16 gridArea;
};
-
#define MAP_HEIGHT_NO_HEIGHT 0x0001
#define MAP_HEIGHT_AS_INT16 0x0002
#define MAP_HEIGHT_AS_INT8 0x0004
-
struct map_heightHeader
{
uint32 fourcc;
@@ -114,10 +99,8 @@ struct map_heightHeader
float gridHeight;
float gridMaxHeight;
};
-
#define MAP_LIQUID_NO_TYPE 0x0001
#define MAP_LIQUID_NO_HEIGHT 0x0002
-
struct map_liquidHeader
{
uint32 fourcc;
@@ -129,7 +112,6 @@ struct map_liquidHeader
uint8 height;
float liquidLevel;
};
-
enum ZLiquidStatus
{
LIQUID_MAP_NO_WATER = 0x00000000,
@@ -138,25 +120,20 @@ enum ZLiquidStatus
LIQUID_MAP_IN_WATER = 0x00000004,
LIQUID_MAP_UNDER_WATER = 0x00000008
};
-
#define MAP_LIQUID_TYPE_NO_WATER 0x00
#define MAP_LIQUID_TYPE_WATER 0x01
#define MAP_LIQUID_TYPE_OCEAN 0x02
#define MAP_LIQUID_TYPE_MAGMA 0x04
#define MAP_LIQUID_TYPE_SLIME 0x08
-
#define MAP_ALL_LIQUIDS (MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN | MAP_LIQUID_TYPE_MAGMA | MAP_LIQUID_TYPE_SLIME)
-
#define MAP_LIQUID_TYPE_DARK_WATER 0x10
#define MAP_LIQUID_TYPE_WMO_WATER 0x20
-
struct LiquidData
{
uint32 type;
float level;
float depth_level;
};
-
class GridMap
{
uint32 m_flags;
@@ -185,11 +162,9 @@ class GridMap
float m_liquidLevel;
uint8 *m_liquid_type;
float *m_liquid_map;
-
bool loadAreaData(FILE *in, uint32 offset, uint32 size);
bool loadHeihgtData(FILE *in, uint32 offset, uint32 size);
bool loadLiquidData(FILE *in, uint32 offset, uint32 size);
-
// Get height functions and pointers
typedef float (GridMap::*pGetHeightPtr) (float x, float y) const;
pGetHeightPtr m_gridGetHeight;
@@ -197,35 +172,29 @@ class GridMap
float getHeightFromUint16(float x, float y) const;
float getHeightFromUint8(float x, float y) const;
float getHeightFromFlat(float x, float y) const;
-
public:
GridMap();
~GridMap();
bool loadData(char *filaname);
void unloadData();
-
uint16 getArea(float x, float y);
inline float getHeight(float x, float y) {return (this->*m_gridGetHeight)(x, y);}
float getLiquidLevel(float x, float y);
uint8 getTerrainType(float x, float y);
ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data = 0);
};
-
struct CreatureMover
{
CreatureMover() : x(0), y(0), z(0), ang(0) {}
CreatureMover(float _x, float _y, float _z, float _ang) : x(_x), y(_y), z(_z), ang(_ang) {}
-
float x, y, z, ang;
};
-
// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
#if defined( __GNUC__ )
#pragma pack(1)
#else
#pragma pack(push,1)
#endif
-
struct InstanceTemplate
{
uint32 map;
@@ -240,33 +209,26 @@ struct InstanceTemplate
float startLocO;
uint32 script_id;
};
-
enum LevelRequirementVsMode
{
LEVELREQUIREMENT_HEROIC = 70
};
-
#if defined( __GNUC__ )
#pragma pack()
#else
#pragma pack(pop)
#endif
-
typedef UNORDERED_MAP<Creature*, CreatureMover> CreatureMoveList;
-
#define MAX_HEIGHT 100000.0f // can be use for find ground height at surface
#define INVALID_HEIGHT -100000.0f // for check, must be equal to VMAP_INVALID_HEIGHT, real value for unknown height is VMAP_INVALID_HEIGHT_VALUE
#define MIN_UNLOAD_DELAY 1 // immediate unload
-
typedef std::map<uint32/*leaderDBGUID*/, CreatureGroup*> CreatureGroupHolderType;
-
class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::ObjectLevelLockable<Map, ACE_Thread_Mutex>
{
friend class MapReference;
public:
Map(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode, Map* _parent = NULL);
virtual ~Map();
-
// currently unused for normal maps
bool CanUnload(uint32 diff)
{
@@ -275,105 +237,80 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
m_unloadTimer -= diff;
return false;
}
-
virtual bool Add(Player *);
virtual void Remove(Player *, bool);
template<class T> void Add(T *);
template<class T> void Remove(T *, bool);
-
virtual void Update(const uint32&);
-
/*
void MessageBroadcast(Player *, WorldPacket *, bool to_self);
void MessageBroadcast(WorldObject *, WorldPacket *);
void MessageDistBroadcast(Player *, WorldPacket *, float dist, bool to_self, bool own_team_only = false);
void MessageDistBroadcast(WorldObject *, WorldPacket *, float dist);
*/
-
float GetVisibilityDistance() const { return m_VisibleDistance; }
//function for setting up visibility distance for maps on per-type/per-Id basis
virtual void InitVisibilityDistance();
-
void PlayerRelocation(Player *, float x, float y, float z, float angl);
void CreatureRelocation(Creature *creature, float x, float y, float, float);
-
template<class LOCK_TYPE, class T, class CONTAINER> void Visit(const CellLock<LOCK_TYPE> &cell, TypeContainerVisitor<T, CONTAINER> &visitor);
-
bool IsRemovalGrid(float x, float y) const
{
GridPair p = Trinity::ComputeGridPair(x, y);
return( !getNGrid(p.x_coord, p.y_coord) || getNGrid(p.x_coord, p.y_coord)->GetGridState() == GRID_STATE_REMOVAL );
}
-
bool GetUnloadLock(const GridPair &p) const { return getNGrid(p.x_coord, p.y_coord)->getUnloadLock(); }
void SetUnloadLock(const GridPair &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadExplicitLock(on); }
void LoadGrid(float x, float y);
bool UnloadGrid(const uint32 &x, const uint32 &y, bool pForce);
virtual void UnloadAll();
-
void ResetGridExpiry(NGridType &grid, float factor = 1) const
{
grid.ResetTimeTracker((time_t)((float)i_gridExpiry*factor));
}
-
time_t GetGridExpiry(void) const { return i_gridExpiry; }
uint32 GetId(void) const { return i_mapEntry->MapID; }
-
static bool ExistMap(uint32 mapid, int gx, int gy);
static bool ExistVMap(uint32 mapid, int gx, int gy);
-
static void InitStateMachine();
static void DeleteStateMachine();
-
Map const * GetParent() const { return m_parentMap; }
-
// some calls like isInWater should not use vmaps due to processor power
// can return INVALID_HEIGHT if under z+2 z coord not found height
float GetHeight(float x, float y, float z, bool pCheckVMap=true) const;
float GetVmapHeight(float x, float y, float z, bool useMaps) const;
bool IsInWater(float x, float y, float z, float min_depth = 2.0f) const;
-
ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data = 0) const;
-
uint16 GetAreaFlag(float x, float y, float z) const;
uint8 GetTerrainType(float x, float y ) const;
float GetWaterLevel(float x, float y ) const;
bool IsUnderWater(float x, float y, float z) const;
-
static uint32 GetAreaIdByAreaFlag(uint16 areaflag,uint32 map_id);
static uint32 GetZoneIdByAreaFlag(uint16 areaflag,uint32 map_id);
static void GetZoneAndAreaIdByAreaFlag(uint32& zoneid, uint32& areaid, uint16 areaflag,uint32 map_id);
-
uint32 GetAreaId(float x, float y, float z) const
{
return GetAreaIdByAreaFlag(GetAreaFlag(x,y,z),GetId());
}
-
uint32 GetZoneId(float x, float y, float z) const
{
return GetZoneIdByAreaFlag(GetAreaFlag(x,y,z),GetId());
}
-
void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, float x, float y, float z) const
{
GetZoneAndAreaIdByAreaFlag(zoneid,areaid,GetAreaFlag(x,y,z),GetId());
}
-
void MoveAllCreaturesInMoveList();
void RemoveAllObjectsInRemoveList();
void RelocationNotify();
virtual void RemoveAllPlayers();
-
bool CreatureRespawnRelocation(Creature *c); // used only in MoveAllCreaturesInMoveList and ObjectGridUnloader
-
// assert print helper
bool CheckGridIntegrity(Creature* c, bool moved) const;
-
uint32 GetInstanceId() const { return i_InstanceId; }
uint8 GetSpawnMode() const { return (i_spawnMode); }
virtual bool CanEnter(Player* /*player*/) { return true; }
const char* GetMapName() const;
-
bool Instanceable() const { return i_mapEntry && i_mapEntry->Instanceable(); }
// NOTE: this duplicate of Instanceable(), but Instanceable() can be changed when BG also will be instanceable
bool IsDungeon() const { return i_mapEntry && i_mapEntry->IsDungeon(); }
@@ -393,57 +330,41 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
y = i_mapEntry->entrance_y;
return true;
}
-
void AddObjectToRemoveList(WorldObject *obj);
void AddObjectToSwitchList(WorldObject *obj, bool on);
virtual void DelayedUpdate(const uint32 diff);
-
virtual bool RemoveBones(uint64 guid, float x, float y);
-
void UpdateObjectVisibility(WorldObject* obj, Cell cell, CellPair cellpair);
-
void resetMarkedCells() { marked_cells.reset(); }
bool isCellMarked(uint32 pCellId) { return marked_cells.test(pCellId); }
void markCell(uint32 pCellId) { marked_cells.set(pCellId); }
-
bool HavePlayers() const { return !m_mapRefManager.isEmpty(); }
uint32 GetPlayersCountExceptGMs() const;
bool ActiveObjectsNearGrid(uint32 x, uint32 y) const;
-
void AddUnitToNotify(Unit* unit);
void RemoveUnitFromNotify(Unit *unit);
void AddWorldObject(WorldObject *obj) { i_worldObjects.insert(obj); }
void RemoveWorldObject(WorldObject *obj) { i_worldObjects.erase(obj); }
-
void SendToPlayers(WorldPacket const* data) const;
-
typedef MapRefManager PlayerList;
PlayerList const& GetPlayers() const { return m_mapRefManager; }
-
//per-map script storage
void ScriptsStart(std::map<uint32, std::multimap<uint32, ScriptInfo> > const& scripts, uint32 id, Object* source, Object* target);
void ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target);
-
// must called with AddToWorld
template<class T>
void AddToActive(T* obj) { AddToActiveHelper(obj); }
-
void AddToActive(Creature* obj);
-
// must called with RemoveFromWorld
template<class T>
void RemoveFromActive(T* obj) { RemoveFromActiveHelper(obj); }
-
void RemoveFromActive(Creature* obj);
-
template<class T> void SwitchGridContainers(T* obj, bool active);
template<class NOTIFIER> void VisitAll(const float &x, const float &y, float radius, NOTIFIER &notifier);
template<class NOTIFIER> void VisitWorld(const float &x, const float &y, float radius, NOTIFIER &notifier);
template<class NOTIFIER> void VisitGrid(const float &x, const float &y, float radius, NOTIFIER &notifier);
CreatureGroupHolderType CreatureGroupHolder;
-
void UpdateIteratorBack(Player *player);
-
#ifdef MAP_BASED_RAND_GEN
MTRand mtRand;
int32 irand(int32 min, int32 max) { return int32 (mtRand.randInt(max - min)) + min; }
@@ -452,7 +373,6 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
double rand_norm() { return mtRand.randExc(); }
double rand_chance() { return mtRand.randExc(100.0); }
#endif
-
TempSummon *SummonCreature(uint32 entry, const Position &pos, SummonPropertiesEntry const *properties = NULL, uint32 duration = 0, Unit *summoner = NULL, uint32 vehId = 0);
Creature* GetCreature(uint64 guid);
GameObject* GetGameObject(uint64 guid);
@@ -462,78 +382,56 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
void LoadVMap(int gx, int gy);
void LoadMap(int gx,int gy, bool reload = false);
GridMap *GetGrid(float x, float y);
-
void SetTimer(uint32 t) { i_gridExpiry = t < MIN_GRID_DELAY ? MIN_GRID_DELAY : t; }
-
void SendInitSelf( Player * player );
-
void SendInitTransports( Player * player );
void SendRemoveTransports( Player * player );
-
bool CreatureCellRelocation(Creature *creature, Cell new_cell);
-
void AddCreatureToMoveList(Creature *c, float x, float y, float z, float ang);
CreatureMoveList i_creaturesToMove;
-
bool loaded(const GridPair &) const;
void EnsureGridCreated(const GridPair &);
bool EnsureGridLoaded(Cell const&);
void EnsureGridLoadedAtEnter(Cell const&, Player* player = NULL);
-
void buildNGridLinkage(NGridType* pNGridType) { pNGridType->link(this); }
-
template<class T> void AddType(T *obj);
template<class T> void RemoveType(T *obj, bool);
-
NGridType* getNGrid(uint32 x, uint32 y) const
{
ASSERT(x < MAX_NUMBER_OF_GRIDS);
ASSERT(y < MAX_NUMBER_OF_GRIDS);
return i_grids[x][y];
}
-
bool isGridObjectDataLoaded(uint32 x, uint32 y) const { return getNGrid(x,y)->isGridObjectDataLoaded(); }
void setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y) { getNGrid(x,y)->setGridObjectDataLoaded(pLoaded); }
-
void setNGrid(NGridType* grid, uint32 x, uint32 y);
void ScriptsProcess();
-
void UpdateActiveCells(const float &x, const float &y, const uint32 &t_diff);
protected:
void SetUnloadReferenceLock(const GridPair &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadReferenceLock(on); }
-
typedef MaNGOS::ObjectLevelLockable<Map, ACE_Thread_Mutex>::Lock Guard;
-
MapEntry const* i_mapEntry;
uint8 i_spawnMode;
uint32 i_InstanceId;
uint32 m_unloadTimer;
float m_VisibleDistance;
-
MapRefManager m_mapRefManager;
MapRefManager::iterator m_mapRefIter;
-
typedef std::set<WorldObject*> ActiveNonPlayers;
ActiveNonPlayers m_activeNonPlayers;
ActiveNonPlayers::iterator m_activeNonPlayersIter;
-
private:
time_t i_gridExpiry;
-
//used for fast base_map (e.g. MapInstanced class object) search for
//InstanceMaps and BattleGroundMaps...
Map* m_parentMap;
-
typedef GridReadGuard ReadGuard;
typedef GridWriteGuard WriteGuard;
-
NGridType* i_grids[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
GridMap *GridMaps[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
std::bitset<TOTAL_NUMBER_OF_CELLS_PER_MAP*TOTAL_NUMBER_OF_CELLS_PER_MAP> marked_cells;
-
IntervalTimer m_notifyTimer;
-
bool i_notifyLock, i_scriptLock;
std::vector<Unit*> i_unitsToNotifyBacklog;
std::vector<Unit*> i_unitsToNotify;
@@ -541,26 +439,20 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
std::map<WorldObject*, bool> i_objectsToSwitch;
std::set<WorldObject*> i_worldObjects;
std::multimap<time_t, ScriptAction> m_scriptSchedule;
-
// Type specific code for add/remove to/from grid
template<class T>
void AddToGrid(T*, NGridType *, Cell const&);
-
template<class T>
void AddNotifier(T*);
-
template<class T>
void RemoveFromGrid(T*, NGridType *, Cell const&);
-
template<class T>
void DeleteFromWorld(T*);
-
template<class T>
void AddToActiveHelper(T* obj)
{
m_activeNonPlayers.insert(obj);
}
-
template<class T>
void RemoveFromActiveHelper(T* obj)
{
@@ -578,7 +470,6 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
m_activeNonPlayers.erase(obj);
}
};
-
enum InstanceResetMethod
{
INSTANCE_RESET_ALL,
@@ -588,7 +479,6 @@ enum InstanceResetMethod
INSTANCE_RESET_GROUP_JOIN,
INSTANCE_RESET_RESPAWN_DELAY
};
-
class TRINITY_DLL_SPEC InstanceMap : public Map
{
public:
@@ -607,7 +497,6 @@ class TRINITY_DLL_SPEC InstanceMap : public Map
void SendResetWarnings(uint32 timeLeft) const;
void SetResetSchedule(bool on);
uint32 GetMaxPlayers() const;
-
virtual void InitVisibilityDistance();
private:
bool m_resetAfterUnload;
@@ -615,23 +504,19 @@ class TRINITY_DLL_SPEC InstanceMap : public Map
InstanceData* i_data;
uint32 i_script_id;
};
-
class TRINITY_DLL_SPEC BattleGroundMap : public Map
{
public:
BattleGroundMap(uint32 id, time_t, uint32 InstanceId, Map* _parent);
~BattleGroundMap();
-
bool Add(Player *);
void Remove(Player *, bool);
bool CanEnter(Player* player);
void SetUnload();
//void UnloadAll(bool pForce);
void RemoveAllPlayers();
-
virtual void InitVisibilityDistance();
};
-
/*inline
uint64
Map::CalculateGridMask(const uint32 &y) const
@@ -641,7 +526,6 @@ Map::CalculateGridMask(const uint32 &y) const
return mask;
}
*/
-
template<class LOCK_TYPE, class T, class CONTAINER>
inline void
Map::Visit(const CellLock<LOCK_TYPE> &cell, TypeContainerVisitor<T, CONTAINER> &visitor)
@@ -650,7 +534,6 @@ Map::Visit(const CellLock<LOCK_TYPE> &cell, TypeContainerVisitor<T, CONTAINER> &
const uint32 y = cell->GridY();
const uint32 cell_x = cell->CellX();
const uint32 cell_y = cell->CellY();
-
if( !cell->NoCreate() || loaded(GridPair(x,y)) )
{
EnsureGridLoaded(cell);
@@ -658,7 +541,6 @@ Map::Visit(const CellLock<LOCK_TYPE> &cell, TypeContainerVisitor<T, CONTAINER> &
getNGrid(x, y)->Visit(cell_x, cell_y, visitor);
}
}
-
template<class NOTIFIER>
inline void
Map::VisitAll(const float &x, const float &y, float radius, NOTIFIER &notifier)
@@ -669,13 +551,11 @@ Map::VisitAll(const float &x, const float &y, float radius, NOTIFIER &notifier)
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
CellLock<GridReadGuard> cell_lock(cell, p);
-
TypeContainerVisitor<NOTIFIER, WorldTypeMapContainer> world_object_notifier(notifier);
cell_lock->Visit(cell_lock, world_object_notifier, *this, radius, x_off, y_off);
TypeContainerVisitor<NOTIFIER, GridTypeMapContainer > grid_object_notifier(notifier);
cell_lock->Visit(cell_lock, grid_object_notifier, *this, radius, x_off, y_off);
}
-
template<class NOTIFIER>
inline void
Map::VisitWorld(const float &x, const float &y, float radius, NOTIFIER &notifier)
@@ -686,11 +566,9 @@ Map::VisitWorld(const float &x, const float &y, float radius, NOTIFIER &notifier
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
CellLock<GridReadGuard> cell_lock(cell, p);
-
TypeContainerVisitor<NOTIFIER, WorldTypeMapContainer> world_object_notifier(notifier);
cell_lock->Visit(cell_lock, world_object_notifier, *this, radius, x_off, y_off);
}
-
template<class NOTIFIER>
inline void
Map::VisitGrid(const float &x, const float &y, float radius, NOTIFIER &notifier)
@@ -701,7 +579,6 @@ Map::VisitGrid(const float &x, const float &y, float radius, NOTIFIER &notifier)
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
CellLock<GridReadGuard> cell_lock(cell, p);
-
TypeContainerVisitor<NOTIFIER, GridTypeMapContainer > grid_object_notifier(notifier);
cell_lock->Visit(cell_lock, grid_object_notifier, *this, radius, x_off, y_off);
}