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-rw-r--r--src/game/MapManager.cpp39
1 files changed, 39 insertions, 0 deletions
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
index 55d20c3f762..6ff38ea9c21 100644
--- a/src/game/MapManager.cpp
+++ b/src/game/MapManager.cpp
@@ -30,6 +30,7 @@
#include "Transports.h"
#include "GridDefines.h"
#include "MapInstanced.h"
+#include "InstanceData.h"
#include "DestinationHolderImp.h"
#include "World.h"
#include "CellImpl.h"
@@ -229,10 +230,48 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
}
}
+ //Get instance where player is bound
+ InstancePlayerBind* boundedInstance = player->GetBoundInstance(mapid, player->GetDifficulty());
+ Map *boundedMap;
+
+ //Search player's instance map
+ for(MapMapType::iterator itr = i_maps.find(mapid); itr != i_maps.end(); )
+ {
+ Map *map = itr->second;
+ if(!map->Instanceable())
+ break;
+ MapInstanced::InstancedMaps &maps = ((MapInstanced *)map)->GetInstancedMaps();
+ for(MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
+ if (boundedInstance->save->GetInstanceId() == mitr->first)
+ boundedMap = map;
+ }
+ //Encounters in progress
+ if (boundedMap && ((InstanceMap*)boundedMap)->GetInstanceData() && ((InstanceMap*)boundedMap)->GetInstanceData()->IsEncounterInProgress())
+ {
+ sLog.outDebug("MAP: Player '%s' can't enter instance '%s' while an encounter is in progress.", player->GetName(), mapName);
+ player->SendTransferAborted(mapid, TRANSFER_ABORT_ZONE_IN_COMBAT);
+ return(false);
+ }
+
// Requirements
InstanceTemplate const* instance = objmgr.GetInstanceTemplate(mapid);
if(!instance)
return false;
+
+ //Instance is full
+ if (boundedMap)
+ {
+ Map::PlayerList const &players = boundedMap->GetPlayers();
+ uint8 count = 0;
+ for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
+ ++count;
+ if (count == player->GetDifficulty() ? instance->maxPlayersHeroic : instance->maxPlayers)
+ {
+ sLog.outDebug("MAP: Player '%s' can't enter instance '%s' because it's full.", player->GetName(), mapName);
+ player->SendTransferAborted(mapid, TRANSFER_ABORT_MAX_PLAYERS);
+ return(false);
+ }
+ }
return player->Satisfy(objmgr.GetAccessRequirement(instance->access_id), mapid, true);
}