aboutsummaryrefslogtreecommitdiff
path: root/src/game/MapManager.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/MapManager.cpp')
-rw-r--r--src/game/MapManager.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
index 047b9a352b3..135be78310f 100644
--- a/src/game/MapManager.cpp
+++ b/src/game/MapManager.cpp
@@ -252,7 +252,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
}
//Encounters in progress
- if (((InstanceMap*)boundedMap)->GetInstanceData() && ((InstanceMap*)boundedMap)->GetInstanceData()->IsEncounterInProgress())
+ if (entry->map_type == MAP_RAID && ((InstanceMap*)boundedMap)->GetInstanceData() && ((InstanceMap*)boundedMap)->GetInstanceData()->IsEncounterInProgress())
{
sLog.outDebug("MAP: Player '%s' can't enter instance '%s' while an encounter is in progress.", player->GetName(), mapName);
player->SendTransferAborted(mapid, TRANSFER_ABORT_ZONE_IN_COMBAT);
@@ -263,7 +263,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
int8 maxPlayers = (player->GetDifficulty() == DIFFICULTY_HEROIC) ? instance->maxPlayersHeroic : instance->maxPlayers;
if (maxPlayers != -1) //-1: unlimited access
{
- if (boundedMap->GetPlayers().getSize() >= maxPlayers)
+ if (boundedMap->GetPlayersCountExceptGMs() >= maxPlayers)
{
sLog.outDebug("MAP: Player '%s' can't enter instance '%s' because it's full.", player->GetName(), mapName);
player->SendTransferAborted(mapid, TRANSFER_ABORT_MAX_PLAYERS);