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-rw-r--r--src/game/MapManager.cpp395
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diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
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--- a/src/game/MapManager.cpp
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-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "MapManager.h"
-#include "InstanceSaveMgr.h"
-#include "Policies/SingletonImp.h"
-#include "Database/DatabaseEnv.h"
-#include "Log.h"
-#include "ObjectAccessor.h"
-#include "Transports.h"
-#include "GridDefines.h"
-#include "MapInstanced.h"
-#include "InstanceData.h"
-#include "DestinationHolderImp.h"
-#include "Config/ConfigEnv.h"
-#include "World.h"
-#include "CellImpl.h"
-#include "Corpse.h"
-#include "ObjectMgr.h"
-#include "Language.h"
-#include "WorldPacket.h"
-
-#define CLASS_LOCK Trinity::ClassLevelLockable<MapManager, ACE_Thread_Mutex>
-INSTANTIATE_SINGLETON_2(MapManager, CLASS_LOCK);
-INSTANTIATE_CLASS_MUTEX(MapManager, ACE_Thread_Mutex);
-
-extern GridState* si_GridStates[]; // debugging code, should be deleted some day
-
-MapManager::MapManager()
-{
- i_gridCleanUpDelay = sWorld.getConfig(CONFIG_INTERVAL_GRIDCLEAN);
- i_timer.SetInterval(sWorld.getConfig(CONFIG_INTERVAL_MAPUPDATE));
-}
-
-MapManager::~MapManager()
-{
- for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
- delete iter->second;
-
- for (TransportSet::iterator i = m_Transports.begin(); i != m_Transports.end(); ++i)
- delete *i;
-
- Map::DeleteStateMachine();
-}
-
-void MapManager::Initialize()
-{
- Map::InitStateMachine();
-
- // debugging code, should be deleted some day
- {
- for (uint8 i = 0; i < MAX_GRID_STATE; ++i)
- i_GridStates[i] = si_GridStates[i];
-
- i_GridStateErrorCount = 0;
- }
- int num_threads(sWorld.getConfig(CONFIG_NUMTHREADS));
- // Start mtmaps if needed.
- if (num_threads > 0 && m_updater.activate(num_threads) == -1)
- abort();
-
- InitMaxInstanceId();
-}
-
-void MapManager::InitializeVisibilityDistanceInfo()
-{
- for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
- (*iter).second->InitVisibilityDistance();
-}
-
-// debugging code, should be deleted some day
-void MapManager::checkAndCorrectGridStatesArray()
-{
- bool ok = true;
- for (int i=0; i<MAX_GRID_STATE; i++)
- {
- if (i_GridStates[i] != si_GridStates[i])
- {
- sLog.outError("MapManager::checkGridStates(), GridState: si_GridStates is currupt !!!");
- ok = false;
- si_GridStates[i] = i_GridStates[i];
- }
- #ifdef TRINITY_DEBUG
- // inner class checking only when compiled with debug
- if (!si_GridStates[i]->checkMagic())
- {
- ok = false;
- si_GridStates[i]->setMagic();
- }
- #endif
- }
- if (!ok)
- ++i_GridStateErrorCount;
-}
-
-Map* MapManager::_createBaseMap(uint32 id)
-{
- Map *m = _findMap(id);
-
- if (m == NULL)
- {
- Guard guard(*this);
-
- const MapEntry* entry = sMapStore.LookupEntry(id);
- if (entry && entry->Instanceable())
- {
- m = new MapInstanced(id, i_gridCleanUpDelay);
- }
- else
- {
- m = new Map(id, i_gridCleanUpDelay, 0, REGULAR_DIFFICULTY);
- }
- i_maps[id] = m;
- }
-
- assert(m != NULL);
- return m;
-}
-
-Map* MapManager::CreateMap(uint32 id, const WorldObject* obj, uint32 /*instanceId*/)
-{
- ASSERT(obj);
- //if (!obj->IsInWorld()) sLog.outError("GetMap: called for map %d with object (typeid %d, guid %d, mapid %d, instanceid %d) who is not in world!", id, obj->GetTypeId(), obj->GetGUIDLow(), obj->GetMapId(), obj->GetInstanceId());
- Map *m = _createBaseMap(id);
-
- if (m && (obj->GetTypeId() == TYPEID_PLAYER) && m->Instanceable()) m = ((MapInstanced*)m)->CreateInstance(id, (Player*)obj);
-
- return m;
-}
-
-Map* MapManager::FindMap(uint32 mapid, uint32 instanceId) const
-{
- Map *map = _findMap(mapid);
- if (!map)
- return NULL;
-
- if (!map->Instanceable())
- return instanceId == 0 ? map : NULL;
-
- return ((MapInstanced*)map)->FindMap(instanceId);
-}
-
-bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
-{
- const MapEntry *entry = sMapStore.LookupEntry(mapid);
- if (!entry)
- return false;
-
- if (!entry->IsDungeon())
- return true;
-
- const char *mapName = entry->name[player->GetSession()->GetSessionDbcLocale()];
-
- Group* pGroup = player->GetGroup();
- if (entry->IsRaid())
- {
- // can only enter in a raid group
- // GMs can avoid raid limitations
- if ((!pGroup || !pGroup->isRaidGroup()) && !player->isGameMaster() && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_RAID))
- {
- // probably there must be special opcode, because client has this string constant in GlobalStrings.lua
- // TODO: this is not a good place to send the message
- player->GetSession()->SendAreaTriggerMessage(player->GetSession()->GetTrinityString(LANG_INSTANCE_RAID_GROUP_ONLY), mapName);
- sLog.outDebug("MAP: Player '%s' must be in a raid group to enter instance '%s'", player->GetName(), mapName);
- return false;
- }
- }
-
- //The player has a heroic mode and tries to enter into instance which has no a heroic mode
- MapDifficulty const* mapDiff = GetMapDifficultyData(entry->MapID,player->GetDifficulty(entry->IsRaid()));
- if (!mapDiff)
- {
- bool isNormalTargetMap = entry->IsRaid()
- ? (player->GetRaidDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL)
- : (player->GetDungeonDifficulty() == DUNGEON_DIFFICULTY_NORMAL);
-
- // Send aborted message
- // FIX ME: what about absent normal/heroic mode with specific players limit...
- player->SendTransferAborted(mapid, TRANSFER_ABORT_DIFFICULTY, isNormalTargetMap ? DUNGEON_DIFFICULTY_NORMAL : DUNGEON_DIFFICULTY_HEROIC);
- return false;
- }
-
- if (!player->isAlive())
- {
- if (Corpse *corpse = player->GetCorpse())
- {
- // let enter in ghost mode in instance that connected to inner instance with corpse
- uint32 instance_map = corpse->GetMapId();
- do
- {
- if (instance_map == mapid)
- break;
-
- InstanceTemplate const* instance = objmgr.GetInstanceTemplate(instance_map);
- instance_map = instance ? instance->parent : 0;
- }
- while (instance_map);
-
- if (!instance_map)
- {
- WorldPacket data(SMSG_CORPSE_NOT_IN_INSTANCE);
- player->GetSession()->SendPacket(&data);
- sLog.outDebug("MAP: Player '%s' does not have a corpse in instance '%s' and cannot enter.", player->GetName(), mapName);
- return false;
- }
- sLog.outDebug("MAP: Player '%s' has corpse in instance '%s' and can enter.", player->GetName(), mapName);
- }
- else
- sLog.outDebug("Map::CanPlayerEnter - player '%s' is dead but does not have a corpse!", player->GetName());
- }
-
- InstanceTemplate const* instance = objmgr.GetInstanceTemplate(mapid);
- if (!instance)
- return false;
-
- //Get instance where player's group is bound & its map
- if (pGroup)
- {
- InstanceGroupBind* boundedInstance = pGroup->GetBoundInstance(player);
- if (boundedInstance && boundedInstance->save)
- {
- if (Map *boundedMap = MapManager::Instance().FindMap(mapid,boundedInstance->save->GetInstanceId()))
- {
- // Player permanently bounded to different instance than groups one
- InstancePlayerBind* playerBoundedInstance = player->GetBoundInstance(mapid, player->GetDungeonDifficulty());
- if (playerBoundedInstance && playerBoundedInstance->perm && playerBoundedInstance->save &&
- boundedInstance->save->GetInstanceId() != playerBoundedInstance->save->GetInstanceId())
- {
- //TODO: send some kind of error message to the player
- return false;
- }
-
- // Encounters in progress
- if (!loginCheck && entry->IsRaid() && ((InstanceMap*)boundedMap)->GetInstanceData() && ((InstanceMap*)boundedMap)->GetInstanceData()->IsEncounterInProgress())
- {
- sLog.outDebug("MAP: Player '%s' cannot enter instance '%s' while an encounter is in progress.", player->GetName(), mapName);
- player->SendTransferAborted(mapid, TRANSFER_ABORT_ZONE_IN_COMBAT);
- return false;
- }
-
- // Instance is full
- MapDifficulty const* mapDiff = ((InstanceMap*)boundedMap)->GetMapDifficulty();
- int8 maxPlayers = mapDiff ? mapDiff->maxPlayers : 0;
- if (maxPlayers != -1) //-1: unlimited access
- {
- if (boundedMap->GetPlayersCountExceptGMs() >= (loginCheck ? maxPlayers+1 : maxPlayers))
- {
- sLog.outDebug("MAP: Player '%s' cannot enter instance '%s' because it is full.", player->GetName(), mapName);
- player->SendTransferAborted(mapid, TRANSFER_ABORT_MAX_PLAYERS);
- return false;
- }
- }
- }
- }
- }
-
- //Other requirements
- return player->Satisfy(objmgr.GetAccessRequirement(instance->access_id), mapid, true);
-}
-
-void MapManager::RemoveBonesFromMap(uint32 mapid, uint64 guid, float x, float y)
-{
- bool remove_result = _createBaseMap(mapid)->RemoveBones(guid, x, y);
-
- if (!remove_result)
- {
- sLog.outDebug("Bones %u not found in world. Delete from DB also.", GUID_LOPART(guid));
- }
-}
-
-void MapManager::Update(uint32 diff)
-{
- i_timer.Update(diff);
- if (!i_timer.Passed())
- return;
-
- MapMapType::iterator iter = i_maps.begin();
- for (; iter != i_maps.end(); ++iter)
- {
- if (m_updater.activated())
- m_updater.schedule_update(*iter->second, i_timer.GetCurrent());
- else
- {
- iter->second->Update(i_timer.GetCurrent());
- }
- }
- if (m_updater.activated())
- m_updater.wait();
-
- for (iter = i_maps.begin(); iter != i_maps.end(); ++iter)
- iter->second->DelayedUpdate(i_timer.GetCurrent());
-
- ObjectAccessor::Instance().Update(i_timer.GetCurrent());
- for (TransportSet::iterator iter = m_Transports.begin(); iter != m_Transports.end(); ++iter)
- (*iter)->Update(i_timer.GetCurrent());
-
- i_timer.SetCurrent(0);
-}
-
-void MapManager::DoDelayedMovesAndRemoves()
-{
-}
-
-bool MapManager::ExistMapAndVMap(uint32 mapid, float x,float y)
-{
- GridPair p = Trinity::ComputeGridPair(x,y);
-
- int gx=63-p.x_coord;
- int gy=63-p.y_coord;
-
- return Map::ExistMap(mapid,gx,gy) && Map::ExistVMap(mapid,gx,gy);
-}
-
-bool MapManager::IsValidMAP(uint32 mapid)
-{
- MapEntry const* mEntry = sMapStore.LookupEntry(mapid);
- return mEntry && (!mEntry->IsDungeon() || objmgr.GetInstanceTemplate(mapid));
- // TODO: add check for battleground template
-}
-
-void MapManager::UnloadAll()
-{
- for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
- iter->second->UnloadAll();
-
- while (!i_maps.empty())
- {
- delete i_maps.begin()->second;
- i_maps.erase(i_maps.begin());
- }
-
- if (m_updater.activated())
- m_updater.deactivate();
-}
-
-void MapManager::InitMaxInstanceId()
-{
- i_MaxInstanceId = 0;
-
- QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT MAX(id) FROM instance");
- if (result)
- i_MaxInstanceId = result->Fetch()[0].GetUInt32();
-}
-
-uint32 MapManager::GetNumInstances()
-{
- Guard guard(*this);
-
- uint32 ret = 0;
- for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
- {
- Map *map = itr->second;
- if (!map->Instanceable())
- continue;
- MapInstanced::InstancedMaps &maps = ((MapInstanced *)map)->GetInstancedMaps();
- for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
- if (mitr->second->IsDungeon()) ret++;
- }
- return ret;
-}
-
-uint32 MapManager::GetNumPlayersInInstances()
-{
- Guard guard(*this);
-
- uint32 ret = 0;
- for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
- {
- Map *map = itr->second;
- if (!map->Instanceable())
- continue;
- MapInstanced::InstancedMaps &maps = ((MapInstanced *)map)->GetInstancedMaps();
- for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
- if (mitr->second->IsDungeon())
- ret += ((InstanceMap*)mitr->second)->GetPlayers().getSize();
- }
- return ret;
-}